f48d169c4a
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@7793 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
77 lines
2.6 KiB
C++
77 lines
2.6 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: glcanvas.h
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// Purpose: wxGLCanvas, for using OpenGL with wxWindows 2.0 for Motif.
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// Uses the GLX extension.
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// Author: Julian Smart and Wolfram Gloger
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// Modified by:
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// Created: 1995, 1999
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart, Wolfram Gloger
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma interface "glcanvas.h"
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#endif
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#ifndef _WX_GLCANVAS_H_
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#define _WX_GLCANVAS_H_
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#include <wx/setup.h>
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#if wxUSE_GLCANVAS
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#include <wx/gdicmn.h>
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#include <wx/palette.h>
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#include <wx/scrolwin.h>
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#include <GL/glx.h>
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enum
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{
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WX_GL_RGBA=1, /* use true color palette */
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WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
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WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
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WX_GL_DOUBLEBUFFER, /* use doublebuffer */
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WX_GL_STEREO, /* use stereoscopic display */
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WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
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WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
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WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
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WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
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WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
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WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
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WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
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WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
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WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
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WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
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WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
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};
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//---------------------------------------------------------------------------
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// classes
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//---------------------------------------------------------------------------
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class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow
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{
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DECLARE_CLASS(wxGLCanvas)
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public:
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GLXContext glx_cx;
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inline wxGLCanvas() { glx_cx = 0; }
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wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette);
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~wxGLCanvas(void);
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void SetCurrent();
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void SwapBuffers();
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void SetColour(const char *col);
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};
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#endif
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// wxUSE_GLCANVAS
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#endif
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// _WX_GLCANVAS_H_
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