8f8d58d193
Change {DECLARE,IMPLEMENT}_*CLASS and {DECLARE,BEGIN,END}_EVENT_TABLE occurrences to use the wx-prefixed version of the macros.
92 lines
2.5 KiB
C++
92 lines
2.5 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: forty.h
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// Purpose: Forty Thieves patience game
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// Author: Chris Breeze
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// Modified by:
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// Created: 21/07/97
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// Copyright: (c) 1993-1998 Chris Breeze
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// Licence: wxWindows licence
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//---------------------------------------------------------------------------
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// Last modified: 22nd July 1998 - ported to wxWidgets 2.0
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _FORTY_H_
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#define _FORTY_H_
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class FortyApp: public wxApp
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{
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public:
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FortyApp(){}
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virtual ~FortyApp();
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bool OnInit();
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static const wxColour& BackgroundColour();
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static const wxColour& TextColour();
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static const wxBrush& BackgroundBrush();
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const wxString& GetHelpFile() const { return m_helpFile; }
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private:
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static wxColour* m_backgroundColour;
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static wxColour* m_textColour;
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static wxBrush* m_backgroundBrush;
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wxString m_helpFile;
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};
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wxDECLARE_APP(FortyApp);
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class FortyCanvas;
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class FortyFrame: public wxFrame
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{
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public:
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FortyFrame(wxFrame* frame, const wxString& title, const wxPoint& pos, const wxSize& size, bool largecards);
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virtual ~FortyFrame(){};
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void OnCloseWindow(wxCloseEvent& event);
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// Menu callbacks
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void NewGame(wxCommandEvent& event);
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void Exit(wxCommandEvent& event);
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void About(wxCommandEvent& event);
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void Help(wxCommandEvent& event);
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void Undo(wxCommandEvent& event);
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void Redo(wxCommandEvent& event);
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void Scores(wxCommandEvent& event);
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void ToggleRightButtonUndo(wxCommandEvent& event);
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void ToggleHelpingHand(wxCommandEvent& event);
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void ToggleCardSize(wxCommandEvent& event);
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FortyCanvas* GetCanvas() { return m_canvas; }
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wxDECLARE_EVENT_TABLE();
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private:
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enum MenuCommands {
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SCORES = 10,
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RIGHT_BUTTON_UNDO,
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HELPING_HAND,
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LARGE_CARDS
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};
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wxMenuBar* m_menuBar;
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FortyCanvas* m_canvas;
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};
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//----------------------------------------------------------------------------
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// stAboutDialog
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//----------------------------------------------------------------------------
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class FortyAboutDialog: public wxDialog
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{
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public:
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// constructors and destructors
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FortyAboutDialog( wxWindow *parent, wxWindowID id, const wxString &title,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_DIALOG_STYLE );
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bool AddControls(wxWindow* parent);
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};
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#define ID_ABOUT_HTML_WINDOW 1000
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#endif
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