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wxWindows Programmer Style Guide
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<P>
by <A HREF=mailto:zeitlin@dptmaths.ens-cachan.fr>Vadim Zeitlin</A><P>
This guide is intended for people who are (or intending to start) writing code
for <A HREF="http://web.ukonline.co.uk/julian.smart/wxwin/" target=_top>wxWindows</A> class library.
<P>
The guide is separated into two parts: the first one addresses the general
compatibility issues and is not wxWindows-specific. The advises in this part
will hopefully help you to write programs which compile and run on greater
variety of platforms. The second part details the wxWindows code organization and
its goal it to make wxWindows as uniform as possible without imposing too
many restrictions on the programmer.
<P>
Acknowledgements: This guide is partly based on <A
HREF=http://www.mozilla.org/docs/tplist/catBuild/portable-cpp.html target=_top>
C++ portability guide</A> by David Williams.
<P>
<H3>General C++ Rules</H3>
<UL>
<LI>New or not widely supported C++ features</LI>
<OL>
<LI><A HREF="#no_templates">Don't use C++ templates</A></LI>
<LI><A HREF="#no_exceptions">Don't use C++ exceptions</A></LI>
<LI><A HREF="#no_rtti">Don't use RTTI</A></LI>
<LI><A HREF="#no_namespaces">Don't use namespaces</A></LI>
<LI><A HREF="#no_stl">Don't use STL</A></LI>
<LI><A HREF="#no_fordecl">Don't declare variables inside <TT>for()</TT></A></LI>
<LI><A HREF="#no_nestedclasses">Don't use nested classes</A></LI>
</OL>
<BR>
<LI>General recommendations</LI>
<OL>
<LI><A HREF="#no_globals">No global variables with constructor</A></LI>
<LI><A HREF="#no_warnings">Turn on all warnings and eradicate them</A></LI>
<LI><A HREF="#no_assume_sizeof">Don't rely on <TT>sizeof(int) == 2</TT>...</A></LI>
<LI><A HREF="#no_assignment_in_if">No assignments in conditional expressions</A></LI>
<LI><A HREF="#no_comment_code">Use <TT>#if 0</TT> rather than comments to temporarily
disable blocks of code</A></LI>
<LI><A HREF="#no_extra_semicolon">Don't use extra semi-colons on top level</A></LI>
</OL>
<BR>
<LI>Unix/DOS differences</LI>
<OL>
<LI><A HREF="#use_cpp_ext">Use .cpp for C++ source file extension</A></LI>
<LI><A HREF="#no_backslash">Don't use backslash ('\\') in &#35;includes</A></LI>
<LI><A HREF="#no_carriagereturn">Avoid carriage returns in cross-platform code</A></LI>
<LI><A HREF="#no_caps_in_filenames">Use only lower letter filenames</A></LI>
<LI><A HREF="#no_incomplete_files">Terminate the files with a new-line</A></LI>
</OL>
<BR>
<LI>Style choices</LI>
<OL>
<LI><A HREF="#naming_conv">Naming conventions: use <TT>m_</TT> for members</A></LI>
<LI><A HREF="#no_void_param">Don't use <TT>void</TT> for functions without
arguments</A></LI>
<LI><A HREF="#no_const_int">Don't use <TT>const</TT> for non pointer/reference
arguments</A></LI>
</OL>
</UL>
<P>
<H3>wxWindows Rules</H3>
<UL>
<LI>Files location and naming conventions</LI>
<OL>
<LI><A HREF="#file_locations">File locations</A></LI>
<LI><A HREF="#include_guards">Include guards</A></LI>
<LI><A HREF="#pch">Precompiled headers</A></LI>
</OL>
<BR>
<LI>File layout and indentation</LI>
<OL>
<LI><A HREF="#wxwin_header">wxWindows standard header</A></LI>
<LI><A HREF="#indentation">Indent your code with 4 spaces (no tabs!)</A></LI>
<LI><A HREF="#class_decl">Order of parts in a class declarations</A></LI>
</OL>
<BR>
<LI>More about naming conventions</LI>
<OL>
<LI><A HREF="#wx_prefix">Use wx or WX prefix for all public symbols</A></LI>
<LI><A HREF="#wxdllexport">Use WXDLLEXPORT with all classes/functions in
wxMSW/common code</A></LI>
<LI><A HREF="#set_get">Use Set/Get prefixes for accessors</A></LI>
<LI><A HREF="#constants">wxNAMING_CONSTANTS</A></LI>
</OL>
<BR>
<LI>Miscellaneous</LI>
<OL>
<LI><A HREF="#forward_decl">Use forward declarations whenever possible</A></LI>
<LI><A HREF="#debug_macros">Use debugging macros</A></LI>
</OL>
</UL>
<HR>
<H3>General C++ Rules</H3>
<UL>
<LI>New or not widely supported C++ features</LI>
<P>The usage of all features in this section is not recommended for one reason: they appeared in C++ relatively recently and are not yet
supported by all compilers. Moreover, when they're supported, there are
differences between different vendor's implementations. It's understandable that
you might love one (or all) of these features, but you surely can write C++
programs without them. Where possible, workarounds to compensate for absence
of your favourite C++ abilities are indicated.
<P>Just to suppress any doubts that there are compilers which don't support
these new features, you can think about Win16 (a.k.a. Win 3.1) compilers,
<I>none</I> of which supports <I>any</I> feature from the list below.
<OL>
<P><LI><A NAME="no_templates"></A><B>Don't use C++ templates</B></LI><P>
Besides the reasons mentioned above, template usage also makes the
program compile much slower (200%-300% is not uncommon) and their support
even in the compilers which have had it for a long time is far from perfect
(the best example is probably gcc).
<P><U>Workaround</U>: The things you would like to use templates for are,
most commonly, polymorphic containers (in the sense that they can contain objects of
any type without compromising C++ type system, i.e. using <TT>void *</TT>
is out of question). wxWindows provides <A HREF="TODO">dynamic
arrays and lists</A> which are sufficient in 99% of cases - please don't hesitate
to use them. Lack of template is not a reason to use static arrays or
type-less (passing by <TT>void *</TT>) containers.
<P><LI><A NAME="no_exceptions"></A><B>Don't use C++ exceptions</B></LI><P>
The C++ exception system is an error-reporting mechanism. Another reasons not to use it,
besides portability, are the performance penalty it imposes (small, but, at least for
current compilers, non-zero), and subtle problems with
memory/resource deallocation it may create (the place where you'd like to use
C++ exceptions most of all are the constructors, but you need to be very
careful in order to be able to do it).
<P><U>Workaround</U>: there is no real workaround, of course, or the exceptions
wouldn't have been added to the language. However, there are several rules which
might help here:<P>
<OL>
<LI>Every function returns an integer (or at least boolean) error code.
<P>There is no such thing as a function that never fails - even if it can't
fail now, it might do it later, when modified to be more powerful/general.
Put the <TT>int</TT> or <TT>bool</TT> return type from the very beginning!<P>
</LI><LI>Every function you call may fail - check the return code!
<P>Never rely on the function's success, always test for a possible error.<P>
</LI><LI>Tell the user about the error, don't silently ignore them.
<P>Exceptions are always caught and, normally, processed when they're
caught. In the same manner, the error return code must always be processed
somehow. You may choose to ignore it, but at least tell the user that
something wrong happened using <A HREF="TODO"><TT>wxLogError</TT></A> or
<A HREF="TODO"><TT>wxLogWarning</TT></A> functions. All wxWindows
functions (must) log the error messages on failure - this can be disabled
by using <A HREF="TODO">wxLogNull</A> object before calling it.
<P>Examples:<UL>
<LI><I>Wrong</I>:
<PRE>
void ReadAddressBookFile(const wxString& strName)
{
wxFile file;
if ( !file.Open(strFile) )
return;
...process it...
}
</PRE>
</LI><LI><I>Correct</I>:
<PRE>
// returns false if the address book couldn't be read
bool ReadAddressBookFile(const wxString& strName)
{
wxFile file;
if ( !file.Open(strFile) ) {
// wxFile logged an error because file couldn't be opened which
// contains the system error code, however it doesn't know what
// this file is for and an error message "can't open $GLCW.ADB"
// can be quite confusing for the user. Here we say what we mean.
wxLogError("Can't read address book from '%s'!",
strName.c_str());
return false;
}
...process it...
return true;
}
</PRE>
or, if it's not an error if file doesn't exist (here we could just check
its existence, but let's suppose that there is no <TT>wxFile::Exists()</TT>)
we can also write:
<PRE>
// returns false if address book file doesn't exist
bool ReadAddressBookFile(const wxString& strName)
{
wxFile file;
// start a block inside which all log messages are suppressed
{
wxLogNull noLog;
if ( !file.Open(strFile) )
return false;
}
...process it...
return true;
}
</PRE></LI>
</UL>
</OL>
<P><LI><A NAME="no_rtti"></A><B>Don't use RTTI</B></LI><P>
RTTI stands for Run-Time Type Information and there is probably no other
reason not to use it except the portability issue and the fact that it adds
<TT>sizeof(void *)</TT> bytes to any class having virtual functions (at least,
in the implementations I'm aware of).
<P><U>Workaround</U>: use wxWindows RTTI system which allows you to do almost
everything which the new C++ RTTI, except that, of course, you have to use
macros instead of the (horrible looking, BTW) <TT>dynamic_cast</TT>.
<P><LI><A NAME="no_namespaces"></A><B>Don't use namespaces</B></LI><P>
This topic is subject to change with time, however for the moment all wxWindows
classes/functions live in the global namespace.
<P><U>Workaround</U>: None.
<P><LI><A NAME="no_stl"></A><B>Don't use STL</B></LI><P>
STL is the new C++ standard library, proposing all kinds of template containers
and generic algorithm implementations. Templates are the heart (and almost
everything else) of the library, so its usage is out of question. Besides, even
with the compilers which do support templates, STL has many of its own problems,
there are many "not 100% standard compatible" vendor implementations, none of existing debuggers understands its
complicated data structures, ... the list can go on (almost) forever.
<P><U>Workaround</U>: Use wxString, dynamic arrays and lists and other wxWindows
classes. wxString has many of the most often used functions of std::string STL
class (typedef to be precise).
<P><LI><A NAME="no_fordecl"></A><B>Don't declare variables inside <TT>for()
</TT></B></LI><P>
The scope of a variable declared inside <TT>for()</TT> statement changed several
years ago, however many compilers still will complain about second declaration
of <TT>i</TT> in the following code:
<PRE>
for ( int i = 0; i < 10; i++ ) {
...
}
...
for ( int i = 0; i < 10; i++ ) {
...
}
</PRE>
Even if it's perfectly legal now.
<P><U>Workaround</U>: write this instead:
<PRE>
int i;
for ( i = 0; i < 10; i++ ) {
...
}
...
for ( i = 0; i < 10; i++ ) {
...
}
</PRE>
<P><LI><A NAME="no_nestedclasses"></A><B>Don't use nested classes</B></LI><P>
Nested classes are, without doubt, a very good thing because they allow to hide
"private" (in the sense that they're used only inside the library) classes and,
generally, put the related things together.
<P>Unfortunately, some compilers have trouble understanding them, so we must
sacrifice the ideals of software design to get a working program in this case.
<P><U>Workaround</U>: instead of
<PRE>
// in the header
class PublicLibClass {
...
private:
class PrivateLibClass { ... } m_object;
};
</PRE>
you can try the following:
<PRE>
// in the header
class PrivateLibClass; // fwd decl
class PublicLibClass {
...
private:
class PrivateLibClass *m_pObject;
};
// in the .cpp file
class PrivateLibClass { ... };
PublicLibClass::PublicLibClass()
{
m_pObject = new PrivateLibClass;
...
}
PublicLibClass::~PublicLibClass()
{
delete m_pObject;
}
</PRE>
<P>A nice side effect is that you don't need to recompile all the files
including the header if you change the PrivateLibClass declaration (it's
an example of a more general interface/implementation separation idea).
</OL>
<BR>
<LI>General recommendations</B></LI><P>
While the recommendations in the previous section may not apply to you if you're
only working with perfect compilers which implement the very newest directives of
C++ standard, this section contains compiler- (and language-) independent advice
which <B>must</B> be followed if you wish to write correct, i.e. working, programs. It
also contains some C/C++ specific remarks in the end which are less
important.
<OL>
<P><LI><A NAME="no_globals"></A><B>No global variables with constructors</B></LI><P>
In C++, the constructors of global variables are called before the
<TT>main()</TT> function (or <TT>WinMain()</TT> or any other program entry point)
starts executing. Thus, there is no possibility to initialize <I>anything</I>
before the constructor call. The order of construction is largely
implementation-defined, meaning that there is no guarantee that one global
object will be initialized before another one (except if they are both defined
in the same translation unit, i.e. .cpp file). Most importantly, no custom
memory allocation operators are installed at the moment of execution of global
variables constructors, so a (less restrictive) rule is that you should have
no global variables which allocate memory (or do anything else non-trivial) in
the constructor. Of course, if an object doesn't allocate memory in its constructor
right now, it may start making it later, so you can only be sure about this if
you don't use <I>any</I> variables of object (as opposed to simple:
<TT>int</TT>, ...) types. Example: currently, wxString doesn't allocate memory
in its default constructor, so you might think that having a global (initially)
empty wxString is safe. However, if wxString starts allocating some minimal
amount of memory in its default constructor (which doesn't look unreasonable),
you would have all kinds of problems with <TT>new</TT>
and <TT>delete</TT> operators (overloaded in wxWindows), especially because the first <TT>new</TT> called
is the standard one (before wxWindows overloads them) and <TT>delete</TT> will
be the overloaded operator.
<P><LI><A NAME="no_warnings"></A><B>Turn on all warnings and eradicate them</B></LI><P>
Give the compiler a chance to help you - turn on all warnings! You should always
use the maximum available warning level of your compiler and understand and
correct each of them. If, for whatever reasons, a compiler gives a warning on
some perfectly legal line of code and you can't change it, please insert a
comment indicating it in the code. Most oftenly, however, all compiler warnings
may be avoided (not suppressed!) with minimal changes to your code.
<P><LI><A NAME="no_assume_sizeof"></A><B>Don't rely on <TT>sizeof(int) == 2</TT>...</B></LI><P>
You should never assume any absolute constraints on data type sizes. Currently,
we have 16-bit, 32-bit and 64-bit machines and even inside each class data type
sizes are different. A small table illustrates it quite well:
<TABLE BORDER COLS=5 WIDTH="100%" NOSAVE >
<TR>
<TD>Architecture/OS</TD>
<TD>sizeof(short)</TD>
<TD>sizeof(int)</TD>
<TD>sizeof(long)</TD>
<TD>sizeof(void *)</TD>
</TR>
<TR>
<TD>i386/Windows 3.1</TD>
<TD>2</TD>
<TD>2</TD>
<TD>4</TD>
<TD>2 or 4</TD>
</TR>
<TR>
<TD>i386/Windows 95</TD>
<TD>2</TD>
<TD>4</TD>
<TD>4</TD>
<TD>4</TD>
</TR>
<TR>
<TD>Merced/Win64</TD>
<TD>2</TD>
<TD>4</TD>
<TD>4</TD>
<TD>8</TD>
</TR>
<TR>
<TD>Alpha/Linux</TD>
<TD>???</TD>
<TD>???</TD>
<TD>???</TD>
<TD>???</TD>
</TR>
</TABLE>
<P><LI><A NAME="no_assignment_in_if"></A><B>No assignments in conditional expressions</B></LI><P>
Although close to the heart of many C programmers (I plead guilty), code like
classical <TT>if ( (c = getchar()) != EOF )</TT> is bad because it prevents you
from enabling "assignment in conditional expression" warning (see also
<A HREF="#no_warnings">above</A>) which is helpful to detect common
mistypes like <TT>if ( x = 2 )</TT> instead of <TT>if ( x == 2 )</TT>.
<P><LI><A NAME="no_comment_code"></A><B>Use <TT>#if 0</TT> rather than comments to temporarily
disable blocks of code</B></LI><P>
If you have to temporarily disable some code, use
<PRE>
#if 0 // VZ: I think this code is unneeded, it probably must be removed
...
#endif // 0
</PRE>
instead of
<PRE>
/*
...
*/
</PRE>
The reason is simple: if there are any <TT>/* ... */</TT> comments inside
<TT>...</TT> the second version will, of course, miserably fail.
<P><LI><A NAME="no_extra_semicolon"></A><B>Don't use extra semi-colons on top level</B></LI><P>
Some compilers don't pay any attention to extra semicolons on top level, as in
<PRE>
class Foo { };;
</PRE>
while others complain loudly about it. Of course, you would rarely put 2
semicolons yourself, but it may happen if you're using a macro
(<TT>IMPLEMENT_something</TT>, for example) which already has a ';' inside and
put another one after it.
</OL>
<BR>
<LI>Unix/DOS differences</B></LI><P>
Two operating systems supported by wxWindows right now are (different flavours
of) Unix and Windows 3.1/95/NT (although Mac, OS/2 and other ports exist/are
being developed as well). The main differences between them are summarized
here.
<OL>
<P><LI><A NAME="use_cpp_ext"></A><B>Use .cpp for C++ source file extension</B></LI><P>
There is, unfortunately, no standard exceptions for C++ source files. Different
people use .C, .cc, .cpp, .cxx, .c++ and probably several others I forgot. Some
compilers don't care about extension, but there are also other ones which can't
be made to compile any file with "wrong" extension. Such compilers are very
common in DOS/Windows land, that's why the .cpp extension is the least likely to
cause any problems - it's the standard one under DOS and will probably be
accepted by any Unix compiler as well (any counter examples?). The extension
for the header files is .h.
<P><LI><A NAME="no_backslash"></A><B>Don't use backslash ('\\') in &#35;includes</B></LI><P>
Although it's too silly to mention, please don't use backslashes in
<TT>&#35;include</TT> preprocessor statement. Even not all Windows compilers accept
it, without speaking about all other ones.
<P><LI><A NAME="no_carriagereturn"></A><B>Avoid carriage returns in cross-platform code</B></LI><P>
This problem will hopefully not arise at all, with CVS taking care of this
stuff, however it's perhaps not useless to remember that many Unix compilers
(including, but not limited to, gcc) don't accept carriage returns
(= <Ctrl-M> = '\r') in C/C++ code.
<P><LI><A NAME="no_caps_in_filenames"></A><B>Use only lower case filenames</B></LI><P>
DOS/Windows 3.1 isn't case sensitive, Windows 95/NT are case preserving, but not
case sensitive. To avoid all kinds of problems with compiling under Unix (or
any other fully case-sensitive OS), please use only lower case letters in the
filenames.
<P><LI><A NAME="no_incomplete_files"></A><B>Terminate the files with a new-line</B></LI><P>
While DOS/Windows compilers don't seem to mind, their Unix counterparts don't
like files without terminating new-line. Such files also give a warning message
when loaded to vim (the Unix programmer's editor of choice :-)), so please think
about terminating the last line.
</OL>
<BR>
<LI>Style choices</B></LI><P>
All wxWindows specific style guidelines are specified in the next
section, here are the choices which are not completely arbitrary,
but have some deeper and not wxWindows-specific meaning.
<OL>
<P><LI><A NAME="naming_conv"></A><B>Naming conventions: use <TT>m_</TT> for members</B></LI><P>
It's extremely important to write readable code. One of the first steps in this
direction is the choice of naming convention. It may be quite vague or strictly
define the names of all the variables and function in the program, however it
surely must somehow allow the reader to distinguish between variable and
functions and local variables and member variables from the first glance.
<P>The first requirement is commonly respected, but for some strange reasons, the
second isn't, even if it's much more important because, after all, the immediate
context usually allows you to distinguish a variable from a function in
C/C++ code. On the other hand, you <I>cannot</I> say what <TT>x</TT> in the
following code fragment is:
<PRE>
void Foo::Bar(int x_)
{
...
x = x_;
...
}
</PRE>
It might be either a local variable (unluckily the function is too long so you
don't see the variable declarations when you look at <TT>x = x_</TT> line), a
member variable or a global variable - you have no way of knowing.
<P>The wxWindows naming convention gives you, the reader of the code, much more
information about <TT>x</TT>. In the code above you know that it's a local
variable because:<P>
<OL>
<LI>global variables are always prefixed with <TT>g_</TT></LI>
<LI>member variables are always prefixed with <TT>m_</TT></LI>
<LI>static variables are always prefixed with <TT>s_</TT></LI>
</OL>
<P>Examples:
<PRE>
extern int g_x; // of course, 'x' is not the best name for a global...
void Bar()
{
int x;
}
class Foo {
public:
void SetX(int x) { m_x = x; }
private:
int m_x;
};
</PRE>
As you see, it also solves once and for all the old C++ programmer's question:
how to call <TT>SetX()</TT> parameter? The answer is simple: just call it
<TT>x</TT> because there is no ambiguity with <TT>Foo::m_x</TT>.
<P>The prefixes can be combined to give <TT>ms_</TT> and <TT>gs_</TT> for static
member (a.k.a. class) variables and static global variables.
<P>The convention is, of course, completely worthless if it is not followed:
nothing like being sure that <TT>x</TT> is a local variable in the code fragment
above and discovering later the following lines in the header:
<PRE>
class Foo {
...
int x; // I don't like wxWindows naming convention
};
</PRE>
Please do use these prefixes, they make your code much easier to read. Also
please notice that it has nothing to do with the so-called <I>Hungarian notation</I>
which is used in wxMSW part of wxWindows code and which encodes the <I>type</I>
of the variable in its name - it is actually quite useful in C, but has little
or no sense in C++.
<P><LI><A NAME="no_void_param"></A><B>Don't use <TT>void</TT> for functions without
arguments</B></LI><P>
In ANSI C, <TT>void Foo()</TT> takes an arbitrary number of arbitrarily typed
arguments (although the form <TT>void Foo(...)</TT> is preferred) and <TT>void
Foo(void)</TT> doesn't take any arguments. In C++, however, the situation is
different and both declarations are completely equivalent. As there is no need
to write <TT>void</TT> in this situation, let's not write it - it can only be
confusing and create an impression that it really means something when it's not
at all the case.
<P><LI><A NAME="no_const_int"></A><B>Don't use <TT>const</TT> for non pointer/reference
arguments</B></LI><P>
In both C and C++ an argument passed by value cannot be modified - or, more
precisely, if it is modified in the called function, only the local copy is
really changed, not the caller's variable. So, semantically speaking, there is
no difference between <TT>void Foo(int)</TT> and <TT>void Foo(const int)</TT>.
However, the <TT>const</TT> keyword is confusing here, adds nothing to the code
and even cannot be removed if <TT>Foo()</TT> is virtual and overridden (because
the names are mangled differently). So, <I>for arguments passed by value</I>
you shouldn't use <TT>const</TT>.
<P>Of course, it doesn't apply to functions such as
<TT>void PrintMessage(const char *text)</TT> where <TT>const</TT> is mandatory.
</OL>
</UL>
<P>
<H3>wxWindows rules</H3>
<UL>
<P><LI>File location and naming conventions</LI><P>
<OL>
<P><LI><A NAME="file_locations"></LI><B>File locations</B><P>
The wxWindows files for each supported platform have their own subdirectories
in "include" and "src". So, for example, there is "src/msw", "include/gtk"
etc. There are also two special subdirectories called "common" and
"generic". The common subdirectory contains the files which are platform
independent (wxObject, wxString, ...) and the generic one the generic
implementations of GUI widgets, i.e. those which use only other wxWindows
classes to implement them. For the platforms where the given functionality
cannot be implemented natively, the generic implementation is used and the native
one is used for the others. As I feel that it becomes a bit too confusing,
here is an example: wxMessageBox function is implemented natively under
Windows (where it just calls MessageBox API), but there is also a generic
implementation which is used under, for example, GTK. A generic class should
normally have a name that distinguishes it from any platform-specific implementation.
A #define will allow wxGenericMessageDialog to be wxMessageDialog on some
platforms, for example.
<P>This scheme applies not only for the .cpp files, but also for the headers.
However, as the program using wxWindows should (ideally) not use any
"<TT>&#35;ifdef &lt;platform&gt;</TT>" at all, the headers are always included with
"<TT>&#35;include &lt;wx/msgdlg.h&gt;</TT>" (for example). This file, in turn, includes
the right header for given platform. Any new headers should conform to this
setup as well to allow including <TT>&lt;wx/foo.h&gt;</TT> on any platform.<P>
Note that wxWindows implementation files should use quotes when including wxWindows
headers, not angled brackets. Applications should use angled brackets. There
is a reason for it (can anyone remember what this is?).
<P><LI><A NAME="include_guards"></LI><B>Include guards</B><P>
To minimize the compile time C++ programmers often use so called include
guards: for example, in the header file foo.h you might have
<PRE>
&#35;ifndef _FOO_H_
&#35;define _FOO_H_
... all header contents ...
&#35;endif
//_FOO_H_
</PRE>
In this way, the header will only be included once for the compilation
of any .cpp (of course, it still will be included many times for the
compilation of the whole project, so it has nothing to do with precompiled
headers). wxWindows is no exception and also uses include guards which should use
the above form, except for top-level headers which include files with identical
names, in which case you should use _FOO_H_BASE_.
<P><LI><A NAME="pch"></LI><B>Precompiled headers</B><P>
The precompiled headers greatly (we're speaking about orders of hundreds of
percent here) reduce the compilation time. wxWindows uses them if the target
compiler supports them (it knows about MS Visual C++, Borland C++ and g++).
You should include all the headers included from <TT><wx/wx_prec.h></TT> only
inside "<TT>&#35;if !USE_PRECOMP</TT>" to avoid unnecessary overhead in the case
when the precompiled headers are used.<P>
The start of a cpp implementation file after the heading might look like this:<P>
<PRE>
&#35;ifdef __GNUG__
&#35;pragma implementation "bitmap.h"
&#35;endif
// For compilers that support precompilation, includes "wx.h".
&#35;include "wx/wxprec.h"
&#35;ifdef __BORLANDC__
&#35;pragma hdrstop
&#35;endif
&#35;ifndef WX_PRECOMP
&#35;include &lt;stdio.h&gt;
&#35;include "wx/setup.h"
&#35;include "wx/list.h"
&#35;include "wx/utils.h"
&#35;include "wx/app.h"
&#35;include "wx/palette.h"
&#35;include "wx/bitmap.h"
&#35;include "wx/icon.h"
&#35;endif
&#35;include "wx/msw/private.h"
&#35;include "assert.h"
</PRE>
<P>Any header file should containg the following lines:
<PRE>
&#35;ifdef __GNUG__
&#35;pragma interface "foo.h"
&#35;endif
</PRE>
and the corresponding .cpp file:
<PRE>
&#35;ifdef __GNUG__
&#35;pragma implementation "foo.h"
&#35;endif
</PRE> for g++ compilation.
</OL>
<P><LI>File layout and indentation</LI><P>
<OL>
<P><LI><A NAME="wxwin_header"></LI><B>wxWindows standard header</B> <a href="header.txt">here</a>. The
copyright holder is the original author. It is assumed the author does not assert copyright,
under the terms of the wxWindows licence. This is a legal interpretation of the informal
usage 'public domain' (the copyright holder does not assert the copyright).<P>
<P><LI><A NAME="indentation"></LI><B>Indent your code with 4 spaces (no tabs!)</B>
<P><LI><A NAME="class_decl"></LI><B>Order of parts in a class declarations</B><P>
</OL>
<P><LI>More about naming conventions</LI><P>
<OL>
<P><LI><A NAME="wx_prefix"></LI><B>Use wx or WX prefix for all public symbols</B>.
wx should be used for functions and classes, WX for macros.
<P><LI><A NAME="wxdllexport"</LI><B>Use WXDLLEXPORT with all classes/functions in
wxMSW/common code</B>
The title says it all - every public (in the sense that it is not internal to
the library) function or class should have WXDLLEXPORT macro in its
declaration to allow compilation of wxWindows as shared library. For example:<P>
<pre>
bool WXDLLEXPORT wxYield(void);
class WXDLLEXPORT MyClass; // (for forward declarations and real declarations)
WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
</pre>
The reason for the strange syntax for data is that some compilers use different
keyword ordering for exporting data.
<P>There also several other places where you should take care of shared
library case: all IMPLEMENT_xxx macros which are usually used in the
corresponding .cpp files must be taken inside
"<TT>&#35;if !USE_SHARED_LIBRARY</TT>" and in the <TT>&#35;if USE_SHARED_LIBRARY</TT>
case you should put them inside <TT>common/cmndata.cpp</TT> file.
<P><LI><A NAME="set_get"></LI><B>Use Set/Get prefixes for accessors</B><P>
There is a convention in wxWindows to prefix the accessors (i.e. any simple, in
general, inline function which does nothing else except changing or returning
the value of a member variable) with either <TT>Set</TT> or <TT>Get</TT>.
<P><LI><A NAME="constants"></LI><B>wxNAMING_CONSTANTS</B><P>
The constants in wxWindows code should be defined using <TT>enum</TT> C++
keyword (and not with <TT>#define</TT> or <TT>static const int</TT>). They
should be declared in the global scope (and not inside class declaration) and
their names should start with a <TT>wx</TT> prefix. Finally, the constants
should be in all capital letters (except the first 2) to make it easier to
distinguish them from the variables with underscores separating the words.
<P>For example, file-related constants should be declared like this:
<pre>
enum
{
wxFILEOPEN_READ,
wxFILEOPEN_WRITE,
wxFILEOPEN_READWRITE
};
</pre>
</OL>
<P><LI>Miscellaneous</LI><P>
<OL>
<P><LI><A NAME="forward_decl"></LI><B>Use forward declarations whenever possible</B><P>
It's really a trivial piece of advice, but remember that using forward declarations
instead of including the header of corresponding class is better because not
only does it minimize the compile time, it also simplifies the dependencies
between different source files.
<P>On a related subject, in general, you should try not to include other
headers from a header file.
<P><LI><A NAME="debug_macros"></LI><B>Use debugging macros</B><P>
wxWindows provides the debugging macros <TT>wxASSERT, wxFAIL</TT> and
<TT>wxCHECK_RET</TT> in <TT><wx/wx.h></TT> file. Please use them as often as
you can - they will never do you any harm but can greatly simplify the bug
tracking both for you and for others.
<P>Also, please use <TT>wxFAIL_MSG("not implemented")</TT> instead of writing
stubs for not (yet) implemented functions which silently return incorrect
values - otherwise, a person using a not implemented function has no idea that
it is, in fact, not implemented.
<P>As all debugging macros only do something useful if the symbol
<TT>__WXDEBUG__</TT> is defined, you should compile your programs in debug mode to profit
from them.
</OL>
</UL>
<P>
<HR>
Please send any comments to <A HREF=mailto:zeitlin@dptmaths.ens-cachan.fr>Vadim Zeitlin</A>.
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