wxWidgets/include/wx/mac/uma.h
2003-01-28 06:54:36 +00:00

120 lines
3.9 KiB
C

/////////////////////////////////////////////////////////////////////////////
// Name: uma.h
// Purpose: Universal MacOS API
// Author: Stefan Csomor
// Modified by:
// Created: 03/02/99
// RCS-ID: $Id:
// Copyright: (c) Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef H_UMA
#define H_UMA
#include "wx/mac/private.h"
void UMAInitToolbox( UInt16 inMoreMastersCalls) ;
void UMACleanupToolbox() ;
long UMAGetSystemVersion() ;
bool UMAHasAppearance() ;
long UMAGetAppearanceVersion() ;
bool UMAHasWindowManager() ;
long UMAGetWindowManagerAttr() ;
bool UMAHasAquaLayout() ;
bool UMASystemIsInitialized() ;
// process manager
long UMAGetProcessMode() ;
bool UMAGetProcessModeDoesActivateOnFGSwitch() ;
// menu manager
MenuRef UMANewMenu( SInt16 id , const wxString& title ) ;
void UMASetMenuTitle( MenuRef menu , const wxString& title ) ;
UInt32 UMAMenuEvent( EventRecord *inEvent ) ;
void UMAEnableMenuItem( MenuRef inMenu , MenuItemIndex item , bool enable ) ;
void UMAAppendSubMenuItem( MenuRef menu , const wxString& title , SInt16 submenuid ) ;
void UMAInsertSubMenuItem( MenuRef menu , const wxString& title , MenuItemIndex item , SInt16 submenuid ) ;
void UMAAppendMenuItem( MenuRef menu , const wxString& title , wxAcceleratorEntry *entry = NULL ) ;
void UMAInsertMenuItem( MenuRef menu , const wxString& title , MenuItemIndex item , wxAcceleratorEntry *entry = NULL ) ;
void UMASetMenuItemShortcut( MenuRef menu , MenuItemIndex item , wxAcceleratorEntry *entry ) ;
void UMASetMenuItemText( MenuRef menu, MenuItemIndex item, const wxString& title ) ;
// quickdraw
void UMAShowWatchCursor() ;
void UMAShowArrowCursor() ;
OSStatus UMAPrOpen(void *macPrintSession) ;
OSStatus UMAPrClose(void *macPrintSession) ;
// window manager
GrafPtr UMAGetWindowPort( WindowRef inWindowRef ) ;
void UMADisposeWindow( WindowRef inWindowRef ) ;
void UMASetWTitleC( WindowRef inWindowRef , const char *title ) ;
void UMAGetWTitleC( WindowRef inWindowRef , char *title ) ;
void UMADrawGrowIcon( WindowRef inWindowRef ) ;
void UMAShowHide( WindowRef inWindowRef , Boolean show) ;
// appearance manager
void UMADrawControl( ControlHandle inControl ) ;
void UMAEnableControl( ControlHandle inControl ) ;
void UMADisableControl( ControlHandle inControl ) ;
void UMAActivateControl( ControlHandle inControl ) ;
void UMADeactivateControl( ControlHandle inControl ) ;
// ControlPartCode hiliteState) ;
void UMAShowControl (ControlHandle theControl) ;
void UMAHideControl (ControlHandle theControl);
void UMAActivateControl (ControlHandle inControl);
void UMADeactivateControl (ControlHandle inControl);
void UMAMoveControl( ControlHandle inControl , short x , short y ) ;
void UMASizeControl( ControlHandle inControl , short x , short y ) ;
// control hierarchy
// keyboard focus
OSErr UMASetKeyboardFocus (WindowPtr inWindow,
ControlHandle inControl,
ControlFocusPart inPart) ;
// events
void UMAUpdateControls( WindowPtr inWindow , RgnHandle inRgn ) ;
OSErr UMAGetRootControl( WindowPtr inWindow , ControlHandle *outControl ) ;
// handling control data
bool UMAIsWindowFloating( WindowRef inWindow ) ;
bool UMAIsWindowModal( WindowRef inWindow ) ;
void UMAHighlightAndActivateWindow( WindowRef inWindowRef , bool inActivate ) ;
OSStatus UMAGetHelpMenu(
MenuRef * outHelpMenu,
MenuItemIndex * outFirstCustomItemIndex); /* can be NULL */
// Appearance Drawing
OSStatus UMADrawThemePlacard( const Rect *inRect , ThemeDrawState inState ) ;
// accessor helpers
#if !TARGET_CARBON
#define ClearCurrentScrap() ZeroScrap() ;
#define GetApplicationScript() smSystemScript
#else
// calls not in carbon
#endif
#define GetWindowUpdateRgn( inWindow , updateRgn ) GetWindowRegion( inWindow , kWindowUpdateRgn, updateRgn )
#endif