3f66f6a5b3
This keyword is not expanded by Git which means it's not replaced with the correct revision value in the releases made using git-based scripts and it's confusing to have lines with unexpanded "$Id$" in the released files. As expanding them with Git is not that simple (it could be done with git archive and export-subst attribute) and there are not many benefits in having them in the first place, just remove all these lines. If nothing else, this will make an eventual transition to Git simpler. Closes #14487. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
104 lines
3.5 KiB
C++
104 lines
3.5 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/univ/control.h
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// Purpose: universal wxControl: adds handling of mnemonics
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 14.08.00
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// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIV_CONTROL_H_
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#define _WX_UNIV_CONTROL_H_
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class WXDLLIMPEXP_FWD_CORE wxControlRenderer;
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class WXDLLIMPEXP_FWD_CORE wxInputHandler;
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class WXDLLIMPEXP_FWD_CORE wxRenderer;
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// we must include it as most/all control classes derive their handlers from
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// it
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#include "wx/univ/inphand.h"
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#include "wx/univ/inpcons.h"
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// ----------------------------------------------------------------------------
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// wxControlAction: the action is currently just a string which identifies it,
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// later it might become an atom (i.e. an opaque handler to string).
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// ----------------------------------------------------------------------------
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typedef wxString wxControlAction;
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// the list of actions which apply to all controls (other actions are defined
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// in the controls headers)
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#define wxACTION_NONE wxT("") // no action to perform
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// ----------------------------------------------------------------------------
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// wxControl: the base class for all GUI controls
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxControl : public wxControlBase, public wxInputConsumer
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{
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public:
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wxControl() { Init(); }
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wxControl(wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxControlNameStr)
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{
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Init();
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Create(parent, id, pos, size, style, validator, name);
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}
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxControlNameStr);
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// this function will filter out '&' characters and will put the
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// accelerator char (the one immediately after '&') into m_chAccel
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virtual void SetLabel(const wxString& label);
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// return the current label
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virtual wxString GetLabel() const { return m_label; }
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// wxUniversal-specific methods
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// return the index of the accel char in the label or -1 if none
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int GetAccelIndex() const { return m_indexAccel; }
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// return the accel char itself or 0 if none
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wxChar GetAccelChar() const
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{
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return m_indexAccel == -1 ? wxT('\0') : (wxChar)m_label[m_indexAccel];
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}
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virtual wxWindow *GetInputWindow() const { return (wxWindow*)this; }
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protected:
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// common part of all ctors
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void Init();
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// set m_label and m_indexAccel and refresh the control to show the new
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// label (but, unlike SetLabel(), don't call the base class SetLabel() thus
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// avoiding to change wxControlBase::m_labelOrig)
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void UnivDoSetLabel(const wxString& label);
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private:
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// label and accel info
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wxString m_label;
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int m_indexAccel;
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DECLARE_DYNAMIC_CLASS(wxControl)
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DECLARE_EVENT_TABLE()
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WX_DECLARE_INPUT_CONSUMER()
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};
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#endif // _WX_UNIV_CONTROL_H_
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