///////////////////////////////////////////////////////////////////////////// // Name: wx/unix/app.h // Purpose: wxAppConsole implementation for Unix // Author: Lukasz Michalski // Created: 28/01/2005 // RCS-ID: $Id$ // Copyright: (c) Lukasz Michalski // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// //Ensure that sigset_t is being defined #include // wxApp subclass implementing event processing for console applications class WXDLLIMPEXP_BASE wxAppConsole : public wxAppConsoleBase { public: // override base class initialization virtual bool Initialize(int& argc, wxChar** argv); // Unix-specific: Unix signal handling // ----------------------------------- // type of the function which can be registered as signal handler: notice // that it isn't really a signal handler, i.e. it's not subject to the // usual signal handlers constraints, because it is called later from // CheckSignal() and not when the signal really occurs typedef void (*SignalHandler)(int); // Set signal handler for the given signal, SIG_DFL or SIG_IGN can be used // instead of a function pointer // // Return true if handler was installed, false on error bool SetSignalHandler(int signal, SignalHandler handler); // Check if any Unix signals arrived since the last call and execute // handlers for them void CheckSignal(); private: // signal handler set up by SetSignalHandler() for all signals we handle, // it just adds the signal to m_signalsCaught -- the real processing is // done later, when CheckSignal() is called static void HandleSignal(int signal); // signals for which HandleSignal() had been called (reset from // CheckSignal()) sigset_t m_signalsCaught; // the signal handlers WX_DECLARE_HASH_MAP(int, SignalHandler, wxIntegerHash, wxIntegerEqual, SignalHandlerHash); SignalHandlerHash m_signalHandlerHash; friend class GSocketGUIFunctionsTableBase; };