e27f554012
Refactor the console event loop code into separate files to untangle it from the GUI version and ensure that it doesn't depend on the GUI at all. It can now be defined in the base library and simply reused by the core one. This also makes the console event loop usable for other ports under Windows, e.g. wxGTK. Closes #14426. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@72008 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
76 lines
2.4 KiB
C++
76 lines
2.4 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/msw/evtloop.h
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// Purpose: wxEventLoop class for wxMSW port
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 2004-07-31
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// RCS-ID: $Id$
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// Copyright: (c) 2003-2004 Vadim Zeitlin <vadim@wxwindows.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MSW_EVTLOOP_H_
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#define _WX_MSW_EVTLOOP_H_
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#include "wx/dynarray.h"
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#include "wx/msw/wrapwin.h"
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#include "wx/window.h"
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#include "wx/msw/evtloopconsole.h" // for wxMSWEventLoopBase
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// ----------------------------------------------------------------------------
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// wxEventLoop
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// ----------------------------------------------------------------------------
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WX_DECLARE_EXPORTED_OBJARRAY(MSG, wxMSGArray);
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class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxMSWEventLoopBase
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{
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public:
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wxGUIEventLoop() { }
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// process a single message: calls PreProcessMessage() before dispatching
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// it
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virtual void ProcessMessage(WXMSG *msg);
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// preprocess a message, return true if processed (i.e. no further
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// dispatching required)
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virtual bool PreProcessMessage(WXMSG *msg);
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// set the critical window: this is the window such that all the events
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// except those to this window (and its children) stop to be processed
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// (typical examples: assert or crash report dialog)
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//
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// calling this function with NULL argument restores the normal event
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// handling
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static void SetCriticalWindow(wxWindowMSW *win) { ms_winCritical = win; }
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// return true if there is no critical window or if this window is [a child
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// of] the critical one
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static bool AllowProcessing(wxWindowMSW *win)
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{
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return !ms_winCritical || IsChildOfCriticalWindow(win);
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}
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// override/implement base class virtuals
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virtual bool Dispatch();
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virtual int DispatchTimeout(unsigned long timeout);
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virtual void WakeUp();
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virtual bool YieldFor(long eventsToProcess);
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protected:
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virtual void OnNextIteration();
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private:
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// check if the given window is a child of ms_winCritical (which must be
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// non NULL)
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static bool IsChildOfCriticalWindow(wxWindowMSW *win);
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// array of messages used for temporary storage by YieldFor()
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wxMSGArray m_arrMSG;
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// critical window or NULL
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static wxWindowMSW *ms_winCritical;
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};
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#endif // _WX_MSW_EVTLOOP_H_
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