fac2666314
doc; added OpenGL libs to makeg95.env git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6828 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
644 lines
24 KiB
C
644 lines
24 KiB
C
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/msw/setup.h
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// Purpose: Configuration for the library
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SETUP_H_
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#define _WX_SETUP_H_
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// ----------------------------------------------------------------------------
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// global settings
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// ----------------------------------------------------------------------------
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// define this to 0 when building wxBase library
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#define wxUSE_GUI 1
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// ----------------------------------------------------------------------------
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// compatibility settings
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// ----------------------------------------------------------------------------
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// This setting determines the compatibility with 1.68 API:
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// Level 0: no backward compatibility, all new features
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// Level 1: some extra methods are defined for compatibility.
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//
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// Default is 0.
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//
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// Recommended setting: 0 (in fact the compatibility code is now very minimal
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// so there is little advantage to setting it to 1.
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#define WXWIN_COMPATIBILITY 0
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// in wxMSW version 2.1.11 and earlier, wxIcon always derives from wxBitmap,
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// but this is very dangerous because you can mistakenly pass an icon instead
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// of a bitmap to a function taking "const wxBitmap&" - which will *not* work
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// because an icon is not a valid bitmap
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//
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// Starting from 2.1.12, you have the choice under this backwards compatible
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// behaviour (your code will still compile, but probably won't behave as
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// expected!) and not deriving wxIcon class from wxBitmap, but providing a
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// conversion ctor wxBitmap(const wxIcon&) instead.
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//
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// Recommended setting: 0
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#define wxICON_IS_BITMAP 0
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// ----------------------------------------------------------------------------
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// non GUI features selection
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// ----------------------------------------------------------------------------
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// Set wxUSE_LONGLONG to 1 to compile the wxLongLong class. This is a 64 bit
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// integer which is implemented in terms of native 64 bit integers if any or
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// uses emulation otherwise.
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//
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// This class is required by wxDateTime and so you should enable it if you want
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// to use wxDateTime. For most modern platforms, it will use the native 64 bit
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// integers in which case (almost) all of its functions are inline and it
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// almost does not take any space, so there should be no reason to switch it
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// off.
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//
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// Recommended setting: 1
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#define wxUSE_LONGLONG 1
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// Set wxUSE_TIMEDATE to 1 to compile the wxDateTime and related classes which
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// allow to manipulate dates, times and time intervals. wxDateTime replaces the
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// old wxTime and wxDate classes which are still provided for backwards
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// compatibility (and implemented in terms of wxDateTime).
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//
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// Note that this class is relatively new and is still officially in alpha
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// stage because some features are not yet (fully) implemented. It is already
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// quite useful though and should only be disabled if you are aiming at
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// absolutely minimal version of the library.
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//
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// Requires: wxUSE_LONGLONG
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//
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// Recommended setting: 1
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#define wxUSE_TIMEDATE 1
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// Setting wxUSE_CONFIG to 1 enables the use of wxConfig and related classes
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// which allow the application to store its settings in the persistent
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// storage. Setting this to 1 will also enable on-demand creation of the
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// global config object in wxApp.
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//
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// See also wxUSE_CONFIG_NATIVE below.
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//
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// Recommended setting: 1
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#define wxUSE_CONFIG 1
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// If wxUSE_CONFIG is 1, you may choose to use either the native config
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// classes under Windows (using .INI files under Win16 and the registry under
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// Win32) or the portable text file format used by the config classes under
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// Unix.
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//
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// Default is 1 to use native classes. Note that you may still use
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// wxFileConfig even if you set this to 1 - just the config object created by
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// default for the applications needs will be a wxRegConfig or wxIniConfig and
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// not wxFileConfig.
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//
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// Recommended setting: 1
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#define wxUSE_CONFIG_NATIVE 1
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// If wxUSE_DIALUP_MANAGER is 1, compile in wxDialUpManager class which allows
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// to connect/disconnect from the network and be notified whenever the dial-up
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// network connection is established/terminated.
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//
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// Default is 1.
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//
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// Recommended setting: 1
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#define wxUSE_DIALUP_MANAGER 1
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// ----------------------------------------------------------------------------
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// Optional controls
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// ----------------------------------------------------------------------------
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// wxToolBar related settings: if wxUSE_TOOLBAR is 0, don't compile any toolbar
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// classes at all. Otherwise, use the native toolbar class unless
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// wxUSE_TOOLBAR_NATIVE is 0. Additionally, the generic toolbar class which
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// supports some features which might not be supported by the native wxToolBar
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// class may be compiled in if wxUSE_TOOLBAR_SIMPLE is 1.
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//
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// Default is 1 for all settings.
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//
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// Recommended setting: 1 for wxUSE_TOOLBAR and wxUSE_TOOLBAR_NATIVE and 0 for
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// wxUSE_TOOLBAR_SIMPLE (the default is 1 mainly for backwards compatibility).
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#define wxUSE_TOOLBAR 1
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#define wxUSE_TOOLBAR_NATIVE 1
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#define wxUSE_TOOLBAR_SIMPLE 1
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// wxNotebook is a control with several "tabs" located on one of its sides. It
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// may be used ot logically organise the data presented to the user instead of
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// putting everything in one huge dialog. It replaces wxTabControl and related
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// classes of wxWin 1.6x.
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//
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// Default is 1.
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//
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// Recommended setting: 1
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#define wxUSE_NOTEBOOK 1
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// The corresponding controls will be compiled in if wxUSE_<CONTROL> is set to
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// 1 and not compiled into the library otherwise.
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//
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// Default is 1 for everything.
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//
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// Recommended setting: 1 (library might fail to compile for some combinations
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// of disabled controls)
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#define wxUSE_CARET 1
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#define wxUSE_CHECKBOX 1
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#define wxUSE_CHECKLISTBOX 1
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#define wxUSE_CHOICE 1
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#define wxUSE_COMBOBOX 1
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#define wxUSE_GAUGE 1
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#define wxUSE_LISTBOX 1
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#define wxUSE_RADIOBOX 1
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#define wxUSE_RADIOBTN 1
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#define wxUSE_SCROLLBAR 1
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#define wxUSE_SLIDER 1
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#define wxUSE_SPINBTN 1
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#define wxUSE_SPINCTRL 1
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#define wxUSE_STATLINE 1
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// this setting is obsolete, value is ignored
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#define wxUSE_BUTTONBAR 1
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// wxGrid class comes in two flavours: the original (pre wxWin 2.2) one and
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// the new, much imporved and enhanced version. The new version is backwards
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// compatible with the old one and should be used whenever possible, i.e. if
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// you set wxUSE_GRID to 1, set wxUSE_NEW_GRID to 1 too.
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//
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// Default is 1 for both options.
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//
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// Recommended setting: 1 for wxUSE_NEW_GRID, 0 if you have an old code using
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// wxGrid and 100% backwards compatible (with all old wxGrid quirks) is
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// essential.
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//
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// WIN16/BC++ resets wxUSE_NEW_GRID to 0 because it exceeds the data limit.
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#define wxUSE_GRID 1
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#define wxUSE_NEW_GRID 1
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// ----------------------------------------------------------------------------
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// Metafiles support
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// ----------------------------------------------------------------------------
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// Windows supports the graphics format known as metafile which is, though not
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// portable, is widely used under Windows and so is supported by wxWin (under
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// Windows only, of course). Win16 (Win3.1) used the so-called "Window
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// MetaFiles" or WMFs which were replaced with "Enhanced MetaFiles" or EMFs in
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// Win32 (Win9x, NT, 2000). Both of these are supported in wxWin and, by
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// default, WMFs will be used under Win16 and EMFs under Win32. This may be
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// changed by setting wxUSE_WIN_METAFILES_ALWAYS to 1 and/or setting
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// wxUSE_ENH_METAFILE to 0. You may also set wxUSE_METAFILE to 0 to not compile
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// in any metafile related classes at all.
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//
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// Default is 1 for wxUSE_ENH_METAFILE and 0 for wxUSE_WIN_METAFILES_ALWAYS.
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//
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// Recommended setting: default or 0 for everything for portable programs.
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#define wxUSE_METAFILE 1
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#define wxUSE_ENH_METAFILE 1
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#define wxUSE_WIN_METAFILES_ALWAYS 0
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// ----------------------------------------------------------------------------
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// Big GUI components
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// ----------------------------------------------------------------------------
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// wxHTML sublibrary allows to display HTML in wxWindow programs and much,
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// much more.
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//
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// Default is 1.
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//
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// Recommended setting: 1 (wxHTML is great!), set to 0 if you want compile a
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// smaller library.
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#define wxUSE_HTML 1
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// wxPlot is a class to display functions plots in wxWindow.
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//
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// Default is 1.
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//
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// Recommended setting: 1
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#define wxUSE_PLOT 1
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// OpenGL canvas
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#define wxUSE_GLCANVAS 0
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// wxTreeLayout class
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#define wxUSE_TREELAYOUT 1
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// ----------------------------------------------------------------------------
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// Postscript support settings
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// ----------------------------------------------------------------------------
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#define wxUSE_POSTSCRIPT 0
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// 0 for no PostScript device context
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#define wxUSE_AFM_FOR_POSTSCRIPT 0
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// 1 to use font metric files in GetTextExtent
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#define wxUSE_IPC 1
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// 0 for no interprocess comms
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// Note: wxHELP uses IPC under X so these are interdependent!
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#define wxUSE_HELP 1
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// 0 for no help facility
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#define wxUSE_RESOURCES 1
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// 0 for no wxGetResource/wxWriteResource
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#define wxUSE_CONSTRAINTS 1
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// 0 for no window layout constraint system
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#define wxUSE_CLIPBOARD 1
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// 0 for no clipboard functions
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#define wxUSE_SPLINES 1
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// 0 for no splines
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#define wxUSE_DRAG_AND_DROP 1
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// 0 for no drag and drop
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#define wxUSE_XPM_IN_MSW 1
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// 0 for no XPM support in wxBitmap.
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// Default is 1, as XPM is now fully
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// supported this makes easier the issue
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// of portable icons and bitmaps.
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#define wxUSE_IMAGE_LOADING_IN_MSW 1
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// Use dynamic DIB loading/saving code in utils/dib under MSW.
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#define wxUSE_RESOURCE_LOADING_IN_MSW 1
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// Use dynamic icon/cursor loading/saving code
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// under MSW.
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#define wxUSE_WX_RESOURCES 1
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// Use .wxr resource mechanism (requires PrologIO library)
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#define wxUSE_STARTUP_TIPS 1
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// support for startup tips (wxShowTip &c)
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#define wxUSE_DOC_VIEW_ARCHITECTURE 1
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// Set to 0 to disable document/view architecture
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#define wxUSE_MDI_ARCHITECTURE 1
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// Set to 0 to disable MDI document/view architecture
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#define wxUSE_PRINTING_ARCHITECTURE 1
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// Set to 0 to disable print/preview architecture code
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#define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1
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// Set to 0 to disable PostScript print/preview architecture code
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// under Windows (just use Windows printing).
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#define wxUSE_DYNAMIC_CLASSES 1
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// If 1, enables provision of run-time type information.
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// NOW MANDATORY: don't change.
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#define wxUSE_DEBUG_CONTEXT 1
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// If 1, enables wxDebugContext, for
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// writing error messages to file, etc.
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// If __WXDEBUG__ is not defined, will
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// still use normal memory operators.
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// It's recommended to set this to 1,
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// since you may well need to output
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// an error log in a production
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// version (or non-debugging beta)
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#define wxUSE_MEMORY_TRACING 1
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// If 1, enables debugging versions of wxObject::new and
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// wxObject::delete *IF* __WXDEBUG__ is also defined.
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// WARNING: this code may not work with all architectures,
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// especially if alignment is an issue.
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// This switch is currently ignored for
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// mingw / cygwin
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#define wxUSE_GLOBAL_MEMORY_OPERATORS 1
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// In debug mode, cause new and delete to be redefined globally.
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// If this causes problems (e.g. link errors), set this to 0.
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// This switch is currently ignored for
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// mingw / cygwin
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#define wxUSE_DEBUG_NEW_ALWAYS 1
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// In debug mode, causes new to be defined to
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// be WXDEBUG_NEW (see object.h).
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// If this causes problems (e.g. link errors), set this to 0.
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// You may need to set this to 0 if using templates (at least
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// for VC++).
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// This switch is currently ignored for
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// mingw / cygwin
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#define REMOVE_UNUSED_ARG 1
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// Set this to 0 if your compiler can't cope
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// with omission of prototype parameters.
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#define wxUSE_ODBC 0
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// Define 1 to use ODBC classes
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#define wxODBC_FWD_ONLY_CURSORS 1
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// For backward compatibility reasons, this parameter now only
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// controls the default scrolling method used by cursors. This
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// default behavior can be overriden by setting the second param
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// of wxDB::GetDbConnection() to indicate whether the connection
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// (and any wxTable()s that use the connection) should support
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// forward only scrolling of cursors, or both forward and backward
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// Support for backward scrolling cursors is dependent on the
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// data source as well as the ODBC driver being used.
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#ifndef __MWERKS__
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#define wxUSE_IOSTREAMH 1
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#else
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#define wxUSE_IOSTREAMH 1
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#endif
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// VC++ 4.2 and above allows <iostream> and <iostream.h>
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// but you can't mix them. Set to 1 for <iostream.h>,
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// 0 for <iostream>
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#define wxUSE_STREAMS 1
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// If enabled (1), compiles wxWindows streams classes
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#define wxUSE_STD_IOSTREAM 0
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// Use standard C++ streams if 1. If 0, use wxWin
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// streams implementation.
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#define wxUSE_THREADS 1
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// support for multithreaded applications: if
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// 1, compile in thread classes (thread.h)
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// and make the library thread safe
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#define wxUSE_ZLIB 1
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// Use zlib for compression in streams and PNG code
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#define wxUSE_LIBPNG 1
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// Use PNG bitmap/image code
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#define wxUSE_LIBJPEG 1
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// Use JPEG bitmap/image code
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#define wxUSE_LIBTIFF 1
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// Use TIFF bitmap/image code
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#define wxUSE_GIF 1
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// Use GIF bitmap/image code
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#define wxUSE_PNM 1
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// Use PNM bitmap/image code
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#define wxUSE_PCX 1
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// Use PCX bitmap/image code
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#define wxUSE_SERIAL 0
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// Use serialization (requires utils/serialize)
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#define wxUSE_DYNLIB_CLASS 1
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// Compile in wxLibrary class for run-time
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// DLL loading and function calling
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#define wxUSE_TOOLTIPS 1
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// Define to use wxToolTip class and
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// wxWindow::SetToolTip() method
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#define wxUSE_SOCKETS 1
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// Set to 1 to use socket classes
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#define wxUSE_FILESYSTEM 1
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// Set to 1 to enable virtual file systems
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// (needed by wxHTML)
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#define wxUSE_FS_ZIP 1
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#define wxUSE_FS_INET 1
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// Set to 1 to enable virtual file systems
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#define wxUSE_BUSYINFO 1
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// wxBusyInfo displays window with message
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// when app is busy. Works in same way as
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// wxBusyCursor
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#define wxUSE_ZIPSTREAM 1
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// input stream for reading from zip archives
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/*
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* Finer detail
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*
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*/
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#define wxUSE_APPLE_IEEE 1
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// if enabled, the float codec written by Apple
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// will be used to write, in a portable way,
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// float on the disk
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// use wxFile class - required by i18n code, wxConfig and others - recommended
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#define wxUSE_FILE 1
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// use wxTextFile class: requires wxFile, required by wxConfig
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#define wxUSE_TEXTFILE 1
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// i18n support: _() macro, wxLocale class. Requires wxFile
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#define wxUSE_INTL 1
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// wxLogXXX functions - highly recommended
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#define wxUSE_LOG 1
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// wxValidator class
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#define wxUSE_VALIDATORS 1
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// wxAcceleratorTable/Entry classes and support for them in wxMenu(Bar)
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#define wxUSE_ACCEL 1
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// wxSashWindow class
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#define wxUSE_SASH 1
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// text entry dialog and wxGetTextFromUser function
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#define wxUSE_TEXTDLG 1
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// wxStatusBar class
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#define wxUSE_STATUSBAR 1
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// progress dialog class for lengthy operations
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#define wxUSE_PROGRESSDLG 1
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// wxDirDlg class for getting a directory name from user
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#define wxUSE_DIRDLG 1
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/*
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* MS Windows/Windows NT
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*
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*/
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// Make settings compatible with MFC
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#define wxUSE_MFC 0
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#define wxUSE_OLE 1
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// drag-and-drop, clipboard, OLE Automation
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#if defined(__WIN95__)
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#define wxUSE_CTL3D 0
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#else
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#define wxUSE_CTL3D 1
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// Define 1 to use Microsoft CTL3D library.
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// See note above about using FAFA and CTL3D.
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#endif
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// can we use RICHEDIT control?
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#if defined(__WIN95__) && !defined(__TWIN32__) && !defined(__GNUWIN32_OLD__)
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#define wxUSE_RICHEDIT 1
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#else
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#define wxUSE_RICHEDIT 0
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#endif
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#define wxUSE_COMMON_DIALOGS 1
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// On rare occasions (e.g. using DJGPP) may want
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// to omit common dialogs
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// (e.g. file selector, printer dialog).
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// Switching this off also switches off
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// the printing architecture and interactive
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// wxPrinterDC.
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#define wxUSE_ITSY_BITSY 1
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// Define 1 to use Microsoft's ItsyBitsy
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// small title bar library, for wxMiniFrame.
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// This setting is only used for Win3.1;
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// Win9x and NT use native miniframes
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// support instead.
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#define wxUSE_BITMAP_MESSAGE 1
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// Define 1 to use bitmap messages.
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#define wxUSE_PORTABLE_FONTS_IN_MSW 0
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// Define 1 to use new portable font scheme in Windows
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// (used by default under X)
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#define wxFONT_SIZE_COMPATIBILITY 0
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// Define 1 for font size to be backward compatible
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// to 1.63 and earlier. 1.64 and later define point
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// sizes to be compatible with Windows.
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#define wxUSE_GENERIC_DIALOGS_IN_MSW 0
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// Define 1 to use generic dialogs in Windows, even though
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// they duplicate native common dialog (e.g. wxColourDialog)
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#define wxUSE_PENWINDOWS 0
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// Set to 1 to use PenWindows
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#define wxUSE_OWNER_DRAWN 1
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// Owner-drawn menus and listboxes
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#define wxUSE_NATIVE_STATUSBAR 1
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// Set to 0 to use cross-platform wxStatusBar
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/*
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* Any platform
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*
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*/
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#define wxUSE_TYPEDEFS 0
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// Use typedefs not classes for wxPoint
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// and others, to reduce overhead and avoid
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// MS C7 memory bug. Bounds checker
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// complains about deallocating
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// arrays of wxPoints if wxPoint is a class.
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#if defined(__MINGW32__) && ((__GNUC__>2) ||((__GNUC__==2) && (__GNUC_MINOR__>=95)))
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#ifndef wxUSE_NORLANDER_HEADERS
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# define wxUSE_NORLANDER_HEADERS 1
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#endif
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#endif
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// These don't work as expected for mingw32 and cygwin32
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#if defined(__GNUWIN32__)
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#undef wxUSE_MEMORY_TRACING
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#define wxUSE_MEMORY_TRACING 0
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#undef wxUSE_GLOBAL_MEMORY_OPERATORS
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#define wxUSE_GLOBAL_MEMORY_OPERATORS 0
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#undef wxUSE_DEBUG_NEW_ALWAYS
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#define wxUSE_DEBUG_NEW_ALWAYS 0
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#endif
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// MFC duplicates these operators
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#if wxUSE_MFC
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#undef wxUSE_GLOBAL_MEMORY_OPERATORS
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#define wxUSE_GLOBAL_MEMORY_OPERATORS 0
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#undef wxUSE_DEBUG_NEW_ALWAYS
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#define wxUSE_DEBUG_NEW_ALWAYS 0
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#ifndef _MBCS
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// #define _MBCS
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#endif
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#endif
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#if (!defined(WIN32) && !defined(__WIN32__)) || (defined(__GNUWIN32__) && !wxUSE_NORLANDER_HEADERS)
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// Can't use OLE drag and drop in Windows 3.1 because we don't know how
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// to implement UUIDs
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// GnuWin32 doesn't have appropriate headers for e.g. IUnknown.
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#undef wxUSE_DRAG_AND_DROP
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#define wxUSE_DRAG_AND_DROP 0
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#endif
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// Only WIN32 supports wxStatusBar95
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#if !defined(__WIN32__) && wxUSE_NATIVE_STATUSBAR
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#undef wxUSE_NATIVE_STATUSBAR
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#define wxUSE_NATIVE_STATUSBAR 0
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#endif
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// Salford C++ doesn't like some of the memory operator definitions
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#ifdef __SALFORDC__
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#undef wxUSE_MEMORY_TRACING
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#define wxUSE_MEMORY_TRACING 0
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#undef wxUSE_GLOBAL_MEMORY_OPERATORS
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#define wxUSE_GLOBAL_MEMORY_OPERATORS 0
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#undef wxUSE_DEBUG_NEW_ALWAYS
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#define wxUSE_DEBUG_NEW_ALWAYS 0
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#undef wxUSE_THREADS
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#define wxUSE_THREADS 0
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#undef wxUSE_OWNER_DRAWN
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#define wxUSE_OWNER_DRAWN 0
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#endif
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#ifdef __TWIN32__
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#undef wxUSE_THREADS
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#define wxUSE_THREADS 0
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#undef wxUSE_ODBC
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#define wxUSE_ODBC 0
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#endif
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// BC++/Win16 can't cope with the amount of data in resource.cpp
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#if defined(__WIN16__) && defined(__BORLANDC__)
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#undef wxUSE_WX_RESOURCES
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#define wxUSE_WX_RESOURCES 0
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#undef wxUSE_ODBC
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#define wxUSE_ODBC 0
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#undef wxUSE_NEW_GRID
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#define wxUSE_NEW_GRID 0
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#endif
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#if defined(__BORLANDC__) && (__BORLANDC__ < 0x500)
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// BC++ 4.0 can't compile JPEG library
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#undef wxUSE_LIBJPEG
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#define wxUSE_LIBJPEG 0
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#endif
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#if defined(__WXMSW__) && defined(__WATCOMC__)
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#undef wxUSE_LIBJPEG
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#define wxUSE_LIBJPEG 0
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#undef wxUSE_LIBTIFF
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#define wxUSE_LIBTIFF 0
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#undef wxUSE_GLCANVAS
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#define wxUSE_GLCANVAS 0
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#endif
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#if defined(__WXMSW__) && !defined(__WIN32__)
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#undef wxUSE_SOCKETS
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#define wxUSE_SOCKETS 0
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#undef wxUSE_THREADS
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#define wxUSE_THREADS 0
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#undef wxUSE_TOOLTIPS
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#define wxUSE_TOOLTIPS 0
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#undef wxUSE_SPINCTRL
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#define wxUSE_SPINCTRL 0
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#undef wxUSE_SPINBTN
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#define wxUSE_SPINBTN 0
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#undef wxUSE_LIBPNG
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#define wxUSE_LIBPNG 0
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#undef wxUSE_LIBJPEG
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#define wxUSE_LIBJPEG 0
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#undef wxUSE_LIBTIFF
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#define wxUSE_LIBTIFF 0
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#undef wxUSE_GIF
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#define wxUSE_GIF 0
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#undef wxUSE_PNM
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#define wxUSE_PNM 0
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#undef wxUSE_PCX
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#define wxUSE_PCX 0
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#undef wxUSE_GLCANVAS
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#define wxUSE_GLCANVAS 0
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#endif
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#endif
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// _WX_SETUP_H_
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