wxWidgets/samples/docvwmdi/doc.h
2008-04-06 13:57:23 +00:00

108 lines
2.4 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: doc.h
// Purpose: Document classes
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef __DOC_H__
#define __DOC_H__
#include "wx/docview.h"
#include "wx/cmdproc.h"
// Plots a line from one point to the other
class DoodleLine: public wxObject
{
public:
wxInt32 x1;
wxInt32 y1;
wxInt32 x2;
wxInt32 y2;
};
// Contains a list of lines: represents a mouse-down doodle
class DoodleSegment: public wxObject
{
public:
wxList m_lines;
DoodleSegment() : wxObject() {}
DoodleSegment(const DoodleSegment&);
virtual ~DoodleSegment();
void Draw(wxDC* dc);
#if wxUSE_STD_IOSTREAM
wxSTD ostream& SaveObject(wxSTD ostream&);
wxSTD istream& LoadObject(wxSTD istream&);
#else
wxOutputStream& SaveObject(wxOutputStream&);
wxInputStream& LoadObject(wxInputStream&);
#endif
};
class DrawingDocument: public wxDocument
{
DECLARE_DYNAMIC_CLASS(DrawingDocument)
public:
wxList m_doodleSegments;
DrawingDocument() : wxDocument() {}
virtual ~DrawingDocument();
#if wxUSE_STD_IOSTREAM
wxSTD ostream& SaveObject(wxSTD ostream&);
wxSTD istream& LoadObject(wxSTD istream&);
#else
wxOutputStream& SaveObject(wxOutputStream&);
wxInputStream& LoadObject(wxInputStream&);
#endif
inline wxList& GetDoodleSegments() const { return (wxList&) m_doodleSegments; };
};
#define DOODLE_CUT 1
#define DOODLE_ADD 2
class DrawingCommand : public wxCommand
{
protected:
DoodleSegment* m_segment;
DrawingDocument* m_doc;
int m_cmd;
public:
DrawingCommand(const wxString& name, int cmd, DrawingDocument*, DoodleSegment*);
virtual ~DrawingCommand();
bool Do();
bool Undo();
};
class TextEditView;
class TextEditDocument : public wxDocument
{
DECLARE_DYNAMIC_CLASS(TextEditDocument)
public:
/*
wxSTD ostream& SaveObject(wxSTD ostream&);
wxSTD istream& LoadObject(wxSTD istream&);
*/
TextEditView* GetFirstView() const;
virtual bool OnSaveDocument(const wxString& filename);
virtual bool OnOpenDocument(const wxString& filename);
virtual bool IsModified() const;
virtual void Modify(bool mod);
TextEditDocument() {}
virtual ~TextEditDocument() {}
};
#endif