e70f5e1301
Use wxStreams in dialoged, Small typo in wxApp::OnIdle() Distrib things, wxPython makefile corrections (libpy.c and libptr.c missing) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3295 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
456 lines
16 KiB
C++
456 lines
16 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: reseditr.h
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// Purpose: Resource editor class
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// Author: Julian Smart
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// Modified by:
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// Created: 04/01/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _RESEDITR_H_
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#define _RESEDITR_H_
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#define wxDIALOG_EDITOR_VERSION 1.6
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#ifdef __GNUG__
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#pragma interface "reseditr.h"
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#endif
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#include "wx/wx.h"
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#include "wx/string.h"
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#include "wx/layout.h"
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#include "wx/resource.h"
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#include "wx/toolbar.h"
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#include "wx/imaglist.h"
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#include "wx/treectrl.h"
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#include "wx/proplist.h"
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#include "wx/txtstrm.h"
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#include "symbtabl.h"
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#include "winstyle.h"
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#define RESED_DELETE 1
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#define RESED_RECREATE 3
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#define RESED_CLEAR 4
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#define RESED_NEW_DIALOG 5
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#define RESED_NEW_PANEL 6
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#define RESED_TEST 10
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#define RESED_CONTENTS 20
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#define IDC_TREECTRL 100
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#define IDC_LISTCTRL 101
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// For control list ('palette')
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#define RESED_POINTER 0
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#define RESED_BUTTON 1
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#define RESED_BMPBUTTON 2
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#define RESED_STATICTEXT 3
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#define RESED_STATICBMP 4
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#define RESED_STATICBOX 5
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#define RESED_TEXTCTRL_SINGLE 6
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#define RESED_TEXTCTRL_MULTIPLE 7
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#define RESED_LISTBOX 8
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#define RESED_CHOICE 9
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#define RESED_COMBOBOX 10
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#define RESED_CHECKBOX 11
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#define RESED_SLIDER 12
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#define RESED_GAUGE 13
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#define RESED_RADIOBOX 14
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#define RESED_RADIOBUTTON 15
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#define RESED_SCROLLBAR 16
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#define RESED_TREECTRL 17
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#define RESED_LISTCTRL 18
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#define RESED_SPINBUTTON 19
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/*
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* Controls loading, saving, user interface of resource editor(s).
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*/
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class wxResourceEditorFrame;
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class EditorToolBar;
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class wxWindowPropertyInfo;
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class wxResourceEditorProjectTree;
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class wxResourceEditorControlList;
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#ifdef __WXMSW__
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#define wxHelpController wxWinHelpController
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#else
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#define wxHelpController wxHTMLHelpController;
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#endif
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class wxHelpController;
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/*
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* The resourceTable contains a list of wxItemResources (which each may
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* have further children, defining e.g. a dialog box with controls).
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*
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* We need to associate actual windows with each wxItemResource,
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* instead of the current 'one current window' scheme.
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*
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* - We create a new dialog, create a wxItemResource,
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* associate the dialog with wxItemResource via a hash table.
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* Must be a hash table in case dialog is deleted without
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* telling the resource manager.
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* - When we save the resource after editing/closing the dialog,
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* we check the wxItemResource/wxDialog and children for
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* consistency (throw away items no longer in the wxDialog,
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* create any new wxItemResources).
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* - We save the wxItemResources via the wxPropertyInfo classes,
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* so devolve the code to the appropriate class.
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* This involves creating a new temporary wxPropertyInfo for
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* the purpose.
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*
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* We currently assume we only create one instance of a window for
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* each wxItemResource. We will need to relax this when we're editing
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* in situ.
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*
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*
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*/
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class wxResourceTableWithSaving: public wxResourceTable
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{
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public:
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wxResourceTableWithSaving():wxResourceTable()
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{
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// Add all known window styles
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m_styleTable.Init();
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}
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virtual bool Save(const wxString& filename);
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virtual bool SaveResource(wxTextOutputStream& stream, wxItemResource* item, wxItemResource* parentItem);
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void GeneratePanelStyleString(long windowStyle, char *buf);
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void GenerateDialogStyleString(long windowStyle, char *buf);
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/*
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void GenerateRadioBoxStyleString(long windowStyle, char *buf);
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void GenerateMessageStyleString(long windowStyle, char *buf);
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void GenerateTextStyleString(long windowStyle, char *buf);
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void GenerateButtonStyleString(long windowStyle, char *buf);
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void GenerateCheckBoxStyleString(long windowStyle, char *buf);
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void GenerateRadioButtonStyleString(long windowStyle, char *buf);
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void GenerateListBoxStyleString(long windowStyle, char *buf);
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void GenerateSliderStyleString(long windowStyle, char *buf);
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void GenerateGroupBoxStyleString(long windowStyle, char *buf);
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void GenerateGaugeStyleString(long windowStyle, char *buf);
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void GenerateChoiceStyleString(long windowStyle, char *buf);
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void GenerateComboBoxStyleString(long windowStyle, char *buf);
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void GenerateScrollBarStyleString(long windowStyle, char *buf);
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*/
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void GenerateControlStyleString(const wxString& windowClass, long windowStyle, char *buf);
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/*
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bool GenerateStyle(char *buf, long windowStyle, long flag, char *strStyle);
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*/
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void OutputFont(wxTextOutputStream& stream, const wxFont& font);
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wxControl *CreateItem(wxPanel *panel, const wxItemResource *childResource, const wxItemResource* parentResource);
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protected:
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wxWindowStyleTable m_styleTable;
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};
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class wxResourceEditorScrolledWindow;
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class wxResourceManager: public wxObject
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{
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friend class wxResourceEditorFrame;
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public:
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wxResourceManager();
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~wxResourceManager();
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// Operations
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// Initializes the resource manager
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bool Initialize();
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// Load/save window size etc.
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bool LoadOptions();
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bool SaveOptions();
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// Show or hide the resource editor frame, which displays a list
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// of resources with ability to edit them.
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virtual bool ShowResourceEditor(bool show, wxWindow *parent = NULL, const char *title = "wxWindows Dialog Editor");
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virtual bool Save();
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virtual bool SaveAs();
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virtual bool Save(const wxString& filename);
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virtual bool Load(const wxString& filename);
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virtual bool Clear(bool deleteWindows = TRUE, bool force = TRUE);
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virtual void SetFrameTitle(const wxString& filename);
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virtual void ClearCurrentDialog();
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virtual bool New(bool loadFromFile = TRUE, const wxString& filename = "");
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virtual bool SaveIfModified();
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virtual void AlignItems(int flag);
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virtual void CopySize();
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virtual void ToBackOrFront(bool toBack);
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virtual wxWindow *FindParentOfSelection();
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virtual wxFrame *OnCreateEditorFrame(const char *title);
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virtual wxMenuBar *OnCreateEditorMenuBar(wxFrame *parent);
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virtual wxResourceEditorScrolledWindow *OnCreateEditorPanel(wxFrame *parent);
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virtual wxToolBar *OnCreateToolBar(wxFrame *parent);
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// Create a window information object for the give window
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wxWindowPropertyInfo* CreatePropertyInfoForWindow(wxWindow *win);
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// Edit the given window
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void EditWindow(wxWindow *win);
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virtual void UpdateResourceList();
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virtual void AddItemsRecursively(long parent, wxItemResource *resource);
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virtual bool EditSelectedResource();
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virtual bool Edit(wxItemResource *res);
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virtual bool CreateNewPanel();
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virtual bool CreatePanelItem(wxItemResource *panelResource, wxPanel *panel, char *itemType, int x = 10, int y = 10, bool isBitmap = FALSE);
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virtual bool DeleteSelection();
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virtual bool TestCurrentDialog(wxWindow* parent);
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// Saves the window info into the resource, and deletes the
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// handler. Doesn't actually disassociate the window from
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// the resources. Replaces OnClose.
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virtual bool SaveInfoAndDeleteHandler(wxWindow* win);
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// Destroys the window. If this is the 'current' panel, NULLs the
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// variable.
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virtual bool DeleteWindow(wxWindow* win);
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virtual bool DeleteResource(wxItemResource *res);
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virtual bool DeleteResource(wxWindow *win);
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// Add bitmap resource if there isn't already one with this filename.
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virtual wxString AddBitmapResource(const wxString& filename);
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// Delete the bitmap resource if it isn't being used by another resource.
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virtual void PossiblyDeleteBitmapResource(const wxString& resourceName);
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// Helper function for above
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virtual bool IsBitmapResourceUsed(const wxString& resourceName);
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wxItemResource *FindBitmapResourceByFilename(const wxString& filename);
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wxString FindBitmapFilenameForResource(wxItemResource *resource);
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// Is this window identifier in use?
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bool IsSymbolUsed(wxItemResource* thisResource, wxWindowID id) ;
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// Is this window identifier compatible with the given name? (i.e.
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// does it already exist under a different name)
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bool IsIdentifierOK(const wxString& name, wxWindowID id);
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// Change all integer ids that match oldId, to newId.
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// This is necessary if an id is changed for one resource - all resources
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// must be changed.
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void ChangeIds(int oldId, int newId);
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// If any resource ids were missing (or their symbol was missing),
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// repair them i.e. give them new ids. Returns TRUE if any resource
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// needed repairing.
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bool RepairResourceIds();
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// Deletes 'win' and creates a new window from the resource that
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// was associated with it. E.g. if you can't change properties on the
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// fly, you'll need to delete the window and create it again.
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virtual wxWindow *RecreateWindowFromResource(wxWindow *win, wxWindowPropertyInfo *info = NULL);
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virtual bool RecreateSelection();
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// Need to search through resource table removing this from
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// any resource which has this as a parent.
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virtual bool RemoveResourceFromParent(wxItemResource *res);
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virtual bool EditDialog(wxDialog *dialog, wxWindow *parent);
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void AddSelection(wxWindow *win);
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void RemoveSelection(wxWindow *win);
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virtual void MakeUniqueName(char *prefix, char *buf);
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// (Dis)associate resource<->physical window
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// Doesn't delete any windows.
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virtual void AssociateResource(wxItemResource *resource, wxWindow *win);
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virtual bool DisassociateResource(wxItemResource *resource);
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virtual bool DisassociateResource(wxWindow *win);
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virtual bool DisassociateWindows();
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virtual wxItemResource *FindResourceForWindow(wxWindow *win);
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virtual wxWindow *FindWindowForResource(wxItemResource *resource);
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virtual bool InstantiateAllResourcesFromWindows();
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virtual bool InstantiateResourceFromWindow(wxItemResource *resource, wxWindow *window, bool recurse = FALSE);
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// Accessors
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inline void SetEditorFrame(wxFrame *fr) { m_editorFrame = fr; }
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inline void SetEditorToolBar(EditorToolBar *tb) { m_editorToolBar = tb; }
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inline wxFrame *GetEditorFrame() const { return m_editorFrame; }
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inline wxResourceEditorProjectTree *GetEditorResourceTree() const { return m_editorResourceTree; }
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inline wxResourceEditorControlList *GetEditorControlList() const { return m_editorControlList; }
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inline wxList& GetSelections() { return m_selections; }
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inline wxMenu *GetPopupMenu() const { return m_popupMenu; }
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#ifdef __WXMSW__
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inline wxHelpController *GetHelpController() const { return m_helpController; }
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#endif
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inline void Modify(bool mod = TRUE) { m_modified = mod; }
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inline bool Modified() const { return m_modified; }
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inline wxResourceTable& GetResourceTable() { return m_resourceTable; }
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inline wxHashTable& GetResourceAssociations() { return m_resourceAssociations; }
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inline wxString GetCurrentFilename() const { return m_currentFilename; }
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static wxResourceManager* GetCurrentResourceManager() { return sm_currentResourceManager; }
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inline void SetSymbolFilename(const wxString& s) { m_symbolFilename = s; }
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inline wxString GetSymbolFilename() const { return m_symbolFilename; }
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inline wxRect& GetPropertyWindowSize() { return m_propertyWindowSize; }
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inline wxRect& GetResourceEditorWindowSize() { return m_resourceEditorWindowSize; }
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wxResourceSymbolTable& GetSymbolTable() { return m_symbolTable; }
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// Generate a window id and a first stab at a name
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int GenerateWindowId(const wxString& prefix, wxString& idName) ;
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// Member variables
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protected:
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#ifdef __WXMSW__
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wxHelpController* m_helpController;
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#endif
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wxResourceTableWithSaving m_resourceTable;
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wxFrame* m_editorFrame;
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wxResourceEditorScrolledWindow* m_editorPanel;
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wxMenu* m_popupMenu;
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wxResourceEditorProjectTree* m_editorResourceTree;
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wxResourceEditorControlList* m_editorControlList;
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EditorToolBar* m_editorToolBar;
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int m_nameCounter;
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int m_symbolIdCounter; // For generating window ids
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bool m_modified;
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wxHashTable m_resourceAssociations;
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wxList m_selections;
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wxString m_currentFilename;
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wxBitmap* m_bitmapImage; // Default for static bitmaps/buttons
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wxImageList m_imageList;
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long m_rootDialogItem; // Root of dialog hierarchy in tree (unused)
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// Options to be saved/restored
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wxString m_optionsResourceFilename; // e.g. dialoged.ini, .dialogrc
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wxRect m_propertyWindowSize;
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wxRect m_resourceEditorWindowSize;
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static wxResourceManager* sm_currentResourceManager;
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// Symbol table with identifiers for controls
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wxResourceSymbolTable m_symbolTable;
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// Filename for include file, e.g. resource.h
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wxString m_symbolFilename;
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};
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class wxResourceEditorFrame: public wxFrame
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{
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public:
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DECLARE_CLASS(wxResourceEditorFrame)
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wxResourceManager *manager;
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wxResourceEditorFrame(wxResourceManager *resMan, wxFrame *parent, const wxString& title,
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const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize(600, 400),
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long style = wxDEFAULT_FRAME_STYLE, const wxString& name = "frame");
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~wxResourceEditorFrame();
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void OnCloseWindow(wxCloseEvent& event);
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void OnNew(wxCommandEvent& event);
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void OnOpen(wxCommandEvent& event);
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void OnNewDialog(wxCommandEvent& event);
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void OnClear(wxCommandEvent& event);
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void OnSave(wxCommandEvent& event);
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void OnSaveAs(wxCommandEvent& event);
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void OnExit(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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void OnContents(wxCommandEvent& event);
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void OnDeleteSelection(wxCommandEvent& event);
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void OnRecreateSelection(wxCommandEvent& event);
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void OnTest(wxCommandEvent& event);
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DECLARE_EVENT_TABLE()
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};
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class wxResourceEditorScrolledWindow: public wxScrolledWindow
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{
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public:
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wxResourceEditorScrolledWindow(wxWindow *parent, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
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long style = 0);
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~wxResourceEditorScrolledWindow();
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void OnPaint(wxPaintEvent& event);
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void DrawTitle(wxDC& dc);
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// Accessors
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inline int GetMarginX() { return m_marginX; }
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inline int GetMarginY() { return m_marginY; }
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public:
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wxWindow* m_childWindow;
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private:
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int m_marginX, m_marginY;
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DECLARE_EVENT_TABLE()
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};
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#define OBJECT_MENU_EDIT 1
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#define OBJECT_MENU_DELETE 2
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/*
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* Main toolbar
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*
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*/
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class EditorToolBar: public wxToolBar
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{
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public:
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EditorToolBar(wxFrame *frame, const wxPoint& pos = wxPoint(0, 0), const wxSize& size = wxSize(0, 0),
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long style = wxTB_HORIZONTAL);
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bool OnLeftClick(int toolIndex, bool toggled);
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void OnMouseEnter(int toolIndex);
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DECLARE_EVENT_TABLE()
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};
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// Toolbar ids
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#define TOOLBAR_LOAD_FILE 1
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#define TOOLBAR_SAVE_FILE 2
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#define TOOLBAR_NEW 3
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#define TOOLBAR_TREE 5
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#define TOOLBAR_HELP 6
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// Formatting tools
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#define TOOLBAR_FORMAT_HORIZ 10
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#define TOOLBAR_FORMAT_HORIZ_LEFT_ALIGN 11
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#define TOOLBAR_FORMAT_HORIZ_RIGHT_ALIGN 12
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#define TOOLBAR_FORMAT_VERT 13
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#define TOOLBAR_FORMAT_VERT_TOP_ALIGN 14
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#define TOOLBAR_FORMAT_VERT_BOT_ALIGN 15
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#define TOOLBAR_TO_FRONT 16
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#define TOOLBAR_TO_BACK 17
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#define TOOLBAR_COPY_SIZE 18
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/*
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* this class is used to store data associated with a tree item
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*/
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class wxResourceTreeData : public wxTreeItemData
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{
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public:
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wxResourceTreeData(wxItemResource *resource) { m_resource = resource; }
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wxItemResource *GetResource() const { return m_resource; }
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private:
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wxItemResource *m_resource;
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};
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#endif
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