567f21d2cd
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@11564 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
193 lines
6.0 KiB
TeX
193 lines
6.0 KiB
TeX
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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%% Name: dllload.tex
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%% Purpose: wxDllLoader documentation
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%% Author: Vadim Zeitlin
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%% Modified by:
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%% Created: 02.04.00
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%% RCS-ID: $Id$
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%% Copyright: (c) Vadim Zeitlin
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%% License: wxWindows license
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\section{\class{wxDllLoader}}\label{wxdllloader}
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wxDllLoader is a class providing an interface similar to Unix's {\tt
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dlopen()}. It is used by the wxLibrary framework and manages the actual
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loading of shared libraries and the resolving of symbols in them. There are no
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instances of this class, it simply serves as a namespace for its static member
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functions.
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Please note that class \helpref{wxDynamicLibrary}{wxdynamiclibrary} provides
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alternative, friendlier interface to wxDllLoader.
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The terms {\it DLL} and {\it shared library/object} will both be used in the
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documentation to refer to the same thing: a {\tt .dll} file under Windows or
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{\tt .so} or {\tt .sl} one under Unix.
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Example of using this class to dynamically load the {\tt strlen()} function:
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\begin{verbatim}
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#if defined(__WXMSW__)
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static const wxChar *LIB_NAME = _T("kernel32");
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static const wxChar *FUNC_NAME = _T("lstrlenA");
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#elif defined(__UNIX__)
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static const wxChar *LIB_NAME = _T("/lib/libc-2.0.7.so");
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static const wxChar *FUNC_NAME = _T("strlen");
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#endif
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wxDllType dllHandle = wxDllLoader::LoadLibrary(LIB_NAME);
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if ( !dllHandle )
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{
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... error ...
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}
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else
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{
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typedef int (*strlenType)(char *);
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strlenType pfnStrlen = (strlenType)wxDllLoader::GetSymbol(dllHandle, FUNC_NAME);
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if ( !pfnStrlen )
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{
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... error ...
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}
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else
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{
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if ( pfnStrlen("foo") != 3 )
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{
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... error ...
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}
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else
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{
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... ok! ...
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}
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}
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wxDllLoader::UnloadLibrary(dllHandle);
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}
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\end{verbatim}
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\wxheading{Derived from}
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No base class
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\wxheading{Include files}
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<wx/dynlib.h>
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\wxheading{Data structures}
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This header defines a platfrom-dependent {\tt wxDllType} typedef which stores
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a handle to a loaded DLLs on the given platform.
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxDllLoader::GetDllExt}\label{wxdllloadergetdllext}
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\func{static wxString}{GetDllExt}{\void}
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Returns the string containing the usual extension for shared libraries for the
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given systems (including the leading dot if not empty).
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For example, this function will return {\tt ".dll"} under Windows or (usually)
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{\tt ".so"} under Unix.
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\membersection{wxDllLoader::GetProgramHandle}\label{wxdllloadergetprogramhandle}
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\func{wxDllType}{GetProgramHandle}{\void}
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This function returns a valid handle for the main program itself. Notice that
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the {\tt NULL} return value is valid for some systems (i.e. doesn't mean that
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the function failed).
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{\bf NB:} This function is Unix specific. It will always fail under Windows
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or OS/2.
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\membersection{wxDllLoader::GetSymbol}\label{wxdllloadergetsymbol}
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\func{void *}{GetSymbol}{\param{wxDllType }{dllHandle}, \param{const wxString\& }{name}}
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This function resolves a symbol in a loaded DLL, such as a variable or
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function name.
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Returned value will be {\tt NULL} if the symbol was not found in the DLL or if
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an error occured.
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\wxheading{Parameters}
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\docparam{dllHandle}{Valid handle previously returned by
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\helpref{LoadLibrary}{wxdllloaderloadlibrary}}
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\docparam{name}{Name of the symbol.}
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\membersection{wxDllLoader::LoadLibrary}\label{wxdllloaderloadlibrary}
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\func{wxDllType}{LoadLibrary}{\param{const wxString \& }{libname}, \param{bool* }{success = NULL}}
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This function loads a shared library into memory, with {\it libname} being the
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name of the library: it may be either the full name including path and
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(platform-dependent) extenesion, just the basename (no path and no extension)
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or a basename with extentsion. In the last two cases, the library will be
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searched in all standard locations.
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Returns a handle to the loaded DLL. Use {\it success} parameter to test if it
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is valid. If the handle is valid, the library must be unloaded later with
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\helpref{UnloadLibrary}{wxdllloaderunloadlibrary}.
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\wxheading{Parameters}
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\docparam{libname}{Name of the shared object to load.}
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\docparam{success}{May point to a bool variable which will be set to TRUE or
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FALSE; may also be {\tt NULL}.}
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\membersection{wxDllLoader::UnloadLibrary}\label{wxdllloaderunloadlibrary}
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\func{void}{UnloadLibrary}{\param{wxDllType }{dllhandle}}
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This function unloads the shared library. The handle {\it dllhandle} must have
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been returned by \helpref{LoadLibrary}{wxdllloaderloadlibrary} previously.
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\section{\class{wxDynamicLibrary}}\label{wxdynamiclibrary}
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wxDynamicLibrary is a class representing dynamically loadable library
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(Windows DLL, shared library under Unix etc.). It is implemented as a wrapper
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to \helpref{wxDllLoader}{wxdllloader}.
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\wxheading{See also}
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\helpref{wxDllLoader}{wxdllloader}
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\membersection{wxDynamicLibrary::wxDynamicLibrary}\label{wxdynamiclibrarywxdynamiclibrary}
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\func{}{wxDynamicLibrary}{\void}
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\func{}{wxDynamicLibrary}{\param{const wxString\& }{name}}
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Constructor. Second form calls \helpref{Load}{wxdynamiclibraryload}.
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\membersection{wxDynamicLibrary::IsLoaded}\label{wxdynamiclibraryisloaded}
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\constfunc{bool}{IsLoaded}{\void}
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Returns TRUE if the library was successfully loaded, FALSE otherwise.
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\membersection{wxDynamicLibrary::Load}\label{wxdynamiclibraryload}
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\func{bool}{Load}{\param{const wxString\& }{name}}
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Loads DLL into memory.
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Returns TRUE if the library was successfully loaded, FALSE otherwise.
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\membersection{wxDynamicLibrary::Unload}\label{wxdynamiclibraryunload}
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\func{void}{Unload}{\void}
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Unloads the library from memory.
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\membersection{wxDynamicLibrary::GetSymbol}\label{wxdynamiclibrarygetsymbol}
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\constfunc{void*}{GetSymbol}{\param{const wxString\& }{name}}
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Returns pointer to symbol {\it name} in the library or NULL if the library
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contains no such symbol.
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