8eda5e3588
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25509 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
400 lines
18 KiB
HTML
400 lines
18 KiB
HTML
<?xml version="1.0" encoding="iso-8859-1" ?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
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<meta name="generator" content="Docutils 0.3.1: http://docutils.sourceforge.net/" />
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<title>wxPython 2.5 Migration Guide</title>
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<link rel="stylesheet" href="default.css" type="text/css" />
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</head>
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<body>
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<div class="document" id="wxpython-2-5-migration-guide">
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<h1 class="title">wxPython 2.5 Migration Guide</h1>
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<p>This document will help explain some of the major changes in wxPython
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2.5 and let you know what you need to do to adapt your programs to
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those changes. Be sure to also check in the CHANGES.txt file like
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usual to see info about the not so major changes and other things that
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have been added to wxPython.</p>
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<div class="section" id="module-initialization">
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<h1><a name="module-initialization">Module Initialization</a></h1>
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<p>The import-startup-bootstrap process employed by wxPython was changed
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such that wxWindows and the underlying gui toolkit are <strong>not</strong>
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initialized until the wx.App object is created (but before wx.App.OnInit
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is called.) This was required because of some changes that were made
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to the C++ wxApp class.</p>
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<p>There are both benefits and potential problems with this change. The
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benefits are that you can import wxPython without requiring access to
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a GUI (for checking version numbers, etc.) and that in a
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multi-threaded environment the thread that creates the app object will
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now be the GUI thread instead of the one that imports wxPython. Some
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potential problems are that the C++ side of the "stock-objects"
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(wx.BLUE_PEN, wx.TheColourDatabase, etc.) are not initialized until
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the wx.App object is created, so you should not use them until after
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you have created your wx.App object. If you do then an exception will
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be raised telling you that the C++ object has not bene initialized
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yet.</p>
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<p>Also, you will probably not be able to do any kind of GUI or bitmap
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operation unless you first have created an app object, (even on
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Windows where most anything was possible before.)</p>
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</div>
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<div class="section" id="swig-1-3">
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<h1><a name="swig-1-3">SWIG 1.3</a></h1>
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<p>wxPython is now using SWIG 1.3.x from CVS (with several of my own
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customizations added that I hope to get folded back into the main SWIG
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distribution.) This has some far reaching ramifications:</p>
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<blockquote>
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<p>All classes derive from object and so all are now "new-style
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classes"</p>
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<p>Public data members of the C++ classes are wrapped as Python
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properties using property() instead of using __getattr__/__setattr__
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like before. Normally you shouldn't notice any difference, but if
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you were previously doing something with __getattr__/__setattr__
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in derived classes then you may have to adjust things.</p>
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<p>Static C++ methods are wrapped using the staticmethod()
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feature of Python and so are accessible as ClassName.MethodName
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as expected. They are still available as top level functions
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ClassName_MethodName as before.</p>
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<p>The relationship between the wxFoo and wxFooPtr classes have
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changed for the better. Specifically, all instances that you see
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will be wxFoo even if they are created internally using wxFooPtr,
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because wxFooPtr.__init__ will change the instance's __class__ as
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part of the initialization. If you have any code that checks
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class type using something like isinstance(obj, wxFooPtr) you will
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need to change it to isinstance(obj, wxFoo).</p>
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</blockquote>
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</div>
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<div class="section" id="binding-events">
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<h1><a name="binding-events">Binding Events</a></h1>
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<p>All of the EVT_* functions are now instances of the wx.PyEventBinder
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class. They have a __call__ method so they can still be used as
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functions like before, but making them instances adds some
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flexibility.</p>
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<p>wx.EvtHandler (the base class for wx.Window) now has a Bind method that
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makes binding events to windows a little easier. Here is its
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definition and docstring:</p>
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<pre class="literal-block">
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def Bind(self, event, handler, source=None, id=wxID_ANY, id2=wxID_ANY):
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"""
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Bind an event to an event handler.
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event One of the EVT_* objects that specifies the
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type of event to bind.
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handler A callable object to be invoked when the event
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is delivered to self. Pass None to disconnect an
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event handler.
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source Sometimes the event originates from a different window
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than self, but you still want to catch it in self. (For
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example, a button event delivered to a frame.) By
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passing the source of the event, the event handling
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system is able to differentiate between the same event
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type from different controls.
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id,id2 Used for menu IDs or for event types that require a
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range of IDs
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"""
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</pre>
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<p>Some examples of its use:</p>
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<pre class="literal-block">
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self.Bind(wx.EVT_SIZE, self.OnSize)
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self.Bind(wx.EVT_BUTTON, self.OnButtonClick, theButton)
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self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
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</pre>
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<p>The wx.Menu methods that add items to a wx.Menu have been modified
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such that they return a reference to the wx.MenuItem that was created.
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Additionally menu items and toolbar items have been modified to
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automatically generate a new ID if -1 is given, similar to using -1
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with window classess. This means that you can create menu or toolbar
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items and event bindings without having to predefine a unique menu ID,
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although you still can use IDs just like before if you want. For
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example, these are all equivallent other than ID values:</p>
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<pre class="literal-block">
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1.
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item = menu.Append(-1, "E&xit", "Terminate the App")
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self.Bind(wx.EVT_MENU, self.OnExit, item)
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2.
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item = menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App")
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self.Bind(wx.EVT_MENU, self.OnExit, item)
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3.
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menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App")
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self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
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</pre>
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<p>If you create your own custom event types and EVT_* functions, and you
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want to be able to use them with the Bind method above then you should
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change your EVT_* to be an instance of wxPyEventBinder instead of a
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function. If you used to have something like this:</p>
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<pre class="literal-block">
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myCustomEventType = wxNewEventType()
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def EVT_MY_CUSTOM_EVENT(win, id, func):
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win.Connect(id, -1, myCustomEventType, func)
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</pre>
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<p>Change it like so:</p>
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<pre class="literal-block">
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myCustomEventType = wx.NewEventType()
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EVT_MY_CUSTOM_EVENT = wx.PyEventBinder(myCustomEventType, 1)
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</pre>
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<p>The second parameter is an integer in [0, 1, 2] that specifies the
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number of IDs that are needed to be passed to Connect.</p>
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</div>
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<div class="section" id="the-wx-namespace">
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<h1><a name="the-wx-namespace">The wx Namespace</a></h1>
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<p>The second phase of the wx Namespace Transition has begun. That means
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that the real names of the classes and other symbols do not have the
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'wx' prefix and the modules are located in a Python package named
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wx. There is still a Python package named wxPython with modules
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that have the names with the wx prefix for backwards compatibility.
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Instead of dynamically changing the names at module load time like in
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2.4, the compatibility modules are generated at build time and contain
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assignment statements like this:</p>
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<pre class="literal-block">
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wxWindow = wx.core.Window
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</pre>
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<p>Don't let the "core" in the name bother you. That and some other
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modules are implementation details, and everything that was in the
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wxPython.wx module before will still be in the wx package namespace
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after this change. So from your code you would use it as wx.Window.</p>
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<p>A few notes about how all of this was accomplished might be
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interesting... SWIG is now run twice for each module that it is
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generating code for. The first time it outputs an XML representaion
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of the parse tree, which can be up to 20MB and 300K lines in size!
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That XML is then run through a little Python script that creates a
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file full of SWIG %rename directives that take the wx off of the
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names, and also generates the Python compatibility file described
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above that puts the wx back on the names. SWIG is then run a second
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time to generate the C++ code to implement the extension module, and
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uses the %rename directives that were generated in the first step.</p>
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<p>Not every name is handled correctly (but the bulk of them are) and so
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some work has to be done by hand, especially for the reverse-renamers.
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So expect a few flaws here and there until everything gets sorted out.</p>
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<p>In summary, the wx package and names without the "wx" prefix are now
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the official form of the wxPython classes. For example:</p>
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<pre class="literal-block">
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import wx
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class MyFrame(wx.Frame):
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def __init__(self, parent, title):
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wx.Frame.__init__(self, parent, -1, title)
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p = wx.Panel(self, -1)
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b = wx.Button(p, -1, "Do It", (10,10))
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self.Bind(wx.EVT_BUTTON, self.JustDoIt, b)
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def JustDoIt(self, evt):
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print "It's done!"
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app = wx.PySimpleApp()
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f = MyFrame(None, "What's up?")
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f.Show()
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app.MainLoop()
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</pre>
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<p>You shouldn't need to migrate all your modules over to use the new
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package and names right away as there are modules in place that try to
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provide as much backwards compatibility of the names as possible. If
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you rewrote the above sample using "from wxPython.wx import * ", the
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old wxNames, and the old style of event binding it will still work
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just fine.</p>
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</div>
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<div class="section" id="new-wx-dc-methods">
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<h1><a name="new-wx-dc-methods">New wx.DC Methods</a></h1>
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<p>Many of the Draw methods of wx.DC have alternate forms in C++ that take
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wxPoint or wxSize parameters (let's call these <em>Type A</em>) instead of
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the individual x, y, width, height, etc. parameters (and we'll call
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these <em>Type B</em>). In the rest of the library I normally made the <em>Type
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A</em> forms of the methods be the default method with the "normal" name,
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and had renamed the <em>Type B</em> forms of the methods to some similar
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name. For example in wx.Window we have these Python methods:</p>
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<pre class="literal-block">
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SetSize(size) # Type A
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SetSizeWH(width, height) # Type B
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</pre>
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<p>For various reasons the new <em>Type A</em> methods in wx.DC were never added
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and the existing <em>Type B</em> methods were never renamed. Now that lots
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of other things are also changing in wxPython it has been decided that
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it is a good time to also do the method renaming in wx.DC too in order
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to be consistent with the rest of the library. The methods in wx.DC
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that are affected are listed here:</p>
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<pre class="literal-block">
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FloodFillXY(x, y, colour, style = wx.FLOOD_SURFACE)
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FloodFill(point, colour, style = wx.FLOOD_SURFACE)
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GetPixelXY(x, y)
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GetPixel(point)
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DrawLineXY(x1, y1, x2, y2)
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DrawLine(point1, point2)
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CrossHairXY(x, y)
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CrossHair(point)
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DrawArcXY(x1, y1, x2, y2, xc, yc)
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DrawArc(point1, point2, center)
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DrawCheckMarkXY(x, y, width, height)
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DrawCheckMark(rect)
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DrawEllipticArcXY(x, y, w, h, start_angle, end_angle)
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DrawEllipticArc(point, size, start_angle, end_angle)
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DrawPointXY(x, y)
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DrawPoint(point)
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DrawRectangleXY(x, y, width, height)
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DrawRectangle(point, size)
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DrawRectangleRect(rect)
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DrawRoundedRectangleXY(x, y, width, height, radius)
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DrawRoundedRectangle(point, size, radius)
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DrawRoundedRectangleRect(rect, radius)
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DrawCircleXY(x, y, radius)
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DrawCircle(point, radius)
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DrawEllipseXY(x, y, width, height)
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DrawEllipse(point, size)
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DrawEllipseRect(rect)
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DrawIconXY(icon, x, y)
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DrawIcon(icon, point)
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DrawBitmapXY(bmp, x, y, useMask = FALSE)
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DrawBitmap(bmp, point, useMask = FALSE)
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DrawTextXY(text, x, y)
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DrawText(text, point)
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DrawRotatedTextXY(text, x, y, angle)
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DrawRotatedText(text, point, angle)
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BlitXY(xdest, ydest, width, height, sourceDC, xsrc, ysrc,
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rop = wxCOPY, useMask = FALSE, xsrcMask = -1, ysrcMask = -1)
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Blit(destPt, size, sourceDC, srcPt,
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rop = wxCOPY, useMask = FALSE, srcPtMask = wx.DefaultPosition)
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SetClippingRegionXY(x, y, width, height)
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SetClippingRegion(point, size)
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SetClippingRect(rect)
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SetClippingRegionAsRegion(region);
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</pre>
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<p>If you have code that draws on a DC and you are using the new wx
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namespace then you <strong>will</strong> get errors because of these changes, but
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it should be easy to fix the code. You can either change the name of
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the <em>Type B</em> method called to the names shown above, or just add
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parentheses around the parameters as needed to turn them into tuples
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and let the SWIG typemaps turn them into the wx.Point or wx.Size
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object that is expected. Then you will be calling the new <em>Type A</em>
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method. For example, if you had this code before:</p>
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<pre class="literal-block">
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dc.DrawRectangle(x, y, width, height)
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</pre>
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<p>You could either continue to use the <em>Type B</em> method bu changing the
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name to DrawRectabgleXY, or just change it to the new <em>Type A</em> by
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adding some parentheses like this:</p>
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<pre class="literal-block">
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dc.DrawRectangle((x, y), (width, height))
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</pre>
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<p>Or if you were already using a point and size:</p>
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<pre class="literal-block">
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dc.DrawRectangle(p.x, p.y, s.width, s.height)
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</pre>
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<p>Then you can just simplify it like this:</p>
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<pre class="literal-block">
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dc.DrawRectangle(p, s)
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</pre>
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<p>Now before you start yelling and screaming at me for breaking all your
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code, take note that I said above "...using the new wx namespace..."
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That's because if you are still importing from wxPython.wx then there
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are some classes defined there with Draw and etc. methods that have
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2.4 compatible signatures. However if/when the old wxPython.wx
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namespace is removed then these classes will be removed too so you
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should plan on migrating to the new namespace and new DC Draw methods
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before that time.</p>
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</div>
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<div class="section" id="building-extending-and-embedding-wxpython">
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<h1><a name="building-extending-and-embedding-wxpython">Building, Extending and Embedding wxPython</a></h1>
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<p>wxPython's setup.py script now expects to use existing libraries for
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the contribs (gizmos, stc, xrc, etc.) rather than building local
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copies of them. If you build your own copies of wxPython please be
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aware that you now need to also build the ogl, stc, xrc, and gizmos
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libraries in addition to the main wx lib. [[TODO: update the
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BUILD.*.txt files too!]]</p>
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<p>The wxPython.h and other header files are now in
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.../wxPython/include/wx/wxPython instead of in wxPython/src. You should
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include it via the "wx/wxPython/wxPython.h" path and add
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.../wxPython/include to your list of include paths. [[TODO: Install
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these headers on Linux...]]</p>
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<p>You no longer need to call wxClassInfo::CleanUpClasses() and
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wxClassInfo::InitializeClasses() in your extensions or when embedding
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wxPython.</p>
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</div>
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<div class="section" id="two-or-three-phase-create">
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<h1><a name="two-or-three-phase-create">Two (or Three!) Phase Create</a></h1>
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<p>If you use the Precreate/Create method of instantiating a window, (for
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example, to set an extended style flag, or for XRC handlers) then
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there is now a new method named PostCreate to help with transplanting
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the brain of the prewindow instance into the derived window instance.
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For example:</p>
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<pre class="literal-block">
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class MyDialog(wx.Dialog):
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def __init__(self, parent, ID, title, pos, size, style):
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pre = wx.PreDialog()
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pre.SetExtraStyle(wx.DIALOG_EX_CONTEXTHELP)
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pre.Create(parent, ID, title, pos, size, style)
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self.PostCreate(pre)
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</pre>
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</div>
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<div class="section" id="sizers">
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<h1><a name="sizers">Sizers</a></h1>
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<p>The hack allowing the old "option" keyword parameter has been removed.
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If you use keyworkd args with wxSizer Add, Insert, or Prepend methods
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then you will need to use the "proportion" name instead of "option".</p>
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<p>When adding a spacer to a sizer you now need to use a wxSize or a
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2-integer sequence instead of separate width and height parameters.</p>
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<p>The wxGridBagSizer class (very similar to the RowColSizer in the
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library) has been added to C++ and wrapped for wxPython. It can also
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be used from XRC.</p>
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<p>You should not use AddWindow, AddSizer, AddSpacer (and similar for
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Insert, Prepend, and etc.) methods any longer. Just use Add and the
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wrappers will figure out what to do.</p>
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</div>
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<div class="section" id="other-stuff">
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<h1><a name="other-stuff">Other Stuff</a></h1>
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<p>Instead of over a dozen separate extension modules linked together
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into a single extension module, the "core" module is now just a few
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extensions that are linked independently, and then merged together
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later into the main namespace via Python code.</p>
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<p>Because of the above and also because of the way the new SWIG works,
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the "internal" module names have changed, but you shouldn't have been
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using them anyway so it shouldn't bother you. ;-)</p>
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<p>The help module no longer exists and the classes therein are now part
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of the core module imported with wxPython.wx or the wx package.</p>
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<p>wxPyDefaultPosition and wxPyDefaultSize are gone. Use the
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wxDefaultPosition and wxDefaultSize objects instead.</p>
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<p>Similarly, the wxSystemSettings backwards compatibiility aliases for
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GetSystemColour, GetSystemFont and GetSystemMetric have also gone into
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the bit-bucket. Use GetColour, GetFont and GetMetric instead.</p>
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<p>The wx.NO_FULL_REPAINT_ON_RESIZE style is now the default style for
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all windows. The name still exists for compatibility, but it is set
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to zero. If you want to disable the setting (so it matches the old
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default) then you need to use the new wx.FULL_REPAINT_ON_RESIZE style
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flag otherwise only the freshly exposed areas of the window will be
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refreshed.</p>
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<p>wxPyTypeCast has been removed. Since we've had the OOR (Original
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Object Return) for a couple years now there should be no need to use
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wxPyTypeCast at all.</p>
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<p>If you use the old wxPython package and wxPython.wx namespace then
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there are compatibility aliases for much of the above items.</p>
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<p>The wxWave class has been renamed to wxSound, and now has a slightly
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different API.</p>
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</div>
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</div>
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<hr class="footer" />
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<div class="footer">
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Generated on: 2004-02-04 23:31 UTC.
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</div>
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</body>
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</html>
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