e54c96f187
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52425 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
216 lines
6.2 KiB
Objective-C
216 lines
6.2 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: bmpbuttn.h
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// Purpose: interface of wxBitmapButton
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxBitmapButton
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@wxheader{bmpbuttn.h}
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A bitmap button is a control that contains a bitmap.
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It may be placed on a @ref overview_wxdialog "dialog box" or panel(), or indeed
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almost any other window.
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@beginStyleTable
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@style{wxBU_AUTODRAW}:
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If this is specified, the button will be drawn automatically using
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the label bitmap only, providing a 3D-look border. If this style is
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not specified, the button will be drawn without borders and using
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all provided bitmaps. WIN32 only.
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@style{wxBU_LEFT}:
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Left-justifies the bitmap label. WIN32 only.
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@style{wxBU_TOP}:
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Aligns the bitmap label to the top of the button. WIN32 only.
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@style{wxBU_RIGHT}:
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Right-justifies the bitmap label. WIN32 only.
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@style{wxBU_BOTTOM}:
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Aligns the bitmap label to the bottom of the button. WIN32 only.
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@endStyleTable
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@beginEventTable
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@event{EVT_BUTTON(id, func)}:
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Process a wxEVT_COMMAND_BUTTON_CLICKED event, when the button is
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clicked.
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@endEventTable
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@library{wxcore}
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@category{ctrl}
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@appearance{bitmapbutton.png}
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@see wxButton
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*/
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class wxBitmapButton : public wxButton
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{
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public:
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//@{
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/**
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Constructor, creating and showing a button.
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@param parent
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Parent window. Must not be @NULL.
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@param id
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Button identifier. The value wxID_ANY indicates a default value.
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@param bitmap
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Bitmap to be displayed.
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@param pos
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Button position.
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@param size
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Button size. If wxDefaultSize is specified then the button is
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sized
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appropriately for the bitmap.
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@param style
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Window style. See wxBitmapButton.
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@param validator
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Window validator.
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@param name
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Window name.
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@remarks The bitmap parameter is normally the only bitmap you need to
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provide, and wxWidgets will draw the button correctly
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in its different states. If you want more control, call
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any of the functions SetBitmapSelected(),
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SetBitmapFocus(),
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SetBitmapDisabled().
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@see Create(), wxValidator
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*/
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wxBitmapButton();
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wxBitmapButton(wxWindow* parent, wxWindowID id,
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const wxBitmap& bitmap,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxBU_AUTODRAW,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = "button");
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//@}
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/**
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Destructor, destroying the button.
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*/
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~wxBitmapButton();
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/**
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Button creation function for two-step creation. For more details, see
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wxBitmapButton().
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*/
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bool Create(wxWindow* parent, wxWindowID id,
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const wxBitmap& bitmap,
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const wxPoint& pos,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator,
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const wxString& name = "button");
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//@{
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/**
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Returns the bitmap for the disabled state, may be invalid.
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@returns A reference to the disabled state bitmap.
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@see SetBitmapDisabled()
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*/
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const wxBitmap GetBitmapDisabled();
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const wxBitmap& GetBitmapDisabled();
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//@}
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//@{
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/**
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Returns the bitmap for the focused state, may be invalid.
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@returns A reference to the focused state bitmap.
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@see SetBitmapFocus()
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*/
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const wxBitmap GetBitmapFocus();
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const wxBitmap& GetBitmapFocus();
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//@}
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//@{
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/**
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Returns the bitmap used when the mouse is over the button, may be invalid.
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@see SetBitmapHover()
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*/
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const wxBitmap GetBitmapHover();
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const wxBitmap& GetBitmapHover();
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//@}
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//@{
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/**
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Returns the label bitmap (the one passed to the constructor), always valid.
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@returns A reference to the button's label bitmap.
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@see SetBitmapLabel()
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*/
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const wxBitmap GetBitmapLabel();
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const wxBitmap& GetBitmapLabel();
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//@}
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/**
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Returns the bitmap for the selected state.
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@returns A reference to the selected state bitmap.
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@see SetBitmapSelected()
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*/
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wxBitmap GetBitmapSelected() const;
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/**
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Sets the bitmap for the disabled button appearance.
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@param bitmap
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The bitmap to set.
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@see GetBitmapDisabled(), SetBitmapLabel(),
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SetBitmapSelected(), SetBitmapFocus()
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*/
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void SetBitmapDisabled(const wxBitmap& bitmap);
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/**
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Sets the bitmap for the button appearance when it has the keyboard focus.
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@param bitmap
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The bitmap to set.
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@see GetBitmapFocus(), SetBitmapLabel(),
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SetBitmapSelected(), SetBitmapDisabled()
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*/
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void SetBitmapFocus(const wxBitmap& bitmap);
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/**
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Sets the bitmap to be shown when the mouse is over the button.
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@wxsince{2.7.0} and the hover bitmap is
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currently only supported in wxMSW.
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@see GetBitmapHover()
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*/
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void SetBitmapHover(const wxBitmap& bitmap);
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/**
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Sets the bitmap label for the button.
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@param bitmap
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The bitmap label to set.
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@remarks This is the bitmap used for the unselected state, and for all
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other states if no other bitmaps are provided.
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@see GetBitmapLabel()
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*/
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void SetBitmapLabel(const wxBitmap& bitmap);
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/**
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Sets the bitmap for the selected (depressed) button appearance.
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@param bitmap
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The bitmap to set.
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*/
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void SetBitmapSelected(const wxBitmap& bitmap);
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};
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