wxWidgets/interface/wx/propgrid/property.h
2021-03-10 14:28:20 -05:00

2955 lines
93 KiB
Objective-C

/////////////////////////////////////////////////////////////////////////////
// Name: property.h
// Purpose: interface of wxPGProperty
// Author: wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#define wxNullProperty ((wxPGProperty*)NULL)
/** @class wxPGPaintData
Contains information related to property's OnCustomPaint.
*/
struct wxPGPaintData
{
/** wxPropertyGrid */
const wxPropertyGrid* m_parent;
/**
Normally -1, otherwise index to drop-down list item that has to be
drawn.
*/
int m_choiceItem;
/** Set to drawn width in OnCustomPaint (optional). */
int m_drawnWidth;
/**
In a measure item call, set this to the height of item at m_choiceItem
index.
*/
int m_drawnHeight;
};
/**
@section propgrid_property_attributes wxPropertyGrid Property Attribute Identifiers
wxPGProperty::SetAttribute() and wxPropertyGridInterface::SetPropertyAttribute()
accept one of these as attribute name argument.
You can use strings instead of constants.
However, some of these constants are redefined to use cached strings which
may reduce your binary size by some amount.
If ::wxPG_EX_WRITEONLY_BUILTIN_ATTRIBUTES style is applied to
wxPropertyGrid, attributes denoted as built-in are not stored into
property's attribute storage (thus they are write-only) .
@{
*/
/** Set default value for property.
*/
#define wxPG_ATTR_DEFAULT_VALUE wxS("DefaultValue")
/** Built-in attribute specific to wxNumericProperty and derived properties,
like wxIntProperty, wxUIntProperty, wxFloatProperty, @c int or @c double.
Minimum value for the property.
*/
#define wxPG_ATTR_MIN wxS("Min")
/** Built-in attribute specific to wxNumericProperty and derived properties,
like wxIntProperty, wxUIntProperty, wxFloatProperty, @c int or @c double.
Maximum value for the property.
*/
#define wxPG_ATTR_MAX wxS("Max")
/** Universal, wxString. When set, will be shown as text after the displayed
text value. Alternatively, if third column is enabled, text will be shown
there (for any type of property).
*/
#define wxPG_ATTR_UNITS wxS("Units")
/** When set, will be shown as 'greyed' text in property's value cell when
the actual displayed value is blank.
*/
#define wxPG_ATTR_HINT wxS("Hint")
/** Universal, wxArrayString. Set to enable auto-completion in any
wxTextCtrl-based property editor.
*/
#define wxPG_ATTR_AUTOCOMPLETE wxS("AutoComplete")
/** wxBoolProperty and wxFlagsProperty specific built-in attribute.
Value type is @c bool. Default value is @false.
When set to @true, bool property will use check box instead of a
combo box as its editor control. If you set this attribute
for a wxFlagsProperty, it is automatically applied to child
bool properties.
*/
#define wxPG_BOOL_USE_CHECKBOX wxS("UseCheckbox")
/** wxBoolProperty and wxFlagsProperty specific built-in attribute.
Value type is @c bool. Default value is @true.
Set to @true for the bool property to cycle value on double click
(instead of showing the popup listbox). If you set this attribute
for a wxFlagsProperty, it is automatically applied to child
bool properties.
*/
#define wxPG_BOOL_USE_DOUBLE_CLICK_CYCLING wxS("UseDClickCycling")
/** wxFloatProperty (and similar) specific built-in attribute of type @c int.
Default value is -1. Sets the (max) precision used when floating point
value is rendered as text. The default -1 means infinite precision.
*/
#define wxPG_FLOAT_PRECISION wxS("Precision")
/** Built-in attribute of type @c bool. Default value is @false,
When set tu @true, the text will be echoed as asterisks (::wxTE_PASSWORD
will be passed to textctrl etc.).
*/
#define wxPG_STRING_PASSWORD wxS("Password")
/** Built-in attribute to define base used by a wxUIntProperty. Valid constants
are ::wxPG_BASE_OCT, ::wxPG_BASE_DEC, ::wxPG_BASE_HEX and
::wxPG_BASE_HEXL (lowercase characters).
*/
#define wxPG_UINT_BASE wxS("Base")
/** Built-in attribute to define prefix rendered to wxUIntProperty. Accepted
constants ::wxPG_PREFIX_NONE, ::wxPG_PREFIX_0x
and ::wxPG_PREFIX_DOLLAR_SIGN.
@remarks
Only ::wxPG_PREFIX_NONE works with decimal and octal numbers.
*/
#define wxPG_UINT_PREFIX wxS("Prefix")
/** Built-in attribute specific to wxEditorDialogProperty and derivatives,
wxString, default is empty. Sets a specific title for the editor dialog.
@since 3.1.3
*/
#define wxPG_DIALOG_TITLE wxS("DialogTitle")
/** wxFileProperty and wxImageFileProperty specific built-in attribute,
@c wxChar*, default is detected/varies. Sets the wildcard used in
the triggered wxFileDialog. Format is the same.
*/
#define wxPG_FILE_WILDCARD wxS("Wildcard")
/** wxFileProperty and wxImageFileProperty specific built-in attribute, @c bool,
default @true. When @false, only the file name is shown (i.e. drive and
directory are hidden).
*/
#define wxPG_FILE_SHOW_FULL_PATH wxS("ShowFullPath")
/** Built-in attribute specific to wxFileProperty and derived properties,
wxString, default empty. If set, then the filename is shown relative
to the given path string.
*/
#define wxPG_FILE_SHOW_RELATIVE_PATH wxS("ShowRelativePath")
/** Built-in attribute specific to wxFileProperty and derived properties,
wxString, default is empty. Sets the initial path of where to look for files.
*/
#define wxPG_FILE_INITIAL_PATH wxS("InitialPath")
/** Built-in attribute specific to wxFileProperty and derivatives, @c long,
default is 0. Sets a specific wxFileDialog style for the file dialog,
e.g. ::wxFD_SAVE.
@since 2.9.4
*/
#define wxPG_FILE_DIALOG_STYLE wxS("DialogStyle")
/**
Built-in attribute to set wxArrayStringProperty's string delimiter
character. If this is a quotation mark or hyphen, then strings
will be quoted instead (with given character).
Default delimiter is quotation mark.
*/
#define wxPG_ARRAY_DELIMITER wxS("Delimiter")
/** Built-in attribute to set displayed date format for wxDateProperty.
*/
#define wxPG_DATE_FORMAT wxS("DateFormat")
/** Built-in attribute to set wxDatePickerCtrl window style used with
wxDateProperty. Default is ::wxDP_DEFAULT | ::wxDP_SHOWCENTURY. Using
::wxDP_ALLOWNONE will enable better unspecified value support
in the editor.
*/
#define wxPG_DATE_PICKER_STYLE wxS("PickerStyle")
/** Built-in attribute specific to wxNumericProperty and derived properties,
like wxIntProperty, wxUIntProperty, wxFloatProperty, used by SpinCtrl editor,
@c int or @c double type. How much number changes when button is pressed
(or up/down on keyboard).
*/
#define wxPG_ATTR_SPINCTRL_STEP wxS("Step")
/** Built-in attribute specific to wxNumericProperty and derived properties,
like wxIntProperty, wxUIntProperty, wxFloatProperty, used by SpinCtrl editor,
@c bool. If @true, value wraps at Min/Max.
*/
#define wxPG_ATTR_SPINCTRL_WRAP wxS("Wrap")
/** Built-in attribute specific to wxNumericProperty and derived properties,
like wxIntProperty, wxUIntProperty, wxFloatProperty, used by SpinCtrl editor,
@c bool. If @true, value can also by changed by moving mouse when left
mouse button is being pressed.
*/
#define wxPG_ATTR_SPINCTRL_MOTION wxS("MotionSpin")
/** Built-in attribute of wxMultiChoiceProperty, @c int type. Default value
is 0. If set to 0, no user strings allowed. If 1, user strings appear
before list strings. If 2, user strings appear after list string.
*/
#define wxPG_ATTR_MULTICHOICE_USERSTRINGMODE wxS("UserStringMode")
/** Built-in attribute of wxColourProperty and its kind, type of @c bool,
default value is @true. Setting this attribute to @false hides custom
colour from property's list of choices.
*/
#define wxPG_COLOUR_ALLOW_CUSTOM wxS("AllowCustom")
/**
Built-in attribute of wxColourProperty and its kind, @c bool type. Default
value is @false. Set this attribute to @true in order to support editing
alpha colour component.
*/
#define wxPG_COLOUR_HAS_ALPHA wxS("HasAlpha")
/** @}
*/
/** @section propgrid_propflags wxPGProperty Flags
@{
*/
enum wxPGPropertyFlags
{
/** Indicates bold font.
@hideinitializer
*/
wxPG_PROP_MODIFIED = 0x0001,
/** Disables ('greyed' text and editor does not activate) property.
@hideinitializer
*/
wxPG_PROP_DISABLED = 0x0002,
/** Hider button will hide this property.
@hideinitializer
*/
wxPG_PROP_HIDDEN = 0x0004,
/** This property has custom paint image just in front of its value.
If property only draws custom images into a popup list, then this
flag should not be set.
@hideinitializer
*/
wxPG_PROP_CUSTOMIMAGE = 0x0008,
/** Do not create text based editor for this property (but button-triggered
dialog and choice are ok).
@hideinitializer
*/
wxPG_PROP_NOEDITOR = 0x0010,
/** Property is collapsed, ie. it's children are hidden.
@hideinitializer
*/
wxPG_PROP_COLLAPSED = 0x0020,
/**
If property is selected, then indicates that validation failed for pending
value.
If property is not selected, then indicates that the actual property
value has failed validation (NB: this behaviour is not currently supported,
but may be used in the future).
@hideinitializer
*/
wxPG_PROP_INVALID_VALUE = 0x0040,
/** Switched via SetWasModified(). Temporary flag - only used when
setting/changing property value.
@hideinitializer
*/
wxPG_PROP_WAS_MODIFIED = 0x0200,
/**
If set, then child properties (if any) are private, and should be
"invisible" to the application.
@hideinitializer
*/
wxPG_PROP_AGGREGATE = 0x0400,
/** If set, then child properties (if any) are copies and should not
be deleted in dtor.
@hideinitializer
*/
wxPG_PROP_CHILDREN_ARE_COPIES = 0x0800,
/**
Classifies this item as a non-category.
Used for faster item type identification.
@hideinitializer
*/
wxPG_PROP_PROPERTY = 0x1000,
/**
Classifies this item as a category.
Used for faster item type identification.
@hideinitializer
*/
wxPG_PROP_CATEGORY = 0x2000,
/** Classifies this item as a property that has children, but is not aggregate
(i.e. children are not private).
@hideinitializer
*/
wxPG_PROP_MISC_PARENT = 0x4000,
/** Property is read-only. Editor is still created for wxTextCtrl-based
property editors. For others, editor is not usually created because
they do implement wxTE_READONLY style or equivalent.
@hideinitializer
*/
wxPG_PROP_READONLY = 0x8000,
//
// NB: FLAGS ABOVE 0x8000 CANNOT BE USED WITH PROPERTY ITERATORS
//
/** Property's value is composed from values of child properties.
@remarks
This flag cannot be used with property iterators.
@hideinitializer
*/
wxPG_PROP_COMPOSED_VALUE = 0x00010000,
/** Common value of property is selectable in editor.
@remarks
This flag cannot be used with property iterators.
@hideinitializer
*/
wxPG_PROP_USES_COMMON_VALUE = 0x00020000,
/** Property can be set to unspecified value via editor.
Currently, this applies to following properties:
- wxIntProperty, wxUIntProperty, wxFloatProperty, wxEditEnumProperty:
Clear the text field
@remarks
This flag cannot be used with property iterators.
@see wxPGProperty::SetAutoUnspecified()
@hideinitializer
*/
wxPG_PROP_AUTO_UNSPECIFIED = 0x00040000,
/** Indicates the bit usable by derived properties.
@hideinitializer
*/
wxPG_PROP_CLASS_SPECIFIC_1 = 0x00080000,
/** Indicates the bit usable by derived properties.
@hideinitializer
*/
wxPG_PROP_CLASS_SPECIFIC_2 = 0x00100000,
/** Indicates that the property is being deleted and should be ignored.
@hideinitializer
*/
wxPG_PROP_BEING_DELETED = 0x00200000
/** Indicates the bit usable by derived properties.
@hideinitializer
*/
wxPG_PROP_CLASS_SPECIFIC_3 = 0x00400000
};
/** Topmost flag.
*/
#define wxPG_PROP_MAX wxPG_PROP_AUTO_UNSPECIFIED
/** Property with children must have one of these set, otherwise iterators
will not work correctly.
Code should automatically take care of this, however.
*/
#define wxPG_PROP_PARENTAL_FLAGS \
((wxPGPropertyFlags)(wxPG_PROP_AGGREGATE | \
wxPG_PROP_CATEGORY | \
wxPG_PROP_MISC_PARENT))
/** Combination of flags that can be stored by GetFlagsAsString().
*/
#define wxPG_STRING_STORED_FLAGS \
(wxPG_PROP_DISABLED|wxPG_PROP_HIDDEN|wxPG_PROP_NOEDITOR|wxPG_PROP_COLLAPSED)
/** @}
*/
// -----------------------------------------------------------------------
/**
@class wxPGProperty
wxPGProperty is base class for all wxPropertyGrid properties and as such
it is not intended to be instantiated directly.
In sections below we cover few related topics.
@li @ref pgproperty_properties
@li @ref pgproperty_creating
@section pgproperty_properties Supplied Ready-to-use Property Classes
Here is a list and short description of supplied fully-functional
property classes. They are located in either props.h or advprops.h.
@li @ref wxArrayStringProperty
@li @ref wxBoolProperty
@li @ref wxColourProperty
@li @ref wxCursorProperty
@li @ref wxDateProperty
@li @ref wxDirProperty
@li @ref wxEditEnumProperty
@li @ref wxEnumProperty
@li @ref wxFileProperty
@li @ref wxFlagsProperty
@li @ref wxFloatProperty
@li @ref wxFontProperty
@li @ref wxImageFileProperty
@li @ref wxIntProperty
@li @ref wxLongStringProperty
@li @ref wxMultiChoiceProperty
@li @ref wxPropertyCategory
@li @ref wxStringProperty
@li @ref wxSystemColourProperty
@li @ref wxUIntProperty
@subsection wxPropertyCategory
Not an actual property per se, but a header for a group of properties.
Regardless inherits from wxPGProperty, and supports displaying 'labels'
for columns other than the first one. Easiest way to set category's
label for second column is to call wxPGProperty::SetValue() with string
argument.
@subsection wxStringProperty
Simple string property.
Supported special attributes:
- ::wxPG_STRING_PASSWORD: Set to @true in order to echo value as asterisks and
to use ::wxTE_PASSWORD on the editor (wxTextCtrl).
- ::wxPG_ATTR_AUTOCOMPLETE: Set to @true to enable auto-completion
(use a wxArrayString value), and is also supported by any property that
happens to use a wxTextCtrl-based editor.
@see @ref propgrid_property_attributes
@remarks wxStringProperty has a special trait: if it has value of
"<composed>", and also has child properties, then its displayed
value becomes composition of child property values, similar as
with wxFontProperty, for instance.
@subsection wxIntProperty
It derives from wxNumericProperty and displays value as a signed long integer.
wxIntProperty seamlessly supports 64-bit integers (i.e. wxLongLong) on overflow.
To safely convert variant to integer, use code like this:
@code
wxLongLong ll;
ll << property->GetValue();
// or
wxLongLong ll = propertyGrid->GetPropertyValueAsLong(property);
@endcode
Getting 64-bit value:
@code
wxLongLong_t value = pg->GetPropertyValueAsLongLong();
// or
wxLongLong value;
wxVariant variant = property->GetValue();
if ( variant.IsType(wxPG_VARIANT_TYPE_LONGLONG) )
value = variant.GetLongLong();
else
value = variant.GetLong();
@endcode
Setting 64-bit value:
@code
pg->SetPropertyValue(longLongVal);
// or
property->SetValue(WXVARIANT(longLongVal));
@endcode
Supported special attributes:
- ::wxPG_ATTR_MIN, ::wxPG_ATTR_MAX to specify acceptable value range.
- ::wxPG_ATTR_SPINCTRL_STEP, ::wxPG_ATTR_SPINCTRL_WRAP,
::wxPG_ATTR_SPINCTRL_MOTION: Sets SpinCtrl editor parameters.
@see @ref propgrid_property_attributes
@subsection wxUIntProperty
Like wxIntProperty, but displays value as unsigned int. To set
the prefix used globally, manipulate ::wxPG_UINT_PREFIX string attribute.
To set the globally used base, manipulate ::wxPG_UINT_BASE int
attribute. Regardless of current prefix, understands (hex) values starting
with both "0x" and "$" (apart from edit mode).
Like wxIntProperty, wxUIntProperty seamlessly supports 64-bit unsigned
integers (i.e. wxULongLong). Same wxVariant safety rules apply.
Supported special attributes:
- ::wxPG_ATTR_MIN, ::wxPG_ATTR_MAX: Specifies acceptable value range.
- ::wxPG_UINT_BASE: Defines base. Valid constants are ::wxPG_BASE_OCT,
::wxPG_BASE_DEC, ::wxPG_BASE_HEX and ::wxPG_BASE_HEXL (lowercase characters).
Arbitrary bases are <b>not</b> supported.
- ::wxPG_UINT_PREFIX: Defines displayed prefix. Possible values are
::wxPG_PREFIX_NONE, ::wxPG_PREFIX_0x and ::wxPG_PREFIX_DOLLAR_SIGN.
Only ::wxPG_PREFIX_NONE works with decimal and octal numbers.
- ::wxPG_ATTR_SPINCTRL_STEP, ::wxPG_ATTR_SPINCTRL_WRAP,
::wxPG_ATTR_SPINCTRL_MOTION: Sets SpinCtrl editor parameters.
@see @ref propgrid_property_attributes
@remarks
For example how to use seamless 64-bit integer support, see wxIntProperty
documentation (just use wxULongLong instead of wxLongLong).
@subsection wxFloatProperty
Like wxStringProperty, but converts text to a double-precision floating point.
Default float-to-text precision is 6 decimals, but this can be changed
by modifying ::wxPG_FLOAT_PRECISION attribute.
Note that when displaying the value, sign is omitted if the resulting
textual representation is effectively zero (for example, -0.0001 with
precision of 3 will become 0.0 instead of -0.0). This behaviour is unlike
what C standard library does, but should result in better end-user
experience in almost all cases.
Supported special attributes:
- ::wxPG_ATTR_MIN, ::wxPG_ATTR_MAX: Specifies acceptable value range.
- ::wxPG_FLOAT_PRECISION: Sets the (max) precision used when floating point
value is rendered as text. The default -1 means shortest floating-point
6-digit representation.
- ::wxPG_ATTR_SPINCTRL_STEP, ::wxPG_ATTR_SPINCTRL_WRAP,
::wxPG_ATTR_SPINCTRL_MOTION: Sets SpinCtrl editor parameters.
@see @ref propgrid_property_attributes
@subsection wxBoolProperty
Represents a boolean value. wxChoice is used as editor control, by the
default. ::wxPG_BOOL_USE_CHECKBOX attribute can be set to @true in order to
use check box instead.
Supported special attributes:
- ::wxPG_BOOL_USE_CHECKBOX: If set to @true uses check box editor instead
of combo box.
- ::wxPG_BOOL_USE_DOUBLE_CLICK_CYCLING: If set to @true cycles combo box
instead showing the list.
@see @ref propgrid_property_attributes
@subsection wxLongStringProperty
Like wxStringProperty, but has a button that triggers a small text editor
dialog. Note that in long string values, some control characters are
escaped: tab is represented by "\t", line break by "\n", carriage return
by "\r" and backslash character by "\\". If another character is preceded
by backslash, the backslash is skipped.
Note also that depending on the system (port), some sequences of special
characters, like e.g. "\r\n", can be interpreted and presented in
a different way in the editor and therefore such sequences may not be
the same before and after the edition.
To display a custom dialog on button press, you can subclass
wxLongStringProperty and override DisplayEditorDialog, like this:
@code
bool DisplayEditorDialog( wxPropertyGrid* propGrid, wxVariant& value ) wxOVERRIDE
{
wxSize dialogSize(...size of your dialog...);
wxPoint dlgPos = propGrid->GetGoodEditorDialogPosition(this,
dialogSize)
// Create dialog dlg at dlgPos. Use value as initial string
// value.
...
if ( dlg.ShowModal() == wxID_OK )
{
value = dlg.GetStringValue);
return true;
}
return false;
}
@endcode
Also, if you wish not to have line breaks and tabs translated to
escape sequences, then do following in constructor of your subclass:
@code
m_flags |= wxPG_PROP_NO_ESCAPE;
@endcode
Supported special attributes:
- ::wxPG_DIALOG_TITLE: Sets a specific title for the text editor dialog.
@subsection wxDirProperty
Like wxLongStringProperty, but the button triggers dir selector instead.
Supported special attributes:
- ::wxPG_DIALOG_TITLE: Sets specific title for the dir selector.
@see @ref propgrid_property_attributes
@subsection wxFileProperty
Like wxLongStringProperty, but the button triggers file selector instead.
Default wildcard is "All files..." but this can be changed by setting
::wxPG_FILE_WILDCARD attribute.
Supported special attributes:
- ::wxPG_DIALOG_TITLE: Sets a specific title for the file dialog.
- ::wxPG_FILE_DIALOG_STYLE: Sets a specific wxFileDialog style for the file dialog.
- ::wxPG_FILE_WILDCARD: Sets wildcard (see wxFileDialog for format details), "All
files..." is default.
- ::wxPG_FILE_SHOW_FULL_PATH: Default @true. When @false, only the file name is shown
(i.e. drive and directory are hidden).
- ::wxPG_FILE_SHOW_RELATIVE_PATH: If set, then the filename is shown relative to the
given path string.
- ::wxPG_FILE_INITIAL_PATH: Sets the initial path of where to look for files.
@see @ref propgrid_property_attributes
@subsection wxEnumProperty
Represents a single selection from a list of choices -
wxOwnerDrawnComboBox is used to edit the value.
@subsection wxFlagsProperty
Represents a bit set that fits in a long integer. wxBoolProperty sub-
properties are created for editing individual bits. Textctrl is created to
manually edit the flags as a text; a continuous sequence of spaces, commas
and semicolons are considered as a flag id separator.
<b>Note:</b> When changing "choices" (i.e. flag labels) of wxFlagsProperty,
you will need to use wxPGProperty::SetChoices() - otherwise they will not
get updated properly.
wxFlagsProperty supports the same attributes as wxBoolProperty.
@subsection wxArrayStringProperty
Property that manages a list of strings. Allows editing of a list
of strings in wxTextCtrl and in a separate dialog.
Supported special attributes:
- ::wxPG_ARRAY_DELIMITER: Sets string delimiter character.
- ::wxPG_DIALOG_TITLE: Sets a specific title for the editor dialog.
Default is comma (',').
@see @ref propgrid_property_attributes
@subsection wxDateProperty
Property representing wxDateTime. Default editor is DatePickerCtrl,
although TextCtrl should work as well.
Supported special attributes:
- ::wxPG_DATE_FORMAT: Determines displayed date format (with wxDateTime::Format).
Default is recommended as it is locale-dependent.
- ::wxPG_DATE_PICKER_STYLE: Determines window style used with wxDatePickerCtrl.
Default is ::wxDP_DEFAULT | ::wxDP_SHOWCENTURY. Using ::wxDP_ALLOWNONE
enables additional support for unspecified property value.
@see @ref propgrid_property_attributes
@subsection wxEditEnumProperty
Represents a string that can be freely edited or selected from list of choices -
custom combobox control is used to edit the value.
@remarks
Uses int value, similar to wxEnumProperty, unless text entered by user is
is not in choices (in which case string value is used).
@subsection wxMultiChoiceProperty
Allows editing a multiple selection from a list of strings. This is
property is pretty much built around concept of wxMultiChoiceDialog.
It uses wxArrayString value.
Supported special attributes:
- ::wxPG_ATTR_MULTICHOICE_USERSTRINGMODE: If > 0, allows user to manually
enter strings that are not in the list of choices. If this value is 1,
user strings are preferably placed in front of valid choices. If value
is 2, then those strings will placed behind valid choices.
- ::wxPG_DIALOG_TITLE: Sets a specific title for the editor dialog.
@see @ref propgrid_property_attributes
@subsection wxImageFileProperty
Property representing image file(name). Like wxFileProperty,
but has thumbnail of the image in front of the filename
and autogenerates wildcard from available image handlers.
Supported special attributes:
- ::wxPG_DIALOG_TITLE: Sets a specific title for the file dialog.
- ::wxPG_FILE_DIALOG_STYLE: Sets a specific wxFileDialog style for the file dialog.
- ::wxPG_FILE_WILDCARD: Sets wildcard (see wxFileDialog for format details), "All
files..." is default.
- ::wxPG_FILE_SHOW_FULL_PATH: Default @true. When @false, only the file name is shown
(i.e. drive and directory are hidden).
- ::wxPG_FILE_SHOW_RELATIVE_PATH: If set, then the filename is shown relative to the
given path string.
- ::wxPG_FILE_INITIAL_PATH: Sets the initial path of where to look for files.
@see @ref propgrid_property_attributes
@subsection wxColourProperty
<b>Useful alternate editor:</b> Choice.
Represents wxColour. wxButton is used to trigger a colour picker dialog.
There are various sub-classing opportunities with this class. See
below in wxSystemColourProperty section for details.
Supported special attributes:
- ::wxPG_COLOUR_HAS_ALPHA: If set to @true allows user to edit the alpha
colour component.
@see @ref propgrid_property_attributes
@subsection wxFontProperty
Represents wxFont. Various sub-properties are used to edit individual
subvalues.
Supported special attributes:
- ::wxPG_DIALOG_TITLE: Sets a specific title for the font dialog.
@subsection wxSystemColourProperty
Represents wxColour and a system colour index. wxChoice is used to edit
the value. Drop-down list has color images. Note that value type
is wxColourPropertyValue instead of wxColour (which wxColourProperty
uses).
@code
class wxColourPropertyValue : public wxObject
{
public:
// An integer value relating to the colour, and which exact
// meaning depends on the property with which it is used.
//
// For wxSystemColourProperty:
// Any of wxSYS_COLOUR_XXX, or any web-colour ( use wxPG_TO_WEB_COLOUR
// macro - (currently unsupported) ), or wxPG_COLOUR_CUSTOM.
wxUint32 m_type;
// Resulting colour. Should be correct regardless of type.
wxColour m_colour;
};
@endcode
In wxSystemColourProperty, and its derived class wxColourProperty, there
are various sub-classing features. To set a basic list of colour
names, call wxPGProperty::SetChoices().
@code
// Override in derived class to customize how colours are translated
// to strings.
virtual wxString ColourToString( const wxColour& col, int index ) const;
// Returns index of entry that triggers colour picker dialog
// (default is last).
virtual int GetCustomColourIndex() const;
// Helper function to show the colour dialog
bool QueryColourFromUser( wxVariant& variant ) const;
// Returns colour for given choice.
// Default function returns wxSystemSettings::GetColour(index).
virtual wxColour GetColour( int index ) const;
@endcode
@subsection wxCursorProperty
Represents a wxCursor. wxChoice is used to edit the value.
Drop-down list has cursor images under some (wxMSW) platforms.
@section pgproperty_creating Creating Custom Properties
New properties can be created by subclassing wxPGProperty or one
of the provided property classes, and (re)implementing necessary
member functions. Below, each virtual member function has ample
documentation about its purpose and any odd details which to keep
in mind.
Here is a very simple 'template' code:
@code
class MyProperty : public wxPGProperty
{
public:
// Default constructor
MyProperty() { }
// All arguments of this ctor must have a default value -
// use wxPG_LABEL for label and name
MyProperty( const wxString& label = wxPG_LABEL,
const wxString& name = wxPG_LABEL,
const wxString& value = wxEmptyString )
: wxPGProperty(label, name)
{
// m_value is wxVariant
m_value = value;
}
virtual ~MyProperty() { }
const wxPGEditor* DoGetEditorClass() const
{
// Determines editor used by property.
// You can replace 'TextCtrl' below with any of these
// builtin-in property editor identifiers: Choice, ComboBox,
// TextCtrlAndButton, ChoiceAndButton, CheckBox, SpinCtrl,
// DatePickerCtrl.
return wxPGEditor_TextCtrl;
}
virtual wxString ValueToString( wxVariant& value,
int argFlags ) const
{
// TODO: Convert given property value to a string
}
virtual bool StringToValue( wxVariant& variant, const wxString& text, int argFlags )
{
// TODO: Adapt string to property value.
}
protected:
};
@endcode
Since wxPGProperty derives from wxObject, you can use standard
wxDECLARE_DYNAMIC_CLASS and wxIMPLEMENT_DYNAMIC_CLASS macros. From the
above example they were omitted for sake of simplicity, and besides,
they are only really needed if you need to use wxRTTI with your
property class.
You can change the 'value type' of a property by simply assigning different
type of variant with SetValue. <b>It is mandatory to implement
wxVariantData class for all data types used as property values.</b>
You can use macros declared in wxPropertyGrid headers. For instance:
@code
// In header file:
// (If you need to have export declaration, use version of macros
// with _EXPORTED postfix)
WX_PG_DECLARE_VARIANT_DATA(MyDataClass)
// In sources file:
WX_PG_IMPLEMENT_VARIANT_DATA(MyDataClass)
// Or, if you don't have valid == operator:
WX_PG_IMPLEMENT_VARIANT_DATA_DUMMY_EQ(MyDataClass)
@endcode
@library{wxpropgrid}
@category{propgrid}
*/
class wxPGProperty : public wxObject
{
public:
typedef wxUint32 FlagType;
/**
Virtual destructor. It is customary for derived properties to implement this.
*/
virtual ~wxPGProperty();
/**
This virtual function is called after m_value has been set.
@remarks
- If m_value was set to Null variant (i.e. unspecified value), OnSetValue()
will not be called.
- m_value may be of any variant type. Typically properties internally support only
one variant type, and as such OnSetValue() provides a good opportunity to convert
supported values into internal type.
- Default implementation does nothing.
*/
virtual void OnSetValue();
/**
Override this to return something else than m_value as the value.
*/
virtual wxVariant DoGetValue() const;
/**
Implement this function in derived class to check the value.
Return @true if it is ok. Returning @false prevents property change events
from occurring.
@remarks
- Default implementation always returns @true.
*/
virtual bool ValidateValue( wxVariant& value, wxPGValidationInfo& validationInfo ) const;
/**
Converts text into wxVariant value appropriate for this property.
@param variant
On function entry this is the old value (should not be wxNullVariant
in normal cases). Translated value must be assigned back to it.
@param text
Text to be translated into variant.
@param argFlags
If ::wxPG_FULL_VALUE is set, returns complete, storable value instead
of displayable one (they may be different).
If ::wxPG_COMPOSITE_FRAGMENT is set, text is interpreted as a part of
composite property string value (as generated by ValueToString()
called with this same flag).
@return Returns @true if resulting wxVariant value was different.
@remarks Default implementation converts semicolon delimited tokens into
child values. Only works for properties with children.
You might want to take into account that m_value is Null variant
if property value is unspecified (which is usually only case if
you explicitly enabled that sort behaviour).
*/
virtual bool StringToValue( wxVariant& variant, const wxString& text, int argFlags = 0 ) const;
/**
Converts integer (possibly a choice selection) into wxVariant value
appropriate for this property.
@param variant
On function entry this is the old value (should not be wxNullVariant
in normal cases). Translated value must be assigned back to it.
@param number
Integer to be translated into variant.
@param argFlags
If ::wxPG_FULL_VALUE is set, returns complete, storable value instead
of displayable one.
@return Returns @true if resulting wxVariant value was different.
@remarks
- If property is not supposed to use choice or spinctrl or other editor
with int-based value, it is not necessary to implement this method.
- Default implementation simply assign given int to m_value.
- If property uses choice control, and displays a dialog on some choice
items, then it is preferred to display that dialog in IntToValue
instead of OnEvent.
- You might want to take into account that m_value is Mull variant if
property value is unspecified (which is usually only case if you
explicitly enabled that sort behaviour).
*/
virtual bool IntToValue( wxVariant& variant, int number, int argFlags = 0 ) const;
/**
Converts property value into a text representation.
@param value
Value to be converted.
@param argFlags
If 0 (default value), then displayed string is returned.
If ::wxPG_FULL_VALUE is set, returns complete, storable string value
instead of displayable. If ::wxPG_EDITABLE_VALUE is set, returns
string value that must be editable in textctrl.
If ::wxPG_COMPOSITE_FRAGMENT is set, returns text that is appropriate to
display as a part of string property's composite text representation.
@remarks Default implementation calls GenerateComposedValue().
*/
virtual wxString ValueToString( wxVariant& value, int argFlags = 0 ) const;
/**
Converts string to a value, and if successful, calls SetValue() on it.
Default behaviour is to do nothing.
@param text
String to get the value from.
@param flags
If ::wxPG_FULL_VALUE is set, the function sets complete, storable
value instead of displayable one (they may be different).
::wxPG_PROGRAMMATIC_VALUE flag is used to indicate that value is
being set programmatically (i.e. operation is not caused by user
input).
If ::wxPG_REPORT_ERROR is set, a special action should be
performed if string couldn't have been successfully converted
to the valid value (e.g. a special value can be set in this case).
@return @true if value was changed.
*/
bool SetValueFromString( const wxString& text, int flags = wxPG_PROGRAMMATIC_VALUE );
/**
Converts integer to a value, and if successful, calls SetValue() on it.
Default behaviour is to do nothing.
@param value
Int to get the value from.
@param flags
If has ::wxPG_FULL_VALUE, then the value given is an actual value and not an index.
@return @true if value was changed.
*/
bool SetValueFromInt( long value, int flags = 0 );
/**
Returns size of the custom painted image in front of property. This method
must be overridden to return non-default value if OnCustomPaint is to be
called.
@param item
Normally -1, but can be an index to the property's list of items.
@remarks
- Default behaviour is to return wxSize(0,0), which means no image.
- Default image width or height is indicated with dimension -1.
- You can also return ::wxPG_DEFAULT_IMAGE_SIZE which equals wxDefaultSize.
*/
virtual wxSize OnMeasureImage( int item = -1 ) const;
/**
Events received by editor widgets are processed here. Note that editor class
usually processes most events. Some, such as button press events of
TextCtrlAndButton class, can be handled here. Also, if custom handling
for regular events is desired, then that can also be done (for example,
wxSystemColourProperty custom handles @c wxEVT_CHOICE
to display colour picker dialog when 'custom' selection is made).
If the event causes value to be changed, SetValueInEvent() should be called
to set the new value.
The parameter @a event is the associated wxEvent.
@retval
Should return @true if any changes in value should be reported.
@remarks
- If property uses choice control, and displays a dialog on some choice items,
then it is preferred to display that dialog in IntToValue instead of OnEvent.
*/
virtual bool OnEvent( wxPropertyGrid* propgrid, wxWindow* wnd_primary, wxEvent& event );
/**
Called after value of a child property has been altered. Must return
new value of the whole property (after any alterations warranted by
child's new value).
Note that this function is usually called at the time that value of
this property, or given child property, is still pending for change,
and as such, result of GetValue() or m_value should not be relied
on.
Sample pseudo-code implementation:
@code
wxVariant MyProperty::ChildChanged( wxVariant& thisValue,
int childIndex,
wxVariant& childValue ) const
{
// Acquire reference to actual type of data stored in variant
// (TFromVariant only exists if wxPropertyGrid's wxVariant-macros
// were used to create the variant class).
T& data = TFromVariant(thisValue);
// Copy childValue into data.
switch ( childIndex )
{
case 0:
data.SetSubProp1( childvalue.GetLong() );
break;
case 1:
data.SetSubProp2( childvalue.GetString() );
break;
...
}
// Return altered data
return data;
}
@endcode
@param thisValue
Value of this property. Changed value should be returned (in
previous versions of wxPropertyGrid it was only necessary to
write value back to this argument).
@param childIndex
Index of child changed (you can use Item(childIndex) to get
child property).
@param childValue
(Pending) value of the child property.
@return
Modified value of the whole property.
*/
virtual wxVariant ChildChanged( wxVariant& thisValue,
int childIndex,
wxVariant& childValue ) const;
/**
Returns pointer to an instance of used editor.
*/
virtual const wxPGEditor* DoGetEditorClass() const;
/**
Returns pointer to the wxValidator that should be used
with the editor of this property (@NULL for no validator).
Setting validator explicitly via SetPropertyValidator
will override this.
In most situations, code like this should work well
(macros are used to maintain one actual validator instance,
so on the second call the function exits within the first
macro):
@code
wxValidator* wxMyPropertyClass::DoGetValidator () const
{
WX_PG_DOGETVALIDATOR_ENTRY()
wxMyValidator* validator = new wxMyValidator(...);
... prepare validator...
WX_PG_DOGETVALIDATOR_EXIT(validator)
}
@endcode
@remarks
You can get common filename validator by returning
wxFileProperty::GetClassValidator(). wxDirProperty,
for example, uses it.
*/
virtual wxValidator* DoGetValidator () const;
/**
Override to paint an image in front of the property value text or drop-down
list item (but only if wxPGProperty::OnMeasureImage is overridden as well).
If property's OnMeasureImage() returns size that has height != 0 but less than
row height ( < 0 has special meanings), wxPropertyGrid calls this method to
draw a custom image in a limited area in front of the editor control or
value text/graphics, and if control has drop-down list, then the image is
drawn there as well (even in the case OnMeasureImage() returned higher height
than row height).
NOTE: Following applies when OnMeasureImage() returns a "flexible" height (
using @c wxPG_FLEXIBLE_SIZE(W,H) macro), which implies variable height items:
If (rect.x+rect.width) is < 0, then this is a measure item call, which
means that dc is invalid and only thing that should be done is to set
paintdata.m_drawnHeight to the height of the image of item at index
paintdata.m_choiceItem. This call may be done even as often as once every
drop-down popup show.
@param dc
wxDC to paint on.
@param rect
Box reserved for custom graphics. Includes surrounding rectangle, if any.
If x+width is < 0, then this is a measure item call (see above).
@param paintdata
wxPGPaintData structure with much useful data about painted item.
@code
struct wxPGPaintData
{
// wxPropertyGrid.
const wxPropertyGrid* m_parent;
// Normally -1, otherwise index to drop-down list item that has to be drawn.
int m_choiceItem;
// Set to drawn width in OnCustomPaint (optional).
int m_drawnWidth;
// In a measure item call, set this to the height of item at m_choiceItem index
int m_drawnHeight;
};
@endcode
@remarks
- You can actually exceed rect width, but if you do so then paintdata.m_drawnWidth
must be set to the full width drawn in pixels.
- Due to technical reasons, rect's height will be default even if custom height
was reported during measure call.
- Brush is guaranteed to be default background colour. It has been already used to
clear the background of area being painted. It can be modified.
- Pen is guaranteed to be 1-wide 'black' (or whatever is the proper colour) pen for
drawing framing rectangle. It can be changed as well.
@see ValueToString()
*/
virtual void OnCustomPaint( wxDC& dc, const wxRect& rect, wxPGPaintData& paintdata );
/**
Returns used wxPGCellRenderer instance for given property column (label=0, value=1).
Default implementation returns editor's renderer for all columns.
*/
virtual wxPGCellRenderer* GetCellRenderer( int column ) const;
/**
Returns which choice is currently selected. Only applies to properties
which have choices.
Needs to reimplemented in derived class if property value does not
map directly to a choice. Integer as index, bool, and string usually do.
*/
virtual int GetChoiceSelection() const;
/**
Refresh values of child properties. Automatically called after value is set.
*/
virtual void RefreshChildren();
/**
Reimplement this member function to add special handling for
attributes of this property.
@return Return @false to have the attribute automatically stored in
m_attributes. Default implementation simply does that and
nothing else.
@remarks To actually set property attribute values from the
application, use wxPGProperty::SetAttribute() instead.
*/
virtual bool DoSetAttribute( const wxString& name, wxVariant& value );
/**
Returns value of an attribute.
Override if custom handling of attributes is needed.
Default implementation simply return @NULL variant.
*/
virtual wxVariant DoGetAttribute( const wxString& name ) const;
/**
Returns instance of a new wxPGEditorDialogAdapter instance, which is
used when user presses the (optional) button next to the editor control;
Default implementation returns @NULL (i.e. no action is generated when
button is pressed).
*/
virtual wxPGEditorDialogAdapter* GetEditorDialog() const;
/**
Called whenever validation has failed with given pending value.
@remarks If you implement this in your custom property class, please
remember to call the base implementation as well, since they
may use it to revert property into pre-change state.
*/
virtual void OnValidationFailure( wxVariant& pendingValue );
/**
Append a new choice to property's list of choices.
@param label
Label for added choice.
@param value
Value for new choice. Do not specify if you wish this
to equal choice index.
@return
Index to added choice.
*/
int AddChoice( const wxString& label, int value = wxPG_INVALID_VALUE );
/**
Adds a private child property.
@deprecated Use AddPrivateChild() instead.
@see AddPrivateChild()
*/
void AddChild( wxPGProperty* prop );
/**
Adds a private child property. If you use this instead of
wxPropertyGridInterface::Insert() or
wxPropertyGridInterface::AppendIn(), then property's parental
type will automatically be set up to ::wxPG_PROP_AGGREGATE. In other
words, all properties of this property will become private.
*/
void AddPrivateChild( wxPGProperty* prop );
/**
Adapts list variant into proper value using consecutive
ChildChanged() calls.
*/
void AdaptListToValue( wxVariant& list, wxVariant* value ) const;
/**
Use this member function to add independent (i.e. regular) children to
a property.
@return Appended childProperty.
@remarks wxPropertyGrid is not automatically refreshed by this
function.
@see InsertChild(), AddPrivateChild()
*/
wxPGProperty* AppendChild( wxPGProperty* childProperty );
/**
Determines, recursively, if all children are not unspecified.
@param pendingList
Assumes members in this wxVariant list as pending
replacement values.
*/
bool AreAllChildrenSpecified( wxVariant* pendingList = NULL ) const;
/**
Returns @true if children of this property are component values (for instance,
points size, face name, and is_underlined are component values of a font).
*/
bool AreChildrenComponents() const;
/**
Sets or clears given property flag. Mainly for internal use.
@remarks Setting a property flag never has any side-effect, and is
intended almost exclusively for internal use. So, for
example, if you want to disable a property, call
@code Enable(false) @endcode instead of setting
::wxPG_PROP_DISABLED flag.
@see HasFlag(), GetFlags()
*/
void ChangeFlag( wxPGPropertyFlags flag, bool set );
/**
Deletes children of the property.
*/
void DeleteChildren();
/**
Removes entry from property's wxPGChoices and editor control (if it is active).
If selected item is deleted, then the value is set to unspecified.
*/
void DeleteChoice( int index );
/**
Enables or disables the property. Disabled property usually appears
as having grey text.
@param enable
If @false, property is disabled instead.
@see wxPropertyGridInterface::EnableProperty()
*/
void Enable( bool enable = true );
/**
Call to enable or disable usage of common value (integer value that can
be selected for properties instead of their normal values) for this
property.
Common values are disabled by the default for all properties.
*/
void EnableCommonValue( bool enable = true );
/**
Composes text from values of child properties.
*/
wxString GenerateComposedValue() const;
/**
Returns property's label.
*/
const wxString& GetLabel() const;
/**
Returns property attribute value, null variant if not found.
@remarks
For built-in attribute returns null variant if extra style
::wxPG_EX_WRITEONLY_BUILTIN_ATTRIBUTES is set.
*/
wxVariant GetAttribute( const wxString& name ) const;
/** Returns named attribute, as string, if found. Otherwise @a defVal is returned.
@remarks
For built-in attribute returns @a defVal if extra style
::wxPG_EX_WRITEONLY_BUILTIN_ATTRIBUTES is set.
*/
wxString GetAttribute( const wxString& name, const wxString& defVal ) const;
/** Returns named attribute, as long, if found. Otherwise @a defVal is returned.
@remarks
For built-in attribute returns @a defVal if extra style
::wxPG_EX_WRITEONLY_BUILTIN_ATTRIBUTES is set.
*/
long GetAttributeAsLong( const wxString& name, long defVal ) const;
/** Returns named attribute, as double, if found. Otherwise @a defVal is returned.
@remarks
For built-in attribute returns @a defVal if extra style
::wxPG_EX_WRITEONLY_BUILTIN_ATTRIBUTES is set.
*/
double GetAttributeAsDouble( const wxString& name, double defVal ) const;
/**
Returns map-like storage of property's attributes.
@remarks
If extra style ::wxPG_EX_WRITEONLY_BUILTIN_ATTRIBUTES is set,
then builtin-attributes are not included in the storage.
*/
const wxPGAttributeStorage& GetAttributes() const;
/**
Returns attributes as list wxVariant.
@remarks
If extra style ::wxPG_EX_WRITEONLY_BUILTIN_ATTRIBUTES is set,
then builtin-attributes are not included in the list.
*/
wxVariant GetAttributesAsList() const;
/**
Returns editor used for given column. @NULL for no editor.
*/
const wxPGEditor* GetColumnEditor( int column ) const;
/** Returns property's base name (i.e. parent's name is not added
in any case).
*/
const wxString& GetBaseName() const;
/**
Returns wxPGCell of given column.
@remarks const version of this member function returns 'default'
wxPGCell object if the property itself didn't hold
cell data.
*/
const wxPGCell& GetCell( unsigned int column ) const;
/**
Returns wxPGCell of given column, creating one if necessary.
*/
wxPGCell& GetCell( unsigned int column );
/**
Returns wxPGCell of given column, creating one if necessary.
*/
wxPGCell& GetOrCreateCell( unsigned int column );
/**
Returns number of child properties.
*/
unsigned int GetChildCount() const;
/**
Returns height of children, recursively, and
by taking expanded/collapsed status into account.
@param lh
Line height. Pass result of GetGrid()->GetRowHeight() here.
@param iMax
Only used (internally) when finding property y-positions.
*/
int GetChildrenHeight( int lh, int iMax = -1 ) const;
/**
Returns read-only reference to property's list of choices.
*/
const wxPGChoices& GetChoices() const;
/**
Returns client data (void*) of a property.
*/
void* GetClientData() const;
/** Gets managed client object of a property.
*/
wxClientData *GetClientObject() const;
/**
Returns property's default value. If property's value type is not
a built-in one, and "DefaultValue" attribute is not defined, then
this function usually returns Null variant.
*/
wxVariant GetDefaultValue() const;
/**
Returns common value selected for this property. -1 for none.
*/
int GetCommonValue() const;
unsigned int GetDepth() const;
/**
Return number of displayed common values for this property.
*/
int GetDisplayedCommonValueCount() const;
/** Returns property's displayed text.
*/
wxString GetDisplayedString() const;
/**
Returns wxPGEditor that will be used and created when
property becomes selected. Returns more accurate value
than DoGetEditorClass().
*/
const wxPGEditor* GetEditorClass() const;
/**
Returns property's hint text (shown in empty value cell).
*/
inline wxString GetHintText() const;
/** Returns property grid where property lies. */
wxPropertyGrid* GetGrid() const;
/**
Returns owner wxPropertyGrid, but only if one is currently on a page
displaying this property.
*/
wxPropertyGrid* GetGridIfDisplayed() const;
/**
Returns property's help or description text.
@see SetHelpString()
*/
const wxString& GetHelpString() const;
/** Gets flags as a'|' delimited string. Note that flag names are not
prepended with 'wxPG_PROP_'.
@param flagsMask
String will only be made to include flags combined by this parameter.
*/
wxString GetFlagsAsString( FlagType flagsMask ) const;
/**
Returns position in parent's array.
*/
unsigned int GetIndexInParent() const;
/**
Returns last visible child property, recursively.
*/
const wxPGProperty* GetLastVisibleSubItem() const;
/**
Returns highest level non-category, non-root parent. Useful when you
have nested properties with children.
@remarks If immediate parent is root or category, this will return the
property itself.
*/
wxPGProperty* GetMainParent() const;
/**
Returns maximum allowed length of the text the user can enter in
the property text editor.
@remarks
0 is returned if length is not explicitly limited and the text can be
as long as it is supported by the underlying native text control
widget.
*/
int GetMaxLength() const;
/** Returns property's name with all (non-category, non-root) parents. */
wxString GetName() const;
/** Return parent of property */
wxPGProperty* GetParent() const;
/**
Returns (direct) child property with given name (or @NULL if not found).
@param name
Name of the child property to look for.
*/
wxPGProperty* GetPropertyByName( const wxString& name ) const;
/** Gets assignable version of property's validator. */
wxValidator* GetValidator() const;
/**
Returns property's value.
*/
wxVariant GetValue() const;
/**
Returns bitmap that appears next to value text. Only returns non-@NULL
bitmap if one was set with SetValueImage().
*/
wxBitmap* GetValueImage() const;
/** Returns text representation of property's value.
@param argFlags
If 0 (default value), then displayed string is returned.
If ::wxPG_FULL_VALUE is set, returns complete, storable string value
instead of displayable. If ::wxPG_EDITABLE_VALUE is set, returns
string value that must be editable in textctrl. If
::wxPG_COMPOSITE_FRAGMENT is set, returns text that is appropriate to
display as a part of string property's composite text
representation.
@remarks In older versions, this function used to be overridden to convert
property's value into a string representation. This function is
now handled by ValueToString(), and overriding this function now
will result in run-time assertion failure.
*/
virtual wxString GetValueAsString( int argFlags = 0 ) const;
/** Synonymous to GetValueAsString().
@deprecated Use GetValueAsString() instead.
@see GetValueAsString()
*/
wxString GetValueString( int argFlags = 0 ) const;
/**
Returns value type used by this property.
*/
wxString GetValueType() const;
/**
Returns coordinate to the top y of the property. Note that the
position of scrollbars is not taken into account.
*/
int GetY() const;
/**
Converts image width into full image offset, with margins.
*/
int GetImageOffset( int imageWidth ) const;
/** Returns property at given virtual y coordinate.
*/
wxPGProperty* GetItemAtY( unsigned int y ) const;
/**
Returns @true if property has given flag set.
@see propgrid_propflags
*/
bool HasFlag(wxPGPropertyFlags flag) const;
/**
Returns @true if property has given flag set.
*/
bool HasFlag(FlagType flag) const;
/**
Returns @true if property has all given flags set.
*/
bool HasFlagsExact(FlagType flags) const;
/**
Returns @true if property has even one visible child.
*/
bool HasVisibleChildren() const;
/**
Hides or reveals the property.
@param hide
@true for hide, @false for reveal.
@param flags
By default changes are applied recursively. Set this parameter to
::wxPG_DONT_RECURSE to prevent this.
*/
bool Hide( bool hide, int flags = wxPG_RECURSE );
/**
Returns index of given child property. wxNOT_FOUND if
given property is not child of this.
*/
int Index( const wxPGProperty* p ) const;
/**
Use this member function to add independent (i.e. regular) children to
a property.
@return Inserted childProperty.
@remarks wxPropertyGrid is not automatically refreshed by this
function.
@see AppendChild(), AddPrivateChild()
*/
wxPGProperty* InsertChild( int index, wxPGProperty* childProperty );
/**
Inserts a new choice to property's list of choices.
@param label
Text for new choice
@param index
Insertion position. Use wxNOT_FOUND to append.
@param value
Value for new choice. Do not specify if you wish this
to equal choice index.
*/
int InsertChoice( const wxString& label, int index, int value = wxPG_INVALID_VALUE );
/**
Returns @true if this property is actually a wxPropertyCategory.
*/
bool IsCategory() const;
/**
Returns @true if property is enabled.
*/
bool IsEnabled() const;
/**
Returns @true if property has visible children.
*/
bool IsExpanded() const;
/**
Returns @true if this property is actually a wxRootProperty.
*/
bool IsRoot() const;
/**
Returns true if this is a sub-property.
*/
bool IsSubProperty() const;
/**
Returns @true if candidateParent is some parent of this property.
Use, for example, to detect if item is inside collapsed section.
*/
bool IsSomeParent( wxPGProperty* candidateParent ) const;
/**
Returns @true if property has editable wxTextCtrl when selected.
@remarks Although disabled properties do not displayed editor, they still
return @true here as being disabled is considered a temporary
condition (unlike being read-only or having limited editing enabled).
*/
bool IsTextEditable() const;
/**
Returns @true if property's value is considered unspecified. This
usually means that value is Null variant.
*/
bool IsValueUnspecified() const;
/**
Returns @true if all parents expanded.
*/
bool IsVisible() const;
/**
Returns child property at index @a i.
*/
wxPGProperty* Item( unsigned int i ) const;
/**
Returns last sub-property.
*/
wxPGProperty* Last() const;
/**
If property's editor is created this forces its recreation.
Useful in SetAttribute etc. Returns @true if actually did anything.
*/
bool RecreateEditor();
/**
If property's editor is active, then update it's value.
*/
void RefreshEditor();
/**
Sets an attribute for this property.
@param name
Text identifier of attribute. See @ref propgrid_property_attributes.
@param value
Value of attribute.
@remarks Setting attribute's value to Null variant will simply remove it
from property's set of attributes.
*/
void SetAttribute( const wxString& name, wxVariant value );
void SetAttributes( const wxPGAttributeStorage& attributes );
/**
Set if user can change the property's value to unspecified by
modifying the value of the editor control (usually by clearing
it). Currently, this can work with following properties:
wxIntProperty, wxUIntProperty, wxFloatProperty, wxEditEnumProperty.
@param enable
Whether to enable or disable this behaviour (it is disabled by
default).
*/
void SetAutoUnspecified( bool enable = true );
/**
Sets property's background colour.
@param colour
Background colour to use.
@param flags
Default is ::wxPG_RECURSE which causes colour to be set recursively.
Omit this flag to only set colour for the property in question
and not any of its children.
@remarks
Unlike wxPropertyGridInterface::SetPropertyBackgroundColour(),
this does not automatically update the display.
*/
void SetBackgroundColour( const wxColour& colour,
int flags = wxPG_RECURSE );
/**
Sets editor for a property.
@param editor
For builtin editors, use wxPGEditor_X, where X is builtin editor's
name (TextCtrl, Choice, etc. see wxPGEditor documentation for full list).
For custom editors, use pointer you received from wxPropertyGrid::RegisterEditorClass().
*/
void SetEditor( const wxPGEditor* editor );
/**
Sets editor for a property, by editor name.
*/
void SetEditor( const wxString& editorName );
/**
Sets cell information for given column.
*/
void SetCell( int column, const wxPGCell& cell );
/**
Sets common value selected for this property. -1 for none.
*/
void SetCommonValue( int commonValue );
/**
Sets new set of choices for the property.
@remarks This operation deselects the property and clears its
value.
*/
bool SetChoices( wxPGChoices& choices );
/**
Sets client data (void*) of a property.
@remarks This untyped client data has to be deleted manually.
*/
void SetClientData( void* clientData );
/** Sets client object of a property.
*/
void SetClientObject(wxClientData* clientObject);
/**
Sets selected choice and changes property value.
Tries to retain value type, although currently if it is not string,
then it is forced to integer.
*/
void SetChoiceSelection( int newValue );
/** Set default value of a property. Synonymous to
@code
SetAttribute("DefaultValue", value);
@endcode
*/
void SetDefaultValue( wxVariant& value );
void SetExpanded( bool expanded );
/** Sets flags from a '|' delimited string. Note that flag names are not
prepended with 'wxPG_PROP_'.
*/
void SetFlagsFromString( const wxString& str );
/**
Sets or clears given property flag, recursively. This function is
primarily intended for internal use.
@see ChangeFlag()
*/
void SetFlagRecursively( wxPGPropertyFlags flag, bool set );
/**
Sets property's help string, which is shown, for example, in
wxPropertyGridManager's description text box.
*/
void SetHelpString( const wxString& helpString );
/**
Sets property's label.
@remarks
- Properties under same parent may have same labels. However,
property names must still remain unique.
- Unlike wxPropertyGridInterface::SetPropertyLabel(),
this does not automatically update the display.
*/
void SetLabel( const wxString& label );
/**
Set maximum length of the text the user can enter in the text editor.
If it is 0, the length is not limited and the text can be as long as
it is supported by the underlying native text control widget.
@return
Returns @true if maximum length was set.
*/
bool SetMaxLength( int maxLen );
/**
Sets property's "is it modified?" flag. Affects children recursively.
*/
void SetModifiedStatus( bool modified );
/**
Sets new (base) name for property.
*/
void SetName( const wxString& newName );
/**
Changes what sort of parent this property is for its children.
@param flag
Use one of the following values: ::wxPG_PROP_MISC_PARENT (for generic
parents), ::wxPG_PROP_CATEGORY (for categories), or
::wxPG_PROP_AGGREGATE (for derived property classes with private
children).
@remarks You generally do not need to call this function.
*/
void SetParentalType( int flag );
/**
Sets property's text colour.
@param colour
Text colour to use.
@param flags
Default is ::wxPG_RECURSE which causes colour to be set recursively.
Omit this flag to only set colour for the property in question
and not any of its children.
@remarks
Unlike wxPropertyGridInterface::SetPropertyTextColour(),
this does not automatically update the display.
*/
void SetTextColour( const wxColour& colour,
int flags = wxPG_RECURSE );
/**
Sets property's default text and background colours.
@param flags
Default is ::wxPG_RECURSE which causes colours to be set recursively.
Omit this flag to only set colours for the property in question
and not any of its children.
@remarks
Unlike wxPropertyGridInterface::SetPropertyColoursToDefault(),
this does not automatically update the display.
@since 3.1.0
*/
void SetDefaultColours(int flags = wxPG_RECURSE);
/** Sets wxValidator for a property */
void SetValidator( const wxValidator& validator );
/**
Call this to set value of the property. Unlike methods in wxPropertyGrid,
this does not automatically update the display.
@remarks
Use wxPropertyGrid::ChangePropertyValue() instead if you need to run through
validation process and send property change event.
If you need to change property value in event, based on user input, use
SetValueInEvent() instead.
@param value
The value to set.
@param pList
Pointer to list variant that contains child values. Used to indicate
which children should be marked as modified. Usually you just use @NULL.
@param flags
::wxPG_SETVAL_REFRESH_EDITOR is set by default, to refresh editor
and redraw properties.
*/
void SetValue( wxVariant value, wxVariant* pList = NULL,
int flags = wxPG_SETVAL_REFRESH_EDITOR );
/**
Set wxBitmap in front of the value. This bitmap may be ignored
by custom cell renderers.
*/
void SetValueImage( wxBitmap& bmp );
/**
Call this function in OnEvent(), OnButtonClick() etc. to change the
property value based on user input.
@remarks This method is const since it doesn't actually modify value, but posts
given variant as pending value, stored in wxPropertyGrid.
*/
void SetValueInEvent( wxVariant value ) const;
/**
Sets property's value to unspecified (i.e. Null variant).
*/
void SetValueToUnspecified();
/**
Call with @false in OnSetValue() to cancel value changes after all
(i.e. cancel @true returned by StringToValue() or IntToValue()).
*/
void SetWasModified( bool set = true );
/**
Updates composed values of parent non-category properties, recursively.
Returns topmost property updated.
@remarks
Must not call SetValue() (as can be called in it).
*/
wxPGProperty* UpdateParentValues();
/**
Returns @true if containing grid uses ::wxPG_EX_AUTO_UNSPECIFIED_VALUES.
*/
bool UsesAutoUnspecified() const;
/** This member is public so scripting language bindings
wrapper code can access it freely.
*/
void* m_clientData;
protected:
/**
Default constructor. It is protected because wxPGProperty is only
a base class for other property classes.
*/
wxPGProperty();
/**
Constructor. It is protected because wxPGProperty is only a base
class for other property classes.
Non-abstract property classes should have constructor of this style:
@code
MyProperty( const wxString& label, const wxString& name, const T& value )
: wxPGProperty(label, name)
{
// Generally recommended way to set the initial value
// (as it should work in pretty much 100% of cases).
wxVariant variant;
variant << value;
SetValue(variant);
// If has private child properties then create them here.
// For example:
// AddPrivateChild( new wxStringProperty("Subprop 1",
// wxPG_LABEL,
// value.GetSubProp1()));
}
@endcode
*/
wxPGProperty( const wxString& label, const wxString& name );
/**
Sets property cell in fashion that reduces number of exclusive
copies of cell data. Used when setting, for instance, same
background colour for a number of properties.
@param firstCol
First column to affect.
@param lastCol
Last column to affect.
@param preparedCell
Pre-prepared cell that is used for those which cell data
before this matched unmodCellData.
@param srcData
If unmodCellData did not match, valid cell data from this
is merged into cell (usually generating new exclusive copy
of cell's data).
@param unmodCellData
If cell's cell data matches this, its cell is now set to
preparedCell.
@param ignoreWithFlags
Properties with any one of these flags are skipped.
@param recursively
If @true, apply this operation recursively in child properties.
*/
void AdaptiveSetCell( unsigned int firstCol,
unsigned int lastCol,
const wxPGCell& preparedCell,
const wxPGCell& srcData,
wxPGCellData* unmodCellData,
FlagType ignoreWithFlags,
bool recursively );
/**
Clear cells associated with property.
@param ignoreWithFlags
Cells will not be cleared for properties having these flags set.
@param recursively
If @true, apply this operation recursively in child properties.
@since 3.1.0
*/
void ClearCells(FlagType ignoreWithFlags, bool recursively);
/**
Makes sure m_cells has size of column+1 (or more).
*/
void EnsureCells( unsigned int column );
/** Returns (direct) child property with given name (or @NULL if not found),
with hint index.
@param name
Name of the child property to look for.
@param hintIndex
Start looking for the child at this index.
@remarks
Does not support scope (i.e. Parent.Child notation).
*/
wxPGProperty* GetPropertyByNameWH( const wxString& name,
unsigned int hintIndex ) const;
/** This is used by Insert etc. */
void DoAddChild( wxPGProperty* prop,
int index = -1,
bool correct_mode = true );
/** Deletes all child properties. */
void Empty();
/**
Returns @true if child property is selected.
*/
bool IsChildSelected( bool recursive = false ) const;
};
// -----------------------------------------------------------------------
/** @class wxPGCellRenderer
Base class for wxPropertyGrid cell renderers.
@library{wxpropgrid}
@category{propgrid}
*/
class wxPGCellRenderer : public wxObjectRefData
{
public:
wxPGCellRenderer();
virtual ~wxPGCellRenderer();
/**
@anchor pgcellrenderer_render_flags
Flags for Render(), PreDrawCell() and PostDrawCell().
*/
enum
{
/** We are painting selected item.
@hideinitializer
*/
Selected = 0x00010000,
/** We are painting item in choice popup.
@hideinitializer
*/
ChoicePopup = 0x00020000,
/**
We are rendering wxOwnerDrawnComboBox control
or other owner drawn control, but that is only
officially supported one ATM).
@hideinitializer
*/
Control = 0x00040000,
/** We are painting a disable property.
@hideinitializer
*/
Disabled = 0x00080000,
/**
We are painting selected, disabled, or similar
item that dictates fore- and background colours,
overriding any cell values.
@hideinitializer
*/
DontUseCellFgCol = 0x00100000,
/**
@hideinitializer
*/
DontUseCellBgCol = 0x00200000,
/**
@hideinitializer
*/
DontUseCellColours = DontUseCellFgCol |
DontUseCellBgCol
};
/**
Returns @true if rendered something in the foreground (text or
bitmap).
@param dc
wxDC to paint on.
@param rect
Box reserved for drawing.
@param propertyGrid
Property grid in which property is displayed.
@param property
Property to be rendered.
@param column
Property cell column.
@param item
Index of chosen item if combo popup is drawn, -1 otherwise.
@param flags
See @ref pgcellrenderer_render_flags "list of render flags".
*/
virtual bool Render( wxDC& dc,
const wxRect& rect,
const wxPropertyGrid* propertyGrid,
wxPGProperty* property,
int column,
int item,
int flags ) const = 0;
/** Returns size of the image in front of the editable area.
@remarks
If property is @NULL, then this call is for a custom value. In that case
the item is index to wxPropertyGrid's custom values.
*/
virtual wxSize GetImageSize( const wxPGProperty* property,
int column,
int item ) const;
/** Paints property category selection rectangle.
*/
virtual void DrawCaptionSelectionRect(wxDC& dc,
int x, int y, int w, int h) const;
/** Utility to draw vertically centered text.
*/
void DrawText( wxDC& dc,
const wxRect& rect,
int imageWidth,
const wxString& text ) const;
/**
Utility to draw editor's value, or vertically aligned text if editor is
@NULL.
*/
void DrawEditorValue( wxDC& dc, const wxRect& rect,
int xOffset, const wxString& text,
wxPGProperty* property,
const wxPGEditor* editor ) const;
/**
Utility to render cell bitmap and set text colour plus bg brush
colour.
@param dc
wxDC to paint on.
@param rect
Box reserved for drawing.
@param cell
Cell information.
@param flags
See @ref pgcellrenderer_render_flags "list of render flags".
@return
Returns image width, which, for instance, can be passed to
DrawText().
*/
int PreDrawCell( wxDC& dc,
const wxRect& rect,
const wxPGCell& cell,
int flags ) const;
/**
Utility to be called after drawing is done, to revert whatever
changes PreDrawCell() did.
@param dc
wxDC which was used to paint on.
@param propGrid
Property grid to which the cell belongs.
@param cell
Cell information.
@param flags
Same as those passed to PreDrawCell().
See @ref pgcellrenderer_render_flags "list of render flags".
*/
void PostDrawCell( wxDC& dc,
const wxPropertyGrid* propGrid,
const wxPGCell& cell,
int flags ) const;
};
// -----------------------------------------------------------------------
/**
@class wxPGDefaultRenderer
Default cell renderer, that can handles the common
scenarios.
@library{wxpropgrid}
@category{propgrid}
*/
class wxPGDefaultRenderer : public wxPGCellRenderer
{
public:
/**
Returns @true if rendered something in the foreground (text or
bitmap.
@param dc
wxDC to paint on.
@param rect
Box reserved for drawing.
@param propertyGrid
Property grid in which property is displayed.
@param property
Property to be rendered.
@param column
Property cell column.
@param item
Index of chosen item if combo popup is drawn, -1 otherwise.
@param flags
See @ref pgcellrenderer_render_flags "list of render flags".
*/
virtual bool Render( wxDC& dc,
const wxRect& rect,
const wxPropertyGrid* propertyGrid,
wxPGProperty* property,
int column,
int item,
int flags ) const;
virtual wxSize GetImageSize( const wxPGProperty* property,
int column,
int item ) const;
};
// -----------------------------------------------------------------------
/**
@class wxPGCellData
@library{wxpropgrid}
@category{propgrid}
*/
class wxPGCellData : public wxObjectRefData
{
friend class wxPGCell;
public:
wxPGCellData();
void SetText( const wxString& text );
void SetBitmap( const wxBitmap& bitmap );
void SetFgCol( const wxColour& col );
void SetBgCol( const wxColour& col );
void SetFont( const wxFont& font );
protected:
virtual ~wxPGCellData();
wxString m_text;
wxBitmap m_bitmap;
wxColour m_fgCol;
wxColour m_bgCol;
wxFont m_font;
/** @true if m_text is valid and specified.
*/
bool m_hasValidText;
};
/**
@class wxPGCell
Base class for wxPropertyGrid cell information.
@library{wxpropgrid}
@category{propgrid}
*/
class wxPGCell : public wxObject
{
public:
wxPGCell();
wxPGCell(const wxPGCell& other);
wxPGCell( const wxString& text,
const wxBitmap& bitmap = wxNullBitmap,
const wxColour& fgCol = wxNullColour,
const wxColour& bgCol = wxNullColour );
virtual ~wxPGCell();
wxPGCellData* GetData();
const wxPGCellData* GetData() const;
/**
Returns @true if this cell has custom text stored within.
*/
bool HasText() const;
/**
Sets empty but valid data to this cell object.
*/
void SetEmptyData();
/**
Merges valid data from srcCell into this.
*/
void MergeFrom( const wxPGCell& srcCell );
void SetText( const wxString& text );
void SetBitmap( const wxBitmap& bitmap );
void SetFgCol( const wxColour& col );
/**
Sets font of the cell.
@remarks Because wxPropertyGrid does not support rows of
different height, it makes little sense to change
size of the font. Therefore it is recommended
to use return value of wxPropertyGrid::GetFont()
or wxPropertyGrid::GetCaptionFont() as a basis
for the font that, after modifications, is passed
to this member function.
*/
void SetFont( const wxFont& font );
void SetBgCol( const wxColour& col );
const wxString& GetText() const;
const wxBitmap& GetBitmap() const;
const wxColour& GetFgCol() const;
/**
Returns font of the cell. If no specific font is set for this
cell, then the font will be invalid.
*/
const wxFont& GetFont() const;
const wxColour& GetBgCol() const;
wxPGCell& operator=( const wxPGCell& other );
};
// -----------------------------------------------------------------------
/** @class wxPGAttributeStorage
wxPGAttributeStorage is somewhat optimized storage for
key=variant pairs (i.e. a map).
*/
class wxPGAttributeStorage
{
public:
wxPGAttributeStorage();
~wxPGAttributeStorage();
void Set( const wxString& name, const wxVariant& value );
unsigned int GetCount() const;
wxVariant FindValue( const wxString& name ) const;
typedef wxPGHashMapS2P::const_iterator const_iterator;
const_iterator StartIteration() const;
bool GetNext( const_iterator& it, wxVariant& variant ) const;
};
// -----------------------------------------------------------------------
/**
@class wxPGChoiceEntry
Data of a single wxPGChoices choice.
*/
class wxPGChoiceEntry : public wxPGCell
{
public:
wxPGChoiceEntry();
wxPGChoiceEntry(const wxPGChoiceEntry& other);
wxPGChoiceEntry( const wxString& label,
int value = wxPG_INVALID_VALUE );
virtual ~wxPGChoiceEntry();
void SetValue( int value );
int GetValue() const;
wxPGChoiceEntry& operator=( const wxPGChoiceEntry& other );
};
class wxPGChoicesData : public wxObjectRefData
{
public:
// Constructor sets m_refCount to 1.
wxPGChoicesData();
void CopyDataFrom( wxPGChoicesData* data );
wxPGChoiceEntry& Insert( int index, const wxPGChoiceEntry& item );
// Delete all entries
void Clear();
unsigned int GetCount() const;
const wxPGChoiceEntry& Item( unsigned int i ) const;
wxPGChoiceEntry& Item( unsigned int i );
protected:
virtual ~wxPGChoicesData();
};
#define wxPGChoicesEmptyData ((wxPGChoicesData*)NULL)
/**
@class wxPGChoices
Helper class for managing choices of wxPropertyGrid properties.
Each entry can have label, value, bitmap, text colour, and background
colour.
wxPGChoices uses reference counting, similar to other wxWidgets classes.
This means that assignment operator and copy constructor only copy the
reference and not the actual data. Use Copy() member function to create a
real copy.
@remarks If you do not specify value for entry, index is used.
@library{wxpropgrid}
@category{propgrid}
*/
class wxPGChoices
{
public:
typedef long ValArrItem;
/**
Default constructor.
*/
wxPGChoices();
/**
Copy constructor, uses reference counting. To create a real copy,
use Copy() member function instead.
*/
wxPGChoices( const wxPGChoices& a );
/**
Constructor.
@param count
Number of the strings in @a labels array.
@param labels
Labels for choices.
@param values
Values for choices. If @NULL, indexes are used. Otherwise must have
at least @a count elements.
@since 3.1.2
*/
wxPGChoices(size_t count, const wxString* labels, const long* values = NULL);
/**
Constructor overload taking wxChar strings.
This constructor is provided mostly for compatibility, prefer to use
one of the other constructor overloads in the new code.
@param labels
Labels for choices, @NULL-terminated.
@param values
Values for choices. If @NULL, indexes are used. Otherwise must have
at least the same size as @a labels.
*/
wxPGChoices( const wxChar** labels, const long* values = NULL );
/**
Constructor.
@param labels
Labels for choices.
@param values
Values for choices. If empty, indexes are used. Otherwise must have
at least the same size as @a labels.
*/
wxPGChoices( const wxArrayString& labels, const wxArrayInt& values = wxArrayInt() );
/**
Simple interface constructor.
*/
wxPGChoices( wxPGChoicesData* data );
/**
Destructor.
*/
~wxPGChoices();
/**
Adds to current. If did not have own copies, creates them now. If was empty,
identical to set except that creates copies.
@param count
Number of the strings in @a labels array.
@param labels
Labels for choices.
@param values
Values for choices. If @NULL, indexes are used. Otherwise must have
at least @a count elements.
@since 3.1.2
*/
void Add(size_t count, const wxString* labels, const long* values = NULL);
/**
Adds to current.
This overload is provided mostly for compatibility, prefer to use one
of the other ones in the new code.
@param labels
Labels for added choices, @NULL-terminated.
@param values
Values for added choices. If empty, relevant entry indexes are
used. Otherwise must have at least the same size as @a labels.
*/
void Add( const wxChar** labels, const long* values = NULL );
/**
@overload
*/
void Add( const wxArrayString& arr, const wxArrayInt& arrint );
/**
Adds a single choice item.
@param label
Label for added choice.
@param value
Value for added choice. If unspecified, index is used.
*/
wxPGChoiceEntry& Add( const wxString& label, int value = wxPG_INVALID_VALUE );
/**
Adds a single item, with bitmap.
*/
wxPGChoiceEntry& Add( const wxString& label, const wxBitmap& bitmap,
int value = wxPG_INVALID_VALUE );
/**
Adds a single item with full entry information.
*/
wxPGChoiceEntry& Add( const wxPGChoiceEntry& entry );
/**
Adds a single item, sorted.
*/
wxPGChoiceEntry& AddAsSorted( const wxString& label, int value = wxPG_INVALID_VALUE );
/**
Assigns choices data, using reference counting. To create a real copy,
use Copy() member function instead.
*/
void Assign( const wxPGChoices& a );
/**
Assigns data from another set of choices.
*/
void AssignData( wxPGChoicesData* data );
/**
Deletes all items.
*/
void Clear();
/**
Returns a real copy of the choices.
*/
wxPGChoices Copy() const;
void EnsureData();
/**
Gets an unsigned number identifying this list.
*/
wxPGChoicesId GetId() const;
/**
Returns label of item.
*/
const wxString& GetLabel( unsigned int ind ) const;
/**
Returns number of items.
*/
unsigned int GetCount() const;
/**
Returns value of item.
*/
int GetValue( unsigned int ind ) const;
/**
Returns array of values matching the given strings. Unmatching strings
result in ::wxPG_INVALID_VALUE entry in array.
*/
wxArrayInt GetValuesForStrings( const wxArrayString& strings ) const;
/**
Returns array of indices matching given strings. Unmatching strings
are added to 'unmatched', if not @NULL.
*/
wxArrayInt GetIndicesForStrings( const wxArrayString& strings,
wxArrayString* unmatched = NULL ) const;
/**
Returns index of item with given label.
*/
int Index( const wxString& label ) const;
/**
Returns index of item with given value.
*/
int Index( int val ) const;
/**
Inserts a single item.
*/
wxPGChoiceEntry& Insert( const wxString& label, int index, int value = wxPG_INVALID_VALUE );
/**
Inserts a single item with full entry information.
*/
wxPGChoiceEntry& Insert( const wxPGChoiceEntry& entry, int index );
/**
Returns @false if this is a constant empty set of choices,
which should not be modified.
*/
bool IsOk() const;
/**
Returns item at given index.
*/
const wxPGChoiceEntry& Item( unsigned int i ) const;
/**
Returns item at given index.
*/
wxPGChoiceEntry& Item( unsigned int i );
/**
Removes count items starting at position nIndex.
*/
void RemoveAt(size_t nIndex, size_t count = 1);
/**
Sets contents from lists of strings and values.
This is similar to calling Clear() and the corresponding overload of Add().
*/
void Set(size_t count, const wxString* labels, const long* values = NULL);
/**
@overload
*/
void Set( const wxChar** labels, const long* values = NULL );
/**
@overload
*/
void Set( const wxArrayString& labels, const wxArrayInt& values = wxArrayInt() );
/**
Creates exclusive copy of current choices.
*/
void AllocExclusive();
/**
Returns data, increases refcount.
*/
wxPGChoicesData* GetData();
/**
Returns plain data ptr - no refcounting stuff is done.
*/
wxPGChoicesData* GetDataPtr() const;
/**
Changes ownership of data to you.
*/
wxPGChoicesData* ExtractData();
/**
Returns array of choice labels.
*/
wxArrayString GetLabels() const;
void operator= (const wxPGChoices& a);
wxPGChoiceEntry& operator[](unsigned int i);
const wxPGChoiceEntry& operator[](unsigned int i) const;
protected:
wxPGChoicesData* m_data;
void Init();
void Free();
};
// -----------------------------------------------------------------------
/** @class wxPGRootProperty
Root parent property.
*/
class wxPGRootProperty : public wxPGProperty
{
public:
/** Constructor. */
wxPGRootProperty( const wxString& name = wxS("<Root>") );
virtual ~wxPGRootProperty();
virtual bool StringToValue( wxVariant&, const wxString&, int ) const;
};
// -----------------------------------------------------------------------
/** @class wxPropertyCategory
Category (caption) property.
*/
class wxPropertyCategory : public wxPGProperty
{
friend class wxPropertyGrid;
friend class wxPropertyGridPageState;
public:
/** Default constructor is only used in special cases. */
wxPropertyCategory();
wxPropertyCategory( const wxString& label,
const wxString& name = wxPG_LABEL );
~wxPropertyCategory();
int GetTextExtent( const wxWindow* wnd, const wxFont& font ) const;
virtual wxString ValueToString( wxVariant& value, int argFlags ) const;
virtual wxString GetValueAsString( int argFlags = 0 ) const;
};