wxWidgets/include/wx/motif/bmpbuttn.h
2003-03-16 08:50:21 +00:00

76 lines
2.2 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: bmpbuttn.h
// Purpose: wxBitmapButton class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BMPBUTTN_H_
#define _WX_BMPBUTTN_H_
#ifdef __GNUG__
#pragma interface "bmpbuttn.h"
#endif
WXDLLEXPORT_DATA(extern const char*) wxButtonNameStr;
#define wxDEFAULT_BUTTON_MARGIN 4
class WXDLLEXPORT wxBitmapButton: public wxBitmapButtonBase
{
DECLARE_DYNAMIC_CLASS(wxBitmapButton)
public:
wxBitmapButton();
~wxBitmapButton();
wxBitmapButton(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr)
{
Create(parent, id, bitmap, pos, size, style, validator, name);
}
bool Create(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr);
virtual void SetLabel(const wxBitmap& bitmap)
{
SetBitmapLabel(bitmap);
}
virtual void SetLabel(const wxString& label)
{
wxControl::SetLabel(label);
}
virtual void SetBitmapLabel(const wxBitmap& bitmap);
void SetBitmapSelected(const wxBitmap& sel);
void SetBitmapFocus(const wxBitmap& focus);
void SetBitmapDisabled(const wxBitmap& disabled);
// Implementation
void DoSetBitmap();
virtual void ChangeBackgroundColour();
virtual wxSize DoGetBestSize() const;
protected:
wxBitmap m_bmpNormalOriginal; // May be different from m_buttonBitmap
// if m_buttonBitmap has been changed
// to reflect button background colour
wxBitmap m_bmpSelectedOriginal;
wxBitmap m_bmpDisabledOriginal;
WXPixmap m_insensPixmap;
};
#endif
// _WX_BMPBUTTN_H_