18f42b94df
It is definitely not necessary to call SetTopWindow() when there is only a single top level window and it is arguable whether it's useful to do it even when there are many of them so don't encourage its use in the documentation and also remove all its occurrences from the samples. Closes #12816. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@66528 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
326 lines
9.9 KiB
C++
326 lines
9.9 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: anitest.cpp
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// Purpose: Animation sample
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// Author: Julian Smart
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// Modified by: Francesco Montorsi
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// Created: 02/07/2001
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ===========================================================================
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// declarations
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// ===========================================================================
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// ---------------------------------------------------------------------------
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// headers
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// ---------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#ifndef __WXMSW__
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#include "../sample.xpm"
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#endif
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#include "wx/aboutdlg.h"
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#include "wx/artprov.h"
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#include "wx/colordlg.h"
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#include "wx/wfstream.h"
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#include "anitest.h"
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#if !wxUSE_ANIMATIONCTRL
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#error Cannot compile this sample if wxAnimationCtrl is not enabled
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#endif
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IMPLEMENT_APP(MyApp)
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// ---------------------------------------------------------------------------
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// global variables
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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// event tables
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// ---------------------------------------------------------------------------
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enum
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{
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ID_PLAY = 1,
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ID_SET_NULL_ANIMATION,
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ID_SET_INACTIVE_BITMAP,
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ID_SET_NO_AUTO_RESIZE,
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ID_SET_BGCOLOR
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};
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(ID_PLAY, MyFrame::OnPlay)
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EVT_MENU(ID_SET_NULL_ANIMATION, MyFrame::OnSetNullAnimation)
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EVT_MENU(ID_SET_INACTIVE_BITMAP, MyFrame::OnSetInactiveBitmap)
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EVT_MENU(ID_SET_NO_AUTO_RESIZE, MyFrame::OnSetNoAutoResize)
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EVT_MENU(ID_SET_BGCOLOR, MyFrame::OnSetBgColor)
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EVT_MENU(wxID_STOP, MyFrame::OnStop)
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EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
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EVT_MENU(wxID_EXIT, MyFrame::OnQuit)
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#if wxUSE_FILEDLG
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EVT_MENU(wxID_OPEN, MyFrame::OnOpen)
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#endif // wxUSE_FILEDLG
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EVT_SIZE(MyFrame::OnSize)
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EVT_UPDATE_UI(wxID_ANY, MyFrame::OnUpdateUI)
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END_EVENT_TABLE()
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// ===========================================================================
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// implementation
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// ===========================================================================
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// ---------------------------------------------------------------------------
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// MyApp
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// ---------------------------------------------------------------------------
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// Initialise this in OnInit, not statically
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bool MyApp::OnInit()
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{
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if ( !wxApp::OnInit() )
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return false;
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// Create the main frame window
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MyFrame* frame = new MyFrame((wxFrame *)NULL, wxID_ANY, wxT("Animation Demo"),
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wxDefaultPosition, wxSize(500, 400),
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wxDEFAULT_FRAME_STYLE);
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frame->Show(true);
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return true;
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}
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// ---------------------------------------------------------------------------
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// MyFrame
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// ---------------------------------------------------------------------------
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// Define my frame constructor
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MyFrame::MyFrame(wxWindow *parent,
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const wxWindowID id,
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const wxString& title,
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const wxPoint& pos,
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const wxSize& size,
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const long style)
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: wxFrame(parent, id, title, pos, size,
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style | wxNO_FULL_REPAINT_ON_RESIZE)
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{
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SetIcon(wxICON(sample));
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// Make a menubar
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wxMenu *file_menu = new wxMenu;
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#if wxUSE_FILEDLG
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file_menu->Append(wxID_OPEN, wxT("&Open Animation...\tCtrl+O"), wxT("Loads an animation"));
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#endif // wxUSE_FILEDLG
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file_menu->Append(wxID_EXIT);
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wxMenu *play_menu = new wxMenu;
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play_menu->Append(ID_PLAY, wxT("Play\tCtrl+P"), wxT("Play the animation"));
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play_menu->Append(wxID_STOP, wxT("Stop\tCtrl+S"), wxT("Stop the animation"));
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play_menu->AppendSeparator();
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play_menu->Append(ID_SET_NULL_ANIMATION, wxT("Set null animation"),
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wxT("Sets the empty animation in the control"));
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play_menu->AppendCheckItem(ID_SET_INACTIVE_BITMAP, wxT("Set inactive bitmap"),
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wxT("Sets an inactive bitmap for the control"));
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play_menu->AppendCheckItem(ID_SET_NO_AUTO_RESIZE, wxT("Set no autoresize"),
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wxT("Tells the control not to resize automatically"));
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play_menu->Append(ID_SET_BGCOLOR, wxT("Set background colour..."),
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wxT("Sets the background colour of the control"));
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wxMenu *help_menu = new wxMenu;
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help_menu->Append(wxID_ABOUT);
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wxMenuBar *menu_bar = new wxMenuBar;
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menu_bar->Append(file_menu, wxT("&File"));
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menu_bar->Append(play_menu, wxT("&Animation"));
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menu_bar->Append(help_menu, wxT("&Help"));
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// Associate the menu bar with this frame
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SetMenuBar(menu_bar);
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#if wxUSE_STATUSBAR
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CreateStatusBar();
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#endif // wxUSE_STATUSBAR
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// use a wxBoxSizer otherwise wxFrame will automatically
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// resize the m_animationCtrl to fill its client area on
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// user resizes
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wxSizer *sz = new wxBoxSizer(wxVERTICAL);
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sz->Add(new wxStaticText(this, wxID_ANY, wxT("wxAnimationCtrl:")),
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wxSizerFlags().Centre().Border());
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m_animationCtrl = new wxAnimationCtrl(this, wxID_ANY);
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if (m_animationCtrl->LoadFile(wxT("throbber.gif")))
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m_animationCtrl->Play();
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sz->Add(m_animationCtrl, wxSizerFlags().Centre().Border());
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SetSizer(sz);
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}
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MyFrame::~MyFrame()
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{
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}
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void MyFrame::OnPlay(wxCommandEvent& WXUNUSED(event))
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{
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if (!m_animationCtrl->Play())
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{
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wxLogError(wxT("Invalid animation"));
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}
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}
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void MyFrame::OnStop(wxCommandEvent& WXUNUSED(event))
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{
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m_animationCtrl->Stop();
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}
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void MyFrame::OnSetNullAnimation(wxCommandEvent& WXUNUSED(event))
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{
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m_animationCtrl->SetAnimation(wxNullAnimation);
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}
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void MyFrame::OnSetInactiveBitmap(wxCommandEvent& event)
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{
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if (event.IsChecked())
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{
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// set a dummy bitmap as the inactive bitmap
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wxBitmap bmp = wxArtProvider::GetBitmap(wxART_MISSING_IMAGE);
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m_animationCtrl->SetInactiveBitmap(bmp);
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}
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else
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m_animationCtrl->SetInactiveBitmap(wxNullBitmap);
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}
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void MyFrame::OnSetNoAutoResize(wxCommandEvent& event)
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{
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// recreate the control with the new flag if necessary
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long style = wxAC_DEFAULT_STYLE |
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(event.IsChecked() ? wxAC_NO_AUTORESIZE : 0);
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if (style != m_animationCtrl->GetWindowStyle())
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{
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// save status of the control before destroying it
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wxAnimation curr = m_animationCtrl->GetAnimation();
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wxBitmap inactive = m_animationCtrl->GetInactiveBitmap();
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wxColour bg = m_animationCtrl->GetBackgroundColour();
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// destroy & rebuild
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wxAnimationCtrl *old = m_animationCtrl;
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m_animationCtrl = new wxAnimationCtrl(this, wxID_ANY, curr,
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wxDefaultPosition, wxDefaultSize,
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style);
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GetSizer()->Replace(old, m_animationCtrl);
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delete old;
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// load old status in new control
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m_animationCtrl->SetInactiveBitmap(inactive);
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m_animationCtrl->SetBackgroundColour(bg);
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GetSizer()->Layout();
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}
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}
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void MyFrame::OnSetBgColor(wxCommandEvent& WXUNUSED(event))
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{
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wxColour clr = wxGetColourFromUser(this, m_animationCtrl->GetBackgroundColour(),
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wxT("Choose the background colour"));
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if (clr.IsOk())
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m_animationCtrl->SetBackgroundColour(clr);
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}
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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Close();
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event) )
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{
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wxAboutDialogInfo info;
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info.SetName(_("wxAnimationCtrl and wxAnimation sample"));
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info.SetDescription(_("This sample program demonstrates the usage of wxAnimationCtrl"));
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info.SetCopyright(wxT("(C) 2006 Julian Smart"));
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info.AddDeveloper(wxT("Julian Smart"));
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info.AddDeveloper(wxT("Guillermo Rodriguez Garcia"));
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info.AddDeveloper(wxT("Francesco Montorsi"));
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wxAboutBox(info);
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}
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#if wxUSE_FILEDLG
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void MyFrame::OnOpen(wxCommandEvent& WXUNUSED(event))
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{
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wxFileDialog dialog(this, wxT("Please choose an animation"),
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wxEmptyString, wxEmptyString, wxT("*.gif;*.ani"), wxFD_OPEN);
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if (dialog.ShowModal() == wxID_OK)
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{
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wxString filename(dialog.GetPath());
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// enable one of the two chunk of codes to test different parts of wxAnimation/wxAnimationCtrl
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#if 0
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if (m_animationCtrl->LoadFile(filename))
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m_animationCtrl->Play();
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else
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wxMessageBox(wxT("Sorry, this animation is not a valid format for wxAnimation."));
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#else
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#if 0
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wxAnimation temp;
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if (!temp.LoadFile(filename))
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{
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wxLogError(wxT("Sorry, this animation is not a valid format for wxAnimation."));
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return;
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}
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m_animationCtrl->SetAnimation(temp);
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m_animationCtrl->Play();
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#else
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wxFileInputStream stream(filename);
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if (!stream.Ok())
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{
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wxLogError(wxT("Sorry, this animation is not a valid format for wxAnimation."));
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return;
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}
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wxAnimation temp;
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if (!temp.Load(stream))
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{
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wxLogError(wxT("Sorry, this animation is not a valid format for wxAnimation."));
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return;
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}
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m_animationCtrl->SetAnimation(temp);
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m_animationCtrl->Play();
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#endif
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#endif
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GetSizer()->Layout();
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}
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}
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#endif // wxUSE_FILEDLG
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void MyFrame::OnUpdateUI(wxUpdateUIEvent& WXUNUSED(event) )
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{
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GetMenuBar()->FindItem(wxID_STOP)->Enable(m_animationCtrl->IsPlaying());
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GetMenuBar()->FindItem(ID_PLAY)->Enable(!m_animationCtrl->IsPlaying());
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GetMenuBar()->FindItem(ID_SET_NO_AUTO_RESIZE)->Enable(!m_animationCtrl->IsPlaying());
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}
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