14ee8dcc83
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@49259 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
501 lines
20 KiB
TeX
501 lines
20 KiB
TeX
\section{\class{wxThread}}\label{wxthread}
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A thread is basically a path of execution through a program. Threads are
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sometimes called {\it light-weight processes}, but the fundamental difference
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between threads and processes is that memory spaces of different processes are
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separated while all threads share the same address space.
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While it makes it much easier to share common data between several threads, it also
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makes it much easier to shoot oneself in the foot, so careful use of synchronization
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objects such as \helpref{mutexes}{wxmutex} or \helpref{critical sections}{wxcriticalsection} is recommended. In addition, don't create global thread
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objects because they allocate memory in their constructor, which will cause
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problems for the memory checking system.
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\wxheading{Derived from}
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None.
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\wxheading{Include files}
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<wx/thread.h>
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\wxheading{Library}
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\helpref{wxBase}{librarieslist}
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\wxheading{See also}
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\helpref{wxMutex}{wxmutex}, \helpref{wxCondition}{wxcondition}, \helpref{wxCriticalSection}{wxcriticalsection}
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{Types of wxThreads}\label{typeswxthread}
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There are two types of threads in wxWidgets: {\it detached} and {\it joinable},
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modeled after the the POSIX thread API. This is different from the Win32 API
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where all threads are joinable.
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By default wxThreads in wxWidgets use the detached behavior. Detached threads
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delete themselves once they have completed, either by themselves when they complete
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processing or through a call to \helpref{wxThread::Delete}{wxthreaddelete}, and thus
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must be created on the heap (through the new operator, for example). Conversely,
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joinable threads do not delete themselves when they are done processing and as such
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are safe to create on the stack. Joinable threads also provide the ability
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for one to get value it returned from \helpref{wxThread::Entry}{wxthreadentry}
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through \helpref{wxThread::Wait}{wxthreadwait}.
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You shouldn't hurry to create all the threads joinable, however, because this
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has a disadvantage as well: you {\bf must} Wait() for a joinable thread or the
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system resources used by it will never be freed, and you also must delete the
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corresponding wxThread object yourself if you did not create it on the stack. In
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contrast, detached threads are of the "fire-and-forget" kind: you only have to start
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a detached thread and it will terminate and destroy itself.
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\membersection{wxThread deletion}\label{deletionwxthread}
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Regardless of whether it has terminated or not, you should call
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\helpref{wxThread::Wait}{wxthreadwait} on a joinable thread to release its
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memory, as outlined in \helpref{Types of wxThreads}{typeswxthread}. If you created
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a joinable thread on the heap, remember to delete it manually with the delete
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operator or similar means as only detached threads handle this type of memory
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management.
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Since detached threads delete themselves when they are finished processing,
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you should take care when calling a routine on one. If you are certain the
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thread is still running and would like to end it, you may call
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\helpref{wxThread::Delete}{wxthreaddelete} to gracefully end it (which implies
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that the thread will be deleted after that call to Delete()). It should be
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implied that you should never attempt to delete a detached thread with the
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delete operator or similar means.
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As mentioned, \helpref{wxThread::Wait}{wxthreadwait} or
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\helpref{wxThread::Delete}{wxthreaddelete} attempts to gracefully terminate
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a joinable and detached thread, respectively. It does this by waiting until
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the thread in question calls \helpref{wxThread::TestDestroy}{wxthreadtestdestroy}
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or ends processing (returns from \helpref{wxThread::Entry}{wxthreadentry}).
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Obviously, if the thread does call TestDestroy() and does not end the calling
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thread will come to halt. This is why it is important to call TestDestroy() in
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the Entry() routine of your threads as often as possible.
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As a last resort you can end the thread immediately through
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\helpref{wxThread::Kill}{wxthreadkill}. It is strongly recommended that you
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do not do this, however, as it does not free the resources associated with
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the object (although the wxThread object of detached threads will still be
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deleted) and could leave the C runtime library in an undefined state.
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\membersection{wxWidgets calls in secondary threads}\label{secondarywxthread}
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All threads other then the "main application thread" (the one
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\helpref{wxApp::OnInit}{wxapponinit} or your main function runs in, for
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example) are considered "secondary threads". These include all threads created
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by \helpref{wxThread::Create}{wxthreadcreate} or the corresponding constructors.
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GUI calls, such as those to a \helpref{wxWindow}{wxwindow} or
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\helpref{wxBitmap}{wxbitmap} are explicitly not safe at all in secondary threads
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and could end your application prematurely. This is due to several reasons,
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including the underlying native API and the fact that wxThread does not run a
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GUI event loop similar to other APIs as MFC.
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A workaround that works on some wxWidgets ports is calling \helpref{wxMutexGUIEnter}{wxmutexguienter}
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before any GUI calls and then calling \helpref{wxMutexGUILeave}{wxmutexguileave} afterwords. However,
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the recommended way is to simply process the GUI calls in the main thread
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through an event that is posted by either \helpref{wxPostEvent}{wxpostevent} or
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\helpref{wxEvtHandler::AddPendingEvent}{wxevthandleraddpendingevent}. This does
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not imply that calls to these classes are thread-safe, however, as most
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wxWidgets classes are not thread-safe, including wxString.
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\membersection{Don't poll a wxThread}\label{dontpollwxthread}
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A common problem users experience with wxThread is that in their main thread
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they will check the thread every now and then to see if it has ended through
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\helpref{wxThread::IsRunning}{wxthreadisrunning}, only to find that their
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application has run into problems because the thread is using the default
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behavior and has already deleted itself. Naturally, they instead attempt to
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use joinable threads in place of the previous behavior.
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However, polling a wxThread for when it has ended is in general a bad idea -
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in fact calling a routine on any running wxThread should be avoided if
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possible. Instead, find a way to notify yourself when the thread has ended.
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Usually you only need to notify the main thread, in which case you can post
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an event to it via \helpref{wxPostEvent}{wxpostevent} or
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\helpref{wxEvtHandler::AddPendingEvent}{wxevthandleraddpendingevent}. In
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the case of secondary threads you can call a routine of another class
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when the thread is about to complete processing and/or set the value
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of a variable, possibly using \helpref{mutexes}{wxmutex} and/or other
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synchronization means if necessary.
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\membersection{wxThread::wxThread}\label{wxthreadctor}
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\func{}{wxThread}{\param{wxThreadKind }{kind = wxTHREAD\_DETACHED}}
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This constructor creates a new detached (default) or joinable C++ thread object. It
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does not create or start execution of the real thread -- for this you should
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use the \helpref{Create}{wxthreadcreate} and \helpref{Run}{wxthreadrun} methods.
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The possible values for {\it kind} parameters are:
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\twocolwidtha{7cm}
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\begin{twocollist}\itemsep=0pt
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\twocolitem{{\bf wxTHREAD\_DETACHED}}{Creates a detached thread.}
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\twocolitem{{\bf wxTHREAD\_JOINABLE}}{Creates a joinable thread.}
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\end{twocollist}
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\membersection{wxThread::\destruct{wxThread}}\label{wxthreaddtor}
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\func{}{\destruct{wxThread}}{\void}
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The destructor frees the resources associated with the thread. Notice that you
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should never delete a detached thread -- you may only call
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\helpref{Delete}{wxthreaddelete} on it or wait until it terminates (and auto
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destructs) itself. Because the detached threads delete themselves, they can
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only be allocated on the heap.
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Joinable threads should be deleted explicitly. The \helpref{Delete}{wxthreaddelete} and \helpref{Kill}{wxthreadkill} functions
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will not delete the C++ thread object. It is also safe to allocate them on
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stack.
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\membersection{wxThread::Create}\label{wxthreadcreate}
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\func{wxThreadError}{Create}{\param{unsigned int }{stackSize = 0}}
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Creates a new thread. The thread object is created in the suspended state, and you
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should call \helpref{Run}{wxthreadrun} to start running it. You may optionally
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specify the stack size to be allocated to it (Ignored on platforms that don't
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support setting it explicitly, eg. Unix system without
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\texttt{pthread\_attr\_setstacksize}). If you do not specify the stack size,
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the system's default value is used.
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{\bf Warning:} It is a good idea to explicitly specify a value as systems'
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default values vary from just a couple of KB on some systems (BSD and
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OS/2 systems) to one or several MB (Windows, Solaris, Linux). So, if you
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have a thread that requires more than just a few KB of memory, you will
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have mysterious problems on some platforms but not on the common ones. On the
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other hand, just indicating a large stack size by default will give you
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performance issues on those systems with small default stack since those
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typically use fully committed memory for the stack. On the contrary, if
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use a lot of threads (say several hundred), virtual adress space can get tight
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unless you explicitly specify a smaller amount of thread stack space for each
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thread.
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\wxheading{Return value}
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One of:
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\twocolwidtha{7cm}
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\begin{twocollist}\itemsep=0pt
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\twocolitem{{\bf wxTHREAD\_NO\_ERROR}}{There was no error.}
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\twocolitem{{\bf wxTHREAD\_NO\_RESOURCE}}{There were insufficient resources to create a new thread.}
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\twocolitem{{\bf wxTHREAD\_RUNNING}}{The thread is already running.}
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\end{twocollist}
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\membersection{wxThread::Delete}\label{wxthreaddelete}
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\func{wxThreadError}{Delete}{\void}
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Calling \helpref{Delete}{wxthreaddelete} gracefully terminates a
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detached thread, either when the thread calls \helpref{TestDestroy}{wxthreadtestdestroy} or finished processing.
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(Note that while this could work on a joinable thread you simply should not
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call this routine on one as afterwards you may not be able to call
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\helpref{wxThread::Wait}{wxthreadwait} to free the memory of that thread).
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See \helpref{wxThread deletion}{deletionwxthread} for a broader explanation of this routine.
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%%FIXME: What does this return and why?
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\membersection{wxThread::Entry}\label{wxthreadentry}
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\func{virtual ExitCode}{Entry}{\void}
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This is the entry point of the thread. This function is pure virtual and must
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be implemented by any derived class. The thread execution will start here.
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The returned value is the thread exit code which is only useful for
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joinable threads and is the value returned by \helpref{Wait}{wxthreadwait}.
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This function is called by wxWidgets itself and should never be called
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directly.
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\membersection{wxThread::Exit}\label{wxthreadexit}
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\func{void}{Exit}{\param{ExitCode }{exitcode = 0}}
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This is a protected function of the wxThread class and thus can only be called
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from a derived class. It also can only be called in the context of this
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thread, i.e. a thread can only exit from itself, not from another thread.
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This function will terminate the OS thread (i.e. stop the associated path of
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execution) and also delete the associated C++ object for detached threads.
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\helpref{wxThread::OnExit}{wxthreadonexit} will be called just before exiting.
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\membersection{wxThread::GetCPUCount}\label{wxthreadgetcpucount}
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\func{static int}{GetCPUCount}{\void}
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Returns the number of system CPUs or -1 if the value is unknown.
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\wxheading{See also}
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\helpref{SetConcurrency}{wxthreadsetconcurrency}
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\membersection{wxThread::GetCurrentId}\label{wxthreadgetcurrentid}
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\func{static unsigned long}{GetCurrentId}{\void}
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Returns the platform specific thread ID of the current thread as a
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long. This can be used to uniquely identify threads, even if they are
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not wxThreads.
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\membersection{wxThread::GetId}\label{wxthreadgetid}
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\constfunc{unsigned long}{GetId}{\void}
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Gets the thread identifier: this is a platform dependent number that uniquely identifies the
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thread throughout the system during its existence (i.e. the thread identifiers may be reused).
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\membersection{wxThread::GetPriority}\label{wxthreadgetpriority}
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\constfunc{int}{GetPriority}{\void}
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Gets the priority of the thread, between zero and 100.
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The following priorities are defined:
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\twocolwidtha{7cm}
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\begin{twocollist}\itemsep=0pt
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\twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0}
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\twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50}
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\twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100}
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\end{twocollist}
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\membersection{wxThread::IsAlive}\label{wxthreadisalive}
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\constfunc{bool}{IsAlive}{\void}
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Returns \true if the thread is alive (i.e. started and not terminating).
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Note that this function can only safely be used with joinable threads, not
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detached ones as the latter delete themselves and so when the real thread is
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no longer alive, it is not possible to call this function because
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the wxThread object no longer exists.
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\membersection{wxThread::IsDetached}\label{wxthreadisdetached}
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\constfunc{bool}{IsDetached}{\void}
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Returns \true if the thread is of the detached kind, \false if it is a joinable
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one.
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\membersection{wxThread::IsMain}\label{wxthreadismain}
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\func{static bool}{IsMain}{\void}
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Returns \true if the calling thread is the main application thread.
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\membersection{wxThread::IsPaused}\label{wxthreadispaused}
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\constfunc{bool}{IsPaused}{\void}
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Returns \true if the thread is paused.
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\membersection{wxThread::IsRunning}\label{wxthreadisrunning}
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\constfunc{bool}{IsRunning}{\void}
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Returns \true if the thread is running.
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This method may only be safely used for joinable threads, see the remark in
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\helpref{IsAlive}{wxthreadisalive}.
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\membersection{wxThread::Kill}\label{wxthreadkill}
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\func{wxThreadError}{Kill}{\void}
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Immediately terminates the target thread. {\bf This function is dangerous and should
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be used with extreme care (and not used at all whenever possible)!} The resources
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allocated to the thread will not be freed and the state of the C runtime library
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may become inconsistent. Use \helpref{Delete()}{wxthreaddelete} for detached
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threads or \helpref{Wait()}{wxthreadwait} for joinable threads instead.
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For detached threads Kill() will also delete the associated C++ object.
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However this will not happen for joinable threads and this means that you will
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still have to delete the wxThread object yourself to avoid memory leaks.
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In neither case \helpref{OnExit}{wxthreadonexit} of the dying thread will be
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called, so no thread-specific cleanup will be performed.
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This function can only be called from another thread context, i.e. a thread
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cannot kill itself.
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It is also an error to call this function for a thread which is not running or
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paused (in the latter case, the thread will be resumed first) -- if you do it,
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a {\tt wxTHREAD\_NOT\_RUNNING} error will be returned.
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\membersection{wxThread::OnExit}\label{wxthreadonexit}
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\func{void}{OnExit}{\void}
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Called when the thread exits. This function is called in the context of the
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thread associated with the wxThread object, not in the context of the main
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thread. This function will not be called if the thread was
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\helpref{killed}{wxthreadkill}.
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This function should never be called directly.
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\membersection{wxThread::Pause}\label{wxthreadpause}
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\func{wxThreadError}{Pause}{\void}
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Suspends the thread. Under some implementations (Win32), the thread is
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suspended immediately, under others it will only be suspended when it calls
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\helpref{TestDestroy}{wxthreadtestdestroy} for the next time (hence, if the
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thread doesn't call it at all, it won't be suspended).
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This function can only be called from another thread context.
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\membersection{wxThread::Run}\label{wxthreadrun}
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\func{wxThreadError}{Run}{\void}
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Starts the thread execution. Should be called after
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\helpref{Create}{wxthreadcreate}.
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This function can only be called from another thread context.
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\membersection{wxThread::SetPriority}\label{wxthreadsetpriority}
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\func{void}{SetPriority}{\param{int}{ priority}}
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Sets the priority of the thread, between $0$ and $100$. It can only be set
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after calling \helpref{Create()}{wxthreadcreate} but before calling
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\helpref{Run()}{wxthreadrun}.
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The following priorities are already defined:
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\twocolwidtha{7cm}
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\begin{twocollist}\itemsep=0pt
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\twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0}
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\twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50}
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\twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100}
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\end{twocollist}
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\membersection{wxThread::Sleep}\label{wxthreadsleep}
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\func{static void}{Sleep}{\param{unsigned long }{milliseconds}}
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Pauses the thread execution for the given amount of time.
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This function should be used instead of \helpref{wxSleep}{wxsleep} by all worker
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threads (i.e. all except the main one).
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\membersection{wxThread::Resume}\label{wxthreadresume}
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\func{wxThreadError}{Resume}{\void}
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Resumes a thread suspended by the call to \helpref{Pause}{wxthreadpause}.
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This function can only be called from another thread context.
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\membersection{wxThread::SetConcurrency}\label{wxthreadsetconcurrency}
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\func{static bool}{SetConcurrency}{\param{size\_t }{level}}
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Sets the thread concurrency level for this process. This is, roughly, the
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number of threads that the system tries to schedule to run in parallel.
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The value of $0$ for {\it level} may be used to set the default one.
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Returns \true on success or false otherwise (for example, if this function is
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not implemented for this platform -- currently everything except Solaris).
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\membersection{wxThread::TestDestroy}\label{wxthreadtestdestroy}
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\func{virtual bool}{TestDestroy}{\void}
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This function should be called periodically by the thread to ensure that calls
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to \helpref{Pause}{wxthreadpause} and \helpref{Delete}{wxthreaddelete} will
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work. If it returns \true, the thread should exit as soon as possible.
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Notice that under some platforms (POSIX), implementation of
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\helpref{Pause}{wxthreadpause} also relies on this function being called, so
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not calling it would prevent both stopping and suspending thread from working.
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\membersection{wxThread::This}\label{wxthreadthis}
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\func{static wxThread *}{This}{\void}
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Return the thread object for the calling thread. NULL is returned if the calling thread
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is the main (GUI) thread, but \helpref{IsMain}{wxthreadismain} should be used to test
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whether the thread is really the main one because NULL may also be returned for the thread
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not created with wxThread class. Generally speaking, the return value for such a thread
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is undefined.
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\membersection{wxThread::Yield}\label{wxthreadyield}
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\func{void}{Yield}{\void}
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Give the rest of the thread time slice to the system allowing the other threads to run.
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Note that using this function is {\bf strongly discouraged}, since in
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many cases it indicates a design weakness of your threading model (as
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does using Sleep functions).
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Threads should use the CPU in an efficient manner, i.e. they should
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do their current work efficiently, then as soon as the work is done block
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on a wakeup event (wxCondition, wxMutex, select(), poll(), ...)
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which will get signalled e.g. by other threads or a user device once further
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thread work is available. Using Yield or Sleep
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indicates polling-type behaviour, since we're fuzzily giving up our timeslice
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and wait until sometime later we'll get reactivated, at which time we
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realize that there isn't really much to do and Yield again...
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The most critical characteristic of Yield is that it's operating system
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specific: there may be scheduler changes which cause your thread to not
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wake up relatively soon again, but instead many seconds later,
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causing huge performance issues for your application. {\bf with a
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well-behaving, CPU-efficient thread the operating system is likely to properly
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care for its reactivation the moment it needs it, whereas with
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non-deterministic, Yield-using threads all bets are off and the system
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scheduler is free to penalize drastically}, and this effect gets worse
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with increasing system load due to less free CPU resources available.
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You may refer to various Linux kernel sched\_yield discussions for more information.
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See also \helpref{Sleep()}{wxthreadsleep}.
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\membersection{wxThread::Wait}\label{wxthreadwait}
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\constfunc{ExitCode}{Wait}{\void}
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Waits for a joinable thread to terminate and returns the value the thread
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returned from \helpref{wxThread::Entry}{wxthreadentry} or {\tt (ExitCode)-1} on
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error. Notice that, unlike \helpref{Delete}{wxthreaddelete} doesn't cancel the
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thread in any way so the caller waits for as long as it takes to the thread to
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exit.
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You can only Wait() for joinable (not detached) threads.
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This function can only be called from another thread context.
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See \helpref{wxThread deletion}{deletionwxthread} for a broader explanation of this routine.
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