wxWidgets/include/wx/glcanvas.h
Vadim Zeitlin 379e718a33 Remove recently added GetOpenGLScaleFactor()
It has become unnecessary after the previous commit, as now the generic
GetContentScaleFactor() can be used instead of it on all platforms, so
revert the changes of f6cc8ff52c (Add GetOpenGLScaleFactor() to abstract
OpenGL coordinates scaling, 2020-07-10).

See https://github.com/wxWidgets/wxWidgets/pull/1944

See #17391.
2020-07-18 23:51:05 +02:00

385 lines
14 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/glcanvas.h
// Purpose: wxGLCanvas base header
// Author: Julian Smart
// Modified by:
// Created:
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GLCANVAS_H_BASE_
#define _WX_GLCANVAS_H_BASE_
#include "wx/defs.h"
#if wxUSE_GLCANVAS
#include "wx/app.h"
#include "wx/palette.h"
#include "wx/window.h"
class WXDLLIMPEXP_FWD_GL wxGLCanvas;
class WXDLLIMPEXP_FWD_GL wxGLContext;
// ----------------------------------------------------------------------------
// Constants for attributes list
// ----------------------------------------------------------------------------
// Notice that not all implementation support options such as stereo, auxiliary
// buffers, alpha channel, and accumulator buffer, use IsDisplaySupported() to
// check for individual attributes support.
enum
{
WX_GL_RGBA = 1, // use true color palette (on if no attrs specified)
WX_GL_BUFFER_SIZE, // bits for buffer if not WX_GL_RGBA
WX_GL_LEVEL, // 0 for main buffer, >0 for overlay, <0 for underlay
WX_GL_DOUBLEBUFFER, // use double buffering (on if no attrs specified)
WX_GL_STEREO, // use stereoscopic display
WX_GL_AUX_BUFFERS, // number of auxiliary buffers
WX_GL_MIN_RED, // use red buffer with most bits (> MIN_RED bits)
WX_GL_MIN_GREEN, // use green buffer with most bits (> MIN_GREEN bits)
WX_GL_MIN_BLUE, // use blue buffer with most bits (> MIN_BLUE bits)
WX_GL_MIN_ALPHA, // use alpha buffer with most bits (> MIN_ALPHA bits)
WX_GL_DEPTH_SIZE, // bits for Z-buffer (0,16,32)
WX_GL_STENCIL_SIZE, // bits for stencil buffer
WX_GL_MIN_ACCUM_RED, // use red accum buffer with most bits (> MIN_ACCUM_RED bits)
WX_GL_MIN_ACCUM_GREEN, // use green buffer with most bits (> MIN_ACCUM_GREEN bits)
WX_GL_MIN_ACCUM_BLUE, // use blue buffer with most bits (> MIN_ACCUM_BLUE bits)
WX_GL_MIN_ACCUM_ALPHA, // use alpha buffer with most bits (> MIN_ACCUM_ALPHA bits)
WX_GL_SAMPLE_BUFFERS, // 1 for multisampling support (antialiasing)
WX_GL_SAMPLES, // 4 for 2x2 antialiasing supersampling on most graphics cards
WX_GL_FRAMEBUFFER_SRGB,// capability for sRGB framebuffer
// Context attributes
WX_GL_CORE_PROFILE, // use an OpenGL core profile
WX_GL_MAJOR_VERSION, // major OpenGL version of the core profile
WX_GL_MINOR_VERSION, // minor OpenGL version of the core profile
wx_GL_COMPAT_PROFILE, // use compatible profile (use all versions features)
WX_GL_FORWARD_COMPAT, // forward compatible context. OpenGL >= 3.0
WX_GL_ES2, // ES or ES2 context.
WX_GL_DEBUG, // create a debug context
WX_GL_ROBUST_ACCESS, // robustness.
WX_GL_NO_RESET_NOTIFY, // never deliver notification of reset events
WX_GL_LOSE_ON_RESET, // if graphics reset, all context state is lost
WX_GL_RESET_ISOLATION, // protect other apps or share contexts from reset side-effects
WX_GL_RELEASE_FLUSH, // on context release, flush pending commands
WX_GL_RELEASE_NONE // on context release, pending commands are not flushed
};
#define wxGLCanvasName wxT("GLCanvas")
// ----------------------------------------------------------------------------
// wxGLAttribsBase: OpenGL rendering attributes
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_GL wxGLAttribsBase
{
public:
wxGLAttribsBase() { Reset(); }
// Setters
void AddAttribute(int attribute) { m_GLValues.push_back(attribute); }
// Search for searchVal and combine the next value with combineVal
void AddAttribBits(int searchVal, int combineVal);
// ARB functions necessity
void SetNeedsARB(bool needsARB = true) { m_needsARB = needsARB; }
// Delete contents
void Reset()
{
m_GLValues.clear();
m_needsARB = false;
}
// Accessors
const int* GetGLAttrs() const
{
return (m_GLValues.empty() || !m_GLValues[0]) ? NULL : &*m_GLValues.begin();
}
int GetSize() const { return (int)(m_GLValues.size()); }
// ARB function (e.g. wglCreateContextAttribsARB) is needed
bool NeedsARB() const { return m_needsARB; }
private:
wxVector<int> m_GLValues;
bool m_needsARB;
};
// ----------------------------------------------------------------------------
// wxGLContextAttrs: OpenGL rendering context attributes
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_GL wxGLContextAttrs : public wxGLAttribsBase
{
public:
// Setters, allowing chained calls
wxGLContextAttrs& CoreProfile();
wxGLContextAttrs& MajorVersion(int val);
wxGLContextAttrs& MinorVersion(int val);
wxGLContextAttrs& OGLVersion(int vmayor, int vminor)
{ return MajorVersion(vmayor).MinorVersion(vminor); }
wxGLContextAttrs& CompatibilityProfile();
wxGLContextAttrs& ForwardCompatible();
wxGLContextAttrs& ES2();
wxGLContextAttrs& DebugCtx();
wxGLContextAttrs& Robust();
wxGLContextAttrs& NoResetNotify();
wxGLContextAttrs& LoseOnReset();
wxGLContextAttrs& ResetIsolation();
wxGLContextAttrs& ReleaseFlush(int val = 1); //'int' allows future values
wxGLContextAttrs& PlatformDefaults();
void EndList(); // No more values can be chained
// Currently only used for X11 context creation
bool x11Direct; // X11 direct render
bool renderTypeRGBA;
};
// ----------------------------------------------------------------------------
// wxGLAttributes: canvas configuration
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_GL wxGLAttributes : public wxGLAttribsBase
{
public:
// Setters, allowing chained calls
wxGLAttributes& RGBA();
wxGLAttributes& BufferSize(int val);
wxGLAttributes& Level(int val);
wxGLAttributes& DoubleBuffer();
wxGLAttributes& Stereo();
wxGLAttributes& AuxBuffers(int val);
wxGLAttributes& MinRGBA(int mRed, int mGreen, int mBlue, int mAlpha);
wxGLAttributes& Depth(int val);
wxGLAttributes& Stencil(int val);
wxGLAttributes& MinAcumRGBA(int mRed, int mGreen, int mBlue, int mAlpha);
wxGLAttributes& PlatformDefaults();
wxGLAttributes& Defaults();
wxGLAttributes& SampleBuffers(int val);
wxGLAttributes& Samplers(int val);
wxGLAttributes& FrameBuffersRGB();
void EndList(); // No more values can be chained
// This function is undocumented and can not be chained on purpose!
// To keep backwards compatibility with versions before wx3.1 we add here
// the default values used in those versions for the case of NULL list.
void AddDefaultsForWXBefore31();
};
// ----------------------------------------------------------------------------
// wxGLContextBase: OpenGL rendering context
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_GL wxGLContextBase : public wxObject
{
public:
// The derived class should provide a ctor with this signature:
//
// wxGLContext(wxGLCanvas *win,
// const wxGLContext *other = NULL,
// const wxGLContextAttrs *ctxAttrs = NULL);
// set this context as the current one
virtual bool SetCurrent(const wxGLCanvas& win) const = 0;
bool IsOK() { return m_isOk; }
protected:
bool m_isOk;
};
// ----------------------------------------------------------------------------
// wxGLCanvasBase: window which can be used for OpenGL rendering
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_GL wxGLCanvasBase : public wxWindow
{
public:
// default ctor doesn't initialize the window, use Create() later
wxGLCanvasBase();
virtual ~wxGLCanvasBase();
/*
The derived class should provide a ctor with this signature:
wxGLCanvas(wxWindow *parent,
const wxGLAttributes& dispAttrs,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxGLCanvasName,
const wxPalette& palette = wxNullPalette);
*/
// operations
// ----------
// set the given context associated with this window as the current one
bool SetCurrent(const wxGLContext& context) const;
// flush the back buffer (if we have it)
virtual bool SwapBuffers() = 0;
// accessors
// ---------
// check if the given attributes are supported without creating a canvas
static bool IsDisplaySupported(const wxGLAttributes& dispAttrs);
static bool IsDisplaySupported(const int *attribList);
#if wxUSE_PALETTE
const wxPalette *GetPalette() const { return &m_palette; }
#endif // wxUSE_PALETTE
// miscellaneous helper functions
// ------------------------------
// call glcolor() for the colour with the given name, return false if
// colour not found
bool SetColour(const wxString& colour);
// return true if the extension with given name is supported
//
// notice that while this function is implemented for all of GLX, WGL and
// AGL the extensions names are usually not the same for different
// platforms and so the code using it still usually uses conditional
// compilation
static bool IsExtensionSupported(const char *extension);
// Get the wxGLContextAttrs object filled with the context-related values
// of the list of attributes passed at ctor when no wxGLAttributes is used
// as a parameter
wxGLContextAttrs& GetGLCTXAttrs() { return m_GLCTXAttrs; }
// deprecated methods using the implicit wxGLContext
#if WXWIN_COMPATIBILITY_2_8
wxDEPRECATED( wxGLContext* GetContext() const );
wxDEPRECATED( void SetCurrent() );
wxDEPRECATED( void OnSize(wxSizeEvent& event) );
#endif // WXWIN_COMPATIBILITY_2_8
#ifdef __WXUNIVERSAL__
// resolve the conflict with wxWindowUniv::SetCurrent()
virtual bool SetCurrent(bool doit) { return wxWindow::SetCurrent(doit); }
#endif
protected:
// override this to implement SetColour() in GL_INDEX_MODE
// (currently only implemented in wxX11 and wxMotif ports)
virtual int GetColourIndex(const wxColour& WXUNUSED(col)) { return -1; }
// check if the given extension name is present in the space-separated list
// of extensions supported by the current implementation such as returned
// by glXQueryExtensionsString() or glGetString(GL_EXTENSIONS)
static bool IsExtensionInList(const char *list, const char *extension);
// For the case of "int* attribList" at ctor is != 0
wxGLContextAttrs m_GLCTXAttrs;
// Extract pixel format and context attributes.
// Return false if an unknown attribute is found.
static bool ParseAttribList(const int* attribList,
wxGLAttributes& dispAttrs,
wxGLContextAttrs* ctxAttrs = NULL);
#if wxUSE_PALETTE
// create default palette if we're not using RGBA mode
// (not supported in most ports)
virtual wxPalette CreateDefaultPalette() { return wxNullPalette; }
wxPalette m_palette;
#endif // wxUSE_PALETTE
#if WXWIN_COMPATIBILITY_2_8
wxGLContext *m_glContext;
#endif // WXWIN_COMPATIBILITY_2_8
};
// ----------------------------------------------------------------------------
// wxGLApp: a special wxApp subclass for OpenGL applications which must be used
// to select a visual compatible with the given attributes
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_GL wxGLAppBase : public wxApp
{
public:
wxGLAppBase() : wxApp() { }
// use this in the constructor of the user-derived wxGLApp class to
// determine if an OpenGL rendering context with these attributes
// is available - returns true if so, false if not.
virtual bool InitGLVisual(const int *attribList) = 0;
};
#if defined(__WXMSW__)
#include "wx/msw/glcanvas.h"
#elif defined(__WXMOTIF__) || defined(__WXX11__)
#include "wx/x11/glcanvas.h"
#elif defined(__WXGTK20__)
#include "wx/gtk/glcanvas.h"
#elif defined(__WXGTK__)
#include "wx/gtk1/glcanvas.h"
#elif defined(__WXMAC__)
#include "wx/osx/glcanvas.h"
#elif defined(__WXQT__)
#include "wx/qt/glcanvas.h"
#else
#error "wxGLCanvas not supported in this wxWidgets port"
#endif
// wxMac and wxMSW don't need anything extra in wxGLAppBase, so declare it here
#ifndef wxGL_APP_DEFINED
class WXDLLIMPEXP_GL wxGLApp : public wxGLAppBase
{
public:
wxGLApp() : wxGLAppBase() { }
virtual bool InitGLVisual(const int *attribList) wxOVERRIDE;
private:
wxDECLARE_DYNAMIC_CLASS(wxGLApp);
};
#endif // !wxGL_APP_DEFINED
// ----------------------------------------------------------------------------
// wxGLAPI: an API wrapper that allows the use of 'old' APIs even on OpenGL
// platforms that don't support it natively anymore, if the APIs are available
// it's a mere redirect
// ----------------------------------------------------------------------------
#ifndef wxUSE_OPENGL_EMULATION
#define wxUSE_OPENGL_EMULATION 0
#endif
class WXDLLIMPEXP_GL wxGLAPI : public wxObject
{
public:
wxGLAPI();
~wxGLAPI();
static void glFrustum(GLfloat left, GLfloat right, GLfloat bottom,
GLfloat top, GLfloat zNear, GLfloat zFar);
static void glBegin(GLenum mode);
static void glTexCoord2f(GLfloat s, GLfloat t);
static void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
static void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
static void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
static void glColor3f(GLfloat r, GLfloat g, GLfloat b);
static void glEnd();
};
#endif // wxUSE_GLCANVAS
#endif // _WX_GLCANVAS_H_BASE_