3f66f6a5b3
This keyword is not expanded by Git which means it's not replaced with the correct revision value in the releases made using git-based scripts and it's confusing to have lines with unexpanded "$Id$" in the released files. As expanding them with Git is not that simple (it could be done with git archive and export-subst attribute) and there are not many benefits in having them in the first place, just remove all these lines. If nothing else, this will make an eventual transition to Git simpler. Closes #14487. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
235 lines
6.8 KiB
C++
235 lines
6.8 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: tests/streams/socketstream.cpp
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// Purpose: Test wxSocketInputStream/wxSocketOutputStream
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// Author: Vadim Zeitlin
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// Copyright: (c) 2008 Vadim Zeitlin
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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// For compilers that support precompilation, includes "wx/wx.h".
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// and "wx/cppunit.h"
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#include "testprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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// for all others, include the necessary headers
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#ifndef WX_PRECOMP
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#include "wx/log.h"
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#endif
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#include "wx/socket.h"
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#include "wx/sckstrm.h"
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#include "wx/thread.h"
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#include "bstream.h"
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namespace
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{
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const int TEST_PORT_READ = 0x7778; // arbitrary, chosen because == "wx"
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const int TEST_PORT_WRITE = 0x7779; // well, "wy"
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// these cond and mutex are used to minimize the risk of the main thread
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// Connect()-ing before this thread starts Accept()-ing connections but
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// unfortunately we can't make this truly safe, see comment in
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// SocketServerThread::Entry()
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wxMutex gs_mutex;
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wxCondition gs_cond(gs_mutex);
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} // anonymous namespace
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// return address for the given port on local host
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static inline wxIPV4address LocalAddress(int port)
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{
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wxIPV4address addr;
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addr.LocalHost();
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addr.Service(port);
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return addr;
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}
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// A thread which creates a listening socket on the specified port and executes
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// the given function with each socket which connects to it
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class SocketServerThread : public wxThread
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{
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public:
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// port is the port to listen on and function will be called on each
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// accepted socket
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SocketServerThread(int port, void (*accept)(wxSocketBase&))
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: wxThread(wxTHREAD_JOINABLE),
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m_port(port),
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m_accept(accept)
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{
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Create();
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Run();
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}
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protected:
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virtual void *Entry()
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{
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wxSocketServer srv(LocalAddress(m_port), wxSOCKET_REUSEADDR);
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// FIXME: this is still not atomic, of course and the main thread could
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// call Connect() before we have time to Accept() but there is
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// no way to fix it with current API
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{
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wxMutexLocker lock(gs_mutex);
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gs_cond.Signal();
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}
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wxSocketBase *socket = srv.Accept();
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if ( socket )
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{
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(*m_accept)(*socket);
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delete socket;
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}
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return NULL;
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}
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int m_port;
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void (*m_accept)(wxSocketBase&);
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DECLARE_NO_COPY_CLASS(SocketServerThread)
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};
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// The test case for socket streams
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class socketStream :
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public BaseStreamTestCase<wxSocketInputStream, wxSocketOutputStream>
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{
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public:
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socketStream();
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virtual ~socketStream();
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virtual void setUp();
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virtual void tearDown();
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// repeat all socket tests several times with different socket flags, so we
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// define this macro which is used several times in the test suite
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//
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// there must be some more elegant way to do this but I didn't find it...
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#define ALL_SOCKET_TESTS() \
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CPPUNIT_TEST(Input_GetC); \
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CPPUNIT_TEST(Input_Eof); \
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CPPUNIT_TEST(Input_Read); \
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CPPUNIT_TEST(Input_LastRead); \
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CPPUNIT_TEST(Input_CanRead); \
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CPPUNIT_TEST(Input_Peek); \
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CPPUNIT_TEST(Input_Ungetch); \
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\
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CPPUNIT_TEST(Output_PutC); \
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CPPUNIT_TEST(Output_Write); \
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CPPUNIT_TEST(Output_LastWrite)
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CPPUNIT_TEST_SUITE(socketStream);
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ALL_SOCKET_TESTS();
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// some tests don't pass with NOWAIT flag but this is probably not a
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// bug (TODO: check this)
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#if 0
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CPPUNIT_TEST( PseudoTest_SetNoWait );
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ALL_SOCKET_TESTS();
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#endif
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CPPUNIT_TEST( PseudoTest_SetWaitAll );
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ALL_SOCKET_TESTS();
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CPPUNIT_TEST_SUITE_END();
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private:
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// Implement base class functions.
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virtual wxSocketInputStream *DoCreateInStream();
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virtual wxSocketOutputStream *DoCreateOutStream();
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// socket thread functions
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static void WriteSocket(wxSocketBase& socket)
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{
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socket.Write("hello, world!", 13);
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}
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static void ReadSocket(wxSocketBase& socket)
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{
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char ch;
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while ( socket.Read(&ch, 1).LastCount() == 1 )
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;
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}
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void PseudoTest_SetNoWait() { ms_flags = wxSOCKET_NOWAIT; }
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void PseudoTest_SetWaitAll() { ms_flags = wxSOCKET_WAITALL; }
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wxSocketClient *m_readSocket,
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*m_writeSocket;
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wxThread *m_writeThread,
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*m_readThread;
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static wxSocketFlags ms_flags;
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};
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wxSocketFlags socketStream::ms_flags = wxSOCKET_NONE;
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socketStream::socketStream()
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{
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m_readSocket =
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m_writeSocket = NULL;
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m_writeThread =
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m_readThread = NULL;
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wxSocketBase::Initialize();
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}
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socketStream::~socketStream()
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{
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wxSocketBase::Shutdown();
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}
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void socketStream::setUp()
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{
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// create the socket threads and wait until they are ready to accept
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// connections (if we called Connect() before this happens, it would fail)
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{
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wxMutexLocker lock(gs_mutex);
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m_writeThread =
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new SocketServerThread(TEST_PORT_READ, &socketStream::WriteSocket);
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CPPUNIT_ASSERT_EQUAL( wxCOND_NO_ERROR, gs_cond.Wait() );
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m_readThread =
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new SocketServerThread(TEST_PORT_WRITE, &socketStream::ReadSocket);
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CPPUNIT_ASSERT_EQUAL( wxCOND_NO_ERROR, gs_cond.Wait() );
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}
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m_readSocket = new wxSocketClient(ms_flags);
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CPPUNIT_ASSERT( m_readSocket->Connect(LocalAddress(TEST_PORT_READ)) );
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m_writeSocket = new wxSocketClient(ms_flags);
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CPPUNIT_ASSERT( m_writeSocket->Connect(LocalAddress(TEST_PORT_WRITE)) );
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}
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void socketStream::tearDown()
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{
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wxDELETE(m_readSocket);
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wxDELETE(m_writeSocket);
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m_writeThread->Wait();
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wxDELETE(m_writeThread);
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m_readThread->Wait();
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wxDELETE(m_readThread);
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}
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wxSocketInputStream *socketStream::DoCreateInStream()
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{
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wxSocketInputStream *pStrInStream = new wxSocketInputStream(*m_readSocket);
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CPPUNIT_ASSERT(pStrInStream->IsOk());
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return pStrInStream;
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}
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wxSocketOutputStream *socketStream::DoCreateOutStream()
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{
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wxSocketOutputStream *pStrOutStream = new wxSocketOutputStream(*m_writeSocket);
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CPPUNIT_ASSERT(pStrOutStream->IsOk());
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return pStrOutStream;
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}
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// Register the stream sub suite, by using some stream helper macro.
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STREAM_TEST_SUBSUITE_NAMED_REGISTRATION(socketStream)
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