wxWidgets/contrib/include/wx/canvas/polygon.h
Robert Roebling 09cc749c7d Adding new wxCanvas
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@8791 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2000-11-24 12:35:39 +00:00

221 lines
6.6 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: polygon.h
// Author: Klaas Holwerda
// Created: XX/XX/XX
// Copyright: 2000 (c) Klaas Holwerda
// Licence: wxWindows Licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __WXPOLYGON_H__
#define __WXPOLYGON_H__
#ifdef __GNUG__
#pragma interface "polygon.cpp"
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/matrix.h"
#include "wx/geometry.h"
#include "bbox.h"
#include "canvas.h"
enum INOUTPOLY {OUTSIDE_POLY,INSIDE_POLY,ON_POLY};
//----------------------------------------------------------------------------
// wxCanvasPolygon
//----------------------------------------------------------------------------
class wxCanvasPolygon: public wxCanvasObject
{
public:
wxCanvasPolygon( int n, wxPoint2DDouble points[], bool spline = FALSE );
~wxCanvasPolygon();
void SetBrush( const wxBrush& brush) { m_brush = brush; }
void SetPen( const wxPen& pen) { m_pen = pen; CalcBoundingBox(); }
//set colour 1
//being the background color if filling with a monochrome bitmap
//or in case of gradient filling the starting colour for the fill
void SetColour1( const wxColour& fg) { m_textfg=fg;}
//set colour 1
//being the foreground color if filling with a monochrome bitmap
//or in case of gradient filling the ending colour for the fill
void SetColour2( const wxColour& bg) { m_textbg=bg;}
//transparent filling when bitmapbrush is monochrome
void SetTransParent(bool transp) { m_transp=transp;}
//gradient filling using lines chnging in colour from colour1 to colour2
void SetGradient(bool gradient, const wxPen& gpen, double distance)
{ m_gradient=gradient;
m_gpen=gpen;
m_gdistance=distance;
}
double GetPosX() { return m_points[0].m_x; }
double GetPosY() { return m_points[0].m_y; }
void SetPosXY( double x, double y);
void TransLate( double x, double y );
void CalcBoundingBox();
virtual void Render(wxTransformMatrix* cworld, int clip_x, int clip_y, int clip_width, int clip_height );
virtual void WriteSVG( wxTextOutputStream &stream );
wxCanvasObject* IsHitWorld( double x, double y, double margin = 0 );
INOUTPOLY PointInPolygon(const wxPoint2DDouble& P, double marge);
private:
bool MoveUp(double horline, int& index, int direction);
void DetectCriticalPoints();
void FillPolygon(wxTransformMatrix* cworld, int clip_x, int clip_y, int clip_width, int clip_height );
wxList m_CRlist;
wxList m_AETlist;
wxBrush m_brush;
wxPen m_pen;
wxColour m_textbg;
wxColour m_textfg;
//if brush is of type bitmap with a mask fill with mask transparent
bool m_transp;
bool m_gradient;
wxPen m_gpen;
double m_gdistance;
bool m_spline;
int m_n;
wxPoint2DDouble* m_points;
};
//----------------------------------------------------------------------------
// wxCanvasPolyline
//----------------------------------------------------------------------------
class wxCanvasPolyline: public wxCanvasObject
{
public:
wxCanvasPolyline(int n, wxPoint2DDouble points[]);
~wxCanvasPolyline();
void SetPen( const wxPen& pen) { m_pen = pen; CalcBoundingBox(); }
double GetPosX() { return m_points[0].m_x; }
double GetPosY() { return m_points[0].m_y; }
void SetPosXY( double x, double y);
void TransLate( double x, double y );
void CalcBoundingBox();
virtual void Render(wxTransformMatrix* cworld, int clip_x, int clip_y, int clip_width, int clip_height );
virtual void WriteSVG( wxTextOutputStream &stream );
wxCanvasObject* IsHitWorld( double x, double y, double margin = 0 );
bool PointOnPolyline(const wxPoint2DDouble& P, double marge);
private:
wxPen m_pen;
int m_n;
wxPoint2DDouble* m_points;
};
//----------------------------------------------------------------------------
// wxCanvasPolygon
//----------------------------------------------------------------------------
class wxCanvasPolygonL: public wxCanvasObject
{
public:
wxCanvasPolygonL(wxList* points, bool spline = FALSE);
~wxCanvasPolygonL();
void SetBrush( const wxBrush& brush) { m_brush = brush; }
void SetPen( const wxPen& pen) { m_pen = pen; CalcBoundingBox(); }
void SetColour1( const wxColour& fg) { m_textfg=fg;}
void SetColour2( const wxColour& bg) { m_textbg=bg;}
void SetTransParent(bool transp) { m_transp=transp;}
double GetPosX();
double GetPosY();
void SetPosXY( double x, double y);
void TransLate( double x, double y );
void CalcBoundingBox();
virtual void Render(wxTransformMatrix* cworld, int clip_x, int clip_y, int clip_width, int clip_height );
virtual void WriteSVG( wxTextOutputStream &stream );
wxCanvasObject* IsHitWorld( double x, double y, double margin = 0 );
INOUTPOLY PointInPolygon(const wxPoint2DDouble& P, double marge);
private:
wxBrush m_brush;
wxPen m_pen;
bool m_spline;
wxColour m_textbg;
wxColour m_textfg;
//if brush is of type bitmap with a mask fill with mask transparent
bool m_transp;
wxList* m_lpoints;
};
//----------------------------------------------------------------------------
// wxCanvasPolyline
//----------------------------------------------------------------------------
class wxCanvasPolylineL: public wxCanvasObject
{
public:
wxCanvasPolylineL(wxList* points, bool spline );
~wxCanvasPolylineL();
void SetPen( const wxPen& pen) { m_pen = pen; CalcBoundingBox(); }
double GetPosX();
double GetPosY();
void SetPosXY( double x, double y);
void TransLate( double x, double y );
void CalcBoundingBox();
virtual void Render(wxTransformMatrix* cworld, int clip_x, int clip_y, int clip_width, int clip_height );
virtual void WriteSVG( wxTextOutputStream &stream );
wxCanvasObject* IsHitWorld( double x, double y, double margin = 0 );
bool PointOnPolyline(const wxPoint2DDouble& P, double marge);
private:
wxPen m_pen;
bool m_spline;
wxList* m_lpoints;
};
//active edge table
class wxAET
{
public:
inline void CalculateLineParameters( const wxPoint2DDouble& p1 , const wxPoint2DDouble& p2 );
inline void CalculateXs( double y );
//line paramters
bool m_horizontal;
double m_BdivA;
double m_CdivA;
int m_index;
int m_direction;
//intersection point with scanline;
double m_xs;
};
#endif