wxWidgets/include/wx/spinbutt.h

128 lines
3.9 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/spinbutt.h
// Purpose: wxSpinButtonBase class
// Author: Julian Smart, Vadim Zeitlin
// Modified by:
// Created: 23.07.99
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SPINBUTT_H_BASE_
#define _WX_SPINBUTT_H_BASE_
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/defs.h"
#if wxUSE_SPINBTN
#include "wx/control.h"
#include "wx/event.h"
#define wxSPIN_BUTTON_NAME _T("wxSpinButton")
// ----------------------------------------------------------------------------
// The wxSpinButton is like a small scrollbar than is often placed next
// to a text control.
//
// Styles:
// wxSP_HORIZONTAL: horizontal spin button
// wxSP_VERTICAL: vertical spin button (the default)
// wxSP_ARROW_KEYS: arrow keys increment/decrement value
// wxSP_WRAP: value wraps at either end
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxSpinButtonBase : public wxControl
{
public:
// ctor initializes the range with the default (0..100) values
wxSpinButtonBase() { m_min = 0; m_max = 100; }
// accessors
virtual int GetValue() const = 0;
virtual int GetMin() const { return m_min; }
virtual int GetMax() const { return m_max; }
// operations
virtual void SetValue(int val) = 0;
virtual void SetMin(int minVal) { SetRange ( minVal , m_max ) ; }
virtual void SetMax(int maxVal) { SetRange ( m_min , maxVal ) ; }
virtual void SetRange(int minVal, int maxVal)
{
m_min = minVal;
m_max = maxVal;
}
// is this spin button vertically oriented?
bool IsVertical() const { return (m_windowStyle & wxSP_VERTICAL) != 0; }
protected:
// the range value
int m_min;
int m_max;
DECLARE_NO_COPY_CLASS(wxSpinButtonBase)
};
// ----------------------------------------------------------------------------
// include the declaration of the real class
// ----------------------------------------------------------------------------
#if defined(__WXUNIVERSAL__)
#include "wx/univ/spinbutt.h"
#elif defined(__WXMSW__)
#include "wx/msw/spinbutt.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/spinbutt.h"
#elif defined(__WXGTK__)
#include "wx/gtk/spinbutt.h"
#elif defined(__WXMAC__)
#include "wx/mac/spinbutt.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/spinbutt.h"
#elif defined(__WXPM__)
#include "wx/os2/spinbutt.h"
#endif
// ----------------------------------------------------------------------------
// the wxSpinButton event
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxSpinEvent : public wxNotifyEvent
{
public:
wxSpinEvent(wxEventType commandType = wxEVT_NULL, int winid = 0)
: wxNotifyEvent(commandType, winid)
{
}
// get the current value of the control
int GetPosition() const { return m_commandInt; }
void SetPosition(int pos) { m_commandInt = pos; }
private:
DECLARE_DYNAMIC_CLASS_NO_COPY(wxSpinEvent)
};
typedef void (wxEvtHandler::*wxSpinEventFunction)(wxSpinEvent&);
#define wxSpinEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxSpinEventFunction, &func)
// macros for handling spin events
#define EVT_SPIN_UP(winid, func) \
wx__DECLARE_EVT1(wxEVT_SCROLL_LINEUP, winid, wxSpinEventHandler(func))
#define EVT_SPIN_DOWN(winid, func) \
wx__DECLARE_EVT1(wxEVT_SCROLL_LINEDOWN, winid, wxSpinEventHandler(func))
#define EVT_SPIN(winid, func) \
wx__DECLARE_EVT1(wxEVT_SCROLL_THUMBTRACK, winid, wxSpinEventHandler(func))
#endif // wxUSE_SPINBTN
#endif
// _WX_SPINBUTT_H_BASE_