c86bcf962d
Fix the build with wxNO_IMPLICIT_WXSTRING_ENCODING.
145 lines
4.9 KiB
C++
145 lines
4.9 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/bannerwindow.h
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// Purpose: wxBannerWindow class declaration
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// Author: Vadim Zeitlin
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// Created: 2011-08-16
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// Copyright: (c) 2011 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_BANNERWINDOW_H_
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#define _WX_BANNERWINDOW_H_
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#include "wx/defs.h"
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#if wxUSE_BANNERWINDOW
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#include "wx/bitmap.h"
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#include "wx/event.h"
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#include "wx/window.h"
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class WXDLLIMPEXP_FWD_CORE wxBitmap;
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class WXDLLIMPEXP_FWD_CORE wxColour;
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class WXDLLIMPEXP_FWD_CORE wxDC;
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extern WXDLLIMPEXP_DATA_CORE(const char) wxBannerWindowNameStr[];
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// ----------------------------------------------------------------------------
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// A simple banner window showing either a bitmap or text.
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxBannerWindow : public wxWindow
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{
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public:
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// Default constructor, use Create() later.
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wxBannerWindow() { Init(); }
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// Convenient constructor that should be used in the majority of cases.
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//
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// The banner orientation changes how the text in it is displayed and also
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// defines where is the bitmap truncated if it's too big to fit but doesn't
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// do anything for the banner position, this is supposed to be taken care
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// of in the usual way, e.g. using sizers.
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wxBannerWindow(wxWindow* parent, wxDirection dir = wxLEFT)
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{
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Init();
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Create(parent, wxID_ANY, dir);
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}
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// Full constructor provided for consistency with the other classes only.
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wxBannerWindow(wxWindow* parent,
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wxWindowID winid,
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wxDirection dir = wxLEFT,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxASCII_STR(wxBannerWindowNameStr))
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{
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Init();
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Create(parent, winid, dir, pos, size, style, name);
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}
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// Can be only called on objects created with the default constructor.
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bool Create(wxWindow* parent,
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wxWindowID winid,
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wxDirection dir = wxLEFT,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxASCII_STR(wxBannerWindowNameStr));
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// Provide an existing bitmap to show. For wxLEFT orientation the bitmap is
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// truncated from the top, for wxTOP and wxBOTTOM -- from the right and for
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// wxRIGHT -- from the bottom, so put the most important part of the bitmap
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// information in the opposite direction.
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void SetBitmap(const wxBitmap& bmp);
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// Set the text to display. This is mutually exclusive with SetBitmap().
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// Title is rendered in bold and should be single line, message can have
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// multiple lines but is not wrapped automatically.
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void SetText(const wxString& title, const wxString& message);
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// Set the colours between which the gradient runs. This can be combined
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// with SetText() but not SetBitmap().
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void SetGradient(const wxColour& start, const wxColour& end);
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protected:
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virtual wxSize DoGetBestClientSize() const wxOVERRIDE;
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private:
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// Common part of all constructors.
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void Init();
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// Fully invalidates the window.
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void OnSize(wxSizeEvent& event);
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// Redraws the window using either m_bitmap or m_title/m_message.
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void OnPaint(wxPaintEvent& event);
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// Helper of OnPaint(): draw the bitmap at the correct position depending
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// on our orientation.
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void DrawBitmapBackground(wxDC& dc);
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// Helper of OnPaint(): draw the text in the appropriate direction.
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void DrawBannerTextLine(wxDC& dc, const wxString& str, const wxPoint& pos);
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// Return the font to use for the title. Currently this is hardcoded as a
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// larger bold version of the standard window font but could be made
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// configurable in the future.
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wxFont GetTitleFont() const;
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// Return the colour to use for extending the bitmap. Non-const as it
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// updates m_colBitmapBg if needed.
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wxColour GetBitmapBg();
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// The window side along which the banner is laid out.
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wxDirection m_direction;
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// If valid, this bitmap is drawn as is.
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wxBitmap m_bitmap;
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// If bitmap is valid, this is the colour we use to extend it if the bitmap
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// is smaller than this window. It is computed on demand by GetBitmapBg().
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wxColour m_colBitmapBg;
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// The title and main message to draw, used if m_bitmap is invalid.
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wxString m_title,
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m_message;
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// Start and stop gradient colours, only used when drawing text.
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wxColour m_colStart,
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m_colEnd;
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wxDECLARE_EVENT_TABLE();
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wxDECLARE_NO_COPY_CLASS(wxBannerWindow);
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};
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#endif // wxUSE_BANNERWINDOW
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#endif // _WX_BANNERWINDOW_H_
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