wxWidgets/utils/wxMMedia/wave.cpp
Guilhem Lavaux 4d6306eb4d * Added wxMMedia in the repository so people interrested in it can work on it
* WARNING! It is quite unstable on Windows and it doesn't work on Linux for
  the moment because I didn't finish fixing the CODEC stream.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@975 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1998-11-09 18:37:38 +00:00

66 lines
1.2 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wave.cpp
// Purpose: wxWave class
// Author: Guilhem Lavaux / API by Julian Smart
// Modified by:
// Created: 04/23/98
// RCS-ID: $Id$
// Copyright: (c) Guilhem Lavaux
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "wave.h"
#endif
#include <wx/fstream.h>
#include "wave.h"
wxWave::wxWave()
{
m_wave = NULL;
m_iowave = NULL;
}
wxWave::wxWave(const wxString& fileName, bool isResource = FALSE)
{
Create(fileName, isResource);
}
wxWave::~wxWave()
{
Free();
}
bool wxWave::Create(const wxString& sFileName, bool isResource = FALSE)
{
m_iowave = new wxFileInputStream(sFileName);
m_wave = new wxSndWavCodec(*m_iowave);
return TRUE;
}
bool wxWave::Play(bool async, bool looped) const
{
if (!m_wave)
return FALSE;
if (looped)
m_wave->Set(wxSND_LOOP);
if (!m_wave->StartPlay());
return FALSE;
if (!async)
m_wave->Wait();
m_wave->Clear(wxSND_LOOP);
return TRUE;
}
bool wxWave::Free()
{
if (m_wave) {
delete m_wave;
delete m_iowave;
}
return TRUE;
}