3c59f46b64
Somehow more files appear as modified now, after fixing "all" of them in the previous commit. Convert these files as well. Will there be more in the next clone?
155 lines
4.1 KiB
Plaintext
155 lines
4.1 KiB
Plaintext
# =========================================================================
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# This configuration file was generated by
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# Bakefile 0.2.9 (http://www.bakefile.org)
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# Beware that all changes made to this file will be overwritten next
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# time you run Bakefile!
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# =========================================================================
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# -------------------------------------------------------------------------
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# These are configurable options:
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# -------------------------------------------------------------------------
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# Compiler flags to link shared library
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LINK_DLL_FLAGS ?= -shared
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# Compiler flags to link loadable module
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LINK_MODULE_FLAGS ?= -shared
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# C compiler
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CC = gcc
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# C++ compiler
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CXX = g++
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# Standard flags for CC
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CFLAGS ?=
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# Standard flags for C++
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CXXFLAGS ?=
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# Standard preprocessor flags (common for CC and CXX)
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CPPFLAGS ?=
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# Standard linker flags
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LDFLAGS ?=
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# The C preprocessor
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CPP ?= $(CC) -E
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# What type of library to build? [0,1]
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SHARED ?= 0
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# GTK+ toolkit version [,2]
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TOOLKIT_VERSION ?=
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# Build wxUniversal instead of native port? [0,1]
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WXUNIV ?= 0
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# Compile Unicode build of wxWidgets? [0,1]
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UNICODE ?= 1
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# Type of compiled binaries [debug,release]
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BUILD ?= debug
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# Should debugging info be included in the executables? The default value
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# "default" means that debug info will be included if BUILD=debug
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# and not included if BUILD=release. [0,1,default]
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DEBUG_INFO ?= default
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# Value of wxDEBUG_LEVEL. The default value is the same as 1 and means that all
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# but expensive assert checks are enabled, use 0 to completely remove debugging
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# code. [0,1,default]
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DEBUG_FLAG ?= 1
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# Multiple libraries or single huge monolithic one? [0,1]
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MONOLITHIC ?= 0
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# Build GUI libraries? [0,1]
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USE_GUI ?= 1
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# Build wxHTML library (USE_GUI must be 1)? [0,1]
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USE_HTML ?= 1
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# Build wxWebView library (USE_GUI must be 1)? [0,1]
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USE_WEBVIEW ?= 1
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# Build multimedia library (USE_GUI must be 1)? [0,1]
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USE_MEDIA ?= 1
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# Build wxXRC library (USE_GUI must be 1)? [0,1]
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USE_XRC ?= 1
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# Build wxAUI library (USE_GUI must be 1)? [0,1]
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USE_AUI ?= 1
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# Build wxRibbon library (USE_GUI must be 1)? [0,1]
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USE_RIBBON ?= 1
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# Build wxPropertyGrid library (USE_GUI must be 1)? [0,1]
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USE_PROPGRID ?= 1
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# Build wxRichTextCtrl library (USE_GUI must be 1)? [0,1]
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USE_RICHTEXT ?= 1
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# Build wxStyledTextCtrl library (USE_GUI must be 1)? [0,1]
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USE_STC ?= 1
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# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
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USE_OPENGL ?= 1
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# Build quality assurance classes library (USE_GUI must be 1)? [0,1]
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USE_QA ?= 0
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# Enable exceptions in compiled code. [0,1]
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USE_EXCEPTIONS ?= 1
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# Enable run-time type information (RTTI) in compiled code. [0,1]
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USE_RTTI ?= 1
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# Enable threading in compiled code. [0,1]
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USE_THREADS ?= 1
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# Enable wxCairoContext for platforms other than Linux/GTK. [0,1]
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USE_CAIRO ?= 0
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# Is this official build by wxWidgets developers? [0,1]
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OFFICIAL_BUILD ?= 0
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# Use this to name your customized DLLs differently
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VENDOR ?= custom
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#
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WX_FLAVOUR ?=
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#
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WX_LIB_FLAVOUR ?=
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# Name of your custom configuration. This affects directory
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# where object files are stored as well as the location of
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# compiled .lib files and setup.h under the lib/ toplevel directory.
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CFG ?=
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# Compiler flags needed to compile test suite in tests directory. If you want
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# to run the tests, set it so that the compiler can find CppUnit headers.
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CPPUNIT_CFLAGS ?=
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# Linker flags needed to link test suite in tests directory. If you want
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# to run the tests, include CppUnit library here.
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CPPUNIT_LIBS ?=
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# Version of C runtime library to use. You can change this to
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# static if SHARED=0, but it is highly recommended to not do
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# it if SHARED=1 unless you know what you are doing. [dynamic,static]
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RUNTIME_LIBS ?= dynamic
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# Set the version of your Mingw installation here.
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# "3" ...... this is for Mingw 2.0 or newer (comes with gcc3)
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# "2.95" ... for Mingw 1.1 or any of the older versions [3,2.95]
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GCC_VERSION ?= 3
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# Windows resource compiler to use, possibly including extra options.
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# For example, add "-F pe-i386" here if using 64 bit windres for 32 bit build.
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WINDRES ?= windres --use-temp-file
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