3f66f6a5b3
This keyword is not expanded by Git which means it's not replaced with the correct revision value in the releases made using git-based scripts and it's confusing to have lines with unexpanded "$Id$" in the released files. As expanding them with Git is not that simple (it could be done with git archive and export-subst attribute) and there are not many benefits in having them in the first place, just remove all these lines. If nothing else, this will make an eventual transition to Git simpler. Closes #14487. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
119 lines
2.9 KiB
C++
119 lines
2.9 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: tests/controls/bitmaptogglebuttontest.cpp
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// Purpose: wxBitmapToggleButton unit test
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// Author: Steven Lamerton
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// Created: 2010-07-17
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// Copyright: (c) 2010 Steven Lamerton
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///////////////////////////////////////////////////////////////////////////////
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#include "testprec.h"
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#if wxUSE_TOGGLEBTN
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#include "wx/tglbtn.h"
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#ifdef wxHAS_BITMAPTOGGLEBUTTON
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#endif // WX_PRECOMP
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#include "testableframe.h"
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#include "wx/uiaction.h"
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#include "wx/artprov.h"
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class BitmapToggleButtonTestCase : public CppUnit::TestCase
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{
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public:
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BitmapToggleButtonTestCase() { }
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void setUp();
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void tearDown();
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private:
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CPPUNIT_TEST_SUITE( BitmapToggleButtonTestCase );
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WXUISIM_TEST( Click );
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CPPUNIT_TEST( Value );
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CPPUNIT_TEST_SUITE_END();
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void Click();
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void Value();
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wxBitmapToggleButton* m_button;
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DECLARE_NO_COPY_CLASS(BitmapToggleButtonTestCase)
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};
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// register in the unnamed registry so that these tests are run by default
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CPPUNIT_TEST_SUITE_REGISTRATION( BitmapToggleButtonTestCase );
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// also include in its own registry so that these tests can be run alone
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CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( BitmapToggleButtonTestCase,
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"BitmapToggleButtonTestCase" );
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void BitmapToggleButtonTestCase::setUp()
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{
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m_button = new wxBitmapToggleButton(wxTheApp->GetTopWindow(), wxID_ANY,
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wxArtProvider::GetIcon(wxART_INFORMATION,
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wxART_OTHER,
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wxSize(32, 32)));
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m_button->Update();
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m_button->Refresh();
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}
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void BitmapToggleButtonTestCase::tearDown()
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{
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wxDELETE(m_button);
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}
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void BitmapToggleButtonTestCase::Click()
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{
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#if wxUSE_UIACTIONSIMULATOR
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EventCounter clicked(m_button, wxEVT_TOGGLEBUTTON);
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wxUIActionSimulator sim;
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//We move in slightly to account for window decorations
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sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
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wxYield();
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sim.MouseClick();
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wxYield();
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CPPUNIT_ASSERT_EQUAL(1, clicked.GetCount());
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CPPUNIT_ASSERT(m_button->GetValue());
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clicked.Clear();
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wxMilliSleep(1000);
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sim.MouseClick();
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wxYield();
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CPPUNIT_ASSERT_EQUAL(1, clicked.GetCount());
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CPPUNIT_ASSERT(!m_button->GetValue());
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#endif // wxUSE_UIACTIONSIMULATOR
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}
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void BitmapToggleButtonTestCase::Value()
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{
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EventCounter clicked(m_button, wxEVT_BUTTON);
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m_button->SetValue(true);
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CPPUNIT_ASSERT(m_button->GetValue());
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m_button->SetValue(false);
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CPPUNIT_ASSERT(!m_button->GetValue());
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CPPUNIT_ASSERT_EQUAL( 0, clicked.GetCount() );
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}
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#endif // wxHAS_BITMAPTOGGLEBUTTON
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#endif // wxUSE_TOGGLEBTN
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