wxWidgets/include/wx/protocol/protocol.h
Paul Cornett 8e6efd1fd2 replace TRUE/FALSE with true/false
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@62356 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2009-10-09 17:39:19 +00:00

179 lines
5.1 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/protocol/protocol.h
// Purpose: Protocol base class
// Author: Guilhem Lavaux
// Modified by:
// Created: 10/07/1997
// RCS-ID: $Id$
// Copyright: (c) 1997, 1998 Guilhem Lavaux
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_PROTOCOL_PROTOCOL_H
#define _WX_PROTOCOL_PROTOCOL_H
#include "wx/defs.h"
#if wxUSE_PROTOCOL
#include "wx/object.h"
#include "wx/string.h"
#include "wx/stream.h"
#if wxUSE_SOCKETS
#include "wx/socket.h"
#endif
class WXDLLIMPEXP_FWD_NET wxProtocolLog;
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
typedef enum
{
wxPROTO_NOERR = 0,
wxPROTO_NETERR,
wxPROTO_PROTERR,
wxPROTO_CONNERR,
wxPROTO_INVVAL,
wxPROTO_NOHNDLR,
wxPROTO_NOFILE,
wxPROTO_ABRT,
wxPROTO_RCNCT,
wxPROTO_STREAMING
} wxProtocolError;
// ----------------------------------------------------------------------------
// wxProtocol: abstract base class for all protocols
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_NET wxProtocol
#if wxUSE_SOCKETS
: public wxSocketClient
#else
: public wxObject
#endif
{
public:
wxProtocol();
virtual ~wxProtocol();
#if wxUSE_SOCKETS
bool Reconnect();
virtual bool Connect( const wxString& WXUNUSED(host) ) { return false; }
virtual bool Connect( const wxSockAddress& addr, bool WXUNUSED(wait) = true)
{ return wxSocketClient::Connect(addr); }
// read a '\r\n' terminated line from the given socket and put it in
// result (without the terminators)
static wxProtocolError ReadLine(wxSocketBase *socket, wxString& result);
// read a line from this socket - this one can be overridden in the
// derived classes if different line termination convention is to be used
virtual wxProtocolError ReadLine(wxString& result);
#endif // wxUSE_SOCKETS
virtual bool Abort() = 0;
virtual wxInputStream *GetInputStream(const wxString& path) = 0;
virtual wxString GetContentType() const = 0;
// the error code
virtual wxProtocolError GetError() const { return m_lastError; }
void SetUser(const wxString& user) { m_username = user; }
void SetPassword(const wxString& passwd) { m_password = passwd; }
virtual void SetDefaultTimeout(wxUint32 Value);
// override wxSocketBase::SetTimeout function to avoid that the internal
// m_uiDefaultTimeout goes out-of-sync:
virtual void SetTimeout(long seconds)
{ SetDefaultTimeout(seconds); }
// logging support: each wxProtocol object may have the associated logger
// (by default there is none) which is used to log network requests and
// responses
// set the logger, deleting the old one and taking ownership of this one
void SetLog(wxProtocolLog *log);
// return the current logger, may be NULL
wxProtocolLog *GetLog() const { return m_log; }
// detach the existing logger without deleting it, the caller is
// responsible for deleting the returned pointer if it's non-NULL
wxProtocolLog *DetachLog()
{
wxProtocolLog * const log = m_log;
m_log = NULL;
return log;
}
// these functions forward to the same functions with the same names in
// wxProtocolLog if we have a valid logger and do nothing otherwise
void LogRequest(const wxString& str);
void LogResponse(const wxString& str);
protected:
// the timeout associated with the protocol:
wxUint32 m_uiDefaultTimeout;
wxString m_username;
wxString m_password;
// this must be always updated by the derived classes!
wxProtocolError m_lastError;
private:
wxProtocolLog *m_log;
DECLARE_DYNAMIC_CLASS_NO_COPY(wxProtocol)
};
// ----------------------------------------------------------------------------
// macros for protocol classes
// ----------------------------------------------------------------------------
#define DECLARE_PROTOCOL(class) \
public: \
static wxProtoInfo g_proto_##class;
#define IMPLEMENT_PROTOCOL(class, name, serv, host) \
wxProtoInfo class::g_proto_##class(name, serv, host, CLASSINFO(class)); \
bool wxProtocolUse##class = true;
#define USE_PROTOCOL(class) \
extern bool wxProtocolUse##class ; \
static struct wxProtocolUserFor##class \
{ \
wxProtocolUserFor##class() { wxProtocolUse##class = true; } \
} wxProtocolDoUse##class;
class WXDLLIMPEXP_NET wxProtoInfo : public wxObject
{
public:
wxProtoInfo(const wxChar *name,
const wxChar *serv_name,
const bool need_host1,
wxClassInfo *info);
protected:
wxProtoInfo *next;
wxString m_protoname;
wxString prefix;
wxString m_servname;
wxClassInfo *m_cinfo;
bool m_needhost;
friend class wxURL;
DECLARE_DYNAMIC_CLASS(wxProtoInfo)
wxDECLARE_NO_COPY_CLASS(wxProtoInfo);
};
#endif // wxUSE_PROTOCOL
#endif // _WX_PROTOCOL_PROTOCOL_H