626 lines
18 KiB
Plaintext
626 lines
18 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="zlib" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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CFG=zlib - Win32 LIB Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE "zlib - Win32 DLL Release" (based on "Win32 (x86) Dynamic-Link Library")
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# Name "zlib - Win32 DLL ASM Release"
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# Name "zlib - Win32 DLL ASM Debug"
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# Name "zlib - Win32 DLL Release"
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# Name "zlib - Win32 DLL Debug"
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# Name "zlib - Win32 LIB ASM Release"
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# Name "zlib - Win32 LIB ASM Debug"
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SOURCE=..\..\adler32.c
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# End Source File
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SOURCE=..\..\compress.c
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SOURCE=..\..\crc32.c
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SOURCE=..\..\deflate.c
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SOURCE=..\..\gzclose.c
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SOURCE=..\..\gzio.c
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SOURCE=..\..\gzlib.c
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# Begin Source File
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SOURCE=..\..\win32\zlib1.rc
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# End Source File
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# End Group
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# Begin Group "Assembler Files (Unsupported)"
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# PROP Default_Filter "asm;obj;c;cpp;cxx;h;hpp;hxx"
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# Begin Source File
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SOURCE=..\..\contrib\masmx86\gvmat32.asm
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!IF "$(CFG)" == "zlib - Win32 DLL ASM Release"
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# Begin Custom Build - Assembling...
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IntDir=.\Win32_DLL_ASM_Release
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InputPath=..\..\contrib\masmx86\gvmat32.asm
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InputName=gvmat32
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ml.exe /nologo /c /coff /Cx /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
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# End Custom Build
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!ELSEIF "$(CFG)" == "zlib - Win32 DLL ASM Debug"
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# Begin Custom Build - Assembling...
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IntDir=.\Win32_DLL_ASM_Debug
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InputPath=..\..\contrib\masmx86\gvmat32.asm
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InputName=gvmat32
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ml.exe /nologo /c /coff /Cx /Zi /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
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# End Custom Build
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!ELSEIF "$(CFG)" == "zlib - Win32 DLL Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "zlib - Win32 DLL Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Release"
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|
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# Begin Custom Build - Assembling...
|
|
IntDir=.\Win32_LIB_ASM_Release
|
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InputPath=..\..\contrib\masmx86\gvmat32.asm
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InputName=gvmat32
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ml.exe /nologo /c /coff /Cx /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
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# End Custom Build
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!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Debug"
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# Begin Custom Build - Assembling...
|
|
IntDir=.\Win32_LIB_ASM_Debug
|
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InputPath=..\..\contrib\masmx86\gvmat32.asm
|
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InputName=gvmat32
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ml.exe /nologo /c /coff /Cx /Zi /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
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# End Custom Build
|
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|
|
!ELSEIF "$(CFG)" == "zlib - Win32 LIB Release"
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "zlib - Win32 LIB Debug"
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# PROP Exclude_From_Build 1
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!ENDIF
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# End Source File
|
|
# Begin Source File
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SOURCE=..\..\contrib\masmx86\gvmat32c.c
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!IF "$(CFG)" == "zlib - Win32 DLL ASM Release"
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|
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# ADD CPP /I "..\.."
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|
|
!ELSEIF "$(CFG)" == "zlib - Win32 DLL ASM Debug"
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# ADD CPP /I "..\.."
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|
|
!ELSEIF "$(CFG)" == "zlib - Win32 DLL Release"
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|
|
# PROP Exclude_From_Build 1
|
|
# ADD CPP /I "..\.."
|
|
|
|
!ELSEIF "$(CFG)" == "zlib - Win32 DLL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# ADD CPP /I "..\.."
|
|
|
|
!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Release"
|
|
|
|
# ADD CPP /I "..\.."
|
|
|
|
!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Debug"
|
|
|
|
# ADD CPP /I "..\.."
|
|
|
|
!ELSEIF "$(CFG)" == "zlib - Win32 LIB Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# ADD CPP /I "..\.."
|
|
|
|
!ELSEIF "$(CFG)" == "zlib - Win32 LIB Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# ADD CPP /I "..\.."
|
|
|
|
!ENDIF
|
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|
|
# End Source File
|
|
# Begin Source File
|
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|
|
SOURCE=..\..\contrib\masmx86\inffas32.asm
|
|
|
|
!IF "$(CFG)" == "zlib - Win32 DLL ASM Release"
|
|
|
|
# Begin Custom Build - Assembling...
|
|
IntDir=.\Win32_DLL_ASM_Release
|
|
InputPath=..\..\contrib\masmx86\inffas32.asm
|
|
InputName=inffas32
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml.exe /nologo /c /coff /Cx /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "zlib - Win32 DLL ASM Debug"
|
|
|
|
# Begin Custom Build - Assembling...
|
|
IntDir=.\Win32_DLL_ASM_Debug
|
|
InputPath=..\..\contrib\masmx86\inffas32.asm
|
|
InputName=inffas32
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml.exe /nologo /c /coff /Cx /Zi /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "zlib - Win32 DLL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "zlib - Win32 DLL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Release"
|
|
|
|
# Begin Custom Build - Assembling...
|
|
IntDir=.\Win32_LIB_ASM_Release
|
|
InputPath=..\..\contrib\masmx86\inffas32.asm
|
|
InputName=inffas32
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml.exe /nologo /c /coff /Cx /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Debug"
|
|
|
|
# Begin Custom Build - Assembling...
|
|
IntDir=.\Win32_LIB_ASM_Debug
|
|
InputPath=..\..\contrib\masmx86\inffas32.asm
|
|
InputName=inffas32
|
|
|
|
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml.exe /nologo /c /coff /Cx /Zi /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "zlib - Win32 LIB Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "zlib - Win32 LIB Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Source File
|
|
|
|
SOURCE=.\README.txt
|
|
# End Source File
|
|
# End Target
|
|
# End Project
|