wxWidgets/samples/animate/anitest.cpp
Vadim Zeitlin 18f42b94df Remove calls to wxApp::SetTopWindow() from the samples and documentation.
It is definitely not necessary to call SetTopWindow() when there is only a
single top level window and it is arguable whether it's useful to do it even
when there are many of them so don't encourage its use in the documentation
and also remove all its occurrences from the samples.

Closes #12816.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@66528 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2011-01-02 22:05:14 +00:00

326 lines
9.9 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: anitest.cpp
// Purpose: Animation sample
// Author: Julian Smart
// Modified by: Francesco Montorsi
// Created: 02/07/2001
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ===========================================================================
// declarations
// ===========================================================================
// ---------------------------------------------------------------------------
// headers
// ---------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#ifndef __WXMSW__
#include "../sample.xpm"
#endif
#include "wx/aboutdlg.h"
#include "wx/artprov.h"
#include "wx/colordlg.h"
#include "wx/wfstream.h"
#include "anitest.h"
#if !wxUSE_ANIMATIONCTRL
#error Cannot compile this sample if wxAnimationCtrl is not enabled
#endif
IMPLEMENT_APP(MyApp)
// ---------------------------------------------------------------------------
// global variables
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// event tables
// ---------------------------------------------------------------------------
enum
{
ID_PLAY = 1,
ID_SET_NULL_ANIMATION,
ID_SET_INACTIVE_BITMAP,
ID_SET_NO_AUTO_RESIZE,
ID_SET_BGCOLOR
};
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(ID_PLAY, MyFrame::OnPlay)
EVT_MENU(ID_SET_NULL_ANIMATION, MyFrame::OnSetNullAnimation)
EVT_MENU(ID_SET_INACTIVE_BITMAP, MyFrame::OnSetInactiveBitmap)
EVT_MENU(ID_SET_NO_AUTO_RESIZE, MyFrame::OnSetNoAutoResize)
EVT_MENU(ID_SET_BGCOLOR, MyFrame::OnSetBgColor)
EVT_MENU(wxID_STOP, MyFrame::OnStop)
EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
EVT_MENU(wxID_EXIT, MyFrame::OnQuit)
#if wxUSE_FILEDLG
EVT_MENU(wxID_OPEN, MyFrame::OnOpen)
#endif // wxUSE_FILEDLG
EVT_SIZE(MyFrame::OnSize)
EVT_UPDATE_UI(wxID_ANY, MyFrame::OnUpdateUI)
END_EVENT_TABLE()
// ===========================================================================
// implementation
// ===========================================================================
// ---------------------------------------------------------------------------
// MyApp
// ---------------------------------------------------------------------------
// Initialise this in OnInit, not statically
bool MyApp::OnInit()
{
if ( !wxApp::OnInit() )
return false;
// Create the main frame window
MyFrame* frame = new MyFrame((wxFrame *)NULL, wxID_ANY, wxT("Animation Demo"),
wxDefaultPosition, wxSize(500, 400),
wxDEFAULT_FRAME_STYLE);
frame->Show(true);
return true;
}
// ---------------------------------------------------------------------------
// MyFrame
// ---------------------------------------------------------------------------
// Define my frame constructor
MyFrame::MyFrame(wxWindow *parent,
const wxWindowID id,
const wxString& title,
const wxPoint& pos,
const wxSize& size,
const long style)
: wxFrame(parent, id, title, pos, size,
style | wxNO_FULL_REPAINT_ON_RESIZE)
{
SetIcon(wxICON(sample));
// Make a menubar
wxMenu *file_menu = new wxMenu;
#if wxUSE_FILEDLG
file_menu->Append(wxID_OPEN, wxT("&Open Animation...\tCtrl+O"), wxT("Loads an animation"));
#endif // wxUSE_FILEDLG
file_menu->Append(wxID_EXIT);
wxMenu *play_menu = new wxMenu;
play_menu->Append(ID_PLAY, wxT("Play\tCtrl+P"), wxT("Play the animation"));
play_menu->Append(wxID_STOP, wxT("Stop\tCtrl+S"), wxT("Stop the animation"));
play_menu->AppendSeparator();
play_menu->Append(ID_SET_NULL_ANIMATION, wxT("Set null animation"),
wxT("Sets the empty animation in the control"));
play_menu->AppendCheckItem(ID_SET_INACTIVE_BITMAP, wxT("Set inactive bitmap"),
wxT("Sets an inactive bitmap for the control"));
play_menu->AppendCheckItem(ID_SET_NO_AUTO_RESIZE, wxT("Set no autoresize"),
wxT("Tells the control not to resize automatically"));
play_menu->Append(ID_SET_BGCOLOR, wxT("Set background colour..."),
wxT("Sets the background colour of the control"));
wxMenu *help_menu = new wxMenu;
help_menu->Append(wxID_ABOUT);
wxMenuBar *menu_bar = new wxMenuBar;
menu_bar->Append(file_menu, wxT("&File"));
menu_bar->Append(play_menu, wxT("&Animation"));
menu_bar->Append(help_menu, wxT("&Help"));
// Associate the menu bar with this frame
SetMenuBar(menu_bar);
#if wxUSE_STATUSBAR
CreateStatusBar();
#endif // wxUSE_STATUSBAR
// use a wxBoxSizer otherwise wxFrame will automatically
// resize the m_animationCtrl to fill its client area on
// user resizes
wxSizer *sz = new wxBoxSizer(wxVERTICAL);
sz->Add(new wxStaticText(this, wxID_ANY, wxT("wxAnimationCtrl:")),
wxSizerFlags().Centre().Border());
m_animationCtrl = new wxAnimationCtrl(this, wxID_ANY);
if (m_animationCtrl->LoadFile(wxT("throbber.gif")))
m_animationCtrl->Play();
sz->Add(m_animationCtrl, wxSizerFlags().Centre().Border());
SetSizer(sz);
}
MyFrame::~MyFrame()
{
}
void MyFrame::OnPlay(wxCommandEvent& WXUNUSED(event))
{
if (!m_animationCtrl->Play())
{
wxLogError(wxT("Invalid animation"));
}
}
void MyFrame::OnStop(wxCommandEvent& WXUNUSED(event))
{
m_animationCtrl->Stop();
}
void MyFrame::OnSetNullAnimation(wxCommandEvent& WXUNUSED(event))
{
m_animationCtrl->SetAnimation(wxNullAnimation);
}
void MyFrame::OnSetInactiveBitmap(wxCommandEvent& event)
{
if (event.IsChecked())
{
// set a dummy bitmap as the inactive bitmap
wxBitmap bmp = wxArtProvider::GetBitmap(wxART_MISSING_IMAGE);
m_animationCtrl->SetInactiveBitmap(bmp);
}
else
m_animationCtrl->SetInactiveBitmap(wxNullBitmap);
}
void MyFrame::OnSetNoAutoResize(wxCommandEvent& event)
{
// recreate the control with the new flag if necessary
long style = wxAC_DEFAULT_STYLE |
(event.IsChecked() ? wxAC_NO_AUTORESIZE : 0);
if (style != m_animationCtrl->GetWindowStyle())
{
// save status of the control before destroying it
wxAnimation curr = m_animationCtrl->GetAnimation();
wxBitmap inactive = m_animationCtrl->GetInactiveBitmap();
wxColour bg = m_animationCtrl->GetBackgroundColour();
// destroy & rebuild
wxAnimationCtrl *old = m_animationCtrl;
m_animationCtrl = new wxAnimationCtrl(this, wxID_ANY, curr,
wxDefaultPosition, wxDefaultSize,
style);
GetSizer()->Replace(old, m_animationCtrl);
delete old;
// load old status in new control
m_animationCtrl->SetInactiveBitmap(inactive);
m_animationCtrl->SetBackgroundColour(bg);
GetSizer()->Layout();
}
}
void MyFrame::OnSetBgColor(wxCommandEvent& WXUNUSED(event))
{
wxColour clr = wxGetColourFromUser(this, m_animationCtrl->GetBackgroundColour(),
wxT("Choose the background colour"));
if (clr.IsOk())
m_animationCtrl->SetBackgroundColour(clr);
}
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
Close();
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event) )
{
wxAboutDialogInfo info;
info.SetName(_("wxAnimationCtrl and wxAnimation sample"));
info.SetDescription(_("This sample program demonstrates the usage of wxAnimationCtrl"));
info.SetCopyright(wxT("(C) 2006 Julian Smart"));
info.AddDeveloper(wxT("Julian Smart"));
info.AddDeveloper(wxT("Guillermo Rodriguez Garcia"));
info.AddDeveloper(wxT("Francesco Montorsi"));
wxAboutBox(info);
}
#if wxUSE_FILEDLG
void MyFrame::OnOpen(wxCommandEvent& WXUNUSED(event))
{
wxFileDialog dialog(this, wxT("Please choose an animation"),
wxEmptyString, wxEmptyString, wxT("*.gif;*.ani"), wxFD_OPEN);
if (dialog.ShowModal() == wxID_OK)
{
wxString filename(dialog.GetPath());
// enable one of the two chunk of codes to test different parts of wxAnimation/wxAnimationCtrl
#if 0
if (m_animationCtrl->LoadFile(filename))
m_animationCtrl->Play();
else
wxMessageBox(wxT("Sorry, this animation is not a valid format for wxAnimation."));
#else
#if 0
wxAnimation temp;
if (!temp.LoadFile(filename))
{
wxLogError(wxT("Sorry, this animation is not a valid format for wxAnimation."));
return;
}
m_animationCtrl->SetAnimation(temp);
m_animationCtrl->Play();
#else
wxFileInputStream stream(filename);
if (!stream.Ok())
{
wxLogError(wxT("Sorry, this animation is not a valid format for wxAnimation."));
return;
}
wxAnimation temp;
if (!temp.Load(stream))
{
wxLogError(wxT("Sorry, this animation is not a valid format for wxAnimation."));
return;
}
m_animationCtrl->SetAnimation(temp);
m_animationCtrl->Play();
#endif
#endif
GetSizer()->Layout();
}
}
#endif // wxUSE_FILEDLG
void MyFrame::OnUpdateUI(wxUpdateUIEvent& WXUNUSED(event) )
{
GetMenuBar()->FindItem(wxID_STOP)->Enable(m_animationCtrl->IsPlaying());
GetMenuBar()->FindItem(ID_PLAY)->Enable(!m_animationCtrl->IsPlaying());
GetMenuBar()->FindItem(ID_SET_NO_AUTO_RESIZE)->Enable(!m_animationCtrl->IsPlaying());
}