wxWidgets/include/wx/sizer.h
2008-01-12 17:45:41 +00:00

1198 lines
35 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/sizer.h
// Purpose: provide wxSizer class for layout
// Author: Robert Roebling and Robin Dunn
// Modified by: Ron Lee, Vadim Zeitlin (wxSizerFlags)
// Created:
// RCS-ID: $Id$
// Copyright: (c) Robin Dunn, Robert Roebling
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __WXSIZER_H__
#define __WXSIZER_H__
#include "wx/defs.h"
#include "wx/window.h"
//---------------------------------------------------------------------------
// classes
//---------------------------------------------------------------------------
class WXDLLIMPEXP_FWD_CORE wxButton;
class WXDLLIMPEXP_FWD_CORE wxBoxSizer;
class WXDLLIMPEXP_FWD_CORE wxSizerItem;
class WXDLLIMPEXP_FWD_CORE wxSizer;
#ifndef wxUSE_BORDER_BY_DEFAULT
#ifdef __SMARTPHONE__
// no borders by default on limited size screen
#define wxUSE_BORDER_BY_DEFAULT 0
#else
#define wxUSE_BORDER_BY_DEFAULT 1
#endif
#endif
// ----------------------------------------------------------------------------
// wxSizerFlags: flags used for an item in the sizer
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxSizerFlags
{
public:
// construct the flags object initialized with the given proportion (0 by
// default)
wxSizerFlags(int proportion = 0) : m_proportion(proportion)
{
m_flags = 0;
m_borderInPixels = 0;
}
// setters for all sizer flags, they all return the object itself so that
// calls to them can be chained
wxSizerFlags& Proportion(int proportion)
{
m_proportion = proportion;
return *this;
}
wxSizerFlags& Align(int alignment) // combination of wxAlignment values
{
m_flags &= ~wxALIGN_MASK;
m_flags |= alignment;
return *this;
}
wxSizerFlags& Expand()
{
m_flags |= wxEXPAND;
return *this;
}
// some shortcuts for Align()
wxSizerFlags& Centre() { return Align(wxALIGN_CENTRE); }
wxSizerFlags& Center() { return Centre(); }
wxSizerFlags& Top() { return Align(wxALIGN_TOP); }
wxSizerFlags& Left() { return Align(wxALIGN_LEFT); }
wxSizerFlags& Right() { return Align(wxALIGN_RIGHT); }
wxSizerFlags& Bottom() { return Align(wxALIGN_BOTTOM); }
// default border size used by Border() below
static int GetDefaultBorder()
{
#if wxUSE_BORDER_BY_DEFAULT
// FIXME: default border size shouldn't be hardcoded and at the very
// least they should depend on the current font size
return 5;
#else
return 0;
#endif
}
wxSizerFlags& Border(int direction, int borderInPixels)
{
m_flags &= ~wxALL;
m_flags |= direction;
m_borderInPixels = borderInPixels;
return *this;
}
wxSizerFlags& Border(int direction = wxALL)
{
#if wxUSE_BORDER_BY_DEFAULT
return Border(direction, GetDefaultBorder());
#else
// no borders by default on limited size screen
wxUnusedVar(direction);
return *this;
#endif
}
wxSizerFlags& DoubleBorder(int direction = wxALL)
{
#if wxUSE_BORDER_BY_DEFAULT
return Border(direction, 2*GetDefaultBorder());
#else
wxUnusedVar(direction);
return *this;
#endif
}
wxSizerFlags& TripleBorder(int direction = wxALL)
{
#if wxUSE_BORDER_BY_DEFAULT
return Border(direction, 3*GetDefaultBorder());
#else
wxUnusedVar(direction);
return *this;
#endif
}
wxSizerFlags& HorzBorder()
{
#if wxUSE_BORDER_BY_DEFAULT
return Border(wxLEFT | wxRIGHT, GetDefaultBorder());
#else
return *this;
#endif
}
wxSizerFlags& DoubleHorzBorder()
{
#if wxUSE_BORDER_BY_DEFAULT
return Border(wxLEFT | wxRIGHT, 2*GetDefaultBorder());
#else
return *this;
#endif
}
// setters for the others flags
wxSizerFlags& Shaped()
{
m_flags |= wxSHAPED;
return *this;
}
wxSizerFlags& FixedMinSize()
{
m_flags |= wxFIXED_MINSIZE;
return *this;
}
// accessors for wxSizer only
int GetProportion() const { return m_proportion; }
int GetFlags() const { return m_flags; }
int GetBorderInPixels() const { return m_borderInPixels; }
private:
int m_proportion;
int m_flags;
int m_borderInPixels;
};
// ----------------------------------------------------------------------------
// wxSizerSpacer: used by wxSizerItem to represent a spacer
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxSizerSpacer
{
public:
wxSizerSpacer(const wxSize& size) : m_size(size), m_isShown(true) { }
void SetSize(const wxSize& size) { m_size = size; }
const wxSize& GetSize() const { return m_size; }
void Show(bool show) { m_isShown = show; }
bool IsShown() const { return m_isShown; }
private:
// the size, in pixel
wxSize m_size;
// is the spacer currently shown?
bool m_isShown;
};
// ----------------------------------------------------------------------------
// wxSizerItem
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxSizerItem : public wxObject
{
public:
// window
wxSizerItem( wxWindow *window,
int proportion,
int flag,
int border,
wxObject* userData );
// window with flags
wxSizerItem(wxWindow *window, const wxSizerFlags& flags)
{
Init(flags);
DoSetWindow(window);
}
// subsizer
wxSizerItem( wxSizer *sizer,
int proportion,
int flag,
int border,
wxObject* userData );
// sizer with flags
wxSizerItem(wxSizer *sizer, const wxSizerFlags& flags)
{
Init(flags);
DoSetSizer(sizer);
}
// spacer
wxSizerItem( int width,
int height,
int proportion,
int flag,
int border,
wxObject* userData);
// spacer with flags
wxSizerItem(int width, int height, const wxSizerFlags& flags)
{
Init(flags);
DoSetSpacer(wxSize(width, height));
}
wxSizerItem();
virtual ~wxSizerItem();
virtual void DeleteWindows();
// Enable deleting the SizerItem without destroying the contained sizer.
void DetachSizer() { m_sizer = NULL; }
virtual wxSize GetSize() const;
virtual wxSize CalcMin();
virtual void SetDimension( const wxPoint& pos, const wxSize& size );
wxSize GetMinSize() const
{ return m_minSize; }
wxSize GetMinSizeWithBorder() const;
void SetMinSize(const wxSize& size)
{
if ( IsWindow() )
m_window->SetMinSize(size);
m_minSize = size;
}
void SetMinSize( int x, int y )
{ SetMinSize(wxSize(x, y)); }
void SetInitSize( int x, int y )
{ SetMinSize(wxSize(x, y)); }
// if either of dimensions is zero, ratio is assumed to be 1
// to avoid "divide by zero" errors
void SetRatio(int width, int height)
{ m_ratio = (width && height) ? ((float) width / (float) height) : 1; }
void SetRatio(const wxSize& size)
{ SetRatio(size.x, size.y); }
void SetRatio(float ratio)
{ m_ratio = ratio; }
float GetRatio() const
{ return m_ratio; }
virtual wxRect GetRect() { return m_rect; }
// set a sizer item id (different from a window id, all sizer items,
// including spacers, can have an associated id)
void SetId(int id) { m_id = id; }
int GetId() const { return m_id; }
bool IsWindow() const { return m_kind == Item_Window; }
bool IsSizer() const { return m_kind == Item_Sizer; }
bool IsSpacer() const { return m_kind == Item_Spacer; }
#if WXWIN_COMPATIBILITY_2_6
// Deprecated in 2.6, use {G,S}etProportion instead.
wxDEPRECATED( void SetOption( int option ) );
wxDEPRECATED( int GetOption() const );
#endif // WXWIN_COMPATIBILITY_2_6
void SetProportion( int proportion )
{ m_proportion = proportion; }
int GetProportion() const
{ return m_proportion; }
void SetFlag( int flag )
{ m_flag = flag; }
int GetFlag() const
{ return m_flag; }
void SetBorder( int border )
{ m_border = border; }
int GetBorder() const
{ return m_border; }
wxWindow *GetWindow() const
{ return m_kind == Item_Window ? m_window : NULL; }
wxSizer *GetSizer() const
{ return m_kind == Item_Sizer ? m_sizer : NULL; }
wxSize GetSpacer() const;
// this function behaves obviously for the windows and spacers but for the
// sizers it returns true if any sizer element is shown and only returns
// false if all of them are hidden
bool IsShown() const;
void Show(bool show);
void SetUserData(wxObject* userData)
{ delete m_userData; m_userData = userData; }
wxObject* GetUserData() const
{ return m_userData; }
wxPoint GetPosition() const
{ return m_pos; }
// Called once the first component of an item has been decided. This is
// used in algorithms that depend on knowing the size in one direction
// before the min size in the other direction can be known.
// Returns true if it made use of the information (and min size was changed).
bool InformFirstDirection( int direction, int size, int availableOtherDir=-1 );
// these functions delete the current contents of the item if it's a sizer
// or a spacer but not if it is a window
void AssignWindow(wxWindow *window)
{
Free();
DoSetWindow(window);
}
void AssignSizer(wxSizer *sizer)
{
Free();
DoSetSizer(sizer);
}
void AssignSpacer(const wxSize& size)
{
Free();
DoSetSpacer(size);
}
void AssignSpacer(int w, int h) { AssignSpacer(wxSize(w, h)); }
#if WXWIN_COMPATIBILITY_2_8
// these functions do not free the old sizer/spacer and so can easily
// provoke the memory leaks and so shouldn't be used, use Assign() instead
wxDEPRECATED( void SetWindow(wxWindow *window) );
wxDEPRECATED( void SetSizer(wxSizer *sizer) );
wxDEPRECATED( void SetSpacer(const wxSize& size) );
wxDEPRECATED( void SetSpacer(int width, int height) );
#endif // WXWIN_COMPATIBILITY_2_8
protected:
// common part of several ctors
void Init() { m_userData = NULL; m_kind = Item_None; }
// common part of ctors taking wxSizerFlags
void Init(const wxSizerFlags& flags);
// free current contents
void Free();
// common parts of Set/AssignXXX()
void DoSetWindow(wxWindow *window);
void DoSetSizer(wxSizer *sizer);
void DoSetSpacer(const wxSize& size);
// discriminated union: depending on m_kind one of the fields is valid
enum
{
Item_None,
Item_Window,
Item_Sizer,
Item_Spacer,
Item_Max
} m_kind;
union
{
wxWindow *m_window;
wxSizer *m_sizer;
wxSizerSpacer *m_spacer;
};
wxPoint m_pos;
wxSize m_minSize;
int m_proportion;
int m_border;
int m_flag;
int m_id;
// on screen rectangle of this item (not including borders)
wxRect m_rect;
// Aspect ratio can always be calculated from m_size,
// but this would cause precision loss when the window
// is shrunk. It is safer to preserve the initial value.
float m_ratio;
wxObject *m_userData;
private:
DECLARE_CLASS(wxSizerItem)
DECLARE_NO_COPY_CLASS(wxSizerItem)
};
WX_DECLARE_EXPORTED_LIST( wxSizerItem, wxSizerItemList );
//---------------------------------------------------------------------------
// wxSizer
//---------------------------------------------------------------------------
class WXDLLEXPORT wxSizer: public wxObject, public wxClientDataContainer
{
public:
wxSizer() { m_containingWindow = NULL; }
virtual ~wxSizer();
// methods for adding elements to the sizer: there are Add/Insert/Prepend
// overloads for each of window/sizer/spacer/wxSizerItem
wxSizerItem* Add(wxWindow *window,
int proportion = 0,
int flag = 0,
int border = 0,
wxObject* userData = NULL);
wxSizerItem* Add(wxSizer *sizer,
int proportion = 0,
int flag = 0,
int border = 0,
wxObject* userData = NULL);
wxSizerItem* Add(int width,
int height,
int proportion = 0,
int flag = 0,
int border = 0,
wxObject* userData = NULL);
wxSizerItem* Add( wxWindow *window, const wxSizerFlags& flags);
wxSizerItem* Add( wxSizer *sizer, const wxSizerFlags& flags);
wxSizerItem* Add( int width, int height, const wxSizerFlags& flags);
wxSizerItem* Add( wxSizerItem *item);
wxSizerItem* AddSpacer(int size);
wxSizerItem* AddStretchSpacer(int prop = 1);
wxSizerItem* Insert(size_t index,
wxWindow *window,
int proportion = 0,
int flag = 0,
int border = 0,
wxObject* userData = NULL);
wxSizerItem* Insert(size_t index,
wxSizer *sizer,
int proportion = 0,
int flag = 0,
int border = 0,
wxObject* userData = NULL);
wxSizerItem* Insert(size_t index,
int width,
int height,
int proportion = 0,
int flag = 0,
int border = 0,
wxObject* userData = NULL);
wxSizerItem* Insert(size_t index,
wxWindow *window,
const wxSizerFlags& flags);
wxSizerItem* Insert(size_t index,
wxSizer *sizer,
const wxSizerFlags& flags);
wxSizerItem* Insert(size_t index,
int width,
int height,
const wxSizerFlags& flags);
virtual wxSizerItem* Insert( size_t index, wxSizerItem *item);
wxSizerItem* InsertSpacer(size_t index, int size);
wxSizerItem* InsertStretchSpacer(size_t index, int prop = 1);
wxSizerItem* Prepend(wxWindow *window,
int proportion = 0,
int flag = 0,
int border = 0,
wxObject* userData = NULL);
wxSizerItem* Prepend(wxSizer *sizer,
int proportion = 0,
int flag = 0,
int border = 0,
wxObject* userData = NULL);
wxSizerItem* Prepend(int width,
int height,
int proportion = 0,
int flag = 0,
int border = 0,
wxObject* userData = NULL);
wxSizerItem* Prepend(wxWindow *window, const wxSizerFlags& flags);
wxSizerItem* Prepend(wxSizer *sizer, const wxSizerFlags& flags);
wxSizerItem* Prepend(int width, int height, const wxSizerFlags& flags);
wxSizerItem* Prepend(wxSizerItem *item);
wxSizerItem* PrependSpacer(int size);
wxSizerItem* PrependStretchSpacer(int prop = 1);
// set (or possibly unset if window is NULL) or get the window this sizer
// is used in
void SetContainingWindow(wxWindow *window);
wxWindow *GetContainingWindow() const { return m_containingWindow; }
#if WXWIN_COMPATIBILITY_2_6
// Deprecated in 2.6 since historically it does not delete the window,
// use Detach instead.
wxDEPRECATED( virtual bool Remove( wxWindow *window ) );
#endif // WXWIN_COMPATIBILITY_2_6
virtual bool Remove( wxSizer *sizer );
virtual bool Remove( int index );
virtual bool Detach( wxWindow *window );
virtual bool Detach( wxSizer *sizer );
virtual bool Detach( int index );
virtual bool Replace( wxWindow *oldwin, wxWindow *newwin, bool recursive = false );
virtual bool Replace( wxSizer *oldsz, wxSizer *newsz, bool recursive = false );
virtual bool Replace( size_t index, wxSizerItem *newitem );
virtual void Clear( bool delete_windows = false );
virtual void DeleteWindows();
// Inform sizer about the first direction that has been decided (by parent item)
// Returns true if it made use of the informtion (and recalculated min size)
virtual bool InformFirstDirection( int WXUNUSED(direction), int WXUNUSED(size), int WXUNUSED(availableOtherDir) )
{ return false; }
void SetMinSize( int width, int height )
{ DoSetMinSize( width, height ); }
void SetMinSize( const wxSize& size )
{ DoSetMinSize( size.x, size.y ); }
// Searches recursively
bool SetItemMinSize( wxWindow *window, int width, int height )
{ return DoSetItemMinSize( window, width, height ); }
bool SetItemMinSize( wxWindow *window, const wxSize& size )
{ return DoSetItemMinSize( window, size.x, size.y ); }
// Searches recursively
bool SetItemMinSize( wxSizer *sizer, int width, int height )
{ return DoSetItemMinSize( sizer, width, height ); }
bool SetItemMinSize( wxSizer *sizer, const wxSize& size )
{ return DoSetItemMinSize( sizer, size.x, size.y ); }
bool SetItemMinSize( size_t index, int width, int height )
{ return DoSetItemMinSize( index, width, height ); }
bool SetItemMinSize( size_t index, const wxSize& size )
{ return DoSetItemMinSize( index, size.x, size.y ); }
wxSize GetSize() const
{ return m_size; }
wxPoint GetPosition() const
{ return m_position; }
// Calculate the minimal size or return m_minSize if bigger.
wxSize GetMinSize();
// These virtual functions are used by the layout algorithm: first
// CalcMin() is called to calculate the minimal size of the sizer and
// prepare for laying it out and then RecalcSizes() is called to really
// update all the sizer items
virtual wxSize CalcMin() = 0;
virtual void RecalcSizes() = 0;
virtual void Layout();
wxSize Fit( wxWindow *window );
void FitInside( wxWindow *window );
void SetSizeHints( wxWindow *window );
#if WXWIN_COMPATIBILITY_2_8
// This only calls FitInside() since 2.9
wxDEPRECATED( void SetVirtualSizeHints( wxWindow *window ) );
#endif
wxSizerItemList& GetChildren()
{ return m_children; }
const wxSizerItemList& GetChildren() const
{ return m_children; }
void SetDimension( int x, int y, int width, int height );
wxSizerItem* GetItem( wxWindow *window, bool recursive = false );
wxSizerItem* GetItem( wxSizer *sizer, bool recursive = false );
wxSizerItem* GetItem( size_t index );
wxSizerItem* GetItemById( int id, bool recursive = false );
// Manage whether individual scene items are considered
// in the layout calculations or not.
bool Show( wxWindow *window, bool show = true, bool recursive = false );
bool Show( wxSizer *sizer, bool show = true, bool recursive = false );
bool Show( size_t index, bool show = true );
bool Hide( wxSizer *sizer, bool recursive = false )
{ return Show( sizer, false, recursive ); }
bool Hide( wxWindow *window, bool recursive = false )
{ return Show( window, false, recursive ); }
bool Hide( size_t index )
{ return Show( index, false ); }
bool IsShown( wxWindow *window ) const;
bool IsShown( wxSizer *sizer ) const;
bool IsShown( size_t index ) const;
// Recursively call wxWindow::Show () on all sizer items.
virtual void ShowItems (bool show);
void Show(bool show) { ShowItems(show); }
protected:
wxSize m_size;
wxSize m_minSize;
wxPoint m_position;
wxSizerItemList m_children;
// the window this sizer is used in, can be NULL
wxWindow *m_containingWindow;
wxSize GetMaxWindowSize( wxWindow *window ) const;
wxSize GetMinWindowSize( wxWindow *window );
wxSize GetMaxClientSize( wxWindow *window ) const;
wxSize GetMinClientSize( wxWindow *window );
wxSize VirtualFitSize( wxWindow *window );
virtual void DoSetMinSize( int width, int height );
virtual bool DoSetItemMinSize( wxWindow *window, int width, int height );
virtual bool DoSetItemMinSize( wxSizer *sizer, int width, int height );
virtual bool DoSetItemMinSize( size_t index, int width, int height );
private:
DECLARE_CLASS(wxSizer)
};
//---------------------------------------------------------------------------
// wxGridSizer
//---------------------------------------------------------------------------
class WXDLLEXPORT wxGridSizer: public wxSizer
{
public:
wxGridSizer( int rows, int cols, int vgap, int hgap );
wxGridSizer( int cols, int vgap = 0, int hgap = 0 );
virtual void RecalcSizes();
virtual wxSize CalcMin();
void SetCols( int cols ) { m_cols = cols; }
void SetRows( int rows ) { m_rows = rows; }
void SetVGap( int gap ) { m_vgap = gap; }
void SetHGap( int gap ) { m_hgap = gap; }
int GetCols() const { return m_cols; }
int GetRows() const { return m_rows; }
int GetVGap() const { return m_vgap; }
int GetHGap() const { return m_hgap; }
protected:
int m_rows;
int m_cols;
int m_vgap;
int m_hgap;
// return the number of total items and the number of columns and rows
int CalcRowsCols(int& rows, int& cols) const;
void SetItemBounds( wxSizerItem *item, int x, int y, int w, int h );
private:
DECLARE_CLASS(wxGridSizer)
};
//---------------------------------------------------------------------------
// wxFlexGridSizer
//---------------------------------------------------------------------------
// the bevaiour for resizing wxFlexGridSizer cells in the "non-flexible"
// direction
enum wxFlexSizerGrowMode
{
// don't resize the cells in non-flexible direction at all
wxFLEX_GROWMODE_NONE,
// uniformly resize only the specified ones (default)
wxFLEX_GROWMODE_SPECIFIED,
// uniformly resize all cells
wxFLEX_GROWMODE_ALL
};
class WXDLLEXPORT wxFlexGridSizer: public wxGridSizer
{
public:
// ctors/dtor
wxFlexGridSizer( int rows, int cols, int vgap, int hgap );
wxFlexGridSizer( int cols, int vgap = 0, int hgap = 0 );
virtual ~wxFlexGridSizer();
// set the rows/columns which will grow (the others will remain of the
// constant initial size)
void AddGrowableRow( size_t idx, int proportion = 0 );
void RemoveGrowableRow( size_t idx );
void AddGrowableCol( size_t idx, int proportion = 0 );
void RemoveGrowableCol( size_t idx );
// the sizer cells may grow in both directions, not grow at all or only
// grow in one direction but not the other
// the direction may be wxVERTICAL, wxHORIZONTAL or wxBOTH (default)
void SetFlexibleDirection(int direction) { m_flexDirection = direction; }
int GetFlexibleDirection() const { return m_flexDirection; }
// note that the grow mode only applies to the direction which is not
// flexible
void SetNonFlexibleGrowMode(wxFlexSizerGrowMode mode) { m_growMode = mode; }
wxFlexSizerGrowMode GetNonFlexibleGrowMode() const { return m_growMode; }
// Read-only access to the row heights and col widths arrays
const wxArrayInt& GetRowHeights() const { return m_rowHeights; }
const wxArrayInt& GetColWidths() const { return m_colWidths; }
// implementation
virtual void RecalcSizes();
virtual wxSize CalcMin();
protected:
void AdjustForFlexDirection();
void AdjustForGrowables(const wxSize& sz);
void FindWidthsAndHeights(int nrows, int ncols);
// the heights/widths of all rows/columns
wxArrayInt m_rowHeights,
m_colWidths;
// indices of the growable columns and rows
wxArrayInt m_growableRows,
m_growableCols;
// proportion values of the corresponding growable rows and columns
wxArrayInt m_growableRowsProportions,
m_growableColsProportions;
// parameters describing whether the growable cells should be resized in
// both directions or only one
int m_flexDirection;
wxFlexSizerGrowMode m_growMode;
// saves CalcMin result to optimize RecalcSizes
wxSize m_calculatedMinSize;
private:
DECLARE_CLASS(wxFlexGridSizer)
DECLARE_NO_COPY_CLASS(wxFlexGridSizer)
};
//---------------------------------------------------------------------------
// wxBoxSizer
//---------------------------------------------------------------------------
class WXDLLEXPORT wxBoxSizer: public wxSizer
{
public:
wxBoxSizer(int orient)
{
m_orient = orient;
m_totalProportion = 0;
wxASSERT_MSG( m_orient == wxHORIZONTAL || m_orient == wxVERTICAL,
_T("invalid value for wxBoxSizer orientation") );
}
int GetOrientation() const { return m_orient; }
bool IsVertical() const { return m_orient == wxVERTICAL; }
void SetOrientation(int orient) { m_orient = orient; }
// implementation of our resizing logic
virtual wxSize CalcMin();
virtual void RecalcSizes();
protected:
// helpers for our code: this returns the component of the given wxSize in
// the direction of the sizer and in the other direction, respectively
int GetSizeInMajorDir(const wxSize& sz) const
{
return m_orient == wxHORIZONTAL ? sz.x : sz.y;
}
int& SizeInMajorDir(wxSize& sz)
{
return m_orient == wxHORIZONTAL ? sz.x : sz.y;
}
int& PosInMajorDir(wxPoint& pt)
{
return m_orient == wxHORIZONTAL ? pt.x : pt.y;
}
int GetSizeInMinorDir(const wxSize& sz) const
{
return m_orient == wxHORIZONTAL ? sz.y : sz.x;
}
int& SizeInMinorDir(wxSize& sz)
{
return m_orient == wxHORIZONTAL ? sz.y : sz.x;
}
int& PosInMinorDir(wxPoint& pt)
{
return m_orient == wxHORIZONTAL ? pt.y : pt.x;
}
// another helper: creates wxSize from major and minor components
wxSize SizeFromMajorMinor(int major, int minor) const
{
if ( m_orient == wxHORIZONTAL )
{
return wxSize(major, minor);
}
else // wxVERTICAL
{
return wxSize(minor, major);
}
}
// either wxHORIZONTAL or wxVERTICAL
int m_orient;
// the sum of proportion of all of our elements
int m_totalProportion;
// the minimal size needed for this sizer as calculated by the last call to
// our CalcMin()
wxSize m_minSize;
private:
DECLARE_CLASS(wxBoxSizer)
};
//---------------------------------------------------------------------------
// wxWrapSizer - A box sizer that can wrap items on several lines when
// widths exceed available width.
//---------------------------------------------------------------------------
// Borrow unused flag value
#define wxEXTEND_LAST_ON_EACH_LINE wxFULL_REPAINT_ON_RESIZE
class WXDLLEXPORT wxWrapSizer: public wxBoxSizer
{
public:
wxWrapSizer( int orient=wxHORIZONTAL, int flags=wxEXTEND_LAST_ON_EACH_LINE );
virtual ~wxWrapSizer();
virtual void RecalcSizes();
virtual wxSize CalcMin();
virtual bool InformFirstDirection( int direction, int size, int availableOtherDir );
protected:
int m_prim_size_last; // Size in primary direction last time
int m_n_line; // Number of lines
wxBoxSizer m_rows; // Rows of items
int m_flags;
void AdjustPropLastItem(wxSizer *psz, wxSizerItem *itemLast);
DECLARE_DYNAMIC_CLASS(wxWrapSizer)
};
//---------------------------------------------------------------------------
// wxStaticBoxSizer
//---------------------------------------------------------------------------
#if wxUSE_STATBOX
class WXDLLIMPEXP_FWD_CORE wxStaticBox;
class WXDLLEXPORT wxStaticBoxSizer: public wxBoxSizer
{
public:
wxStaticBoxSizer(wxStaticBox *box, int orient);
wxStaticBoxSizer(int orient, wxWindow *win, const wxString& label = wxEmptyString);
virtual ~wxStaticBoxSizer();
void RecalcSizes();
wxSize CalcMin();
wxStaticBox *GetStaticBox() const
{ return m_staticBox; }
// override to hide/show the static box as well
virtual void ShowItems (bool show);
virtual bool Detach( wxWindow *window );
virtual bool Detach( wxSizer *sizer ) { return wxBoxSizer::Detach(sizer); }
virtual bool Detach( int index ) { return wxBoxSizer::Detach(index); }
protected:
wxStaticBox *m_staticBox;
private:
DECLARE_CLASS(wxStaticBoxSizer)
DECLARE_NO_COPY_CLASS(wxStaticBoxSizer)
};
#endif // wxUSE_STATBOX
#if wxUSE_BUTTON
class WXDLLEXPORT wxStdDialogButtonSizer: public wxBoxSizer
{
public:
// Constructor just creates a new wxBoxSizer, not much else.
// Box sizer orientation is automatically determined here:
// vertical for PDAs, horizontal for everything else?
wxStdDialogButtonSizer();
// Checks button ID against system IDs and sets one of the pointers below
// to this button. Does not do any sizer-related things here.
void AddButton(wxButton *button);
// Use these if no standard ID can/should be used
void SetAffirmativeButton( wxButton *button );
void SetNegativeButton( wxButton *button );
void SetCancelButton( wxButton *button );
// All platform-specific code here, checks which buttons exist and add
// them to the sizer accordingly.
// Note - one potential hack on Mac we could use here,
// if m_buttonAffirmative is wxID_SAVE then ensure wxID_SAVE
// is set to _("Save") and m_buttonNegative is set to _("Don't Save")
// I wouldn't add any other hacks like that into here,
// but this one I can see being useful.
void Realize();
wxButton *GetAffirmativeButton() const { return m_buttonAffirmative; }
wxButton *GetApplyButton() const { return m_buttonApply; }
wxButton *GetNegativeButton() const { return m_buttonNegative; }
wxButton *GetCancelButton() const { return m_buttonCancel; }
wxButton *GetHelpButton() const { return m_buttonHelp; }
protected:
wxButton *m_buttonAffirmative; // wxID_OK, wxID_YES, wxID_SAVE go here
wxButton *m_buttonApply; // wxID_APPLY
wxButton *m_buttonNegative; // wxID_NO
wxButton *m_buttonCancel; // wxID_CANCEL, wxID_CLOSE
wxButton *m_buttonHelp; // wxID_HELP, wxID_CONTEXT_HELP
private:
DECLARE_CLASS(wxStdDialogButtonSizer)
DECLARE_NO_COPY_CLASS(wxStdDialogButtonSizer)
};
#endif // wxUSE_BUTTON
// ----------------------------------------------------------------------------
// inline functions implementation
// ----------------------------------------------------------------------------
#if WXWIN_COMPATIBILITY_2_8
inline void wxSizerItem::SetWindow(wxWindow *window)
{
DoSetWindow(window);
}
inline void wxSizerItem::SetSizer(wxSizer *sizer)
{
DoSetSizer(sizer);
}
inline void wxSizerItem::SetSpacer(const wxSize& size)
{
DoSetSpacer(size);
}
inline void wxSizerItem::SetSpacer(int width, int height)
{
DoSetSpacer(wxSize(width, height));
}
#endif // WXWIN_COMPATIBILITY_2_8
inline wxSizerItem*
wxSizer::Add( wxSizerItem *item )
{
return Insert( m_children.GetCount(), item );
}
inline wxSizerItem*
wxSizer::Add( wxWindow *window, int proportion, int flag, int border, wxObject* userData )
{
return Add( new wxSizerItem( window, proportion, flag, border, userData ) );
}
inline wxSizerItem*
wxSizer::Add( wxSizer *sizer, int proportion, int flag, int border, wxObject* userData )
{
return Add( new wxSizerItem( sizer, proportion, flag, border, userData ) );
}
inline wxSizerItem*
wxSizer::Add( int width, int height, int proportion, int flag, int border, wxObject* userData )
{
return Add( new wxSizerItem( width, height, proportion, flag, border, userData ) );
}
inline wxSizerItem*
wxSizer::Add( wxWindow *window, const wxSizerFlags& flags )
{
return Add( new wxSizerItem(window, flags) );
}
inline wxSizerItem*
wxSizer::Add( wxSizer *sizer, const wxSizerFlags& flags )
{
return Add( new wxSizerItem(sizer, flags) );
}
inline wxSizerItem*
wxSizer::Add( int width, int height, const wxSizerFlags& flags )
{
return Add( new wxSizerItem(width, height, flags) );
}
inline wxSizerItem*
wxSizer::AddSpacer(int size)
{
return Add(size, size);
}
inline wxSizerItem*
wxSizer::AddStretchSpacer(int prop)
{
return Add(0, 0, prop);
}
inline wxSizerItem*
wxSizer::Prepend( wxSizerItem *item )
{
return Insert( 0, item );
}
inline wxSizerItem*
wxSizer::Prepend( wxWindow *window, int proportion, int flag, int border, wxObject* userData )
{
return Prepend( new wxSizerItem( window, proportion, flag, border, userData ) );
}
inline wxSizerItem*
wxSizer::Prepend( wxSizer *sizer, int proportion, int flag, int border, wxObject* userData )
{
return Prepend( new wxSizerItem( sizer, proportion, flag, border, userData ) );
}
inline wxSizerItem*
wxSizer::Prepend( int width, int height, int proportion, int flag, int border, wxObject* userData )
{
return Prepend( new wxSizerItem( width, height, proportion, flag, border, userData ) );
}
inline wxSizerItem*
wxSizer::PrependSpacer(int size)
{
return Prepend(size, size);
}
inline wxSizerItem*
wxSizer::PrependStretchSpacer(int prop)
{
return Prepend(0, 0, prop);
}
inline wxSizerItem*
wxSizer::Prepend( wxWindow *window, const wxSizerFlags& flags )
{
return Prepend( new wxSizerItem(window, flags) );
}
inline wxSizerItem*
wxSizer::Prepend( wxSizer *sizer, const wxSizerFlags& flags )
{
return Prepend( new wxSizerItem(sizer, flags) );
}
inline wxSizerItem*
wxSizer::Prepend( int width, int height, const wxSizerFlags& flags )
{
return Prepend( new wxSizerItem(width, height, flags) );
}
inline wxSizerItem*
wxSizer::Insert( size_t index,
wxWindow *window,
int proportion,
int flag,
int border,
wxObject* userData )
{
return Insert( index, new wxSizerItem( window, proportion, flag, border, userData ) );
}
inline wxSizerItem*
wxSizer::Insert( size_t index,
wxSizer *sizer,
int proportion,
int flag,
int border,
wxObject* userData )
{
return Insert( index, new wxSizerItem( sizer, proportion, flag, border, userData ) );
}
inline wxSizerItem*
wxSizer::Insert( size_t index,
int width,
int height,
int proportion,
int flag,
int border,
wxObject* userData )
{
return Insert( index, new wxSizerItem( width, height, proportion, flag, border, userData ) );
}
inline wxSizerItem*
wxSizer::Insert( size_t index, wxWindow *window, const wxSizerFlags& flags )
{
return Insert( index, new wxSizerItem(window, flags) );
}
inline wxSizerItem*
wxSizer::Insert( size_t index, wxSizer *sizer, const wxSizerFlags& flags )
{
return Insert( index, new wxSizerItem(sizer, flags) );
}
inline wxSizerItem*
wxSizer::Insert( size_t index, int width, int height, const wxSizerFlags& flags )
{
return Insert( index, new wxSizerItem(width, height, flags) );
}
inline wxSizerItem*
wxSizer::InsertSpacer(size_t index, int size)
{
return Insert(index, size, size);
}
inline wxSizerItem*
wxSizer::InsertStretchSpacer(size_t index, int prop)
{
return Insert(index, 0, 0, prop);
}
#endif // __WXSIZER_H__