c90f71dd8c
special cases and other things in wxPython, and since I plan on making several more, I've decided to put the SWIG sources in wxPython's CVS instead of relying on maintaining patches. This effectivly becomes a fork of an obsolete version of SWIG, :-( but since SWIG 1.3 still doesn't have some things I rely on in 1.1, not to mention that my custom patches would all have to be redone, I felt that this is the easier road to take. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15307 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
360 lines
8.5 KiB
C++
360 lines
8.5 KiB
C++
/*******************************************************************************
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* Simplified Wrapper and Interface Generator (SWIG)
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*
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* Author : David Beazley
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*
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* Department of Computer Science
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* University of Chicago
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* 1100 E 58th Street
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* Chicago, IL 60637
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* beazley@cs.uchicago.edu
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*
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* Please read the file LICENSE for the copyright and terms by which SWIG
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* can be used and distributed.
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*******************************************************************************/
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#include "internal.h"
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/*******************************************************************************
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* $Header$
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*
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* File : hash.cxx
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*
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* A very simple Hash table class. Could probably make it more elegant with
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* templates, but templates are pure evil...
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*******************************************************************************/
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#define INIT_SIZE 119
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// -----------------------------------------------------------------------------
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// Hash::Hash()
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//
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// Constructor. Creates a new hash table.
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//
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// Inputs : None
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//
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// Output : New Hash object.
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//
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// Side Effects : None
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// -----------------------------------------------------------------------------
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Hash::Hash() {
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int i;
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hashsize = INIT_SIZE;
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hashtable = new Node *[hashsize];
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for (i = 0; i < hashsize; i++) {
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hashtable[i] = 0;
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}
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index = -1;
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current = 0;
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}
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// -----------------------------------------------------------------------------
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// Hash::~Hash()
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//
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// Destructor.
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//
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// Inputs : None
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//
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// Output : None
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//
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// Side Effects : Total destruction.
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// -----------------------------------------------------------------------------
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Hash::~Hash() {
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int i;
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Node *n,*next;
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for (i = 0; i < hashsize; i++) {
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if (hashtable[i]) {
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n = hashtable[i];
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while (n) {
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next = n->next;
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delete n;
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n = next;
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}
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}
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}
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delete [] hashtable;
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}
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// -----------------------------------------------------------------------------
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// int Hash::h1(const char *key)
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//
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// Hashing function.
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//
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// Inputs : ASCII character string.
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//
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// Output : Hash table index.
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//
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// Side Effects : None
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// -----------------------------------------------------------------------------
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int Hash::h1(const char *key) {
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int h = 0;
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const char *c;
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c = key;
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while (*c) {
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h = (128*h + *c) % hashsize;
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c++;
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}
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return h;
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}
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// -----------------------------------------------------------------------------
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// int Hash::add(const char *k, void *obj)
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//
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// Adds a new object to the hash table.
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//
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// Inputs :
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// k = Hash key
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// obj = Pointer to an object
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//
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// Output : 0 on success, -1 if item is already in hash table.
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//
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// Side Effects :
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// Makes a new hash table entry.
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// -----------------------------------------------------------------------------
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int Hash::add(const char *k, void *obj) {
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int hv;
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Node *n,*prev;
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hv = h1(k); // Get hash value
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n = hashtable[hv];
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prev = n;
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while (n) {
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if (strcmp(n->key,k) == 0) return -1; // Already in hash table
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prev = n;
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n = n->next;
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}
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// Safe to add this to the table
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n = new Node(k,obj,0);
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if (prev) prev->next = n;
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else hashtable[hv] = n;
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return 0;
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}
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// -----------------------------------------------------------------------------
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// int Hash::add(const char *k, void *obj, void (*d)(void *))
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//
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// Adds a new object to the hash table. Allows additional specification of
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// a callback function for object deletion.
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//
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// Inputs :
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// k = Hash key
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// obj = Object pointer
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// d = Deletion function
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//
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// Output : 0 on success, -1 if item is already in hash table.
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//
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// Side Effects :
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// Adds an entry to the hash table
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// -----------------------------------------------------------------------------
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int Hash::add(const char *k, void *obj, void (*d)(void *)) {
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int hv;
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Node *n,*prev;
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hv = h1(k); // Get hash value
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n = hashtable[hv];
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prev = n;
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while (n) {
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if (strcmp(n->key,k) == 0) return -1; // Already in hash table
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prev = n;
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n = n->next;
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}
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// Safe to add this to the table
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n = new Node(k,obj,d);
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if (prev) prev->next = n;
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else hashtable[hv] = n;
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return 0;
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}
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// -----------------------------------------------------------------------------
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// void *Hash::lookup(const char *k)
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//
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// Looks up a value in the hash table. Returns a pointer to the object if found.
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//
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// Inputs : k = key value
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//
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// Output : Pointer to object or NULL if not found.
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//
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// Side Effects : None
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// -----------------------------------------------------------------------------
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void *Hash::lookup(const char *k) {
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int hv;
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Node *n;
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hv = h1(k); // Get hash value
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n = hashtable[hv];
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while (n) {
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if (strcmp(n->key,k) == 0) return n->object;
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n = n->next;
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}
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return 0;
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}
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// -----------------------------------------------------------------------------
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// void Hash::remove(const char *k)
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//
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// Removes an item from the hash table. Does nothing if item isn't in the
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// hash table to begin with.
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//
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// Inputs : k = Key value
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//
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// Output : None
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//
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// Side Effects : Deletes item from hash table.
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// -----------------------------------------------------------------------------
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void Hash::remove(const char *k) {
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int hv;
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Node *n,*prev;
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hv = h1(k); // Get hash value
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n = hashtable[hv];
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prev = 0;
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while (n) {
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if (strcmp(n->key,k) == 0) {
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// Found it, kill the thing
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if (prev) {
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prev->next = n->next;
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} else {
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hashtable[hv] = n->next;
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}
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delete n;
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return;
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}
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prev = n;
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n = n->next;
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}
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}
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// -----------------------------------------------------------------------------
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// void *Hash::first()
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//
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// Gets the first item from the hash table or NULL if empty.
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//
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// Inputs : None
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//
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// Output : First object in hash table or NULL if hash table is empty.
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//
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// Side Effects : Resets an internal iterator variable on the hash table.
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// -----------------------------------------------------------------------------
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void *Hash::first() {
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index = 0;
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current = 0;
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while (!hashtable[index] && (index < hashsize))
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index++;
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if (index >= hashsize) return 0;
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current = hashtable[index];
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return current->object;
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}
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// -----------------------------------------------------------------------------
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// char *Hash::firstkey()
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//
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// Gets the first key from the hash table or NULL if empty.
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//
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// Inputs : None
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//
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// Output : First key in hash table or NULL if hash table is empty.
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//
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// Side Effects : Resets an internal iterator variable on the hash table.
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// -----------------------------------------------------------------------------
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char *Hash::firstkey() {
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index = 0;
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current = 0;
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while ((index < hashsize) && (!hashtable[index]))
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index++;
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if (index >= hashsize) return 0;
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current = hashtable[index];
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return current->key;
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}
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// -----------------------------------------------------------------------------
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// void *Hash::next()
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//
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// Returns the next item in the hash table or NULL if there are no more entries.
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// A call to first() should generally be made before using this function.
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//
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// Inputs : None
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//
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// Output : Pointer to next object or NULL if there are no more objects.
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//
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// Side Effects : Updates an iterator variable private to the hash table.
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// -----------------------------------------------------------------------------
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void *Hash::next() {
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if (index < 0) return first();
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// Try to move to the next entry
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current = current->next;
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if (current) {
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return current->object;
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} else {
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index++;
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while ((index < hashsize) && (!hashtable[index]))
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index++;
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if (index >= hashsize) return 0;
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current = hashtable[index];
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return current->object;
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}
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}
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// -----------------------------------------------------------------------------
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// char *Hash::nextkey()
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//
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// Returns the next key in the hash table or NULL if there are no more entries.
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// A call to firstkey() should generally be made before using this function.
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//
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// Inputs : None
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//
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// Output : Pointer to next key or NULL if there are no more objects.
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//
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// Side Effects : Updates an iterator variable private to the hash table.
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// -----------------------------------------------------------------------------
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char *Hash::nextkey() {
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if (index < 0) return firstkey();
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// Try to move to the next entry
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current = current->next;
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if (current) {
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return current->key;
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} else {
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index++;
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while (!hashtable[index] && (index < hashsize))
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index++;
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if (index >= hashsize) return 0;
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current = hashtable[index];
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return current->key;
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}
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}
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