3f66f6a5b3
This keyword is not expanded by Git which means it's not replaced with the correct revision value in the releases made using git-based scripts and it's confusing to have lines with unexpanded "$Id$" in the released files. As expanding them with Git is not that simple (it could be done with git archive and export-subst attribute) and there are not many benefits in having them in the first place, just remove all these lines. If nothing else, this will make an eventual transition to Git simpler. Closes #14487. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
73 lines
2.6 KiB
C++
73 lines
2.6 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/msw/apptbase.h
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// Purpose: declaration of wxAppTraits for MSW
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 22.06.2003
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// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MSW_APPTBASE_H_
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#define _WX_MSW_APPTBASE_H_
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// ----------------------------------------------------------------------------
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// wxAppTraits: the MSW version adds extra hooks needed by MSW-only code
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_BASE wxAppTraits : public wxAppTraitsBase
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{
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public:
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// wxExecute() support methods
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// ---------------------------
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// called before starting to wait for the child termination, may return
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// some opaque data which will be passed later to AfterChildWaitLoop()
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virtual void *BeforeChildWaitLoop() = 0;
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// called after starting to wait for the child termination, the parameter
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// is the return value of BeforeChildWaitLoop()
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virtual void AfterChildWaitLoop(void *data) = 0;
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#if wxUSE_THREADS
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// wxThread helpers
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// ----------------
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// process a message while waiting for a(nother) thread, should return
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// false if and only if we have to exit the application
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virtual bool DoMessageFromThreadWait() = 0;
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// wait for the handle to be signaled, return WAIT_OBJECT_0 if it is or, in
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// the GUI code, WAIT_OBJECT_0 + 1 if a Windows message arrived
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virtual WXDWORD WaitForThread(WXHANDLE hThread, int flags) = 0;
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#endif // wxUSE_THREADS
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#ifndef __WXWINCE__
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// console helpers
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// ---------------
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// this method can be overridden by a derived class to always return true
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// or false to force [not] using the console for output to stderr
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//
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// by default console applications always return true from here while the
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// GUI ones only return true if they're being run from console and there is
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// no other activity happening in this console
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virtual bool CanUseStderr() = 0;
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// write text to the console, return true if ok or false on error
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virtual bool WriteToStderr(const wxString& text) = 0;
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#endif // !__WXWINCE__
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protected:
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#if wxUSE_THREADS
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// implementation of WaitForThread() for the console applications which is
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// also used by the GUI code if it doesn't [yet|already] dispatch events
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WXDWORD DoSimpleWaitForThread(WXHANDLE hThread);
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#endif // wxUSE_THREADS
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};
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#endif // _WX_MSW_APPTBASE_H_
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