3f66f6a5b3
This keyword is not expanded by Git which means it's not replaced with the correct revision value in the releases made using git-based scripts and it's confusing to have lines with unexpanded "$Id$" in the released files. As expanding them with Git is not that simple (it could be done with git archive and export-subst attribute) and there are not many benefits in having them in the first place, just remove all these lines. If nothing else, this will make an eventual transition to Git simpler. Closes #14487. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
140 lines
4.5 KiB
C++
140 lines
4.5 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/univ/button.h
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// Purpose: wxButton for wxUniversal
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 15.08.00
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// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIV_BUTTON_H_
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#define _WX_UNIV_BUTTON_H_
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class WXDLLIMPEXP_FWD_CORE wxInputHandler;
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#include "wx/bitmap.h"
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// ----------------------------------------------------------------------------
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// the actions supported by this control
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// ----------------------------------------------------------------------------
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#define wxACTION_BUTTON_TOGGLE wxT("toggle") // press/release the button
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#define wxACTION_BUTTON_PRESS wxT("press") // press the button
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#define wxACTION_BUTTON_RELEASE wxT("release") // release the button
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#define wxACTION_BUTTON_CLICK wxT("click") // generate button click event
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// ----------------------------------------------------------------------------
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// wxButton: a push button
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxButton : public wxButtonBase
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{
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public:
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wxButton() { Init(); }
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wxButton(wxWindow *parent,
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wxWindowID id,
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const wxBitmap& bitmap,
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const wxString& label = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxButtonNameStr)
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{
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Init();
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Create(parent, id, bitmap, label, pos, size, style, validator, name);
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}
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wxButton(wxWindow *parent,
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wxWindowID id,
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const wxString& label = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxButtonNameStr)
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{
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Init();
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Create(parent, id, label, pos, size, style, validator, name);
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}
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxString& label = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxButtonNameStr)
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{
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return Create(parent, id, wxNullBitmap, label,
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pos, size, style, validator, name);
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}
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxBitmap& bitmap,
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const wxString& label = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxButtonNameStr);
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virtual ~wxButton();
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virtual wxWindow *SetDefault();
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virtual bool IsPressed() const { return m_isPressed; }
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virtual bool IsDefault() const { return m_isDefault; }
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// wxButton actions
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virtual void Toggle();
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virtual void Press();
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virtual void Release();
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virtual void Click();
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virtual bool PerformAction(const wxControlAction& action,
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long numArg = -1,
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const wxString& strArg = wxEmptyString);
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virtual bool CanBeHighlighted() const { return true; }
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static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
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virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
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{
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return GetStdInputHandler(handlerDef);
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}
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protected:
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virtual wxSize DoGetBestClientSize() const;
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virtual bool DoDrawBackground(wxDC& dc);
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virtual void DoDraw(wxControlRenderer *renderer);
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virtual void DoSetBitmap(const wxBitmap& bitmap, State which);
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virtual void DoSetBitmapMargins(wxCoord x, wxCoord y);
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// common part of all ctors
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void Init();
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// current state
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bool m_isPressed,
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m_isDefault;
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// the (optional) image to show and the margins around it
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wxBitmap m_bitmap;
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wxCoord m_marginBmpX,
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m_marginBmpY;
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private:
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DECLARE_DYNAMIC_CLASS(wxButton)
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};
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#endif // _WX_UNIV_BUTTON_H_
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