c7094dec84
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@38109 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
427 lines
21 KiB
TeX
427 lines
21 KiB
TeX
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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%% Name: wxmsw.tex
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%% Purpose: wxMSW and wxWinCE platform specific informations
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%% Author: wxWidgets Team
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%% Modified by:
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%% Created:
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%% RCS-ID: $Id$
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%% Copyright: (c) wxWidgets Team
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%% License: wxWindows license
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\section{wxMSW port}\label{wxmswport}
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wxMSW is a port of wxWidgets for the Windows platforms
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including Windows 95, 98, ME, 2000, NT, XP in ANSI and
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Unicode mode (for Windows 95 through the MSLU extension
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library). wxMSW ensures native look and feel for XP
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as well when using wxWidgets version 2.3.3 or higher.
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wxMSW can be compile with a great variety of compilers
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including MS VC++, Borland 5.5, MinGW32, Cygwin and
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Watcom as well as cross-compilation with a Linux hosted
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MinGW32 tool chain.
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For further information, please see the files in docs/msw
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in the distribution.
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\subsection{wxWinCE}\label{wxwince}
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wxWinCE is the name given to wxMSW when compiled on Windows CE devices;
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most of wxMSW is common to Win32 and Windows CE but there are
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some simplifications, enhancements, and differences in
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behaviour.
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For building instructions, see docs/msw/wince in the
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distribution, also the section about Visual Studio 2005 project
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files below. The rest of this section documents issues you
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need to be aware of when programming for Windows CE devices.
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\subsubsection{General issues for wxWinCE programming}
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Mobile applications generally have fewer features and
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simpler user interfaces. Simply omit whole sizers, static
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lines and controls in your dialogs, and use comboboxes instead
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of listboxes where appropriate. You also need to reduce
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the amount of spacing used by sizers, for which you can
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use a macro such as this:
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\begin{verbatim}
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#if defined(__WXWINCE__)
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#define wxLARGESMALL(large,small) small
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#else
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#define wxLARGESMALL(large,small) large
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#endif
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// Usage
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topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
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\end{verbatim}
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There is only ever one instance of a Windows CE application running,
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and wxWidgets will take care of showing the current instance and
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shutting down the second instance if necessary.
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You can test the return value of wxSystemSettings::GetScreenType()
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for a qualitative assessment of what kind of display is available,
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or use wxGetDisplaySize() if you need more information.
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You can also use wxGetOsVersion to test for a version of Windows CE at
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run-time (see the next section). However, because different builds
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are currently required to target different kinds of device, these
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values are hard-wired according to the build, and you cannot
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dynamically adapt the same executable for different major Windows CE
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platforms. This would require a different approach to the way
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wxWidgets adapts its behaviour (such as for menubars) to suit the
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style of device.
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See the "Life!" example (demos/life) for an example of
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an application that has been tailored for PocketPC and Smartphone use.
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{\bf Note:} don't forget to have this line in your .rc file, as for
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desktop Windows applications:
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\begin{verbatim}
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#include "wx/msw/wx.rc"
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\end{verbatim}
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\subsubsection{Testing for WinCE SDKs}
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Use these preprocessor symbols to test for the different types of device or SDK:
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\begin{twocollist}\itemsep=0pt
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\twocolitem{\_\_SMARTPHONE\_\_}{Generic mobile devices with phone buttons and a small display}
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\twocolitem{\_\_PDA\_\_}{Generic mobile devices with no phone}
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\twocolitem{\_\_HANDHELDPC\_\_}{Generic mobile device with a keyboard}
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\twocolitem{\_\_WXWINCE\_\_}{Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK}
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\twocolitem{WIN32\_PLATFORM\_WFSP}{Microsoft-powered smartphone}
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\twocolitem{\_\_POCKETPC\_\_}{Microsoft-powered PocketPC devices with touch-screen}
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\twocolitem{\_\_WINCE\_STANDARDSDK\_\_}{Microsoft-powered Windows CE devices, for generic Windows CE applications}
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\twocolitem{\_\_WINCE\_NET\_\_}{Microsoft-powered Windows CE .NET devices (\_WIN32\_WCE is 400 or greater)}
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\end{twocollist}
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wxGetOsVersion will return these values:
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\begin{twocollist}\itemsep=0pt
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\twocolitem{wxWINDOWS\_POCKETPC}{The application is running under PocketPC.}
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\twocolitem{wxWINDOWS\_SMARTPHONE}{The application is running under Smartphone.}
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\twocolitem{wxWINDOWS\_CE}{The application is running under Windows CE (built with the Standard SDK).}
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\end{twocollist}
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\subsubsection{Window sizing in wxWinCE}
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When creating frames and dialogs, create them with wxDefaultPosition and
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wxDefaultSize, which will tell WinCE to create them full-screen.
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Don't call Fit() and Centre(), so the content sizes to
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the window rather than fitting the window to the content. (We really need a single API call
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that will do the right thing on each platform.)
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If the screen orientation changes, the windows will automatically be resized
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so no further action needs to be taken (unless you want to change the layout
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according to the orientation, which you could detect in idle time, for example).
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When input panel (SIP) is shown, top level windows (frames and dialogs) resize
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accordingly (see \helpref{wxTopLevelWindow::HandleSettingChange}{wxtoplevelwindowhandlesettingchange}).
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\subsubsection{Closing top-level windows in wxWinCE}
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You won't get a wxCloseEvent when the user clicks on the X in the titlebar
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on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the
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event to force the application to close down.
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\subsubsection{Hibernation in wxWinCE}
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Smartphone and PocketPC will send a wxEVT\_HIBERNATE to the application object in low
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memory conditions. Your application should release memory and close dialogs,
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and wake up again when the next wxEVT\_ACTIVATE or wxEVT\_ACTIVATE\_APP message is received.
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(wxEVT\_ACTIVATE\_APP is generated whenever a wxEVT\_ACTIVATE event is received
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in Smartphone and PocketPC, since these platforms do not support WM\_ACTIVATEAPP.)
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\subsubsection{Hardware buttons in wxWinCE}
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Special hardware buttons are sent to a window via the wxEVT\_HOTKEY event
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under Smartphone and PocketPC. You should first register each required button with \helpref{wxWindow::RegisterHotKey}{wxwindowregisterhotkey},
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and unregister the button when you're done with it. For example:
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\begin{verbatim}
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win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
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win->UnregisterHotKey(0);
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\end{verbatim}
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You may have to register the buttons in a wxEVT\_ACTIVATE event handler
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since other applications will grab the buttons.
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There is currently no method of finding out the names of the special
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buttons or how many there are.
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\subsubsection{Dialogs in wxWinCE}
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PocketPC dialogs have an OK button on the caption, and so you should generally
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not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs
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simply don't offer you the choice (the guidelines recommend you offer an Undo facility
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to make up for it). When the user clicks on the OK button, your dialog will receive
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a wxID\_OK event by default. If you wish to change this, call \helpref{wxDialog::SetAffirmativeId}{wxdialogsetaffirmativeid}
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with the required identifier to be used. Or, override \helpref{wxDialog::DoOK}{wxdialogdook} (return false to
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have wxWidgets simply call Close to dismiss the dialog).
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Smartphone dialogs do {\it not} have an OK button on the caption, and are closed
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using one of the two menu buttons. You need to assign these using \helpref{wxTopLevelWindow::SetLeftMenu}{wxtoplevelwindowsetleftmenu}
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and \helpref{wxTopLevelWindow::SetRightMenu}{wxtoplevelwindowsetrightmenu}, for example:
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\begin{verbatim}
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#ifdef __SMARTPHONE__
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SetLeftMenu(wxID_OK);
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SetRightMenu(wxID_CANCEL, _("Cancel"));
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#elif defined(__POCKETPC__)
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// No OK/Cancel buttons on PocketPC, OK on caption will close
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#else
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topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
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#endif
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\end{verbatim}
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For implementing property sheets (flat tabs), use a wxNotebook with wxNB\_FLAT|wxNB\_BOTTOM
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and have the notebook left, top and right sides overlap the dialog by about 3 pixels
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to eliminate spurious borders. You can do this by using a negative spacing in your
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sizer Add() call. The cross-platform property sheet dialog \helpref{wxPropertySheetDialog}{wxpropertysheetdialog} is
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provided, to show settings in the correct style on PocketPC and on other platforms.
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Notifications (bubble HTML text with optional buttons and links) will also be
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implemented in the future for PocketPC.
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Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
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frames and dialogs are normally full-screen, and a modeless dialog is normally
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intended to co-exist with the main application frame.
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\subsubsection{Menubars and toolbars in wxWinCE}
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\wxheading{Menubars and toolbars in PocketPC}
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On PocketPC, a frame must always have a menubar, even if it's empty.
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An empty menubar/toolbar is automatically provided for dialogs, to hide
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any existing menubar for the duration of the dialog.
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Menubars and toolbars are implemented using a combined control,
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but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar
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and toolbar. However, there are some restrictions:
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\itemsep=0pt
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\begin{itemize}
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\item You must create the frame's primary toolbar with wxFrame::CreateToolBar,
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because this uses the special wxToolMenuBar class (derived from wxToolBar)
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to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars
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using the wxToolBar class as usual, for example to implement an optional
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formatting toolbar above the menubar as Pocket Word does. But don't assign
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a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar
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for the main frame toolbar.
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\item Deleting and adding tools to wxToolMenuBar after Realize is called is not supported.
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\item For speed, colours are not remapped to the system colours as they are
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in wxMSW. Provide the tool bitmaps either with the correct system button background,
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or with transparency (for example, using XPMs).
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\item Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports
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controls.
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\end{itemize}
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Unlike in all other ports, a wxDialog has a wxToolBar, automatically created
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for you. You may either leave it blank, or access it with wxDialog::GetToolBar
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and add buttons, then calling wxToolBar::Realize. You cannot set or recreate
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the toolbar.
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\wxheading{Menubars and toolbars in Smartphone}
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On Smartphone, there are only two menu buttons, so a menubar is simulated
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using a nested menu on the right menu button. Any toolbars are simply ignored on
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Smartphone.
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\subsubsection{Closing windows in wxWinCE}
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The guidelines state that applications should not have a Quit menu item,
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since the user should not have to know whether an application is in memory
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or not. The close button on a window does not call the window's
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close handler; it simply hides the window. However, the guidelines say that
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the Ctrl+Q accelerator can be used to quit the application, so wxWidgets
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defines this accelerator by default and if your application handles
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wxID\_EXIT, it will do the right thing.
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\subsubsection{Context menus in wxWinCE}
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To enable context menus in PocketPC, you currently need to call wxWindow::EnableContextMenu,
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a wxWinCE-only function. Otherwise the context menu event (wxContextMenuEvent) will
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never be sent. This API is subject to change.
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Context menus are not supported in Smartphone.
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\subsubsection{Control differences on wxWinCE}
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These controls and styles are specific to wxWinCE:
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\itemsep=0pt
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\begin{itemize}
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\item {\bf wxTextCtrl} The wxTE\_CAPITALIZE style causes a CAPEDIT control to
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be created, which capitalizes the first letter.
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\end{itemize}
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These controls are missing from wxWinCE:
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\itemsep=0pt
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\begin{itemize}
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\item {\bf MDI classes} MDI is not supported under Windows CE.
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\item {\bf wxMiniFrame} Not supported under Windows CE.
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\end{itemize}
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Tooltips are not currently supported for controls, since on PocketPC controls with
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tooltips are distinct controls, and it will be hard to add dynamic
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tooltip support.
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Control borders on PocketPC and Smartphone should normally be specified with
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wxSIMPLE\_BORDER instead of wxSUNKEN\_BORDER. Controls will usually adapt
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appropriately by virtue of their GetDefaultBorder() function, but if you
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wish to specify a style explicitly you can use wxDEFAULT\_CONTROL\_BORDER
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which will give a simple border on PocketPC and Smartphone, and the sunken border on
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other platforms.
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\subsubsection{Online help in wxWinCE}
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You can use the help controller wxWinceHelpController which controls
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simple {\tt .htm} files, usually installed in the Windows directory.
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See the Windows CE reference for how to format the HTML files.
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\subsubsection{Installing your PocketPC and Smartphone applications}
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To install your application, you need to build a CAB file using
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the parameters defined in a special .inf file. The CabWiz program
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in your SDK will compile the CAB file from the .inf file and
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files that it specifies.
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For delivery, you can simply ask the user to copy the CAB file to the
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device and execute the CAB file using File Explorer. Or, you can
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write a program for the desktop PC that will find the ActiveSync
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Application Manager and install the CAB file on the device,
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which is obviously much easier for the user.
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Here are some links that may help.
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\itemsep=0pt
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\begin{itemize}
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\item A setup builder that takes CABs and builds a setup program is at \urlref{http://www.eskimo.com/~scottlu/win/index.html}{http://www.eskimo.com/~scottlu/win/index.html}.
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\item Sample installation files can be found in {\tt Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst}.
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\item An installer generator using wxPython can be found at \urlref{http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html}{http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html}.
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\item Miscellaneous Windows CE resources can be found at \urlref{http://www.orbworks.com/pcce/resources.html}{http://www.orbworks.com/pcce/resources.html}.
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\item Installer creation instructions with a setup.exe for installing to PPC can be found at \urlref{http://www.pocketpcdn.com/articles/creatingsetup.html}{http://www.pocketpcdn.com/articles/creatingsetup.html}.
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\item Microsoft instructions are at \urlref{http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true&hidetoc=true}{http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true&hidetoc=true}.
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\item Troubleshooting WinCE application installations: \urlref{http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007}{http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007}
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\end{itemize}
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You may also check out {\tt demos/life/setup/wince} which contains
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scripts to create a PocketPC installation for ARM-based
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devices. In particular, {\tt build.bat} builds the distribution and
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copies it to a directory called {\tt Deliver}.
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\subsubsection{wxFileDialog in PocketPC}
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Allowing the user to access files on memory cards, or on arbitrary
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parts of the filesystem, is a pain; the standard file dialog only
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shows folders under My Documents or folders on memory cards
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(not the system or card root directory, for example). This is
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a known problem for PocketPC developers.
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If you need a file dialog that allows access to all folders,
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you can use wxGenericFileDialog instead. You will need to include
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{\tt wx/generic/filedlgg.h}.
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\subsubsection{Embedded Visual C++ Issues}
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\wxheading{Run-time type information}
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If you wish to use runtime type information (RTTI) with eVC++ 4, you need to download
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an extra library, {\tt ccrtrtti.lib}, and link with it. At the time of
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writing you can get it from here:
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\begin{verbatim}
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http://support.microsoft.com/kb/830482/en-us
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\end{verbatim}
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Otherwise you will get linker errors similar to this:
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\begin{verbatim}
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wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@)
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\end{verbatim}
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\wxheading{Windows Mobile 5.0 emulator}
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Note that there is no separate emulator configuration for Windows Mobile 5.0: the
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emulator runs the ARM code directly.
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\wxheading{Visual Studio 2005 project files}
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Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0 applications,
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doesn't do a perfect job of converting the project files from eVC++ format.
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When you have converted the wxWidgets workspace, edit the configuration properties
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for each configuration and in the Librarian, add a relative path ..$\backslash$..$\backslash$lib to
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each library path. For example: {\tt ..$\backslash$\$(PlatformName)$\backslash$\$(ConfigurationName)$\backslash$wx_mono.lib}.
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Then, for a sample you want to compile, edit the configuration properties
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and make sure {\tt ..$\backslash$..$\backslash$lib$\backslash$\$(PlatformName)$\backslash$\$(ConfigurationName)} is in the Linker/General/Additional
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Library Directories property. Also change the Linker/Input/Additional Dependencies
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property to something like {\tt coredll.lib wx\_mono.lib wx\_wxjpeg.lib wx\_wxpng.lib wx\_wxzlib.lib wx\_wxexpat.lib commctrl.lib winsock.lib wininet.lib}
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(since the library names in the wxWidgets workspace were changed by VS 2005).
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Alternately, you could could edit all the names to be identical to the original eVC++
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names, but this will probably be more fiddly.
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\subsubsection{Remaining issues}
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These are some of the remaining problems to be sorted out, and features
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to be supported.
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\itemsep=0pt
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\begin{itemize}
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\item {\bf Windows Mobile 5 issues.} It is not possible to get the HMENU for
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the command bar on Mobile 5, so the menubar functions need to be rewritten
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to get the individual menus without use of a menubar handle. Also the
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new Mobile 5 convention of using only two menus (and no bitmap buttons) needs to be
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considered.
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\item {\bf Sizer speed.} Particularly for dialogs containing notebooks,
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layout seems slow. Some analysis is required.
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\item {\bf Notification boxes.} The balloon-like notification messages, and their
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icons, should be implemented. This will be quite straightforward.
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\item {\bf SIP size.} We need to be able to get the area taken up by the SIP (input panel),
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and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
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the SIP programmatically, with SHSipPreference. See also the {\it Input Dialogs} topic in
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the {\it Programming Windows CE} guide for more on this, and how to have dialogs
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show the SIP automatically using the WC\_SIPREF control.
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\item {\bf wxStaticBitmap.} The About box in the "Life!" demo shows a bitmap that is
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the correct size on the emulator, but too small on a VGA Pocket Loox device.
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\item {\bf wxStaticLine.} Lines don't show up, and the documentation suggests that
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missing styles are implemented with WM\_PAINT.
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\item {\bf HTML control.} PocketPC has its own HTML control which can be used for showing
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local pages or navigating the web. We should create a version of wxHtmlWindow that uses this
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control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible to wxHtmlWindow.
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\item {\bf Tooltip control.} PocketPC uses special TTBUTTON and TTSTATIC controls for adding
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tooltips, with the tooltip separated from the label with a double tilde. We need to support this using SetToolTip.
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(Unfortunately it does not seem possible to dynamically remove the tooltip, so an extra style may
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be required.)
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\item {\bf Focus.} In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate
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between controls. The focus handling in wxWidgets needs investigation. See in particular src/common/containr.cpp,
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and note that the default OnActivate handler in src/msw/toplevel.cpp sets the focus to the first child of the dialog.
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\item {\bf OK button.} We should allow the OK button on a dialog to be optional, perhaps
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by using wxCLOSE\_BOX to indicate when the OK button should be displayed.
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\item {\bf Dynamic adaptation.} We should probably be using run-time tests more
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than preprocessor tests, so that the same WinCE application can run on different
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versions of the operating system.
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\item {\bf Modeless dialogs.} When a modeless dialog is hidden with the OK button, it doesn't restore the
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frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored
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if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are
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not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar
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on deactivation and activation.
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\item {\bf Home screen plugins.} Figure out how to make home screen plugins for use with wxWidgets
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applications (see {\tt http://www.codeproject.com/ce/CTodayWindow.asp} for inspiration).
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Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
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a generic plugin that takes registry information from a given application, with
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options to display information in a particular way using icons and text from
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a specified location.
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\item {\bf Further abstraction.} We should be able to abstract away more of the differences
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between desktop and mobile applications, in particular for sizer layout.
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\item {\bf Dialog captions.} The blue, bold captions on dialogs - with optional help button -
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should be catered for, either by hard-wiring the capability into all dialogs and panels,
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or by providing a standard component and sizer.
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\end{itemize}
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