ff43029e01
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@9702 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
216 lines
8.7 KiB
TeX
216 lines
8.7 KiB
TeX
\section{\class{wxDragImage}}\label{wxdragimage}
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This class is used when you wish to drag an object on the screen,
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and a simple cursor is not enough.
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On Windows, the WIN32 API is used to do achieve smooth dragging. On other platforms,
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wxGenericDragImage is used. Applications may also prefer to use
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wxGenericDragImage on Windows, too.
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\pythonnote{wxPython uses wxGenericDragImage on all platforms, but
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uses the wxDragImage name.}
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To use this class, when you wish to start dragging an image, create a wxDragImage
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object and store it somewhere you can access it as the drag progresses.
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Call BeginDrag to start, and EndDrag to stop the drag. To move the image,
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initially call Show and then Move. If you wish to update the screen contents
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during the drag (for example, highlight an item as in the dragimag sample), first call Hide,
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update the screen, call Move, and then call Show.
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You can drag within one window, or you can use full-screen dragging
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either across the whole screen, or just restricted to one area
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of the screen to save resources. If you want the user to drag between
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two windows, then you will need to use full-screen dragging.
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If you wish to draw the image yourself, use wxGenericDragImage and
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override \helpref{wxDragImage::DoDrawImage}{wxdragimagedodrawimage} and
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\helpref{wxDragImage::GetImageRect}{wxdragimagegetimagerect}.
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Please see {\tt samples/dragimag} for an example.
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\wxheading{Derived from}
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\helpref{wxObject}{wxobject}
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\wxheading{Include files}
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<wx/dragimag.h>\\
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<wx/generic/dragimgg.h>
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxDragImage::wxDragImage}\label{wxdragimageconstr}
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\func{}{wxDragImage}{\void}
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Default constructor.
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\func{}{wxDragImage}{\param{const wxBitmap\& }{image}, \param{const wxCursor\& }{cursor = wxNullCursor},
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\param{const wxPoint& }{cursorHotspot = wxPoint(0, 0)}}
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Constructs a drag image from a bitmap and optional cursor.
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\func{}{wxDragImage}{\param{const wxIcon\& }{image}, \param{const wxCursor\& }{cursor = wxNullCursor},
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\param{const wxPoint& }{cursorHotspot = wxPoint(0, 0)}}
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Constructs a drag image from an icon and optional cursor.
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\pythonnote{This constructor is called wxDragIcon in wxPython.}
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\func{}{wxDragImage}{\param{const wxString\& }{text}, \param{const wxCursor\& }{cursor = wxNullCursor},
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\param{const wxPoint& }{cursorHotspot = wxPoint(0, 0)}}
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Constructs a drag image from a text string and optional cursor.
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\pythonnote{This constructor is called wxDragString in wxPython.}
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\func{}{wxDragImage}{\param{const wxTreeCtrl\& }{treeCtrl}, \param{wxTreeItemId\& }{id}}
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Constructs a drag image from the text in the given tree control item, and optional cursor.
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\pythonnote{This constructor is called wxDragTreeItem in wxPython.}
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\func{}{wxDragImage}{\param{const wxListCtrl\& }{treeCtrl}, \param{long }{id}}
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Constructs a drag image from the text in the given tree control item, and optional cursor.
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\pythonnote{This constructor is called wxDragListItem in wxPython.}
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\func{}{wxDragImage}{\param{const wxCursor\& }{cursor = wxNullCursor},
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\param{const wxPoint& }{cursorHotspot = wxPoint(0, 0)}}
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Constructs a drag image an optional cursor. This constructor is only available for
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wxGenericDragImage, and can be used when the application
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supplies \helpref{wxDragImage::DoDrawImage}{wxdragimagedodrawimage} and \helpref{wxDragImage::GetImageRect}{wxdragimagegetimagerect}.
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\wxheading{Parameters}
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\docparam{image}{Icon or bitmap to be used as the drag image. The bitmap can
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have a mask.}
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\docparam{text}{Text used to construct a drag image.}
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\docparam{cursor}{Optional cursor to combine with the image.}
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\docparam{hotspot}{Optional position of the hotspot in the given cursor. This parameter is deprecated.}
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\docparam{treeCtrl}{Tree control for constructing a tree drag image.}
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\docparam{listCtrl}{List control for constructing a list drag image.}
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\docparam{id}{Tree or list control item id.}
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\membersection{wxDragImage::BeginDrag}\label{wxdragimagebegindrag}
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\func{bool}{BeginDrag}{\param{const wxPoint\& }{hotspot}, \param{wxWindow* }{window}, \param{bool}{ fullScreen = FALSE}, \param{wxRect*}{ rect = NULL}}
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Start dragging the image, in a window or full screen.
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\func{bool}{BeginDrag}{\param{const wxPoint\& }{hotspot}, \param{wxWindow* }{window}, \param{wxWindow*}{ boundingWindow}}
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Start dragging the image, using the first window to capture the mouse and the second
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to specify the bounding area. This form is equivalent to using the first form,
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but more convenient than working out the bounding rectangle explicitly.
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You need to then call \helpref{wxDragImage::Show}{wxdragimageshow}
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and \helpref{wxDragImage::Move}{wxdragimagemove} to show the image on the screen.
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Call \helpref{wxDragImage::EndDrag}{wxdragimageenddrag} when the drag has finished.
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Note that this call automatically calls CaptureMouse.
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\wxheading{Parameters}
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\docparam{hotspot}{The location of the drag position relative to the upper-left corner
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of the image.}
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\docparam{window}{The window that captures the mouse, and within which the dragging
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is limited unless {\it fullScreen} is TRUE.}
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\docparam{boundingWindow}{In the second form of the function, specifies the
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area within which the drag occurs.}
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\docparam{fullScreen}{If TRUE, specifies that the drag will be visible over the full
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screen, or over as much of the screen as is specified by {\it rect}. Note that the mouse will
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still be captured in {\it window}.}
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\docparam{rect}{If non-NULL, specifies the rectangle (in screen coordinates) that
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bounds the dragging operation. Specifying this can make the operation more efficient
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by cutting down on the area under consideration, and it can also make a visual difference
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since the drag is clipped to this area.}
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\membersection{wxDragImage::DoDrawImage}\label{wxdragimagedodrawimage}
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\func{virtual bool}{DoDrawImage}{\param{wxDC\&}{ dc}, \param{const wxPoint\&}{ pos}}
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Draws the image on the device context with top-left corner at the given position.
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This function is only available with wxGenericDragImage, to allow applications to
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draw their own image instead of using an actual bitmap. If you override this function,
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you must also override \helpref{wxDragImage::GetImageRect}{wxdragimagegetimagerect}.
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\membersection{wxDragImage::EndDrag}\label{wxdragimageenddrag}
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\func{bool}{EndDrag}{\void}
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Call this when the drag has finished.
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Note that this call automatically calls ReleaseMouse.
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\membersection{wxDragImage::GetImageRect}\label{wxdragimagegetimagerect}
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\constfunc{virtual wxRect}{GetImageRect}{\param{const wxPoint\&}{ pos}}
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Returns the rectangle enclosing the image, assuming that the image is drawn with its
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top-left corner at the given point.
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This function is available in wxGenericDragImage only, and may be overridden (together with
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\helpref{wxDragImage::DoDrawImage}{wxdragimagedodrawimage}) to provide a virtual drawing capability.
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\membersection{wxDragImage::Hide}\label{wxdragimagehide}
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\func{bool}{Hide}{\void}
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Hides the image. You may wish to call this before updating the window
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contents (perhaps highlighting an item). Then call \helpref{wxDragImage::Move}{wxdragimagemove}
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and \helpref{wxDragImage::Show}{wxdragimageshow}.
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\membersection{wxDragImage::Move}\label{wxdragimagemove}
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\func{bool}{Move}{\param{const wxPoint\& }{pt}}
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Call this to move the image to a new position. The image will only be shown if
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\helpref{wxDragImage::Show}{wxdragimageshow} has been called previously (for example
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at the start of the drag).
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{\it pt} is the position in window coordinates (or screen coordinates if no
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window was specified to BeginDrag.
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You can move the image either when the image is hidden or shown, but in general dragging
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will be smoother if you move the image when it is shown.
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\membersection{wxDragImage::Show}\label{wxdragimageshow}
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\func{bool}{Show}{\void}
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Shows the image. Call this at least once when dragging.
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\membersection{wxDragImage::UpdateBackingFromWindow}\label{wxdragimageupdatebackingfromwindow}
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\constfunc{bool}{UpdateBackingFromWindow}{\param{wxDC\&}{ windowDC}, \param{wxMemoryDC\&}{ destDC},
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\param{const wxRect\&}{ sourceRect}, \param{const wxRect\&}{ destRect}}
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Override this if you wish to draw the window contents to the backing bitmap
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yourself. This can be desirable if you wish to avoid flicker by not having to
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redraw the updated window itself just before dragging, which can cause a flicker just
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as the drag starts. Instead, paint the drag image's backing bitmap to show the appropriate
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graphic {\it minus the objects to be dragged}, and leave the window itself to be updated
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by the drag image. This can provide eerily smooth, flicker-free drag behaviour.
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The default implementation copies the window contents to the backing bitmap. A new
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implementation will normally copy information from another source, such as from its
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own backing bitmap if it has one, or directly from internal data structures.
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This function is available in wxGenericDragImage only.
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