wxWidgets/samples/shaped/shaped.cpp

240 lines
6.9 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: shaped.cpp
// Purpose: Shaped Window sample
// Author: Robin Dunn
// Modified by:
// Created: 28-Mar-2003
// RCS-ID: $Id$
// Copyright: (c) Robin Dunn
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma implementation
#pragma interface
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers
#ifndef WX_PRECOMP
#include "wx/app.h"
#include "wx/log.h"
#include "wx/frame.h"
#include "wx/panel.h"
#include "wx/stattext.h"
#include "wx/menu.h"
#include "wx/layout.h"
#include "wx/msgdlg.h"
#include "wx/image.h"
#endif
#include "wx/dcclient.h"
#include "wx/image.h"
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
// override base class virtuals
// ----------------------------
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class ShapedFrame : public wxFrame
{
public:
// ctor(s)
ShapedFrame();
void SetWindowShape();
// event handlers (these functions should _not_ be virtual)
void OnDoubleClick(wxMouseEvent& evt);
void OnLeftDown(wxMouseEvent& evt);
void OnLeftUp(wxMouseEvent& evt);
void OnMouseMove(wxMouseEvent& evt);
void OnExit(wxMouseEvent& evt);
void OnPaint(wxPaintEvent& evt);
void OnWindowCreate(wxWindowCreateEvent& evt);
private:
bool m_hasShape;
wxBitmap m_bmp;
wxPoint m_delta;
// any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(ShapedFrame, wxFrame)
EVT_LEFT_DCLICK(ShapedFrame::OnDoubleClick)
EVT_LEFT_DOWN(ShapedFrame::OnLeftDown)
EVT_LEFT_UP(ShapedFrame::OnLeftUp)
EVT_MOTION(ShapedFrame::OnMouseMove)
EVT_RIGHT_UP(ShapedFrame::OnExit)
EVT_PAINT(ShapedFrame::OnPaint)
#ifdef __WXGTK__
EVT_WINDOW_CREATE(ShapedFrame::OnWindowCreate)
#endif
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// `Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
wxInitAllImageHandlers();
// Create the main application window
ShapedFrame *frame = new ShapedFrame();
frame->Show(true);
SetTopWindow(frame);
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned false here, the
// application would exit immediately.
return true;
}
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
// frame constructor
ShapedFrame::ShapedFrame()
: wxFrame((wxFrame *)NULL, wxID_ANY, wxEmptyString,
wxDefaultPosition, wxSize(100, 100), //wxDefaultSize,
0
| wxFRAME_SHAPED
| wxSIMPLE_BORDER
| wxFRAME_NO_TASKBAR
| wxSTAY_ON_TOP
)
{
m_hasShape = false;
m_bmp = wxBitmap(_T("star.png"), wxBITMAP_TYPE_PNG);
SetSize(wxSize(m_bmp.GetWidth(), m_bmp.GetHeight()));
SetToolTip(wxT("Right-click to exit"));
#ifndef __WXGTK__
// On wxGTK we can't do this yet because the window hasn't been created
// yet so we wait until the EVT_WINDOW_CREATE event happens. On wxMSW and
// wxMac the window has been created at this point so we go ahead and set
// the shape now.
SetWindowShape();
#endif
}
void ShapedFrame::SetWindowShape()
{
wxRegion region(m_bmp, *wxWHITE);
m_hasShape = SetShape(region);
}
void ShapedFrame::OnDoubleClick(wxMouseEvent& WXUNUSED(evt))
{
if (m_hasShape)
{
wxRegion region;
SetShape(region);
m_hasShape = false;
}
else
SetWindowShape();
}
void ShapedFrame::OnLeftDown(wxMouseEvent& evt)
{
CaptureMouse();
//printf("Mouse captured\n");
wxPoint pos = ClientToScreen(evt.GetPosition());
wxPoint origin = GetPosition();
int dx = pos.x - origin.x;
int dy = pos.y - origin.y;
m_delta = wxPoint(dx, dy);
}
void ShapedFrame::OnLeftUp(wxMouseEvent& WXUNUSED(evt))
{
if (HasCapture())
{
ReleaseMouse();
//printf("Mouse released\n");
}
}
void ShapedFrame::OnMouseMove(wxMouseEvent& evt)
{
wxPoint pt = evt.GetPosition();
//printf("x:%d y:%d\n", pt.x, pt.y);
if (evt.Dragging() && evt.LeftIsDown())
{
wxPoint pos = ClientToScreen(pt);
Move(wxPoint(pos.x - m_delta.x, pos.y - m_delta.y));
}
}
void ShapedFrame::OnExit(wxMouseEvent& WXUNUSED(evt))
{
Close();
}
void ShapedFrame::OnPaint(wxPaintEvent& WXUNUSED(evt))
{
wxPaintDC dc(this);
dc.DrawBitmap(m_bmp, 0, 0, true);
}
void ShapedFrame::OnWindowCreate(wxWindowCreateEvent& WXUNUSED(evt))
{
SetWindowShape();
}