wxWidgets/include/wx/os2/bitmap.h
2008-01-12 15:05:15 +00:00

356 lines
11 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/os2/bitmap.h
// Purpose: wxBitmap class
// Author: David Webster
// Modified by:
// Created: 11/28/99
// RCS-ID: $Id$
// Copyright: (c) David Webster
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BITMAP_H_
#define _WX_BITMAP_H_
#include "wx/os2/private.h"
#include "wx/os2/gdiimage.h"
#include "wx/gdicmn.h"
#include "wx/palette.h"
class WXDLLIMPEXP_FWD_CORE wxDC;
class WXDLLIMPEXP_FWD_CORE wxControl;
class WXDLLIMPEXP_FWD_CORE wxBitmap;
class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
class WXDLLIMPEXP_FWD_CORE wxIcon;
class WXDLLIMPEXP_FWD_CORE wxMask;
class WXDLLIMPEXP_FWD_CORE wxCursor;
class WXDLLIMPEXP_FWD_CORE wxControl;
class WXDLLIMPEXP_FWD_CORE wxImage;
// ----------------------------------------------------------------------------
// Bitmap data
//
// NB: this class is private, but declared here to make it possible inline
// wxBitmap functions accessing it
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxBitmapRefData : public wxGDIImageRefData
{
public:
wxBitmapRefData();
wxBitmapRefData(const wxBitmapRefData &tocopy);
virtual ~wxBitmapRefData() { Free(); }
virtual void Free();
public:
int m_nNumColors;
wxPalette m_vBitmapPalette;
int m_nQuality;
// OS2-specific
// ------------
wxDC* m_pSelectedInto;
//
// Optional mask for transparent drawing
//
wxMask* m_pBitmapMask;
}; // end of CLASS wxBitmapRefData
// ----------------------------------------------------------------------------
// wxBitmap: a mono or colour bitmap
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxBitmap : public wxGDIImage
{
public:
// default ctor creates an invalid bitmap, you must Create() it later
wxBitmap() { Init(); }
// Copy constructors
inline wxBitmap(const wxBitmap& rBitmap)
: wxGDIImage(rBitmap)
{
Init();
SetHandle(rBitmap.GetHandle());
}
// Initialize with raw data
wxBitmap( const char bits[]
,int nWidth
,int nHeight
,int nDepth = 1
);
// Initialize with XPM data
wxBitmap(const char* const* bits);
#ifdef wxNEEDS_CHARPP
// needed for old GCC
wxBitmap(char** data)
{
*this = wxBitmap(wx_const_cast(const char* const*, data));
}
#endif
// Load a resource
wxBitmap( int nId
,long lType = wxBITMAP_TYPE_BMP_RESOURCE
);
// For compatiability with other ports, under OS/2 does same as default ctor
inline wxBitmap( const wxString& WXUNUSED(rFilename)
,long WXUNUSED(lType)
)
{ Init(); }
// New constructor for generalised creation from data
wxBitmap( const void* pData
,long lType
,int nWidth
,int nHeight
,int nDepth = 1
);
// If depth is omitted, will create a bitmap compatible with the display
wxBitmap( int nWidth, int nHeight, int nDepth = -1 );
wxBitmap( const wxImage& image, int depth = -1 )
{ (void)CreateFromImage(image, depth); }
// we must have this, otherwise icons are silently copied into bitmaps using
// the copy ctor but the resulting bitmap is invalid!
inline wxBitmap(const wxIcon& rIcon)
{ Init(); CopyFromIcon(rIcon); }
wxBitmap& operator=(const wxIcon& rIcon)
{
(void)CopyFromIcon(rIcon);
return(*this);
}
wxBitmap& operator=(const wxCursor& rCursor)
{
(void)CopyFromCursor(rCursor);
return (*this);
}
virtual ~wxBitmap();
wxImage ConvertToImage() const;
// get the given part of bitmap
wxBitmap GetSubBitmap(const wxRect& rRect) const;
// copies the contents and mask of the given (colour) icon to the bitmap
bool CopyFromIcon(const wxIcon& rIcon);
// copies the contents and mask of the given cursor to the bitmap
bool CopyFromCursor(const wxCursor& rCursor);
virtual bool Create( int nWidth
,int nHeight
,int nDepth = -1
);
virtual bool Create( const void* pData
,long lType
,int nWidth
,int nHeight
,int nDepth = 1
);
virtual bool LoadFile( int nId
,long lType = wxBITMAP_TYPE_BMP_RESOURCE
);
virtual bool LoadFile( const wxString& rName
,long lType = wxBITMAP_TYPE_XPM
);
virtual bool SaveFile( const wxString& rName
,int lType
,const wxPalette* pCmap = NULL
);
inline wxBitmapRefData* GetBitmapData() const
{ return (wxBitmapRefData *)m_refData; }
inline int GetQuality() const
{ return (GetBitmapData() ? GetBitmapData()->m_nQuality : 0); }
void SetQuality(int nQ);
wxPalette* GetPalette() const
{ return (GetBitmapData() ? (& GetBitmapData()->m_vBitmapPalette) : (wxPalette*) NULL); }
void SetPalette(const wxPalette& rPalette);
inline wxMask* GetMask() const
{ return (GetBitmapData() ? GetBitmapData()->m_pBitmapMask : (wxMask*) NULL); }
void SetMask(wxMask* pMask) ;
// Implementation
public:
inline void SetHBITMAP(WXHBITMAP hBmp)
{ SetHandle((WXHANDLE)hBmp); }
inline WXHBITMAP GetHBITMAP() const
{ return (WXHBITMAP)GetHandle(); }
inline void SetSelectedInto(wxDC* pDc)
{ if (GetBitmapData()) GetBitmapData()->m_pSelectedInto = pDc; }
inline wxDC* GetSelectedInto() const
{ return (GetBitmapData() ? GetBitmapData()->m_pSelectedInto : (wxDC*) NULL); }
inline bool IsMono(void) const { return m_bIsMono; }
// An OS/2 version that probably doesn't do anything like the msw version
wxBitmap GetBitmapForDC(wxDC& rDc) const;
protected:
// common part of all ctors
void Init();
inline virtual wxGDIImageRefData* CreateData() const
{ return new wxBitmapRefData; }
bool CreateFromImage(const wxImage& image, int depth);
virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
private:
bool CopyFromIconOrCursor(const wxGDIImage& rIcon);
bool m_bIsMono;
DECLARE_DYNAMIC_CLASS(wxBitmap)
}; // end of CLASS wxBitmap
// ----------------------------------------------------------------------------
// wxMask: a mono bitmap used for drawing bitmaps transparently.
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxMask : public wxObject
{
public:
wxMask();
wxMask( const wxMask& tocopy);
// Construct a mask from a bitmap and a colour indicating the transparent
// area
wxMask( const wxBitmap& rBitmap
,const wxColour& rColour
);
// Construct a mask from a bitmap and a palette index indicating the
// transparent area
wxMask( const wxBitmap& rBitmap
,int nPaletteIndex
);
// Construct a mask from a mono bitmap (copies the bitmap).
wxMask(const wxBitmap& rBitmap);
// construct a mask from the givne bitmap handle
wxMask(WXHBITMAP hBmp)
{ m_hMaskBitmap = hBmp; }
virtual ~wxMask();
bool Create( const wxBitmap& bitmap
,const wxColour& rColour
);
bool Create( const wxBitmap& rBitmap
,int nPaletteIndex
);
bool Create(const wxBitmap& rBitmap);
// Implementation
WXHBITMAP GetMaskBitmap() const
{ return m_hMaskBitmap; }
void SetMaskBitmap(WXHBITMAP hBmp)
{ m_hMaskBitmap = hBmp; }
protected:
WXHBITMAP m_hMaskBitmap;
DECLARE_DYNAMIC_CLASS(wxMask)
}; // end of CLASS wxMask
// ----------------------------------------------------------------------------
// wxBitmapHandler is a class which knows how to load/save bitmaps to/from file
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxBitmapHandler : public wxGDIImageHandler
{
public:
inline wxBitmapHandler()
{ m_lType = wxBITMAP_TYPE_INVALID; }
inline wxBitmapHandler( const wxString& rName
,const wxString& rExt
,long lType
)
: wxGDIImageHandler( rName
,rExt
,lType)
{
}
// keep wxBitmapHandler derived from wxGDIImageHandler compatible with the
// old class which worked only with bitmaps
virtual bool Create( wxBitmap* pBitmap
,const void* pData
,long lFlags
,int nWidth
,int nHeight
,int nDepth = 1
);
virtual bool LoadFile( wxBitmap* pBitmap
,int nId
,long lFlags
,int nDesiredWidth
,int nDesiredHeight
);
virtual bool LoadFile( wxBitmap* pBitmap
,const wxString& rName
,long lFlags
,int nDesiredWidth
,int nDesiredHeight
);
virtual bool SaveFile( wxBitmap* pBitmap
,const wxString& rName
,int lType
,const wxPalette* pPalette = NULL
);
virtual bool Create( wxGDIImage* pImage
,const void* pData
,long lFlags
,int nWidth
,int nHeight
,int nDepth = 1
);
virtual bool Load( wxGDIImage* pImage
,int nId
,long lFlags
,int nDesiredWidth
,int nDesiredHeight
);
virtual bool Save( wxGDIImage* pImage
,const wxString& rName
,int lType
);
private:
inline virtual bool Load( wxGDIImage* WXUNUSED(pImage)
,const wxString& WXUNUSED(rName)
,WXHANDLE WXUNUSED(hPs)
,long WXUNUSED(lFlags)
,int WXUNUSED(nDesiredWidth)
,int WXUNUSED(nDesiredHeight)
)
{ return false; }
DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
}; // end of CLASS wxBitmapHandler
#endif
// _WX_BITMAP_H_