wxWidgets/include/wx/toplevel.h
Mart Raudsepp 63ec432bd7 Move constant strings to .rodata/.data.rel.ro ELF segment from .data by making them really const.
If any more exotic toolchain decides to not export these strings into the core library anymore, let me know. Try to
compile the notebook sample, for example.
TODO: Move strings not meant for wxCore out of wxCore to the appropriate library.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@36891 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2006-01-16 14:59:55 +00:00

308 lines
11 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/toplevel.h
// Purpose: declares wxTopLevelWindow class, the base class for all
// top level windows (such as frames and dialogs)
// Author: Vadim Zeitlin, Vaclav Slavik
// Modified by:
// Created: 06.08.01
// RCS-ID: $Id$
// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Vaclav Slavik <vaclav@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_TOPLEVEL_BASE_H_
#define _WX_TOPLEVEL_BASE_H_
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/window.h"
#include "wx/iconbndl.h"
// the default names for various classes
extern WXDLLEXPORT_DATA(const wxChar) wxFrameNameStr[];
class WXDLLEXPORT wxTopLevelWindowBase;
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// style common to both wxFrame and wxDialog
#define wxSTAY_ON_TOP 0x8000
#define wxICONIZE 0x4000
#define wxMINIMIZE wxICONIZE
#define wxMAXIMIZE 0x2000
#define wxCLOSE_BOX 0x1000
#define wxSYSTEM_MENU 0x0800
#define wxMINIMIZE_BOX 0x0400
#define wxMAXIMIZE_BOX 0x0200
#define wxTINY_CAPTION_HORIZ 0x0100
#define wxTINY_CAPTION_VERT 0x0080
#define wxRESIZE_BORDER 0x0040
// deprecated versions defined for compatibility reasons
#define wxRESIZE_BOX wxMAXIMIZE_BOX
#define wxTHICK_FRAME wxRESIZE_BORDER
// obsolete styles, unused any more
#define wxDIALOG_MODAL 0
#define wxDIALOG_MODELESS 0
#define wxNO_3D 0
#define wxUSER_COLOURS 0
// default style
//
// under Windows CE (at least when compiling with eVC 4) we should create
// top level windows without any styles at all for them to appear
// "correctly", i.e. as full screen windows with a "hide" button (same as
// "close" but round instead of squared and just hides the applications
// instead of closing it) in the title bar
#if defined(__WXWINCE__)
#if defined(__SMARTPHONE__)
#define wxDEFAULT_FRAME_STYLE (wxMAXIMIZE)
#elif defined(__WINCE_STANDARDSDK__)
#define wxDEFAULT_FRAME_STYLE (wxMAXIMIZE|wxCLOSE_BOX)
#else
#define wxDEFAULT_FRAME_STYLE (wxNO_BORDER)
#endif
#else // !__WXWINCE__
#define wxDEFAULT_FRAME_STYLE \
(wxSYSTEM_MENU | \
wxRESIZE_BORDER | \
wxMINIMIZE_BOX | \
wxMAXIMIZE_BOX | \
wxCLOSE_BOX | \
wxCAPTION | \
wxCLIP_CHILDREN)
#endif
// Dialogs are created in a special way
#define wxTOPLEVEL_EX_DIALOG 0x00000008
// Styles for ShowFullScreen
// (note that wxTopLevelWindow only handles wxFULLSCREEN_NOBORDER and
// wxFULLSCREEN_NOCAPTION; the rest is handled by wxTopLevelWindow)
enum
{
wxFULLSCREEN_NOMENUBAR = 0x0001,
wxFULLSCREEN_NOTOOLBAR = 0x0002,
wxFULLSCREEN_NOSTATUSBAR = 0x0004,
wxFULLSCREEN_NOBORDER = 0x0008,
wxFULLSCREEN_NOCAPTION = 0x0010,
wxFULLSCREEN_ALL = wxFULLSCREEN_NOMENUBAR | wxFULLSCREEN_NOTOOLBAR |
wxFULLSCREEN_NOSTATUSBAR | wxFULLSCREEN_NOBORDER |
wxFULLSCREEN_NOCAPTION
};
// Styles for RequestUserAttention
enum
{
wxUSER_ATTENTION_INFO = 1,
wxUSER_ATTENTION_ERROR = 2
};
// ----------------------------------------------------------------------------
// wxTopLevelWindow: a top level (as opposed to child) window
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxTopLevelWindowBase : public wxWindow
{
public:
// construction
wxTopLevelWindowBase();
virtual ~wxTopLevelWindowBase();
// top level wnd state
// --------------------
// maximize = true => maximize, otherwise - restore
virtual void Maximize(bool maximize = true) = 0;
// undo Maximize() or Iconize()
virtual void Restore() = 0;
// iconize = true => iconize, otherwise - restore
virtual void Iconize(bool iconize = true) = 0;
// return true if the frame is maximized
virtual bool IsMaximized() const = 0;
// return true if the frame is iconized
virtual bool IsIconized() const = 0;
// get the frame icon
const wxIcon& GetIcon() const { return m_icons.GetIcon( -1 ); }
// get the frame icons
const wxIconBundle& GetIcons() const { return m_icons; }
// set the frame icon
virtual void SetIcon(const wxIcon& icon) { m_icons = wxIconBundle( icon ); }
// set the frame icons
virtual void SetIcons(const wxIconBundle& icons ) { m_icons = icons; }
// maximize the window to cover entire screen
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) = 0;
// return true if the frame is in fullscreen mode
virtual bool IsFullScreen() const = 0;
// the title of the top level window: the text which the
// window shows usually at the top of the frame/dialog in dedicated bar
virtual void SetTitle(const wxString& title) = 0;
virtual wxString GetTitle() const = 0;
// Set the shape of the window to the given region.
// Returns true if the platform supports this feature (and the
// operation is successful.)
virtual bool SetShape(const wxRegion& WXUNUSED(region)) { return false; }
// Attracts the users attention to this window if the application is
// inactive (should be called when a background event occurs)
virtual void RequestUserAttention(int flags = wxUSER_ATTENTION_INFO);
// Is this the active frame (highlighted in the taskbar)?
virtual bool IsActive()
{ return (wxGetTopLevelParent(FindFocus()) == this); }
#if defined(__SMARTPHONE__)
virtual void SetLeftMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL) = 0;
virtual void SetRightMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL) = 0;
#endif // __SMARTPHONE__
// implementation only from now on
// -------------------------------
// override some base class virtuals
virtual bool Destroy();
virtual bool IsTopLevel() const { return true; }
virtual wxSize GetMaxSize() const;
// event handlers
void OnCloseWindow(wxCloseEvent& event);
void OnSize(wxSizeEvent& WXUNUSED(event)) { DoLayout(); }
// Get rect to be used to center top-level children
virtual void GetRectForTopLevelChildren(int *x, int *y, int *w, int *h);
// this should go away, but for now it's called from docview.cpp,
// so should be there for all platforms
void OnActivate(wxActivateEvent &WXUNUSED(event)) { }
// do the window-specific processing after processing the update event
virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
// Reserved for future use
virtual void ReservedTopLevelWindowFunc1() {}
virtual void ReservedTopLevelWindowFunc2() {}
virtual void ReservedTopLevelWindowFunc3() {}
virtual void ReservedTopLevelWindowFunc4() {}
virtual void ReservedTopLevelWindowFunc5() {}
virtual void ReservedTopLevelWindowFunc6() {}
virtual void ReservedTopLevelWindowFunc7() {}
virtual void ReservedTopLevelWindowFunc8() {}
virtual void ReservedTopLevelWindowFunc9() {}
protected:
// the frame client to screen translation should take account of the
// toolbar which may shift the origin of the client area
virtual void DoClientToScreen(int *x, int *y) const;
virtual void DoScreenToClient(int *x, int *y) const;
// test whether this window makes part of the frame
// (menubar, toolbar and statusbar are excluded from automatic layout)
virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const
{ return false; }
// check if we should exit the program after deleting this top level
// window (this is used in common dtor and wxMSW code)
bool IsLastBeforeExit() const;
// send the iconize event, return true if processed
bool SendIconizeEvent(bool iconized = true);
// do TLW-specific layout: we resize our unique child to fill the entire
// client area
void DoLayout();
// Get the default size for the new window if no explicit size given. If
// there are better default sizes then these can be changed, just as long
// as they are not too small for TLWs (and not larger than screen).
static wxSize GetDefaultSize();
static int WidthDefault(int w) { return w == wxDefaultCoord ? GetDefaultSize().x : w; }
static int HeightDefault(int h) { return h == wxDefaultCoord ? GetDefaultSize().y : h; }
// the frame icon
wxIconBundle m_icons;
DECLARE_NO_COPY_CLASS(wxTopLevelWindowBase)
DECLARE_EVENT_TABLE()
};
// include the real class declaration
#if defined(__WXPALMOS__)
#include "wx/palmos/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowPalm
#elif defined(__WXMSW__)
#include "wx/msw/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMSW
#elif defined(__WXGTK__)
#include "wx/gtk/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowGTK
#elif defined(__WXX11__)
#include "wx/x11/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowX11
#elif defined(__WXMGL__)
#include "wx/mgl/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMGL
#elif defined(__WXMAC__)
#include "wx/mac/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMac
#elif defined(__WXCOCOA__)
#include "wx/cocoa/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowCocoa
#elif defined(__WXPM__)
#include "wx/os2/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowOS2
#elif defined(__WXMOTIF__)
#include "wx/motif/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMotif
#endif
#ifdef __WXUNIVERSAL__
#include "wx/univ/toplevel.h"
#else // !__WXUNIVERSAL__
#ifdef wxTopLevelWindowNative
class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative
{
public:
// construction
wxTopLevelWindow() { Init(); }
wxTopLevelWindow(wxWindow *parent,
wxWindowID winid,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE,
const wxString& name = wxFrameNameStr)
{
Init();
Create(parent, winid, title, pos, size, style, name);
}
DECLARE_DYNAMIC_CLASS_NO_COPY(wxTopLevelWindow)
};
#endif // wxTopLevelWindowNative
#endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
#endif // _WX_TOPLEVEL_BASE_H_