f6bcfd974e
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@7748 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
624 lines
23 KiB
Plaintext
624 lines
23 KiB
Plaintext
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Installing wxWindows 2.2
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------------------------
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This is wxWindows 2.2 for Microsoft Windows 3.1, 95, 98 and
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Windows NT/Windows 2000. This is an official, stable release.
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IMPORTANT NOTE: If you experience problems installing, please
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re-read this instructions and other related files (changes.txt,
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readme.txt, notes on the Web site) carefully before mailing
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wx-users or the author. Preferably, try to fix the problem first and
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then send a patch to the author. Please report bugs using the
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bug report form on the wxWindows web site.
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Unarchiving
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-----------
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A setup program is provided (setup.exe) to automatically copy files to a
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directory on your hard disk. Do not install into a path that contains spaces.
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The installation program should set the WXWIN environment variable, which
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will be activated when your machine is rebooted. The setup
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program contains the following:
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- All common, generic and MSW-specific wxWindows source;
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- samples;
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- documentation in Windows Help format;
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- makefiles for most Windows compilers, plus BC++ and
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VC++ IDE files;
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- JPEG library source;
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- TIFF library source;
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- Object Graphics Library;
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- Tex2RTF source;
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- Dialog Editor binary.
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Alternatively, you may unarchive the .zip form by hand:
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wxMSW-x.y.z.zip where x.y.z is the version number.
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Unarchive the required files plus any optional documentation
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files into a suitable directory such as c:\wx.
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Other add-on packages are available from the wxWindows Web site, such as:
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- mmedia.zip. Audio, CD, video access for Windows and Linux.
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- ogl3.zip. Object Graphics Library: build network diagrams, CASE tools etc.
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- tex2rtf3.zip. Tex2RTF: create Windows Help, HTML, and Word RTF files from
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the same document source.
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General installation notes
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--------------------------
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Alter your WXWIN environment variable to point to this directory.
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For Cygwin or Mingw32 compilation, make sure WXWIN contains only
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forward slashes.
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If installing from the CVS server, copy include/wx/msw/setup0.h to
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include/wx/msw/setup.h and edit the resulting file to choose the featrues you
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would like to compile wxWindows with[out].
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Compilation
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-----------
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The following sections explain how to compile wxWindows with each supported
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compiler.
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Visual C++ 4.0/5.0/6.0 compilation
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----------------------------------
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Using project files (VC++ 5 and 6 only):
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1. Unarchive wxWindows-x.y.z-vc.zip, the VC++ 5/6 project
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makefiles (already included in wxMSW-x.y.z.zip and the setup version).
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2. Open src/wxvc.dsp, set Debug or Release configuration for
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the wxvc project, and compile. Alternatively, use Batch Build
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to build both Debug and Release configurations.
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This will produce lib/wx.lib (release) and lib/wxd.lib (debug),
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plus various subordinate libraries. It assumes you have
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the TIFF and JPEG source, which is already in the setup
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version of the distribution.
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The project file src/wxvc_dll.dsp will make a DLL version of wxWindow,
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which will go in lib/wxdll.[lib,dll] and lib/wxdlld.[lib,dll].
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3. Open a sample project file, choose a configuration such as
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Debug using Build | Set Active Configuration..., and compile.
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The project files don't use precompiled headers, to save disk
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space, but you can switch PCH compiling on for greater speed.
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NOTE: you may also use samples/SamplesVC.dsw to access all
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sample projects without opening each workspace individually.
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You can use the Batch Build facility to make several samples
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at a time.
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Using makefiles:
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1. Make sure your WXWIN variable is set.
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2. If you do NOT have the TIFF or JPEG source code, please remove
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the tiff and jpeg targets from the 'all' target in
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src\msw\makefile.vc. Also ensure the settings in
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include\wx\msw\setup.h specify not to use JPEG or TIFF.
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3. Change directory to wx\src\msw. Type:
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'nmake -f makefile.vc'
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to make the wxWindows core library with debug information
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(wx\lib\wxd.lib), then
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'nmake -f makefile.vc cleanall FINAL=1'
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'nmake -f makefile.vc FINAL=1'
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to make the wxWindows core library without debug information
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(wx\lib\wx.lib).
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4. Change directory to wx\samples and type 'nmake -f makefile.vc'
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to make all the samples. You can also make them individually.
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Makefile notes:
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Use the 'cleanall' target to clean all objects, libraries and
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executables.
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To build the release version using makefiles, add FINAL=1 to your
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nmake invocation, both when building the library and for samples.
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You MUST use the 'cleanall' target (with FINAL=1 or FINAL=0)
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before making a different configuration, because otherwise
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object files used to build the previous configuration may be
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used accidentally for the current configuation. You might see
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this manifested in unexpected link errors or warnings. This problem
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doesn't occur when using project files to build wxWindows.
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Note that the wxWindows core library allows you to have debug
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and release libraries available simultaneously, by compiling the
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objects in different subdirectories, whereas samples must be
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cleaned and re-made to build a different configuration.
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To build the DLL version using makefiles:
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1. Change directory to wx\src\msw. Type 'nmake -f makefile.vc dll pch'
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to make both a suitable DLL and import library, and to build a
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suitable precompiled header file for compiling applications.
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The resulting libraries are called:
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wx\lib\wx[version].lib(dll) (debug version)
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wx\lib\wx[version].lib(dll) (release version, using FINAL=1)
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2. Invoke a sample makefile with 'nmake -f makefile.vc WXUSINGDLL=1'
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(or edit src\makeprog.vc to set WXUSINGDLL to 1 for all
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applications).
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Note (1): if you wish to use templates, please edit
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include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0.
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Without this, the redefinition of 'new' will cause problems in
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the headers. Alternatively, #undef new before including template headers.
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You will also need to set wxUSE_IOSTREAMH to 0 if you will be
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using templates, to avoid the non-template stream files being included
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within wxWindows.
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Note (2): libraries and applications generated with makefiles and
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project files are now (hopefully) compatible where static libraries
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are concerned, but please exercise caution nevertheless and if
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possible, use one method or the other.
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Note (3): VC++ 5's optimization code seems to be broken and can
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cause both compile and run-time problems: this can be seen when
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deleting an object Dialog Editor, in Release mode with optimizations
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on. If in doubt, switch off optimisations, although this will result in much
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larger executables. It seems possible that the library can be created with
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strong optimization, so long as the application is not strongly
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optimized. For example, in wxWindows project, set to 'Minimum
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Size'. In Dialog Editor project, set to 'Customize: Favor Small
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Code' (and no others). This will then work.
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Similarly, in VC++ 4, optimization can cause internal compiler
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errors, so edit src\makevc.env and change /O1 to /Od before
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trying build a release version of the library. Or, type:
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nmake -f makefile.vc noopt FINAL=1
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and then resume compilation in the normal way. This will build
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troublesome files with no optimization. However, there now seems to be
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an internal linker error using VC++ 4, in addition to internal
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compiler errors for most of the samples, so this version of the compiler
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cannot be recommended!
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Note (4): some crash problems can be due to inconsistent compiler
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options. If strange/weird/impossible things start to happen please
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check (dumping IDE project file as makefile and doing text comparison
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if necessary) that the project settings, especially the list of defined
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symbols, struct packing, etc. are exactly the same for all items in
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the project. After this, delete everything (including PCH) and recompile.
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Note (5): for some further notes about upgrading your project
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files to be compatible with wxWindows 2.1.14, please see
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"Highlights of wxWindows" from the Download page of the
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web site or CD-ROM.
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Note (6): to create your own IDE files, see the technical note on the
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wxWindows web site or CD-ROM, entitled "Compiling wxWindows
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applications in the VC++ IDE" (technical note docs/tech/tn0010.htm in the
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wxWindows distribution). You can also copy .dsp and .dsw
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files from an existing wxWindows sample and adapt them.
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Visual C++ 1.5 compilation (16-bit)
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-----------------------------------
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1. Make sure your WXWIN variable is set, and uses the FAT (short
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name) form.
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2. Change directory to wx\src\msw. Type 'nmake -f makefile.dos' to
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make the wxWindows core library.
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3. Change directory to a sample, such as wx\samples\minimal, and
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type 'nmake -f makefile.dos'.
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Add FINAL=1 to your makefile invocation to build the release
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versions of the library and samples.
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Use the 'clean' target to clean all objects, libraries and
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executables.
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Borland C++ 4.5/5.0 compilation
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-------------------------------
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Compiling using the makefiles:
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1. Make sure your WXWIN variable is set, and uses the FAT (short
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name) form if doing a 16-bit compile.
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2. Change directory to wx\src\msw. Type 'make -f makefile.b32' to
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make the wxWindows core library. Ignore the warnings about
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'XXX' not found in library.
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3. Change directory to a sample or demo such as samples\minimal, and type
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'make -f makefile.b32'.
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4. For release versions, recompile wxWindows and samples using
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'make -f makefile.b32 clean'
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'make -f makefile.b32 FINAL=1'
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for the library and samples.
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5. To make and use wxWindows as a DLL, type
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'make -f makefile.b32 clean'
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'make -f makefile.b32 DLL=1'
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and then for each sample,
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'make -f makefile.b32 WXUSINGDLL=1'
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Please note that the samples have not been exhaustively tested
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with this configuration.
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Note (1): the wxWindows library and (some) samples compile in 16-bit mode
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using makefile.bcc, but at present the wxWindows resource system is switched
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off in this mode. See issues.txt for details.
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Note (2): unfortunately most samples won't link in 16-bit mode,
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because the automatic data segment exceeds 64K. The minimal
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sample links and runs, however.
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Note (3): the wxWindows makefiles assume byte structure alignment. Please
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make sure that your own project or makefile settings use the
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same alignment, or you could experience mysterious crashes. To
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change the alignment, add a suitable option to the $(CFG) target code
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in src/msw/makefile.b32.
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Note (4): if you get undefined _SQL... symbols at link time,
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either install odbc32.lib from the BC++ CD-ROM into your BC++ lib
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directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and
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recompile wxWindows. The same applies if compiling using the IDE.
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Note (5): BC++ 4.5 (not 5.0) trips up over jdmerge.c in the JPEG folder;
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you will therefore need to set wxUSE_LIBJPEG to 0 in setup.h and remove
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the jpeg target from src\msw\makefile.b32, and remove jpeg from
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src\makeprog.b32.
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Note (6): If using C++Builder 4 and above (BC++ 5.4 and above), change LINK=tlink32 to
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LINK=ilink32 in src\makeb32.env. You may also need to disable
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wxUSE_LIBJPEG because there is a conflict in the BC++ headers
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(actually this problem seems to have gone away with 5.5 and SP1).
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Note (7): If you wish debug messages to be sent to the console in
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debug mode, edit src\makeb32.env and change /aa to /Tpe in
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LINK_FLAGS.
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Compiling using the IDE files:
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1. Load src\bc32.ide (Release settings)
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2. Go to Options|Project... and specify the correct BC++ include and lib path for
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your file structure.
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3. Press F9 to compile the wxWindows library.
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4. Load samples\bc32.ide.
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5. Go to Options|Project... and specify the correct BC++ include and lib path for
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your file structure.
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6. Press F9 to compile the samples (build each node separately if
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you prefer, by right clicking and choose Build Node).
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7. Run each sample: you may need to run from each sample's directory
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since some (notably the wxHTML samples) look for files
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relative to the working directory.
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Note (1): the samples project file contains a selection of
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samples, and not all samples. The remaining samples can be made
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with the makefiles. See also the demos hierarchy which doesn't
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have any BC++ project files yet.
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Note (2): to make the png, xpm, zlib, jpeg and tiff libraries (needed for
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some samples) you need to compile them with bc32.ide.
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Note (3): the debug version of the wxWindows library is about 40 MB, and the
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release version is around 5 MB.
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See also the file docs/tech/tn0007.txt for further instructions and details
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of how to create your own project files.
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Borland C++ 5.5 compilation
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---------------------------
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Before compiling wxWindows with Borland C++ 5.5, there are a few
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issues concerning the compiler installation:
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1. The compiler must be installed to a path that does not contain
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spaces, such as c:\Borland\Bcc55 (in particular, do not install
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it below "C:\Program Files").
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2. Make sure that you downloaded and installed the service pack 1
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for Borland C++ 5.5. This SP1 can be downloaded from:
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http://www.borland.com/devsupport/bcppbuilder/file_supplements.html
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IMPORTANT:
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When installing SP1, make sure that you extract (UnZip) the files
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to the directory where you installed Borland C++ 5.5 (e.g.,
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c:\Borland\Bcc55) with the option "use folder names" selected.
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This is necessary, to ensure that the files (mostly include files)
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are extracted to the right directory.
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3. Create the following two files in the same directory where you
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installed Borland C++ 5.5 (e.g., c:\Borland\Bcc55):
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a. bcc32.cfg
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text file containing the following two lines:
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-I"c:\Borland\Bcc55\include"
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-L"c:\Borland\Bcc55\lib"
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b. ilink32.cfg
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text file containing the following line:
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-L"c:\Borland\Bcc55\lib"
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(replace c:\Borland\Bcc55 with the actual path where you installed
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Borland C++ 5.5)
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4. Add the borland BIN directory to your path (e.g., c:\Borland\Bcc55\bin),
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and define the environment variable BCCDIR=<Borland C++ 5.5 path>
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(e.g., set BCCDIR=c:\Borland\Bcc55)
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Compiling wxWindows:
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Once the compiler and its service pack are properly installed, you build
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wxWindows using the provided makefile.b32 in the src/msw directory:
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a. To build wxWindows in DEBUG mode:
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cd c:\wx2\src\msw
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make -f makefile.b32
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(replace c:\wx2 with the actual path where you installed wxWindows)
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b. To build wxWindows in RELEASE mode:
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cd c:\wx2\src\msw
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make -f makefile.b32 FINAL=1
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(if you had previously built wxWindows, you need to clean all of
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the object and intermediate files. Before the above make command,
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run: 'make -f makefile.b32 CLEANALL')
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IMPORTANT:
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The Service Pack 1 for Borland C++ 5.5 must be installed before wxWindows
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is compiled. If you compiled wxWindows before, it is advised that you
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re-compile it following the next steps:
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cd c:\wx2\src\msw
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make -f makefile.b32 CLEANALL
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make -f makefile.b32 (or make -f makefile.b32 FINAL=1)
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(replace c:\wx2 with the actual path where you installed wxWindows)
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** REMEMBER **
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In all of your wxWindows applications, your source code should include
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the following preprocessor directive:
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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(check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
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more details)
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Borland C++Builder compilation
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------------------------------
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1. Build the wxWindows libraries using the Borland make utility as
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specified in the section called "Borland C++ 4.5/5.0 compilation"
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above. (C++ Builder includes a stand-alone C++ compiler. For example,
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C++ Builder 4.0 comes with C++ 5.4.)
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2. You can build samples using the makefiles as per the
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instructions for BC++ above, or you can follow the instructions
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in docs/tech/tn0004.htm or http://biolpc22.york.ac.uk/wx/bc/ide.html.
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Watcom C++ 10.6/11 compilation
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---------------------------
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1. Make sure your WXWIN variable is set, and uses the DOS short
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name form.
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2. Change directory to wx\src\msw. Type 'wmake -f makefile.wat' to
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make the wxWindows core library.
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3. Change directory to wx\samples\minimal and type 'wmake -f makefile.wat'
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to make this sample. Repeat for other samples of interest.
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Note (1): makewat.env uses the odbc32.lib supplied in wxWindows' lib\watcom
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directory. See the notes in that directory.
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Note (2): if variant.cpp is compiled with date/time class
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options, the linker gives up. So the date/time option is switched
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off for Watcom C++. Also, wxAutomationObject is not compiled with
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Watcom C++.
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Note (3): if Watcom can't read the precompiled header when
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building a sample, try deleting src\msw\watcom.pch and
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compiling the sample again.
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Note (4): if you get _popen_ and _pclose_ link errors, try
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recompiling wxWindows with XPM support disabled in setup.h.
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Alternatively, make sure these lines exist at the top of
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src\xpm\xpmi.h:
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// Added by JACS for Watcom C++/wxWindows compilation (no popen/pclose functions)
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#ifdef __WATCOMC__
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#define NO_ZPIPE
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#endif
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Metrowerks CodeWarrior compilation
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----------------------------------
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1. Downloaded and unzip wxWindows-x.y.z-cw.zip.
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2. Load the make_cw.mcp project in wx\src, and compile.
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3. Load the make_cw.mcp project in wx\samples\minimal, and compile.
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Further project files for samples will be available in due
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course.
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Note (1): you need CodeWarrior Pro 4 plus the patches to 4.1 from the
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Metrowerks Web site.
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Note (2): unfortunately these files are not yet up-to-date for the
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current release.
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Symantec C++ compilation
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------------------------
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1. Make sure your WXWIN variable is set, and uses the FAT (short
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name) form.
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2. Edit setup.h and set wxUSE_DRAG_AND_DROP to 0.
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3. Change directory to wx\src\msw. Type 'make -f makefile.sc' to
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make the wxWindows core library.
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4. Change directory to wx\samples\minimal and type 'make -f makefile.sc'
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to make this sample.
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Note: the minimal sample doesn't link properly ('Error: no
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start address').
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32-bit compilation only (partially) supported at present, using SC++ 6.1.
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Some functionality is missing using this compiler (see makefile).
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Add -D__WIN95__ if your SC++ has Windows 95 support, and ignore
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Step (2). 16-bit compilation is left as an excercise for the user!
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Salford C++ compilation
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-----------------------
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1. Make sure your WXWIN variable is set, and uses the FAT (short
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name) form.
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2. Edit SALFORDDIR and RESOURCEDIR in src/makesl.env as per
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notes.
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3. Change directory to wx\src\msw. Type 'mk32 -f makefile.sl all' to
|
|
make the wxWindows core library.
|
|
4. Change directory to wx\samples\minimal and type 'mk32 -f makefile.sl'
|
|
to make this sample.
|
|
|
|
Unfortunately, Salford C++ seems to have problems with its code generation for
|
|
operations on objects, as seen in wxFrame::OnMenuHighlight
|
|
(minimal sample) or wxWindow::SetValidator (mdi sample). Also the
|
|
the debugging version of the library is 90MB, with samples coming in
|
|
at 40MB :-) However, wxWindows at least makes a good test suite for
|
|
improving the compiler.
|
|
|
|
Cygwin b19/b20/Mingw32 compilation
|
|
----------------------------------
|
|
|
|
wxWindows 2 supports Cygwin (formerly GnuWin32) b19, b20, Mingw32,
|
|
and Mingw32/EGCS. Cygwin 1.1.0 and 1.1.1 are not yet supported.
|
|
|
|
Thanks are due to Keith Garry Boyce (garp@opustel.com) and Cygnus for making
|
|
it all possible.
|
|
|
|
Both Cygwin and Mingw32 (the minimal distribution of Cygwin) can be used
|
|
with the same makefiles.
|
|
|
|
Here are the steps required:
|
|
|
|
- Retrieve and install the latest beta of Cygwin, or Mingw32, as per the
|
|
instructions with either of these packages.
|
|
|
|
- If using Mingw32 (including the EGCS variant), you need some
|
|
extra files to use the wxWindows makefiles. You can find these
|
|
files in ports/mingw32 on the ftp site or CD-ROM, as extra.zip.
|
|
These should be extracted to the Mingw32 directory.
|
|
If you have alread downloaded bison, flex, make, rm, cp, mv
|
|
from elsewhere, you won't need this.
|
|
|
|
If using Mingw32 2.95 and below with wxWindows 2.1 or above, you
|
|
must hand-patch with Mingw32-gcc295.patches (located in the
|
|
top-level of the wxWindows 2 installation). Mingw32 2.95.2
|
|
and above contain the fixes already.
|
|
|
|
- Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
|
|
to set up appropriate variables, if necessary mounting drives.
|
|
Run it before compiling.
|
|
|
|
- For Cygwin, make sure there's a \tmp directory on your
|
|
Windows drive or bison will crash (actually you don't need this
|
|
for ordinary wxWindows compilation: a pre-generated .c file is
|
|
supplied).
|
|
|
|
- Edit wx/src/makeg95.env and set the MINGW32 variable at the top of
|
|
the file to either 1 (you have Mingw32) or 0 (you have Cygwin32).
|
|
If using MINGW32, also set the MINGW32VERSION variable
|
|
appropriately. Note: Cygwin 1.1.0 and above may
|
|
need MINGW32 set to 1 to compile properly.
|
|
|
|
- Set your WXWIN variable to where wxWindows is installed.
|
|
*** IMPORTANT: For Cygwin/Mingw32, use forward slashes in the path, not
|
|
backslashes.
|
|
|
|
- Use the makefile.g95 files for compiling wxWindows and samples,
|
|
e.g.:
|
|
> cd c:\wx\src\msw
|
|
> make -f makefile.g95
|
|
> cd c:\wx\samples\minimal
|
|
> make -f makefile.g95
|
|
|
|
Ignore the warning about the default entry point.
|
|
|
|
- Use the 'strip' command to reduce executable size.
|
|
|
|
- With Cygnus Cygwin, you can invoke gdb --nw myfile.exe to
|
|
debug an executable. If there are memory leaks, they will be
|
|
flagged when the program quits.
|
|
|
|
- If using GnuWin32 b18, you will need to copy windres.exe
|
|
from e.g. the Mingw32 distribution, to a directory in your path.
|
|
|
|
All targets have 'clean' targets to allow removal of object files
|
|
and other intermediate compiler files.
|
|
|
|
Notes:
|
|
|
|
1. See also the Cygwin/Mingw32 on the web site or CD-ROM for
|
|
further information about using wxWindows with these compilers.
|
|
|
|
2. libwx.a is 48 MB or more - but much less if compiled with no
|
|
debug info (-g0) and level 4 optimization (-O4).
|
|
|
|
3. There's a bug in Mingw32 headers for some early distributions.
|
|
|
|
in include/windows32/defines.h, where it says:
|
|
|
|
#define LPSTR_TEXTCALLBACKA (LPSTR)-1L)
|
|
|
|
it should say:
|
|
|
|
#define LPSTR_TEXTCALLBACKA ((LPSTR)-1L)
|
|
|
|
(a missing bracket).
|
|
|
|
4. If there's a problem with the copy or remove commands in
|
|
src/msw/makefile.g95, you may need to change the COPY and
|
|
RM variables in makeg95.env.
|
|
|
|
5. If there's a problem executing the windres program, try
|
|
commenting out RCPREPROCESSOR in makeg95.env.
|
|
|
|
6. OpenGL support should work with Mingw32 as-is. However,
|
|
if you wish to generate import libraries appropriate either for
|
|
the MS OpenGL libraries or the SGI OpenGL libraries, go to
|
|
include/wx/msw/gl and use:
|
|
|
|
dlltool -k -d opengl.def -llibopengl.a
|
|
|
|
for the SGI DLLs, or
|
|
|
|
dlltool -k -d opengl32.def -llibopengl32.a
|
|
|
|
and similarly for glu[32].def.
|
|
|
|
References:
|
|
|
|
- The GNU-WIN32 site is at
|
|
http://www.cygnus.com/gnu-win32/
|
|
- Mingw32 is available at:
|
|
ftp://www,mingw.org
|
|
- See also http://web.ukonline.co.uk/julian.smart/wxwin/gnuwin32.htm
|
|
|
|
TWIN32 and gcc on Linux
|
|
-----------------------
|
|
|
|
The wxWindows 2 for Windows port may be compiled using
|
|
the TWIN32 emulator package from www.willows.com. However,
|
|
TWIN32 is by no means finished so this should be taken as
|
|
something to think about for the future, rather than
|
|
a tool for writing products with.
|
|
|
|
Use makefile.twn in much the same way as makefile.g95, as
|
|
described above. Not all sample makefiles are supplied yet.
|
|
|
|
For some reason, I found I had to copy TWIN32's Windows resource
|
|
compiler (rc) to the current working directory for it to be found.
|
|
|
|
General Notes
|
|
-------------
|
|
|
|
- Debugging: under Windows 95, debugging output isn't output in
|
|
the same way that it is under NT or Windows 3.1.
|
|
Please see DebugView (bin/dbgview.exe in the distribution), also
|
|
available from http://www.sysinternals.com and on the wxWindows CD-ROM
|
|
under Packages.
|
|
|
|
- If you are installing wxWindows 2 from CVS, you may find that
|
|
include/wx/msw/setup.h is missing. This is deliberate, to avoid
|
|
developers' different setup.h configurations getting confused.
|
|
Please copy setup0.h to setup.h before compiling. Also, read
|
|
the BuildCVS.txt for other hints.
|
|
|