wxWidgets/wxPython/distrib/build_packages.sh

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#!/bin/bash
PY_VERSION=$1
shift
if [ "$WXWIN" = "" ]; then
export WXWIN=`pwd`/../..
fi
echo "wxWidgets directory is: $WXWIN"
if [ "$OSTYPE" = "cygwin" ]; then
# do setup of build environment vars
if [ "$TOOLS" = "" ]; then
export TOOLS=`cygpath C:\\`
fi
if [ "$SWIGDIR" = "" ]; then
export SWIGDIR=$TOOLS/SWIG-1.3.24
fi
# copy wxPython build scripts
cp $WXWIN/wxPython/distrib/msw/.m* $WXWIN/build/msw
# setup wxPython defines
cp $WXWIN/include/wx/msw/setup0.h $WXWIN/include/wx/msw/setup.h
$TOOLS/Python$PY_VERSION/python `cygpath -d $WXWIN/wxPython/distrib/create_setup.h.py` $@
export PATH=${PATH}:${WXWIN}/lib/vc_dll
cd $WXWIN/build/msw
# remove old build files
rm -rf vc_msw*
UNI=
if [ "$UNICODE" != "" ]; then
UNI=-uni
fi
./.make hybrid$UNI
# make tools for docs creation, etc.
./.make_tools
# update the language files
cd $WXWIN/locale
make allmo
# TODO: Make the documentation
cd $WXWIN/wxPython
#distrib/makedocs
$TOOLS/Python$PY_VERSION/python `cygpath -d distrib/makemo.py`
rm -rf build build.unicode
rm -rf wx/*.pyd
# re-generate SWIG files
b $PY_VERSION t
# build the hybrid extension
# NOTE: Win Python needs Windows-style pathnames, so we
# need to convert
export WXWIN=`cygpath -d $WXWIN`
export SWIGDIR=`cygpath -d $SWIGDIR`
DEBUG_FLAG=
UNICODE_FLAG=
if [ "$DEBUG" != "" ]; then
DEBUG_FLAG=--debug
fi
if [ "$UNICODE" != "" ]; then
UNICODE_FLAG="UNICODE=1"
fi
b $PY_VERSION h $DEBUG_FLAG $UNICODE_FLAG
# make the dev package
#distrib/makedev
$TOOLS/Python$PY_VERSION/python distrib/make_installer_inno4.py $UNICODE_FLAG
exit
elif [ "$OSTYPE" = "darwin" ]; then
cd $WXWIN/wxPython
# re-generate SWIG files
./b $PY_VERSION t
sudo distrib/mac/wxPythonOSX/build 2.3 panther inplace
exit
else
echo "OSTYPE $OSTYPE not yet supported by this build script."
fi