526954c596
Use "wxWindows licence" and not "wxWidgets licence" (the latter doesn't exist) and consistently spell "licence" using British spelling. See #12165. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64940 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
282 lines
14 KiB
C
282 lines
14 KiB
C
/////////////////////////////////////////////////////////////////////////////
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// Name: log.h
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// Purpose: topic overview
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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@page overview_log wxLog Classes Overview
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Classes:
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@li wxLog
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@li wxLogStderr
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@li wxLogStream
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@li wxLogTextCtrl
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@li wxLogWindow
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@li wxLogGui
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@li wxLogNull
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@li wxLogBuffer
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@li wxLogChain
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@li wxLogInterposer
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@li wxLogInterposerTemp
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@li wxStreamToTextRedirector
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@li @ref overview_log_introduction
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@li @ref overview_log_targets
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@li @ref overview_log_customize
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<hr>
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@section overview_log_introduction Introduction
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This is a general overview of logging classes provided by wxWidgets. The word
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logging here has a broad sense, including all of the program output, not only
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non-interactive messages. The logging facilities included in wxWidgets provide
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the base wxLog class which defines the standard interface for a @e log target
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as well as several standard implementations of it and a family of functions to
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use with them.
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First of all, no knowledge of wxLog classes is needed to use them. For this,
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you should only know about @e wxLogXXX() functions. All of them have the same
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syntax as @e printf() or @e vprintf() , i.e. they take the format string as the
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first argument and respectively a variable number of arguments or a variable
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argument list pointer. Here are all of them:
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@li wxLogFatalError which is like wxLogError, but also terminates the program
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with the exit code 3 (using @e abort() standard function). Unlike for all
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the other logging functions, this function can't be overridden by a log
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target.
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@li wxLogError is the function to use for error messages, i.e. the messages
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that must be shown to the user. The default processing is to pop up a
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message box to inform the user about it.
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@li wxLogWarning for warnings. They are also normally shown to the user, but
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don't interrupt the program work.
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@li wxLogMessage is for all normal, informational messages. They also appear in
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a message box by default (but it can be changed, see below).
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@li wxLogVerbose is for verbose output. Normally, it is suppressed, but might
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be activated if the user wishes to know more details about the program
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progress (another, but possibly confusing name for the same function is
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wxLogInfo).
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@li wxLogStatus is for status messages. They will go into the status bar of the
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active or specified (as the first argument) wxFrame if it has one.
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@li wxLogSysError is mostly used by wxWidgets itself, but might be handy for
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logging errors after system call (API function) failure. It logs the
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specified message text as well as the last system error code (@e errno or
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::GetLastError() depending on the platform) and the corresponding error
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message. The second form of this function takes the error code explicitly
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as the first argument.
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@li wxLogDebug is @b the right function for debug output. It only does anything
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at all in the debug mode (when the preprocessor symbol __WXDEBUG__ is
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defined) and expands to nothing in release mode (otherwise).
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@b Tip: under Windows, you must either run the program under debugger or
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use a 3rd party program such as DebugView
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(http://www.microsoft.com/technet/sysinternals/Miscellaneous/DebugView.mspx)
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to actually see the debug output.
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@li wxLogTrace as wxLogDebug only does something in debug build. The reason for
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making it a separate function from it is that usually there are a lot of
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trace messages, so it might make sense to separate them from other debug
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messages which would be flooded in them. Moreover, the second version of
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this function takes a trace mask as the first argument which allows to
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further restrict the amount of messages generated.
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The usage of these functions should be fairly straightforward, however it may
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be asked why not use the other logging facilities, such as C standard stdio
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functions or C++ streams. The short answer is that they're all very good
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generic mechanisms, but are not really adapted for wxWidgets, while the log
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classes are. Some of advantages in using wxWidgets log functions are:
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@li @b Portability: It is a common practice to use @e printf() statements or
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cout/cerr C++ streams for writing out some (debug or otherwise)
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information. Although it works just fine under Unix, these messages go
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strictly nowhere under Windows where the stdout of GUI programs is not
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assigned to anything. Thus, you might view wxLogMessage() as a simple
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substitute for @e printf().
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You can also redirect the @e wxLogXXX calls to @e cout by just writing:
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@code
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wxLog* logger = new wxLogStream(&cout);
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wxLog::SetActiveTarget(logger);
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@endcode
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Finally, there is also a possibility to redirect the output sent to @e cout
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to a wxTextCtrl by using the wxStreamToTextRedirector class.
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@li @b Flexibility: The output of wxLog functions can be redirected or
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suppressed entirely based on their importance, which is either impossible
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or difficult to do with traditional methods. For example, only error
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messages, or only error messages and warnings might be logged, filtering
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out all informational messages.
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@li @b Completeness: Usually, an error message should be presented to the user
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when some operation fails. Let's take a quite simple but common case of a
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file error: suppose that you're writing your data file on disk and there is
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not enough space. The actual error might have been detected inside
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wxWidgets code (say, in wxFile::Write), so the calling function doesn't
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really know the exact reason of the failure, it only knows that the data
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file couldn't be written to the disk. However, as wxWidgets uses
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wxLogError() in this situation, the exact error code (and the corresponding
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error message) will be given to the user together with "high level" message
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about data file writing error.
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@section overview_log_enable Log Messages Selection
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By default, most log messages are enabled. In particular, this means that
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errors logged by wxWidgets code itself (e.g. when it fails to perform some
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operation, for instance wxFile::Open() logs an error when it fails to open a
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file) will be processed and shown to the user. To disable the logging entirely
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you can use wxLog::EnableLogging() method or, more usually, wxLogNull class
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which temporarily disables logging and restores it back to the original setting
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when it is destroyed.
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To limit logging to important messages only, you may use wxLog::SetLogLevel()
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with e.g. wxLOG_Warning value -- this will completely disable all logging
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messages with the severity less than warnings, so wxLogMessage() output won't
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be shown to the user any more.
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Moreover, the log level can be set separately for different log components.
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Before showing how this can be useful, let us explain what log components are:
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they are simply arbitrary strings identifying the component, or module, which
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generated the message. They are hierarchical in the sense that "foo/bar/baz"
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component is supposed to be a child of "foo". And all components are children
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of the unnamed root component.
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By default, all messages logged by wxWidgets originate from "wx" component or
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one of its subcomponents such as "wx/net/ftp", while the messages logged by
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your own code are assigned empty log component. To change this, you need to
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define @c wxLOG_COMPONENT to a string uniquely identifying each component, e.g.
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you could give it the value "MyProgram" by default and re-define it as
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"MyProgram/DB" in the module working with the database and "MyProgram/DB/Trans"
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in its part managing the transactions. Then you could use
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wxLog::SetComponentLevel() in the following ways:
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@code
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// disable all database error messages, everybody knows databases never
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// fail anyhow
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wxLog::SetComponentLevel("MyProgram/DB", wxLOG_FatalError);
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// but enable tracing for the transactions as somehow our changes don't
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// get committed sometimes
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wxLog::SetComponentLevel("MyProgram/DB/Trans", wxLOG_Trace);
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// also enable tracing messages from wxWidgets dynamic module loading
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// mechanism
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wxLog::SetComponentLevel("wx/base/module", wxLOG_Trace);
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@endcode
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Notice that the log level set explicitly for the transactions code overrides
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the log level of the parent component but that all other database code
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subcomponents inherit its setting by default and so won't generate any log
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messages at all.
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@section overview_log_targets Log Targets
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After having enumerated all the functions which are normally used to log the
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messages, and why would you want to use them, we now describe how all this
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works.
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wxWidgets has the notion of a <em>log target</em>: it is just a class deriving
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from wxLog. As such, it implements the virtual functions of the base class
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which are called when a message is logged. Only one log target is @e active at
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any moment, this is the one used by @e wxLogXXX() functions. The normal usage
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of a log object (i.e. object of a class derived from wxLog) is to install it as
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the active target with a call to @e SetActiveTarget() and it will be used
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automatically by all subsequent calls to @e wxLogXXX() functions.
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To create a new log target class you only need to derive it from wxLog and
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override one or several of wxLog::DoLogRecord(), wxLog::DoLogTextAtLevel() and
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wxLog::DoLogText() in it. The first one is the most flexible and allows you to
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change the formatting of the messages, dynamically filter and redirect them and
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so on -- all log messages, except for those generated by wxLogFatalError(),
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pass by this function. wxLog::DoLogTextAtLevel() should be overridden if you
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simply want to redirect the log messages somewhere else, without changing their
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formatting. Finally, it is enough to override wxLog::DoLogText() if you only
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want to redirect the log messages and the destination doesn't depend on the
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message log level.
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There are some predefined classes deriving from wxLog and which might be
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helpful to see how you can create a new log target class and, of course, may
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also be used without any change. There are:
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@li wxLogStderr: This class logs messages to a <tt>FILE *</tt>, using stderr by
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default as its name suggests.
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@li wxLogStream: This class has the same functionality as wxLogStderr, but uses
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@e ostream and cerr instead of <tt>FILE *</tt> and stderr.
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@li wxLogGui: This is the standard log target for wxWidgets applications (it is
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used by default if you don't do anything) and provides the most reasonable
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handling of all types of messages for given platform.
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@li wxLogWindow: This log target provides a "log console" which collects all
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messages generated by the application and also passes them to the previous
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active log target. The log window frame has a menu allowing user to clear
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the log, close it completely or save all messages to file.
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@li wxLogBuffer: This target collects all the logged messages in an internal
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buffer allowing to show them later to the user all at once.
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@li wxLogNull: The last log class is quite particular: it doesn't do anything.
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The objects of this class may be instantiated to (temporarily) suppress
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output of @e wxLogXXX() functions. As an example, trying to open a
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non-existing file will usually provoke an error message, but if for some
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reasons it is unwanted, just use this construction:
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@code
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wxFile file;
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// wxFile.Open() normally complains if file can't be opened, we don't want it
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{
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wxLogNull logNo;
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if ( !file.Open("bar") )
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{
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// ... process error ourselves ...
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}
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} // ~wxLogNull called, old log sink restored
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wxLogMessage("..."); // ok
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@endcode
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The log targets can also be combined: for example you may wish to redirect the
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messages somewhere else (for example, to a log file) but also process them as
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normally. For this the wxLogChain, wxLogInterposer, and wxLogInterposerTemp can
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be used.
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@section overview_log_customize Logging Customization
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To completely change the logging behaviour you may define a custom log target.
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For example, you could define a class inheriting from wxLog which shows all the
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log messages in some part of your main application window reserved for the
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message output without interrupting the user work flow with modal message
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boxes.
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To use your custom log target you may either call wxLog::SetActiveTarget() with
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your custom log object or create a wxAppTraits-derived class and override
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CreateLogTarget() virtual method in it and also override wxApp::CreateTraits()
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to return an instance of your custom traits object. Notice that in the latter
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case you should be prepared for logging messages early during the program
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startup and also during program shutdown so you shouldn't rely on existence of
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the main application window, for example. You can however safely assume that
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GUI is (already/still) available when your log target as used as wxWidgets
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automatically switches to using wxLogStderr if it isn't.
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The dialog sample illustrates this approach by defining a custom log target
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customizing the dialog used by wxLogGui for the single messages.
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@section overview_log_mt Logging in Multi-Threaded Applications
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Starting with wxWidgets 2.9.1, logging functions can be safely called from any
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thread. Messages logged from threads other than the main one will be buffered
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until wxLog::Flush() is called in the main thread (which usually happens during
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idle time, i.e. after processing all pending events) and will be really output
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only then. Notice that the default GUI logger already only output the messages
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when it is flushed, so by default messages from the other threads will be shown
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more or less at the same moment as usual. However if you define a custom log
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target, messages may be logged out of order, e.g. messages from the main thread
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with later timestamp may appear before messages with earlier timestamp logged
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from other threads. wxLog does however guarantee that messages logged by each
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thread will appear in order in which they were logged.
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Also notice that wxLog::EnableLogging() and wxLogNull class which uses it only
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affect the current thread, i.e. logging messages may still be generated by the
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other threads after a call to @c EnableLogging(false).
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*/
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