wxWidgets/samples/sockets/server.cpp

428 lines
11 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: server.cpp
// Purpose: Server for wxSocket demo
// Author: Guillermo Rodriguez Garcia <guille@iies.es>
// Modified by:
// Created: 1999/09/19
// RCS-ID: $Id$
// Copyright: (c) 1999 Guillermo Rodriguez Garcia
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ==========================================================================
// declarations
// ==========================================================================
// --------------------------------------------------------------------------
// headers
// --------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
# pragma hdrstop
#endif
// for all others, include the necessary headers
#ifndef WX_PRECOMP
# include "wx/wx.h"
#endif
#include "wx/socket.h"
// --------------------------------------------------------------------------
// resources
// --------------------------------------------------------------------------
// the application icon
#include "mondrian.xpm"
// --------------------------------------------------------------------------
// classes
// --------------------------------------------------------------------------
// Define a new application type
class MyApp : public wxApp
{
public:
virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
MyFrame();
~MyFrame();
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnServerEvent(wxSocketEvent& event);
void OnSocketEvent(wxSocketEvent& event);
void Test1(wxSocketBase *sock);
void Test2(wxSocketBase *sock);
void Test3(wxSocketBase *sock);
// convenience functions
void UpdateStatusBar();
private:
wxSocketServer *m_server;
wxTextCtrl *m_text;
wxMenu *m_menuFile;
wxMenuBar *m_menuBar;
bool m_busy;
int m_numClients;
// any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
// simple helper class to log start and end of each test
class TestLogger
{
public:
TestLogger(const wxString& name) : m_name(name)
{
wxLogMessage("=== %s begins ===", m_name);
}
~TestLogger()
{
wxLogMessage("=== %s ends ===", m_name);
}
private:
const wxString m_name;
};
// --------------------------------------------------------------------------
// constants
// --------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// menu items
SERVER_QUIT = wxID_EXIT,
SERVER_ABOUT = wxID_ABOUT,
// id for sockets
SERVER_ID = 100,
SOCKET_ID
};
// --------------------------------------------------------------------------
// event tables and other macros for wxWidgets
// --------------------------------------------------------------------------
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(SERVER_QUIT, MyFrame::OnQuit)
EVT_MENU(SERVER_ABOUT, MyFrame::OnAbout)
EVT_SOCKET(SERVER_ID, MyFrame::OnServerEvent)
EVT_SOCKET(SOCKET_ID, MyFrame::OnSocketEvent)
END_EVENT_TABLE()
IMPLEMENT_APP(MyApp)
// ==========================================================================
// implementation
// ==========================================================================
// --------------------------------------------------------------------------
// the application class
// --------------------------------------------------------------------------
bool MyApp::OnInit()
{
if ( !wxApp::OnInit() )
return false;
// Create the main application window
MyFrame *frame = new MyFrame();
// Show it and tell the application that it's our main window
frame->Show(true);
SetTopWindow(frame);
// Success
return true;
}
// --------------------------------------------------------------------------
// main frame
// --------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, wxID_ANY,
_("wxSocket demo: Server"),
wxDefaultPosition, wxSize(300, 200))
{
// Give the frame an icon
SetIcon(wxICON(mondrian));
// Make menus
m_menuFile = new wxMenu();
m_menuFile->Append(SERVER_ABOUT, _("&About...\tCtrl-A"), _("Show about dialog"));
m_menuFile->AppendSeparator();
m_menuFile->Append(SERVER_QUIT, _("E&xit\tAlt-X"), _("Quit server"));
// Append menus to the menubar
m_menuBar = new wxMenuBar();
m_menuBar->Append(m_menuFile, _("&File"));
SetMenuBar(m_menuBar);
#if wxUSE_STATUSBAR
// Status bar
CreateStatusBar(2);
#endif // wxUSE_STATUSBAR
// Make a textctrl for logging
m_text = new wxTextCtrl(this, wxID_ANY,
_("Welcome to wxSocket demo: Server\n"),
wxDefaultPosition, wxDefaultSize,
wxTE_MULTILINE | wxTE_READONLY);
delete wxLog::SetActiveTarget(new wxLogTextCtrl(m_text));
// Create the address - defaults to localhost:0 initially
#if wxUSE_IPV6
wxIPV6address addr;
#else
wxIPV4address addr;
#endif
addr.Service(3000);
// Create the socket
m_server = new wxSocketServer(addr);
// We use Ok() here to see if the server is really listening
if (! m_server->Ok())
{
wxLogMessage("Could not listen at the specified port !");
return;
}
else
{
wxLogMessage("Server listening.");
}
// Setup the event handler and subscribe to connection events
m_server->SetEventHandler(*this, SERVER_ID);
m_server->SetNotify(wxSOCKET_CONNECTION_FLAG);
m_server->Notify(true);
m_busy = false;
m_numClients = 0;
UpdateStatusBar();
}
MyFrame::~MyFrame()
{
// No delayed deletion here, as the frame is dying anyway
delete m_server;
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// true is to force the frame to close
Close(true);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxMessageBox(_("wxSocket demo: Server\n(c) 1999 Guillermo Rodriguez Garcia\n"),
_("About Server"),
wxOK | wxICON_INFORMATION, this);
}
void MyFrame::Test1(wxSocketBase *sock)
{
TestLogger logtest("Test 1");
// Receive data from socket and send it back. We will first
// get a byte with the buffer size, so we can specify the
// exact size and use the wxSOCKET_WAITALL flag. Also, we
// disabled input events so we won't have unwanted reentrance.
// This way we can avoid the infamous wxSOCKET_BLOCK flag.
sock->SetFlags(wxSOCKET_WAITALL);
// Read the size
unsigned char len;
sock->Read(&len, 1);
wxCharBuffer buf(len);
// Read the data
sock->Read(buf.data(), len);
wxLogMessage("Got the data, sending it back");
// Write it back
sock->Write(buf, len);
}
void MyFrame::Test2(wxSocketBase *sock)
{
char buf[4096];
TestLogger logtest("Test 2");
// We don't need to set flags because ReadMsg and WriteMsg
// are not affected by them anyway.
// Read the message
wxUint32 len = sock->ReadMsg(buf, sizeof(buf)).LastCount();
if ( !len )
{
wxLogError("Failed to read message.");
return;
}
wxLogMessage("Got \"%s\" from client.", wxString::FromUTF8(buf, len));
wxLogMessage("Sending the data back");
// Write it back
sock->WriteMsg(buf, len);
}
void MyFrame::Test3(wxSocketBase *sock)
{
TestLogger logtest("Test 3");
// This test is similar to the first one, but the len is
// expressed in kbytes - this tests large data transfers.
sock->SetFlags(wxSOCKET_WAITALL);
// Read the size
unsigned char len;
sock->Read(&len, 1);
wxCharBuffer buf(len*1024);
// Read the data
sock->Read(buf.data(), len * 1024);
wxLogMessage("Got the data, sending it back");
// Write it back
sock->Write(buf, len * 1024);
}
void MyFrame::OnServerEvent(wxSocketEvent& event)
{
wxString s = _("OnServerEvent: ");
wxSocketBase *sock;
switch(event.GetSocketEvent())
{
case wxSOCKET_CONNECTION : s.Append(_("wxSOCKET_CONNECTION\n")); break;
default : s.Append(_("Unexpected event !\n")); break;
}
m_text->AppendText(s);
// Accept new connection if there is one in the pending
// connections queue, else exit. We use Accept(false) for
// non-blocking accept (although if we got here, there
// should ALWAYS be a pending connection).
sock = m_server->Accept(false);
if (sock)
{
wxLogMessage("New client connection accepted");
}
else
{
wxLogMessage("Error: couldn't accept a new connection");
return;
}
sock->SetEventHandler(*this, SOCKET_ID);
sock->SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
sock->Notify(true);
m_numClients++;
UpdateStatusBar();
}
void MyFrame::OnSocketEvent(wxSocketEvent& event)
{
wxString s = _("OnSocketEvent: ");
wxSocketBase *sock = event.GetSocket();
// First, print a message
switch(event.GetSocketEvent())
{
case wxSOCKET_INPUT : s.Append(_("wxSOCKET_INPUT\n")); break;
case wxSOCKET_LOST : s.Append(_("wxSOCKET_LOST\n")); break;
default : s.Append(_("Unexpected event !\n")); break;
}
m_text->AppendText(s);
// Now we process the event
switch(event.GetSocketEvent())
{
case wxSOCKET_INPUT:
{
// We disable input events, so that the test doesn't trigger
// wxSocketEvent again.
sock->SetNotify(wxSOCKET_LOST_FLAG);
// Which test are we going to run?
unsigned char c;
sock->Read(&c, 1);
switch (c)
{
case 0xBE: Test1(sock); break;
case 0xCE: Test2(sock); break;
case 0xDE: Test3(sock); break;
default:
wxLogMessage("Unknown test id received from client");
}
// Enable input events again.
sock->SetNotify(wxSOCKET_LOST_FLAG | wxSOCKET_INPUT_FLAG);
break;
}
case wxSOCKET_LOST:
{
m_numClients--;
// Destroy() should be used instead of delete wherever possible,
// due to the fact that wxSocket uses 'delayed events' (see the
// documentation for wxPostEvent) and we don't want an event to
// arrive to the event handler (the frame, here) after the socket
// has been deleted. Also, we might be doing some other thing with
// the socket at the same time; for example, we might be in the
// middle of a test or something. Destroy() takes care of all
// this for us.
wxLogMessage("Deleting socket.");
sock->Destroy();
break;
}
default: ;
}
UpdateStatusBar();
}
// convenience functions
void MyFrame::UpdateStatusBar()
{
#if wxUSE_STATUSBAR
wxString s;
s.Printf(_("%d clients connected"), m_numClients);
SetStatusText(s, 1);
#endif // wxUSE_STATUSBAR
}