wxWidgets/utils/wxMMedia/sndmulaw.cpp
Guilhem Lavaux 4d6306eb4d * Added wxMMedia in the repository so people interrested in it can work on it
* WARNING! It is quite unstable on Windows and it doesn't work on Linux for
  the moment because I didn't finish fixing the CODEC stream.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@975 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1998-11-09 18:37:38 +00:00

86 lines
1.7 KiB
C++

#ifdef __GNUG__
#pragma implementation "sndmulaw.h"
#endif
#include "sndsnd.h"
#include "sndfrmt.h"
#include "sndmulaw.h"
#include "adpcm/g72x.h"
wxSoundMulawCodec::wxSoundMulawCodec()
: wxSoundCodec()
{
}
wxSoundMulawCodec::~wxSoundMulawCodec()
{
}
void wxSoundMulawCodec::Decode()
{
int smp;
wxSoundDataFormat pref_frmt;
pref_frmt = GetPreferredFormat(0);
if (m_io_format != pref_frmt)
ChainCodecAfter(pref_frmt);
InitMode(DECODING);
while (!Good()) {
smp = ulaw2linear(m_in_sound->GetChar());
#ifdef USE_BE_MACH
m_out_sound->PutChar((smp & 0xff00) >> 8);
m_out_sound->PutChar(smp & 0xff);
#else
m_out_sound->PutChar(smp & 0xff);
m_out_sound->PutChar((smp & 0xff00) >> 8);
#endif
}
}
void wxSoundMulawCodec::Encode()
{
int smp;
wxSoundDataFormat pref_frmt;
pref_frmt = GetPreferredFormat(0);
if (m_io_format != pref_frmt)
ChainCodecBefore(pref_frmt);
InitMode(ENCODING);
while (!Good()) {
#ifdef USE_BE_MACH
smp = ((unsigned short)m_in_sound->GetChar()) << 8;
smp |= m_in_sound->GetChar() & 0xff;
#else
smp = m_in_sound->GetChar() & 0xff;
smp |= ((unsigned short)m_in_sound->GetChar()) << 8;
#endif
m_out_sound->PutChar(linear2ulaw(smp));
}
}
size_t wxSoundMulawCodec::GetByteRate() const
{
return m_srate;
}
wxSoundDataFormat wxSoundMulawCodec::GetPreferredFormat(int WXUNUSED(no)) const
{
wxSoundDataFormat format;
format.SetCodecNo(WXSOUND_PCM);
format.SetSampleRate(m_srate);
format.SetBps(16);
format.SetChannels(1);
format.SetSign(wxSND_SAMPLE_SIGNED);
#ifdef USE_BE_MACH
format.SetByteOrder(wxSND_SAMPLE_BE);
#else
format.SetByteOrder(wxSND_SAMPLE_LE);
#endif
return format;
}