379e718a33
It has become unnecessary after the previous commit, as now the generic
GetContentScaleFactor() can be used instead of it on all platforms, so
revert the changes of f6cc8ff52c
(Add GetOpenGLScaleFactor() to abstract
OpenGL coordinates scaling, 2020-07-10).
See https://github.com/wxWidgets/wxWidgets/pull/1944
See #17391.
385 lines
14 KiB
C++
385 lines
14 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/glcanvas.h
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// Purpose: wxGLCanvas base header
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// Author: Julian Smart
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// Modified by:
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// Created:
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_GLCANVAS_H_BASE_
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#define _WX_GLCANVAS_H_BASE_
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#include "wx/defs.h"
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#if wxUSE_GLCANVAS
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#include "wx/app.h"
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#include "wx/palette.h"
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#include "wx/window.h"
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class WXDLLIMPEXP_FWD_GL wxGLCanvas;
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class WXDLLIMPEXP_FWD_GL wxGLContext;
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// ----------------------------------------------------------------------------
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// Constants for attributes list
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// ----------------------------------------------------------------------------
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// Notice that not all implementation support options such as stereo, auxiliary
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// buffers, alpha channel, and accumulator buffer, use IsDisplaySupported() to
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// check for individual attributes support.
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enum
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{
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WX_GL_RGBA = 1, // use true color palette (on if no attrs specified)
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WX_GL_BUFFER_SIZE, // bits for buffer if not WX_GL_RGBA
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WX_GL_LEVEL, // 0 for main buffer, >0 for overlay, <0 for underlay
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WX_GL_DOUBLEBUFFER, // use double buffering (on if no attrs specified)
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WX_GL_STEREO, // use stereoscopic display
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WX_GL_AUX_BUFFERS, // number of auxiliary buffers
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WX_GL_MIN_RED, // use red buffer with most bits (> MIN_RED bits)
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WX_GL_MIN_GREEN, // use green buffer with most bits (> MIN_GREEN bits)
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WX_GL_MIN_BLUE, // use blue buffer with most bits (> MIN_BLUE bits)
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WX_GL_MIN_ALPHA, // use alpha buffer with most bits (> MIN_ALPHA bits)
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WX_GL_DEPTH_SIZE, // bits for Z-buffer (0,16,32)
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WX_GL_STENCIL_SIZE, // bits for stencil buffer
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WX_GL_MIN_ACCUM_RED, // use red accum buffer with most bits (> MIN_ACCUM_RED bits)
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WX_GL_MIN_ACCUM_GREEN, // use green buffer with most bits (> MIN_ACCUM_GREEN bits)
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WX_GL_MIN_ACCUM_BLUE, // use blue buffer with most bits (> MIN_ACCUM_BLUE bits)
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WX_GL_MIN_ACCUM_ALPHA, // use alpha buffer with most bits (> MIN_ACCUM_ALPHA bits)
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WX_GL_SAMPLE_BUFFERS, // 1 for multisampling support (antialiasing)
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WX_GL_SAMPLES, // 4 for 2x2 antialiasing supersampling on most graphics cards
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WX_GL_FRAMEBUFFER_SRGB,// capability for sRGB framebuffer
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// Context attributes
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WX_GL_CORE_PROFILE, // use an OpenGL core profile
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WX_GL_MAJOR_VERSION, // major OpenGL version of the core profile
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WX_GL_MINOR_VERSION, // minor OpenGL version of the core profile
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wx_GL_COMPAT_PROFILE, // use compatible profile (use all versions features)
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WX_GL_FORWARD_COMPAT, // forward compatible context. OpenGL >= 3.0
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WX_GL_ES2, // ES or ES2 context.
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WX_GL_DEBUG, // create a debug context
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WX_GL_ROBUST_ACCESS, // robustness.
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WX_GL_NO_RESET_NOTIFY, // never deliver notification of reset events
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WX_GL_LOSE_ON_RESET, // if graphics reset, all context state is lost
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WX_GL_RESET_ISOLATION, // protect other apps or share contexts from reset side-effects
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WX_GL_RELEASE_FLUSH, // on context release, flush pending commands
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WX_GL_RELEASE_NONE // on context release, pending commands are not flushed
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};
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#define wxGLCanvasName wxT("GLCanvas")
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// ----------------------------------------------------------------------------
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// wxGLAttribsBase: OpenGL rendering attributes
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_GL wxGLAttribsBase
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{
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public:
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wxGLAttribsBase() { Reset(); }
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// Setters
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void AddAttribute(int attribute) { m_GLValues.push_back(attribute); }
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// Search for searchVal and combine the next value with combineVal
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void AddAttribBits(int searchVal, int combineVal);
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// ARB functions necessity
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void SetNeedsARB(bool needsARB = true) { m_needsARB = needsARB; }
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// Delete contents
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void Reset()
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{
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m_GLValues.clear();
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m_needsARB = false;
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}
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// Accessors
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const int* GetGLAttrs() const
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{
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return (m_GLValues.empty() || !m_GLValues[0]) ? NULL : &*m_GLValues.begin();
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}
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int GetSize() const { return (int)(m_GLValues.size()); }
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// ARB function (e.g. wglCreateContextAttribsARB) is needed
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bool NeedsARB() const { return m_needsARB; }
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private:
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wxVector<int> m_GLValues;
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bool m_needsARB;
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};
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// ----------------------------------------------------------------------------
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// wxGLContextAttrs: OpenGL rendering context attributes
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_GL wxGLContextAttrs : public wxGLAttribsBase
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{
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public:
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// Setters, allowing chained calls
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wxGLContextAttrs& CoreProfile();
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wxGLContextAttrs& MajorVersion(int val);
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wxGLContextAttrs& MinorVersion(int val);
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wxGLContextAttrs& OGLVersion(int vmayor, int vminor)
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{ return MajorVersion(vmayor).MinorVersion(vminor); }
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wxGLContextAttrs& CompatibilityProfile();
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wxGLContextAttrs& ForwardCompatible();
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wxGLContextAttrs& ES2();
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wxGLContextAttrs& DebugCtx();
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wxGLContextAttrs& Robust();
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wxGLContextAttrs& NoResetNotify();
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wxGLContextAttrs& LoseOnReset();
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wxGLContextAttrs& ResetIsolation();
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wxGLContextAttrs& ReleaseFlush(int val = 1); //'int' allows future values
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wxGLContextAttrs& PlatformDefaults();
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void EndList(); // No more values can be chained
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// Currently only used for X11 context creation
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bool x11Direct; // X11 direct render
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bool renderTypeRGBA;
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};
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// ----------------------------------------------------------------------------
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// wxGLAttributes: canvas configuration
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_GL wxGLAttributes : public wxGLAttribsBase
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{
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public:
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// Setters, allowing chained calls
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wxGLAttributes& RGBA();
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wxGLAttributes& BufferSize(int val);
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wxGLAttributes& Level(int val);
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wxGLAttributes& DoubleBuffer();
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wxGLAttributes& Stereo();
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wxGLAttributes& AuxBuffers(int val);
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wxGLAttributes& MinRGBA(int mRed, int mGreen, int mBlue, int mAlpha);
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wxGLAttributes& Depth(int val);
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wxGLAttributes& Stencil(int val);
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wxGLAttributes& MinAcumRGBA(int mRed, int mGreen, int mBlue, int mAlpha);
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wxGLAttributes& PlatformDefaults();
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wxGLAttributes& Defaults();
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wxGLAttributes& SampleBuffers(int val);
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wxGLAttributes& Samplers(int val);
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wxGLAttributes& FrameBuffersRGB();
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void EndList(); // No more values can be chained
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// This function is undocumented and can not be chained on purpose!
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// To keep backwards compatibility with versions before wx3.1 we add here
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// the default values used in those versions for the case of NULL list.
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void AddDefaultsForWXBefore31();
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};
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// ----------------------------------------------------------------------------
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// wxGLContextBase: OpenGL rendering context
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_GL wxGLContextBase : public wxObject
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{
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public:
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// The derived class should provide a ctor with this signature:
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//
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// wxGLContext(wxGLCanvas *win,
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// const wxGLContext *other = NULL,
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// const wxGLContextAttrs *ctxAttrs = NULL);
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// set this context as the current one
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virtual bool SetCurrent(const wxGLCanvas& win) const = 0;
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bool IsOK() { return m_isOk; }
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protected:
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bool m_isOk;
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};
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// ----------------------------------------------------------------------------
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// wxGLCanvasBase: window which can be used for OpenGL rendering
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_GL wxGLCanvasBase : public wxWindow
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{
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public:
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// default ctor doesn't initialize the window, use Create() later
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wxGLCanvasBase();
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virtual ~wxGLCanvasBase();
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/*
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The derived class should provide a ctor with this signature:
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wxGLCanvas(wxWindow *parent,
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const wxGLAttributes& dispAttrs,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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const wxPalette& palette = wxNullPalette);
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*/
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// operations
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// ----------
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// set the given context associated with this window as the current one
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bool SetCurrent(const wxGLContext& context) const;
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// flush the back buffer (if we have it)
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virtual bool SwapBuffers() = 0;
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// accessors
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// ---------
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// check if the given attributes are supported without creating a canvas
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static bool IsDisplaySupported(const wxGLAttributes& dispAttrs);
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static bool IsDisplaySupported(const int *attribList);
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#if wxUSE_PALETTE
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const wxPalette *GetPalette() const { return &m_palette; }
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#endif // wxUSE_PALETTE
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// miscellaneous helper functions
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// ------------------------------
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// call glcolor() for the colour with the given name, return false if
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// colour not found
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bool SetColour(const wxString& colour);
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// return true if the extension with given name is supported
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//
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// notice that while this function is implemented for all of GLX, WGL and
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// AGL the extensions names are usually not the same for different
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// platforms and so the code using it still usually uses conditional
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// compilation
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static bool IsExtensionSupported(const char *extension);
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// Get the wxGLContextAttrs object filled with the context-related values
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// of the list of attributes passed at ctor when no wxGLAttributes is used
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// as a parameter
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wxGLContextAttrs& GetGLCTXAttrs() { return m_GLCTXAttrs; }
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// deprecated methods using the implicit wxGLContext
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#if WXWIN_COMPATIBILITY_2_8
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wxDEPRECATED( wxGLContext* GetContext() const );
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wxDEPRECATED( void SetCurrent() );
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wxDEPRECATED( void OnSize(wxSizeEvent& event) );
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#endif // WXWIN_COMPATIBILITY_2_8
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#ifdef __WXUNIVERSAL__
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// resolve the conflict with wxWindowUniv::SetCurrent()
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virtual bool SetCurrent(bool doit) { return wxWindow::SetCurrent(doit); }
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#endif
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protected:
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// override this to implement SetColour() in GL_INDEX_MODE
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// (currently only implemented in wxX11 and wxMotif ports)
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virtual int GetColourIndex(const wxColour& WXUNUSED(col)) { return -1; }
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// check if the given extension name is present in the space-separated list
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// of extensions supported by the current implementation such as returned
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// by glXQueryExtensionsString() or glGetString(GL_EXTENSIONS)
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static bool IsExtensionInList(const char *list, const char *extension);
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// For the case of "int* attribList" at ctor is != 0
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wxGLContextAttrs m_GLCTXAttrs;
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// Extract pixel format and context attributes.
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// Return false if an unknown attribute is found.
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static bool ParseAttribList(const int* attribList,
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wxGLAttributes& dispAttrs,
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wxGLContextAttrs* ctxAttrs = NULL);
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#if wxUSE_PALETTE
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// create default palette if we're not using RGBA mode
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// (not supported in most ports)
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virtual wxPalette CreateDefaultPalette() { return wxNullPalette; }
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wxPalette m_palette;
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#endif // wxUSE_PALETTE
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#if WXWIN_COMPATIBILITY_2_8
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wxGLContext *m_glContext;
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#endif // WXWIN_COMPATIBILITY_2_8
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};
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// ----------------------------------------------------------------------------
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// wxGLApp: a special wxApp subclass for OpenGL applications which must be used
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// to select a visual compatible with the given attributes
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_GL wxGLAppBase : public wxApp
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{
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public:
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wxGLAppBase() : wxApp() { }
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// use this in the constructor of the user-derived wxGLApp class to
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// determine if an OpenGL rendering context with these attributes
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// is available - returns true if so, false if not.
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virtual bool InitGLVisual(const int *attribList) = 0;
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};
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#if defined(__WXMSW__)
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#include "wx/msw/glcanvas.h"
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#elif defined(__WXMOTIF__) || defined(__WXX11__)
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#include "wx/x11/glcanvas.h"
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#elif defined(__WXGTK20__)
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#include "wx/gtk/glcanvas.h"
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#elif defined(__WXGTK__)
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#include "wx/gtk1/glcanvas.h"
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#elif defined(__WXMAC__)
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#include "wx/osx/glcanvas.h"
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#elif defined(__WXQT__)
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#include "wx/qt/glcanvas.h"
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#else
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#error "wxGLCanvas not supported in this wxWidgets port"
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#endif
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// wxMac and wxMSW don't need anything extra in wxGLAppBase, so declare it here
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#ifndef wxGL_APP_DEFINED
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class WXDLLIMPEXP_GL wxGLApp : public wxGLAppBase
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{
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public:
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wxGLApp() : wxGLAppBase() { }
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virtual bool InitGLVisual(const int *attribList) wxOVERRIDE;
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private:
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wxDECLARE_DYNAMIC_CLASS(wxGLApp);
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};
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#endif // !wxGL_APP_DEFINED
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// ----------------------------------------------------------------------------
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// wxGLAPI: an API wrapper that allows the use of 'old' APIs even on OpenGL
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// platforms that don't support it natively anymore, if the APIs are available
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// it's a mere redirect
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// ----------------------------------------------------------------------------
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#ifndef wxUSE_OPENGL_EMULATION
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#define wxUSE_OPENGL_EMULATION 0
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#endif
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class WXDLLIMPEXP_GL wxGLAPI : public wxObject
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{
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public:
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wxGLAPI();
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~wxGLAPI();
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static void glFrustum(GLfloat left, GLfloat right, GLfloat bottom,
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GLfloat top, GLfloat zNear, GLfloat zFar);
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static void glBegin(GLenum mode);
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static void glTexCoord2f(GLfloat s, GLfloat t);
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static void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
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static void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
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static void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
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static void glColor3f(GLfloat r, GLfloat g, GLfloat b);
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static void glEnd();
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};
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#endif // wxUSE_GLCANVAS
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#endif // _WX_GLCANVAS_H_BASE_
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