wxWidgets/interface/wx/msgdlg.h
Vadim Zeitlin 4566dcbe24 Implement wxSTAY_ON_TOP for wxMessageDialog in wxGTK.
Call gtk_window_set_keep_above() to force the message dialog to be above the
other windows (some WMs do this by default anyhow but not all).

Closes #11163.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61828 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2009-09-04 16:20:57 +00:00

233 lines
8.8 KiB
Objective-C

/////////////////////////////////////////////////////////////////////////////
// Name: msgdlg.h
// Purpose: interface of wxMessageDialog
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
@class wxMessageDialog
This class represents a dialog that shows a single or multi-line message,
with a choice of OK, Yes, No and Cancel buttons.
@beginStyleTable
@style{wxOK}
Puts an Ok button in the message box. May be combined with @c wxCANCEL.
@style{wxCANCEL}
Puts a Cancel button in the message box. Must be combined with
either @c wxOK or @c wxYES_NO.
@style{wxYES_NO}
Puts Yes and No buttons in the message box. May be combined with
@c wxCANCEL.
@style{wxNO_DEFAULT}
Makes the "No" button default, can only be used with @c wxYES_NO.
@style{wxCANCEL_DEFAULT}
Makes the "Cancel" button default, can only be used with @c wxCANCEL
@style{wxYES_DEFAULT}
Makes the "Yes" button default, this is the default behaviour and
this flag exists solely for symmetry with @c wxNO_DEFAULT.
@style{wxOK_DEFAULT}
Makes the "OK" button default, this is the default behaviour and
this flag exists solely for symmetry with @c wxCANCEL_DEFAULT.
@style{wxICON_NONE}
Displays no icon in the dialog if possible (an icon might still be
displayed if the current platform mandates its use). This style may be
used to prevent the dialog from using the default icon based on @c
wxYES_NO presence as explained in @c wxICON_QUESTION and @c
wxICON_INFORMATION documentation below.
@style{wxICON_EXCLAMATION}
Displays an exclamation, or warning, icon in the dialog.
@style{wxICON_ERROR}
Displays an error icon in the dialog.
@style{wxICON_HAND}
Displays an error symbol, this is a MSW-inspired synonym for @c wxICON_ERROR.
@style{wxICON_QUESTION}
Displays a question mark symbol. This icon is automatically used
with @c wxYES_NO so it's usually unnecessary to specify it explicitly.
@style{wxICON_INFORMATION}
Displays an information symbol. This icon is used by default if
@c wxYES_NO is not given so it is usually unnecessary to specify it
explicitly.
@style{wxSTAY_ON_TOP}
Makes the message box stay on top of all other windows and not only
just its parent (currently implemented only under MSW and GTK).
@endStyleTable
@library{wxcore}
@category{cmndlg}
@see @ref overview_cmndlg_msg
*/
class wxMessageDialog : public wxDialog
{
public:
/**
Constructor specifying the message box properties.
Use ShowModal() to show the dialog.
@a style may be a bit list of the identifiers described above.
Notice that not all styles are compatible: only one of @c wxOK and
@c wxYES_NO may be specified (and one of them must be specified) and at
most one default button style can be used and it is only valid if the
corresponding button is shown in the message box.
@param parent
Parent window.
@param message
Message to show in the dialog.
@param caption
The dialog title.
@param style
Combination of style flags described above.
@param pos
Dialog position (ignored under MSW).
*/
wxMessageDialog(wxWindow* parent, const wxString& message,
const wxString& caption = wxMessageBoxCaptionStr,
long style = wxOK | wxCENTRE,
const wxPoint& pos = wxDefaultPosition);
/**
Sets the extended message for the dialog: this message is usually an
extension of the short message specified in the constructor or set with
SetMessage().
If it is set, the main message appears highlighted -- if supported --
and this message appears beneath it in normal font. On the platforms
which don't support extended messages, it is simply appended to the
normal message with a new line separating them.
*/
virtual void SetExtendedMessage(const wxString& extendedMessage);
/**
Sets the message shown by the dialog.
*/
virtual void SetMessage(const wxString& message);
/**
Overrides the default labels of the OK and Cancel buttons.
Please see the remarks in SetYesNoLabels() documentation.
*/
virtual bool SetOKCancelLabels(const ButtonLabel& ok,
const ButtonLabel& cancel);
/**
Overrides the default label of the OK button.
Please see the remarks in SetYesNoLabels() documentation.
*/
virtual bool SetOKLabel(const ButtonLabel& ok);
/**
Overrides the default labels of the Yes, No and Cancel buttons.
Please see the remarks in SetYesNoLabels() documentation.
*/
virtual bool SetYesNoCancelLabels(const ButtonLabel& yes,
const ButtonLabel& no,
const ButtonLabel& cancel);
/**
Overrides the default labels of the Yes and No buttons.
The arguments of this function can be either strings or one of the
standard identifiers, such as @c wxID_APPLY or @c wxID_OPEN. Notice
that even if the label is specified as an identifier, the return value
of the dialog ShowModal() method still remains one of @c wxID_OK, @c
wxID_CANCEL, @c wxID_YES or @c wxID_NO values, i.e. this identifier
changes only the label appearance but not the return code generated by
the button. It is possible to mix stock identifiers and string labels
in the same function call, for example:
@code
wxMessageDialog dlg(...);
dlg.SetYesNoLabels(wxID_SAVE, _("&Don't save"));
@endcode
Also notice that this function is not currently available on all
platforms (although as of wxWidgets 2.9.0 it is implemented in all
major ports), so it may return @false to indicate that the labels
couldn't be changed. If it returns @true, the labels were set
successfully.
Typically, if the function was used successfully, the main dialog
message may need to be changed, e.g.:
@code
wxMessageDialog dlg(...);
if ( dlg.SetYesNoLabels(_("&Quit"), _("&Don't quit")) )
dlg.SetMessage(_("What do you want to do?"));
else // buttons have standard "Yes"/"No" values, so rephrase the question
dlg.SetMessage(_("Do you really want to quit?"));
@endcode
*/
virtual bool SetYesNoLabels(const ButtonLabel& yes, const ButtonLabel& no);
/**
Shows the dialog, returning one of wxID_OK, wxID_CANCEL, wxID_YES, wxID_NO.
Notice that this method returns the identifier of the button which was
clicked unlike wxMessageBox() function.
*/
virtual int ShowModal();
};
// ============================================================================
// Global functions/macros
// ============================================================================
/** @addtogroup group_funcmacro_dialog */
//@{
/**
Show a general purpose message dialog.
This is a convenient function which is usually used instead of using
wxMessageDialog directly. Notice however that some of the features, such as
extended text and custom labels for the message box buttons, are not
provided by this function but only by wxMessageDialog.
The return value is one of: @c wxYES, @c wxNO, @c wxCANCEL or @c wxOK
(notice that this return value is @b different from the return value of
wxMessageDialog::ShowModal()).
For example:
@code
int answer = wxMessageBox("Quit program?", "Confirm",
wxYES_NO | wxCANCEL, main_frame);
if (answer == wxYES)
main_frame->Close();
@endcode
@a message may contain newline characters, in which case the message will
be split into separate lines, to cater for large messages.
@param message
Message to show in the dialog.
@param caption
The dialog title.
@param parent
Parent window.
@param style
Combination of style flags described in wxMessageDialog documentation.
@param x
Horizontal dialog position (ignored under MSW). Use ::wxDefaultCoord
for @a x and @a y to let the system position the window.
@param y
Vertical dialog position (ignored under MSW).
@header{wx/msgdlg.h}
*/
int wxMessageBox(const wxString& message,
const wxString& caption = "Message",
int style = wxOK,
wxWindow* parent = NULL,
int x = wxDefaultCoord,
int y = wxDefaultCoord);
//@}