wxWidgets/include/wx/richtext/richtextsymboldlg.h
Julian Smart 9302396589 Made Unicode the default in symbols dialog.
Fixed wrongly sized symbols dialog.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@62699 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2009-11-23 09:34:07 +00:00

367 lines
11 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/richtext/richtextsymboldlg.h
// Purpose:
// Author: Julian Smart
// Modified by:
// Created: 10/5/2006 3:11:58 PM
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _RICHTEXTSYMBOLDLG_H_
#define _RICHTEXTSYMBOLDLG_H_
/*!
* Includes
*/
#include "wx/dialog.h"
#include "wx/vscroll.h"
/*!
* Forward declarations
*/
class WXDLLIMPEXP_FWD_CORE wxStaticText;
class WXDLLIMPEXP_FWD_CORE wxComboBox;
class WXDLLIMPEXP_FWD_CORE wxTextCtrl;
////@begin forward declarations
class wxSymbolListCtrl;
////@end forward declarations
// __UNICODE__ is a symbol used by DialogBlocks-generated code.
#ifndef __UNICODE__
#if wxUSE_UNICODE
#define __UNICODE__
#endif
#endif
/*!
* Symbols
*/
#define SYMBOL_WXSYMBOLPICKERDIALOG_STYLE (wxDEFAULT_DIALOG_STYLE|wxRESIZE_BORDER|wxCLOSE_BOX)
#define SYMBOL_WXSYMBOLPICKERDIALOG_TITLE wxGetTranslation("Symbols")
#define SYMBOL_WXSYMBOLPICKERDIALOG_IDNAME ID_SYMBOLPICKERDIALOG
#define SYMBOL_WXSYMBOLPICKERDIALOG_SIZE wxSize(400, 300)
#define SYMBOL_WXSYMBOLPICKERDIALOG_POSITION wxDefaultPosition
/*!
* wxSymbolPickerDialog class declaration
*/
class WXDLLIMPEXP_RICHTEXT wxSymbolPickerDialog: public wxDialog
{
DECLARE_DYNAMIC_CLASS( wxSymbolPickerDialog )
DECLARE_EVENT_TABLE()
public:
/// Constructors
wxSymbolPickerDialog( );
wxSymbolPickerDialog( const wxString& symbol, const wxString& fontName, const wxString& normalTextFont,
wxWindow* parent, wxWindowID id = wxID_ANY, const wxString& caption = SYMBOL_WXSYMBOLPICKERDIALOG_TITLE, const wxPoint& pos = SYMBOL_WXSYMBOLPICKERDIALOG_POSITION, const wxSize& size = SYMBOL_WXSYMBOLPICKERDIALOG_SIZE, long style = SYMBOL_WXSYMBOLPICKERDIALOG_STYLE );
/// Creation
bool Create( const wxString& symbol, const wxString& fontName, const wxString& normalTextFont,
wxWindow* parent, wxWindowID id = wxID_ANY, const wxString& caption = SYMBOL_WXSYMBOLPICKERDIALOG_TITLE, const wxPoint& pos = SYMBOL_WXSYMBOLPICKERDIALOG_POSITION, const wxSize& size = SYMBOL_WXSYMBOLPICKERDIALOG_SIZE, long style = SYMBOL_WXSYMBOLPICKERDIALOG_STYLE );
/// Initialises members variables
void Init();
/// Creates the controls and sizers
void CreateControls();
/// Update the display
void UpdateSymbolDisplay(bool updateSymbolList = true, bool showAtSubset = true);
/// Respond to symbol selection
void OnSymbolSelected( wxCommandEvent& event );
/// Set Unicode mode
void SetUnicodeMode(bool unicodeMode);
/// Show at the current subset selection
void ShowAtSubset();
/// Get the selected symbol character
int GetSymbolChar() const;
/// Is there a selection?
bool HasSelection() const { return !m_symbol.IsEmpty(); }
/// Specifying normal text?
bool UseNormalFont() const { return m_fontName.IsEmpty(); }
/// Should we show tooltips?
static bool ShowToolTips() { return sm_showToolTips; }
/// Determines whether tooltips will be shown
static void SetShowToolTips(bool show) { sm_showToolTips = show; }
/// Data transfer
virtual bool TransferDataToWindow();
////@begin wxSymbolPickerDialog event handler declarations
/// wxEVT_COMMAND_COMBOBOX_SELECTED event handler for ID_SYMBOLPICKERDIALOG_FONT
void OnFontCtrlSelected( wxCommandEvent& event );
#if defined(__UNICODE__)
/// wxEVT_COMMAND_COMBOBOX_SELECTED event handler for ID_SYMBOLPICKERDIALOG_SUBSET
void OnSubsetSelected( wxCommandEvent& event );
/// wxEVT_UPDATE_UI event handler for ID_SYMBOLPICKERDIALOG_SUBSET
void OnSymbolpickerdialogSubsetUpdate( wxUpdateUIEvent& event );
#endif
#if defined(__UNICODE__)
/// wxEVT_COMMAND_COMBOBOX_SELECTED event handler for ID_SYMBOLPICKERDIALOG_FROM
void OnFromUnicodeSelected( wxCommandEvent& event );
#endif
/// wxEVT_UPDATE_UI event handler for wxID_OK
void OnOkUpdate( wxUpdateUIEvent& event );
////@end wxSymbolPickerDialog event handler declarations
////@begin wxSymbolPickerDialog member function declarations
wxString GetFontName() const { return m_fontName ; }
void SetFontName(wxString value) { m_fontName = value ; }
wxString GetSymbol() const { return m_symbol ; }
void SetSymbol(wxString value) { m_symbol = value ; }
bool GetFromUnicode() const { return m_fromUnicode ; }
void SetFromUnicode(bool value) { m_fromUnicode = value ; }
wxString GetNormalTextFontName() const { return m_normalTextFontName ; }
void SetNormalTextFontName(wxString value) { m_normalTextFontName = value ; }
/// Retrieves bitmap resources
wxBitmap GetBitmapResource( const wxString& name );
/// Retrieves icon resources
wxIcon GetIconResource( const wxString& name );
////@end wxSymbolPickerDialog member function declarations
////@begin wxSymbolPickerDialog member variables
wxComboBox* m_fontCtrl;
#if defined(__UNICODE__)
wxComboBox* m_subsetCtrl;
#endif
wxSymbolListCtrl* m_symbolsCtrl;
wxStaticText* m_symbolStaticCtrl;
wxTextCtrl* m_characterCodeCtrl;
#if defined(__UNICODE__)
wxComboBox* m_fromUnicodeCtrl;
#endif
wxString m_fontName;
wxString m_symbol;
bool m_fromUnicode;
wxString m_normalTextFontName;
/// Control identifiers
enum {
ID_SYMBOLPICKERDIALOG = 10600,
ID_SYMBOLPICKERDIALOG_FONT = 10602,
ID_SYMBOLPICKERDIALOG_SUBSET = 10605,
ID_SYMBOLPICKERDIALOG_LISTCTRL = 10608,
ID_SYMBOLPICKERDIALOG_CHARACTERCODE = 10601,
ID_SYMBOLPICKERDIALOG_FROM = 10603
};
////@end wxSymbolPickerDialog member variables
bool m_dontUpdate;
static bool sm_showToolTips;
};
/*!
* The scrolling symbol list.
*/
class WXDLLIMPEXP_RICHTEXT wxSymbolListCtrl : public wxVScrolledWindow
{
public:
// constructors and such
// ---------------------
// default constructor, you must call Create() later
wxSymbolListCtrl() { Init(); }
// normal constructor which calls Create() internally
wxSymbolListCtrl(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr)
{
Init();
(void)Create(parent, id, pos, size, style, name);
}
// really creates the control and sets the initial number of items in it
// (which may be changed later with SetItemCount())
//
// returns true on success or false if the control couldn't be created
bool Create(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr);
// dtor does some internal cleanup
virtual ~wxSymbolListCtrl();
// accessors
// ---------
// set the current font
virtual bool SetFont(const wxFont& font);
// set Unicode/ASCII mode
void SetUnicodeMode(bool unicodeMode);
// get the index of the currently selected item or wxNOT_FOUND if there is no selection
int GetSelection() const;
// is this item selected?
bool IsSelected(int item) const;
// is this item the current one?
bool IsCurrentItem(int item) const { return item == m_current; }
// get the margins around each cell
wxPoint GetMargins() const { return m_ptMargins; }
// get the background colour of selected cells
const wxColour& GetSelectionBackground() const { return m_colBgSel; }
// operations
// ----------
// set the selection to the specified item, if it is wxNOT_FOUND the
// selection is unset
void SetSelection(int selection);
// make this item visible
void EnsureVisible(int item);
// set the margins: horizontal margin is the distance between the window
// border and the item contents while vertical margin is half of the
// distance between items
//
// by default both margins are 0
void SetMargins(const wxPoint& pt);
void SetMargins(wxCoord x, wxCoord y) { SetMargins(wxPoint(x, y)); }
// set the cell size
void SetCellSize(const wxSize& sz) { m_cellSize = sz; }
const wxSize& GetCellSize() const { return m_cellSize; }
// change the background colour of the selected cells
void SetSelectionBackground(const wxColour& col);
virtual wxVisualAttributes GetDefaultAttributes() const
{
return GetClassDefaultAttributes(GetWindowVariant());
}
static wxVisualAttributes
GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
// Get min/max symbol values
int GetMinSymbolValue() const { return m_minSymbolValue; }
int GetMaxSymbolValue() const { return m_maxSymbolValue; }
// Respond to size change
void OnSize(wxSizeEvent& event);
protected:
// draws a line of symbols
virtual void OnDrawItem(wxDC& dc, const wxRect& rect, size_t n) const;
// gets the line height
virtual wxCoord OnGetRowHeight(size_t line) const;
// event handlers
void OnPaint(wxPaintEvent& event);
void OnKeyDown(wxKeyEvent& event);
void OnLeftDown(wxMouseEvent& event);
void OnLeftDClick(wxMouseEvent& event);
// common part of all ctors
void Init();
// send the wxEVT_COMMAND_LISTBOX_SELECTED event
void SendSelectedEvent();
// change the current item (in single selection listbox it also implicitly
// changes the selection); current may be wxNOT_FOUND in which case there
// will be no current item any more
//
// return true if the current item changed, false otherwise
bool DoSetCurrent(int current);
// flags for DoHandleItemClick
enum
{
ItemClick_Shift = 1, // item shift-clicked
ItemClick_Ctrl = 2, // ctrl
ItemClick_Kbd = 4 // item selected from keyboard
};
// common part of keyboard and mouse handling processing code
void DoHandleItemClick(int item, int flags);
// calculate line number from symbol value
int SymbolValueToLineNumber(int item);
// initialise control from current min/max values
void SetupCtrl(bool scrollToSelection = true);
// hit testing
int HitTest(const wxPoint& pt);
private:
// the current item or wxNOT_FOUND
int m_current;
// margins
wxPoint m_ptMargins;
// the selection bg colour
wxColour m_colBgSel;
// double buffer
wxBitmap* m_doubleBuffer;
// cell size
wxSize m_cellSize;
// minimum and maximum symbol value
int m_minSymbolValue;
// minimum and maximum symbol value
int m_maxSymbolValue;
// number of items per line
int m_symbolsPerLine;
// Unicode/ASCII mode
bool m_unicodeMode;
DECLARE_EVENT_TABLE()
wxDECLARE_NO_COPY_CLASS(wxSymbolListCtrl);
DECLARE_ABSTRACT_CLASS(wxSymbolListCtrl)
};
#endif
// _RICHTEXTSYMBOLDLG_H_