c6d93dd7ea
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@58217 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
395 lines
18 KiB
C++
395 lines
18 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: string.h
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// Purpose: topic overview
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@page overview_string wxString Overview
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Classes: wxString, wxArrayString, wxStringTokenizer
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@li @ref overview_string_intro
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@li @ref overview_string_internal
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@li @ref overview_string_binary
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@li @ref overview_string_comparison
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@li @ref overview_string_advice
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@li @ref overview_string_related
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@li @ref overview_string_tuning
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@li @ref overview_string_settings
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<hr>
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@section overview_string_intro Introduction
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wxString is a class which represents a Unicode string of arbitrary length and
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containing arbitrary Unicode characters.
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This class has all the standard operations you can expect to find in a string
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class: dynamic memory management (string extends to accommodate new
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characters), construction from other strings, compatibility with C strings and
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wide character C strings, assignment operators, access to individual characters, string
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concatenation and comparison, substring extraction, case conversion, trimming and
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padding (with spaces), searching and replacing and both C-like @c printf (wxString::Printf)
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and stream-like insertion functions as well as much more - see wxString for a
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list of all functions.
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The wxString class has been completely rewritten for wxWidgets 3.0 but much work
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has been done to make existing code using ANSI string literals work as it did
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in previous versions.
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@section overview_string_internal Internal wxString encoding
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Since wxWidgets 3.0 wxString internally uses <b>UTF-16</b> (with Unicode
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code units stored in @c wchar_t) under Windows and <b>UTF-8</b> (with Unicode
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code units stored in @c char) under Unix, Linux and Mac OS X to store its content.
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For definitions of <em>code units</em> and <em>code points</em> terms, please
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see the @ref overview_unicode_encodings paragraph.
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For simplicity of implementation, wxString when <tt>wxUSE_UNICODE_WCHAR==1</tt>
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(e.g. on Windows) uses <em>per code unit indexing</em> instead of
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<em>per code point indexing</em> and doesn't know anything about surrogate pairs;
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in other words it always considers code points to be composed by 1 code unit,
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while this is really true only for characters in the @e BMP (Basic Multilingual Plane).
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Thus when iterating over a UTF-16 string stored in a wxString under Windows, the user
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code has to take care of <em>surrogate pairs</em> himself.
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(Note however that Windows itself has built-in support for surrogate pairs in UTF-16,
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such as for drawing strings on screen.)
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@remarks
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Note that while the behaviour of wxString when <tt>wxUSE_UNICODE_WCHAR==1</tt>
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resembles UCS-2 encoding, it's not completely correct to refer to wxString as
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UCS-2 encoded since you can encode code points outside the @e BMP in a wxString
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as two code units (i.e. as a surrogate pair; as already mentioned however wxString
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will "see" them as two different code points)
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When instead <tt>wxUSE_UNICODE_UTF8==1</tt> (e.g. on Linux and Mac OS X)
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wxString handles UTF8 multi-bytes sequences just fine also for characters outside
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the BMP (it implements <em>per code point indexing</em>), so that you can use
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UTF8 in a completely transparent way:
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Example:
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@code
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// first test, using exotic characters outside of the Unicode BMP:
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wxString test = wxString::FromUTF8("\xF0\x90\x8C\x80");
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// U+10300 is "OLD ITALIC LETTER A" and is part of Unicode Plane 1
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// in UTF8 it's encoded as 0xF0 0x90 0x8C 0x80
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// it's a single Unicode code-point encoded as:
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// - a UTF16 surrogate pair under Windows
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// - a UTF8 multiple-bytes sequence under Linux
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// (without considering the final NULL)
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wxPrintf("wxString reports a length of %d character(s)", test.length());
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// prints "wxString reports a length of 1 character(s)" on Linux
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// prints "wxString reports a length of 2 character(s)" on Windows
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// since wxString on Windows doesn't have surrogate pairs support!
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// second test, this time using characters part of the Unicode BMP:
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wxString test2 = wxString::FromUTF8("\x41\xC3\xA0\xE2\x82\xAC");
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// this is the UTF8 encoding of capital letter A followed by
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// 'small case letter a with grave' followed by the 'euro sign'
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// they are 3 Unicode code-points encoded as:
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// - 3 UTF16 code units under Windows
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// - 6 UTF8 code units under Linux
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// (without considering the final NULL)
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wxPrintf("wxString reports a length of %d character(s)", test2.length());
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// prints "wxString reports a length of 3 character(s)" on Linux
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// prints "wxString reports a length of 3 character(s)" on Windows
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@endcode
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To better explain what stated above, consider the second string of the example
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above; it's composed by 3 characters and the final @c NULL:
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@image html overview_wxstring_encoding.png
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As you can see, UTF16 encoding is straightforward (for characters in the @e BMP)
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and in this example the UTF16-encoded wxString takes 8 bytes.
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UTF8 encoding is more elaborated and in this example takes 7 bytes.
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In general, for strings containing many latin characters UTF8 provides a big
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advantage with regards to the memory footprint respect UTF16, but requires some
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more processing for common operations like e.g. length calculation.
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Finally, note that the type used by wxString to store Unicode code units
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(@c wchar_t or @c char) is always @c typedef-ined to be ::wxStringCharType.
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@section overview_string_binary Using wxString to store binary data
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wxString can be used to store binary data (even if it contains @c NULs) using the
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functions wxString::To8BitData and wxString::From8BitData.
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Beware that even if @c NUL character is allowed, in the current string implementation
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some methods might not work correctly with them.
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Note however that other classes like wxMemoryBuffer are more suited to this task.
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For handling binary data you may also want to look at the wxStreamBuffer,
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wxMemoryOutputStream, wxMemoryInputStream classes.
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@section overview_string_comparison Comparison to Other String Classes
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The advantages of using a special string class instead of working directly with
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C strings are so obvious that there is a huge number of such classes available.
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The most important advantage is the need to always remember to allocate/free
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memory for C strings; working with fixed size buffers almost inevitably leads
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to buffer overflows. At last, C++ has a standard string class (@c std::string). So
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why the need for wxString? There are several advantages:
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@li <b>Efficiency:</b> Since wxWidgets 3.0 wxString uses @c std::string (in UTF8
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mode under Linux, Unix and OS X) or @c std::wstring (in UTF16 mode under Windows)
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internally by default to store its contents. wxString will therefore inherit the
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performance characteristics from @c std::string.
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@li <b>Compatibility:</b> This class tries to combine almost full compatibility
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with the old wxWidgets 1.xx wxString class, some reminiscence of MFC's
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CString class and 90% of the functionality of @c std::string class.
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@li <b>Rich set of functions:</b> Some of the functions present in wxString are
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very useful but don't exist in most of other string classes: for example,
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wxString::AfterFirst, wxString::BeforeLast, wxString::Printf.
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Of course, all the standard string operations are supported as well.
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@li <b>wxString is Unicode friendly:</b> it allows to easily convert to
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and from ANSI and Unicode strings (see @ref overview_unicode
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for more details) and maps to @c std::wstring transparently.
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@li <b>Used by wxWidgets:</b> And, of course, this class is used everywhere
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inside wxWidgets so there is no performance loss which would result from
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conversions of objects of any other string class (including @c std::string) to
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wxString internally by wxWidgets.
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However, there are several problems as well. The most important one is probably
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that there are often several functions to do exactly the same thing: for
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example, to get the length of the string either one of wxString::length(),
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wxString::Len() or wxString::Length() may be used. The first function, as
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almost all the other functions in lowercase, is @c std::string compatible. The
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second one is the "native" wxString version and the last one is the wxWidgets
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1.xx way.
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So which is better to use? The usage of the @c std::string compatible functions is
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strongly advised! It will both make your code more familiar to other C++
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programmers (who are supposed to have knowledge of @c std::string but not of
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wxString), let you reuse the same code in both wxWidgets and other programs (by
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just typedefing wxString as @c std::string when used outside wxWidgets) and by
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staying compatible with future versions of wxWidgets which will probably start
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using @c std::string sooner or later too.
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In the situations where there is no corresponding @c std::string function, please
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try to use the new wxString methods and not the old wxWidgets 1.xx variants
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which are deprecated and may disappear in future versions.
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@section overview_string_advice Advice About Using wxString
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@subsection overview_string_implicitconv Implicit conversions
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Probably the main trap with using this class is the implicit conversion
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operator to <tt>const char*</tt>. It is advised that you use wxString::c_str()
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instead to clearly indicate when the conversion is done. Specifically, the
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danger of this implicit conversion may be seen in the following code fragment:
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@code
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// this function converts the input string to uppercase,
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// output it to the screen and returns the result
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const char *SayHELLO(const wxString& input)
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{
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wxString output = input.Upper();
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printf("Hello, %s!\n", output);
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return output;
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}
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@endcode
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There are two nasty bugs in these three lines. The first is in the call to the
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@c printf() function. Although the implicit conversion to C strings is applied
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automatically by the compiler in the case of
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@code
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puts(output);
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@endcode
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because the argument of @c puts() is known to be of the type
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<tt>const char*</tt>, this is @b not done for @c printf() which is a function
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with variable number of arguments (and whose arguments are of unknown types).
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So this call may do any number of things (including displaying the correct
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string on screen), although the most likely result is a program crash.
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The solution is to use wxString::c_str(). Just replace this line with this:
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@code
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printf("Hello, %s!\n", output.c_str());
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@endcode
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The second bug is that returning @c output doesn't work. The implicit cast is
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used again, so the code compiles, but as it returns a pointer to a buffer
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belonging to a local variable which is deleted as soon as the function exits,
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its contents are completely arbitrary. The solution to this problem is also
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easy, just make the function return wxString instead of a C string.
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This leads us to the following general advice: all functions taking string
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arguments should take <tt>const wxString&</tt> (this makes assignment to the
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strings inside the function faster) and all functions returning strings
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should return wxString - this makes it safe to return local variables.
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Finally note that wxString uses the current locale encoding to convert any C string
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literal to Unicode. The same is done for converting to and from @c std::string
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and for the return value of c_str().
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For this conversion, the @a wxConvLibc class instance is used.
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See wxCSConv and wxMBConv.
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@subsection overview_string_iterating Iterating wxString's characters
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As previously described, when <tt>wxUSE_UNICODE_UTF8==1</tt>, wxString internally
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uses the variable-length UTF8 encoding.
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Accessing a UTF-8 string by index can be very @b inefficient because
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a single character is represented by a variable number of bytes so that
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the entire string has to be parsed in order to find the character.
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Since iterating over a string by index is a common programming technique and
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was also possible and encouraged by wxString using the access operator[]()
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wxString implements caching of the last used index so that iterating over
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a string is a linear operation even in UTF-8 mode.
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It is nonetheless recommended to use @b iterators (instead of index based
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access) like this:
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@code
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wxString s = "hello";
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wxString::const_iterator i;
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for (i = s.begin(); i != s.end(); ++i)
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{
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wxUniChar uni_ch = *i;
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// do something with it
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}
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@endcode
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@section overview_string_related String Related Functions and Classes
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As most programs use character strings, the standard C library provides quite
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a few functions to work with them. Unfortunately, some of them have rather
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counter-intuitive behaviour (like @c strncpy() which doesn't always terminate
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the resulting string with a @NULL) and are in general not very safe (passing
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@NULL to them will probably lead to program crash). Moreover, some very useful
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functions are not standard at all. This is why in addition to all wxString
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functions, there are also a few global string functions which try to correct
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these problems: wxIsEmpty() verifies whether the string is empty (returning
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@true for @NULL pointers), wxStrlen() also handles @NULL correctly and returns
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0 for them and wxStricmp() is just a platform-independent version of
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case-insensitive string comparison function known either as @c stricmp() or
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@c strcasecmp() on different platforms.
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The <tt>@<wx/string.h@></tt> header also defines ::wxSnprintf and ::wxVsnprintf
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functions which should be used instead of the inherently dangerous standard
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@c sprintf() and which use @c snprintf() instead which does buffer size checks
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whenever possible. Of course, you may also use wxString::Printf which is also
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safe.
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There is another class which might be useful when working with wxString:
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wxStringTokenizer. It is helpful when a string must be broken into tokens and
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replaces the standard C library @c strtok() function.
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And the very last string-related class is wxArrayString: it is just a version
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of the "template" dynamic array class which is specialized to work with
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strings. Please note that this class is specially optimized (using its
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knowledge of the internal structure of wxString) for storing strings and so it
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is vastly better from a performance point of view than a wxObjectArray of
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wxStrings.
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@section overview_string_tuning Tuning wxString for Your Application
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@note This section is strictly about performance issues and is absolutely not
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necessary to read for using wxString class. Please skip it unless you feel
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familiar with profilers and relative tools.
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For the performance reasons wxString doesn't allocate exactly the amount of
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memory needed for each string. Instead, it adds a small amount of space to each
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allocated block which allows it to not reallocate memory (a relatively
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expensive operation) too often as when, for example, a string is constructed by
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subsequently adding one character at a time to it, as for example in:
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@code
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// delete all vowels from the string
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wxString DeleteAllVowels(const wxString& original)
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{
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wxString vowels( "aeuioAEIOU" );
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wxString result;
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wxString::const_iterator i;
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for ( i = original.begin(); i != original.end(); ++i )
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{
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if (vowels.Find( *i ) == wxNOT_FOUND)
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result += *i;
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}
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return result;
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}
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@endcode
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This is quite a common situation and not allocating extra memory at all would
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lead to very bad performance in this case because there would be as many memory
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(re)allocations as there are consonants in the original string. Allocating too
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much extra memory would help to improve the speed in this situation, but due to
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a great number of wxString objects typically used in a program would also
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increase the memory consumption too much.
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The very best solution in precisely this case would be to use wxString::Alloc()
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function to preallocate, for example, len bytes from the beginning - this will
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lead to exactly one memory allocation being performed (because the result is at
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most as long as the original string).
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However, using wxString::Alloc() is tedious and so wxString tries to do its
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best. The default algorithm assumes that memory allocation is done in
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granularity of at least 16 bytes (which is the case on almost all of
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wide-spread platforms) and so nothing is lost if the amount of memory to
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allocate is rounded up to the next multiple of 16. Like this, no memory is lost
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and 15 iterations from 16 in the example above won't allocate memory but use
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the already allocated pool.
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The default approach is quite conservative. Allocating more memory may bring
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important performance benefits for programs using (relatively) few very long
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strings. The amount of memory allocated is configured by the setting of
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@c EXTRA_ALLOC in the file string.cpp during compilation (be sure to understand
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why its default value is what it is before modifying it!). You may try setting
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it to greater amount (say twice nLen) or to 0 (to see performance degradation
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which will follow) and analyse the impact of it on your program. If you do it,
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you will probably find it helpful to also define @c WXSTRING_STATISTICS symbol
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which tells the wxString class to collect performance statistics and to show
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them on stderr on program termination. This will show you the average length of
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strings your program manipulates, their average initial length and also the
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percent of times when memory wasn't reallocated when string concatenation was
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done but the already preallocated memory was used (this value should be about
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98% for the default allocation policy, if it is less than 90% you should
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really consider fine tuning wxString for your application).
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It goes without saying that a profiler should be used to measure the precise
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difference the change to @c EXTRA_ALLOC makes to your program.
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@section overview_string_settings wxString Related Compilation Settings
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Much work has been done to make existing code using ANSI string literals
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work as before version 3.0.
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If you nonetheless need to have a wxString that uses @c wchar_t
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on Unix and Linux, too, you can specify this on the command line with the
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@c configure @c --disable-utf8 switch or you can consider using wxUString
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or @c std::wstring instead.
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@c wxUSE_UNICODE is now defined as @c 1 by default to indicate Unicode support.
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If UTF-8 is used for the internal storage in wxString, @c wxUSE_UNICODE_UTF8 is
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also defined, otherwise @c wxUSE_UNICODE_WCHAR is.
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See also @ref page_wxusedef_important.
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*/
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