wxWidgets/samples/docvwmdi/view.cpp

286 lines
6.7 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: view.cpp
// Purpose: View classes
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#if !wxUSE_DOC_VIEW_ARCHITECTURE
#error You must set wxUSE_DOC_VIEW_ARCHITECTURE to 1 in setup.h!
#endif
#include "docview.h"
#include "doc.h"
#include "view.h"
IMPLEMENT_DYNAMIC_CLASS(DrawingView, wxView)
// For drawing lines in a canvas
static float xpos = -1;
static float ypos = -1;
BEGIN_EVENT_TABLE(DrawingView, wxView)
EVT_MENU(DOODLE_CUT, DrawingView::OnCut)
END_EVENT_TABLE()
// What to do when a view is created. Creates actual
// windows for displaying the view.
bool DrawingView::OnCreate(wxDocument *doc, long WXUNUSED(flags) )
{
m_frame = wxGetApp().CreateChildFrame(doc, this, true);
m_frame->SetTitle(wxT("DrawingView"));
m_canvas = GetMainFrame()->CreateCanvas(this, m_frame);
#ifdef __X__
// X seems to require a forced resize
int x, y;
m_frame->GetSize(&x, &y);
m_frame->SetSize(wxDefaultCoord, wxDefaultCoord, x, y);
#endif
m_frame->Show(true);
Activate(true);
return true;
}
DrawingDocument* DrawingView::GetDocument()
{
return wxStaticCast(wxView::GetDocument(), DrawingDocument);
}
// Sneakily gets used for default print/preview
// as well as drawing on the screen.
void DrawingView::OnDraw(wxDC *dc)
{
dc->SetFont(*wxNORMAL_FONT);
dc->SetPen(*wxBLACK_PEN);
wxList::compatibility_iterator node = GetDocument()->GetDoodleSegments().GetFirst();
while (node)
{
DoodleSegment* seg = (DoodleSegment*)node->GetData();
seg->Draw(dc);
node = node->GetNext();
}
}
void DrawingView::OnUpdate(wxView *WXUNUSED(sender), wxObject *WXUNUSED(hint))
{
if (m_canvas)
m_canvas->Refresh();
/* Is the following necessary?
#ifdef __WXMSW__
if (canvas)
canvas->Refresh();
#else
if (canvas)
{
wxClientDC dc(canvas);
dc.Clear();
OnDraw(& dc);
}
#endif
*/
}
// Clean up windows used for displaying the view.
bool DrawingView::OnClose(bool deleteWindow)
{
if (!GetDocument()->Close())
return false;
// Clear the canvas in case we're in single-window mode,
// and the canvas stays.
m_canvas->ClearBackground();
m_canvas->m_view = NULL;
m_canvas = NULL;
wxString s(wxTheApp->GetAppDisplayName());
if (m_frame)
m_frame->SetTitle(s);
SetFrame(NULL);
Activate(false);
if (deleteWindow)
{
delete m_frame;
return true;
}
return true;
}
void DrawingView::OnCut(wxCommandEvent& WXUNUSED(event) )
{
DrawingDocument* doc = GetDocument();
doc->GetCommandProcessor()->Submit(new DrawingCommand(wxT("Cut Last Segment"), DOODLE_CUT, doc, NULL));
}
IMPLEMENT_DYNAMIC_CLASS(TextEditView, wxView)
BEGIN_EVENT_TABLE(TextEditView, wxView)
EVT_MENU(wxID_COPY, TextEditView::OnCopy)
EVT_MENU(wxID_PASTE, TextEditView::OnPaste)
EVT_MENU(wxID_SELECTALL, TextEditView::OnSelectAll)
END_EVENT_TABLE()
bool TextEditView::OnCreate(wxDocument* doc, long WXUNUSED(flags) )
{
m_frame = wxGetApp().CreateChildFrame(doc, this, false);
wxSize size = m_frame->GetClientSize();
m_textsw = new MyTextWindow(this, m_frame, wxPoint(0, 0), size, wxTE_MULTILINE);
m_frame->SetTitle(wxT("TextEditView"));
#ifdef __X__
// X seems to require a forced resize
int x, y;
m_frame->GetSize(&x, &y);
m_frame->SetSize(wxDefaultCoord, wxDefaultCoord, x, y);
#endif
m_frame->Show(true);
Activate(true);
return true;
}
// Handled by wxTextWindow
void TextEditView::OnDraw(wxDC *WXUNUSED(dc) )
{
}
void TextEditView::OnUpdate(wxView *WXUNUSED(sender), wxObject *WXUNUSED(hint) )
{
}
bool TextEditView::OnClose(bool deleteWindow)
{
if (!GetDocument()->Close())
return false;
Activate(false);
if (deleteWindow)
{
delete m_frame;
return true;
}
return true;
}
bool TextEditView::ProcessEvent(wxEvent& event)
{
bool processed = false;
if (!processed) switch (event.GetId())
{
case wxID_COPY:
case wxID_PASTE:
case wxID_SELECTALL:
processed = m_textsw->ProcessEvent(event);
break;
}
if (!processed) processed = wxView::ProcessEvent(event);
return processed;
}
/*
* Window implementations
*/
BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
EVT_MOUSE_EVENTS(MyCanvas::OnMouseEvent)
END_EVENT_TABLE()
// Define a constructor for my canvas
MyCanvas::MyCanvas(DrawingView* view, wxMDIChildFrame* frame, const wxPoint& pos, const wxSize& size, long style):
wxScrolledWindow(frame, wxID_ANY, pos, size, style)
{
m_view = view;
}
// Define the repainting behaviour
void MyCanvas::OnDraw(wxDC& dc)
{
if (m_view)
m_view->OnDraw(& dc);
}
// This implements a tiny doodling program. Drag the mouse using
// the left button.
void MyCanvas::OnMouseEvent(wxMouseEvent& event)
{
if (!m_view)
return;
static DoodleSegment* currentSegment = NULL;
wxClientDC dc(this);
PrepareDC(dc);
dc.SetPen(*wxBLACK_PEN);
wxPoint pt(event.GetLogicalPosition(dc));
if (currentSegment && event.LeftUp())
{
if (currentSegment->m_lines.GetCount() == 0)
{
delete currentSegment;
currentSegment = NULL;
}
else
{
// We've got a valid segment on mouse left up, so store it.
DrawingDocument* doc = m_view->GetDocument();
doc->GetCommandProcessor()->Submit(new DrawingCommand(wxT("Add Segment"), DOODLE_ADD, doc, currentSegment));
m_view->GetDocument()->Modify(true);
currentSegment = NULL;
}
}
if ( (xpos > -1) && (ypos > -1) && event.Dragging())
{
if (!currentSegment)
currentSegment = new DoodleSegment;
DoodleLine *newLine = new DoodleLine;
newLine->x1 = (long)xpos;
newLine->y1 = (long)ypos;
newLine->x2 = pt.x;
newLine->y2 = pt.y;
currentSegment->m_lines.Append(newLine);
dc.DrawLine( (long)xpos, (long)ypos, pt.x, pt.y);
}
xpos = pt.x;
ypos = pt.y;
}
// Define a constructor for my text subwindow
MyTextWindow::MyTextWindow(wxView* view, wxMDIChildFrame* frame, const wxPoint& pos, const wxSize& size, long style):
wxTextCtrl(frame, wxID_ANY, wxEmptyString, pos, size, style)
{
m_view = view;
}