wxWidgets/include/wx/dfb/wrapdfb.h
2006-09-25 08:01:36 +00:00

521 lines
16 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/dfb/wrapdfb.h
// Purpose: wx wrappers for DirectFB interfaces
// Author: Vaclav Slavik
// Created: 2006-08-23
// RCS-ID: $Id$
// Copyright: (c) 2006 REA Elektronik GmbH
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DFB_WRAPDFB_H_
#define _WX_DFB_WRAPDFB_H_
#include "wx/dfb/dfbptr.h"
#include <directfb.h>
wxDFB_DECLARE_INTERFACE(IDirectFB);
wxDFB_DECLARE_INTERFACE(IDirectFBDisplayLayer);
wxDFB_DECLARE_INTERFACE(IDirectFBWindow);
wxDFB_DECLARE_INTERFACE(IDirectFBSurface);
wxDFB_DECLARE_INTERFACE(IDirectFBPalette);
wxDFB_DECLARE_INTERFACE(IDirectFBEventBuffer);
/**
Checks the @a code of a DirectFB call and returns true if it was
successful and false if it failed, logging the errors as appropriate
(asserts for programming errors, wxLogError for runtime failures).
*/
bool wxDfbCheckReturn(DFBResult code);
//-----------------------------------------------------------------------------
// wxDfbEvent
//-----------------------------------------------------------------------------
/**
The struct defined by this macro is a thin wrapper around DFB*Event type.
It is needed because DFB*Event are typedefs and so we can't forward declare
them, but we need to pass them to methods declared in public headers where
<directfb.h> cannot be included. So this struct just holds the event value,
it's sole purpose is that it can be forward declared.
*/
#define WXDFB_DEFINE_EVENT_WRAPPER(T) \
struct wx##T \
{ \
wx##T() {} \
wx##T(const T& event) : m_event(event) {} \
\
operator T&() { return m_event; } \
operator const T&() const { return m_event; } \
T* operator&() { return &m_event; } \
\
DFBEventClass GetClass() const { return m_event.clazz; } \
\
private: \
T m_event; \
};
WXDFB_DEFINE_EVENT_WRAPPER(DFBEvent)
WXDFB_DEFINE_EVENT_WRAPPER(DFBWindowEvent)
//-----------------------------------------------------------------------------
// wxDfbWrapper<T>
//-----------------------------------------------------------------------------
/// Base class for wxDfbWrapper<T>
class wxDfbWrapperBase
{
public:
/// Increases reference count of the object
void AddRef()
{
m_refCnt++;
}
/// Decreases reference count and if it reaches zero, deletes the object
void Release()
{
if ( --m_refCnt == 0 )
delete this;
}
/// Returns result code of the last call
DFBResult GetLastResult() const { return m_lastResult; }
protected:
wxDfbWrapperBase() : m_refCnt(1), m_lastResult(DFB_OK) {}
/// Dtor may only be called from Release()
virtual ~wxDfbWrapperBase() {}
/**
Checks the @a result of a DirectFB call and returns true if it was
successful and false if it failed. Also stores result of the call
so that it can be obtained by calling GetLastResult().
*/
bool Check(DFBResult result)
{
m_lastResult = result;
return wxDfbCheckReturn(result);
}
protected:
/// Reference count
unsigned m_refCnt;
/// Result of the last DirectFB call
DFBResult m_lastResult;
};
/**
This template is base class for friendly C++ wrapper around DirectFB
interface T.
The wrapper provides same API as DirectFB, with a few exceptions:
- methods return true/false instead of error code
- methods that return or create another interface return pointer to the
interface (or NULL on failure) instead of storing it in the last
argument
- interface arguments use wxFooPtr type instead of raw DirectFB pointer
- methods taking flags use int type instead of an enum when the flags
can be or-combination of enum elements (this is workaround for
C++-unfriendly DirectFB API)
*/
template<typename T>
class wxDfbWrapper : public wxDfbWrapperBase
{
public:
/// "Raw" DirectFB interface type
typedef T DirectFBIface;
/// Returns raw DirectFB pointer
T *GetRaw() const { return m_ptr; }
protected:
/// To be called from ctor. Takes ownership of raw object.
void Init(T *ptr) { m_ptr = ptr; }
/// Dtor may only be used from Release
~wxDfbWrapper()
{
if ( m_ptr )
m_ptr->Release(m_ptr);
}
protected:
// pointer to DirectFB object
T *m_ptr;
};
//-----------------------------------------------------------------------------
// wxIDirectFBFont
//-----------------------------------------------------------------------------
struct wxIDirectFBFont : public wxDfbWrapper<IDirectFBFont>
{
wxIDirectFBFont(IDirectFBFont *s) { Init(s); }
bool GetStringWidth(const char *text, int bytes, int *w)
{ return Check(m_ptr->GetStringWidth(m_ptr, text, bytes, w)); }
bool GetStringExtents(const char *text, int bytes,
DFBRectangle *logicalRect, DFBRectangle *inkRect)
{
return Check(m_ptr->GetStringExtents(m_ptr, text, bytes,
logicalRect, inkRect));
}
bool GetHeight(int *h)
{ return Check(m_ptr->GetHeight(m_ptr, h)); }
bool GetDescender(int *descender)
{ return Check(m_ptr->GetDescender(m_ptr, descender)); }
};
//-----------------------------------------------------------------------------
// wxIDirectFBPalette
//-----------------------------------------------------------------------------
struct wxIDirectFBPalette : public wxDfbWrapper<IDirectFBPalette>
{
wxIDirectFBPalette(IDirectFBPalette *s) { Init(s); }
};
//-----------------------------------------------------------------------------
// wxIDirectFBSurface
//-----------------------------------------------------------------------------
struct wxIDirectFBSurface : public wxDfbWrapper<IDirectFBSurface>
{
wxIDirectFBSurface(IDirectFBSurface *s) { Init(s); }
bool GetSize(int *w, int *h)
{ return Check(m_ptr->GetSize(m_ptr, w, h)); }
bool GetCapabilities(DFBSurfaceCapabilities *caps)
{ return Check(m_ptr->GetCapabilities(m_ptr, caps)); }
bool GetPixelFormat(DFBSurfacePixelFormat *caps)
{ return Check(m_ptr->GetPixelFormat(m_ptr, caps)); }
bool SetClip(const DFBRegion *clip)
{ return Check(m_ptr->SetClip(m_ptr, clip)); }
bool SetColor(__u8 r, __u8 g, __u8 b, __u8 a)
{ return Check(m_ptr->SetColor(m_ptr, r, g, b, a)); }
bool Clear(__u8 r, __u8 g, __u8 b, __u8 a)
{ return Check(m_ptr->Clear(m_ptr, r, g, b, a)); }
bool DrawLine(int x1, int y1, int x2, int y2)
{ return Check(m_ptr->DrawLine(m_ptr, x1, y1, x2, y2)); }
bool DrawRectangle(int x, int y, int w, int h)
{ return Check(m_ptr->DrawRectangle(m_ptr, x, y, w, h)); }
bool FillRectangle(int x, int y, int w, int h)
{ return Check(m_ptr->FillRectangle(m_ptr, x, y, w, h)); }
bool SetFont(const wxIDirectFBFontPtr& font)
{ return Check(m_ptr->SetFont(m_ptr, font->GetRaw())); }
bool DrawString(const char *text, int bytes, int x, int y, int flags)
{
return Check(m_ptr->DrawString(m_ptr, text, bytes, x, y,
(DFBSurfaceTextFlags)flags));
}
/**
Updates the front buffer from the back buffer. If @a region is not
NULL, only given rectangle is updated.
*/
bool FlipToFront(const DFBRegion *region = NULL);
wxIDirectFBSurfacePtr GetSubSurface(const DFBRectangle *rect)
{
IDirectFBSurface *s;
if ( Check(m_ptr->GetSubSurface(m_ptr, rect, &s)) )
return new wxIDirectFBSurface(s);
else
return NULL;
}
wxIDirectFBPalettePtr GetPalette()
{
IDirectFBPalette *s;
if ( Check(m_ptr->GetPalette(m_ptr, &s)) )
return new wxIDirectFBPalette(s);
else
return NULL;
}
bool SetPalette(const wxIDirectFBPalettePtr& pal)
{ return Check(m_ptr->SetPalette(m_ptr, pal->GetRaw())); }
bool SetBlittingFlags(int flags)
{
return Check(
m_ptr->SetBlittingFlags(m_ptr, (DFBSurfaceBlittingFlags)flags));
}
bool Blit(const wxIDirectFBSurfacePtr& source,
const DFBRectangle *source_rect,
int x, int y)
{ return Blit(source->GetRaw(), source_rect, x, y); }
bool Blit(IDirectFBSurface *source,
const DFBRectangle *source_rect,
int x, int y)
{ return Check(m_ptr->Blit(m_ptr, source, source_rect, x, y)); }
bool StretchBlit(const wxIDirectFBSurfacePtr& source,
const DFBRectangle *source_rect,
const DFBRectangle *dest_rect)
{
return Check(m_ptr->StretchBlit(m_ptr, source->GetRaw(),
source_rect, dest_rect));
}
/// Returns bit depth used by the surface or -1 on error
int GetDepth();
/**
Creates a new surface by cloning this one. New surface will have same
capabilities, pixel format and pixel data as the existing one.
@see CreateCompatible
*/
wxIDirectFBSurfacePtr Clone();
/// Flags for CreateCompatible()
enum CreateCompatibleFlags
{
/// Don't create double-buffered surface
CreateCompatible_NoBackBuffer = 1
};
/**
Creates a surface compatible with this one, i.e. surface with the same
capabilities and pixel format, but with different and size.
@param size Size of the surface to create. If wxDefaultSize, use the
size of this surface.
@param flags Or-combination of CreateCompatibleFlags values
*/
wxIDirectFBSurfacePtr CreateCompatible(const wxSize& size = wxDefaultSize,
int flags = 0);
private:
// this is private because we want user code to use FlipToFront()
bool Flip(const DFBRegion *region, int flags);
};
//-----------------------------------------------------------------------------
// wxIDirectFBEventBuffer
//-----------------------------------------------------------------------------
struct wxIDirectFBEventBuffer : public wxDfbWrapper<IDirectFBEventBuffer>
{
wxIDirectFBEventBuffer(IDirectFBEventBuffer *s) { Init(s); }
bool WakeUp()
{
return Check(m_ptr->WakeUp(m_ptr));
}
bool HasEvent()
{
// returns DFB_OK if there is >=1 event, DFB_BUFFEREMPTY otherwise
DFBResult r = m_ptr->HasEvent(m_ptr);
// NB: Check() also returns true for DFB_BUFFEREMPTY, so we can't just
// return it's return value:
Check(r);
return (r == DFB_OK);
}
bool WaitForEventWithTimeout(unsigned secs, unsigned millisecs)
{
DFBResult r = m_ptr->WaitForEventWithTimeout(m_ptr, secs, millisecs);
// DFB_TIMEOUT is not an error in this function:
if ( r == DFB_TIMEOUT )
{
m_lastResult = DFB_TIMEOUT;
return true;
}
return Check(r);
}
bool GetEvent(wxDFBEvent& event)
{
return Check(m_ptr->GetEvent(m_ptr, &event));
}
};
//-----------------------------------------------------------------------------
// wxIDirectFBWindow
//-----------------------------------------------------------------------------
struct wxIDirectFBWindow : public wxDfbWrapper<IDirectFBWindow>
{
wxIDirectFBWindow(IDirectFBWindow *s) { Init(s); }
bool GetID(DFBWindowID *id)
{ return Check(m_ptr->GetID(m_ptr, id)); }
bool GetPosition(int *x, int *y)
{ return Check(m_ptr->GetPosition(m_ptr, x, y)); }
bool GetSize(int *w, int *h)
{ return Check(m_ptr->GetSize(m_ptr, w, h)); }
bool MoveTo(int x, int y)
{ return Check(m_ptr->MoveTo(m_ptr, x, y)); }
bool Resize(int w, int h)
{ return Check(m_ptr->Resize(m_ptr, w, h)); }
bool SetOpacity(__u8 opacity)
{ return Check(m_ptr->SetOpacity(m_ptr, opacity)); }
bool SetStackingClass(DFBWindowStackingClass klass)
{ return Check(m_ptr->SetStackingClass(m_ptr, klass)); }
wxIDirectFBSurfacePtr GetSurface()
{
IDirectFBSurface *s;
if ( Check(m_ptr->GetSurface(m_ptr, &s)) )
return new wxIDirectFBSurface(s);
else
return NULL;
}
bool AttachEventBuffer(const wxIDirectFBEventBufferPtr& buffer)
{ return Check(m_ptr->AttachEventBuffer(m_ptr, buffer->GetRaw())); }
bool RequestFocus()
{ return Check(m_ptr->RequestFocus(m_ptr)); }
};
//-----------------------------------------------------------------------------
// wxIDirectFBDisplayLayer
//-----------------------------------------------------------------------------
struct wxIDirectFBDisplayLayer : public wxDfbWrapper<IDirectFBDisplayLayer>
{
wxIDirectFBDisplayLayer(IDirectFBDisplayLayer *s) { Init(s); }
wxIDirectFBWindowPtr CreateWindow(const DFBWindowDescription *desc)
{
IDirectFBWindow *w;
if ( Check(m_ptr->CreateWindow(m_ptr, desc, &w)) )
return new wxIDirectFBWindow(w);
else
return NULL;
}
wxIDirectFBSurfacePtr GetSurface()
{
IDirectFBSurface *s;
if ( Check(m_ptr->GetSurface(m_ptr, &s)) )
return new wxIDirectFBSurface(s);
else
return NULL;
}
bool GetCursorPosition(int *x, int *y)
{ return Check(m_ptr->GetCursorPosition(m_ptr, x, y)); }
bool WarpCursor(int x, int y)
{ return Check(m_ptr->WarpCursor(m_ptr, x, y)); }
};
//-----------------------------------------------------------------------------
// wxIDirectFB
//-----------------------------------------------------------------------------
struct wxIDirectFB : public wxDfbWrapper<IDirectFB>
{
/**
Returns pointer to DirectFB singleton object, it never returns NULL
after wxApp was initialized. The object is cached, so calling this
method is cheap.
*/
static wxIDirectFBPtr Get()
{
if ( !ms_ptr ) CreateDirectFB();
return ms_ptr;
}
bool SetVideoMode(int w, int h, int bpp)
{ return Check(m_ptr->SetVideoMode(m_ptr, w, h, bpp)); }
wxIDirectFBSurfacePtr CreateSurface(const DFBSurfaceDescription *desc)
{
IDirectFBSurface *s;
if ( Check(m_ptr->CreateSurface(m_ptr, desc, &s)) )
return new wxIDirectFBSurface(s);
else
return NULL;
}
wxIDirectFBEventBufferPtr CreateEventBuffer()
{
IDirectFBEventBuffer *b;
if ( Check(m_ptr->CreateEventBuffer(m_ptr, &b)) )
return new wxIDirectFBEventBuffer(b);
else
return NULL;
}
wxIDirectFBFontPtr CreateFont(const char *filename,
const DFBFontDescription *desc)
{
IDirectFBFont *f;
if ( Check(m_ptr->CreateFont(m_ptr, filename, desc, &f)) )
return new wxIDirectFBFont(f);
else
return NULL;
}
wxIDirectFBDisplayLayerPtr
GetDisplayLayer(DFBDisplayLayerID id = DLID_PRIMARY)
{
IDirectFBDisplayLayer *l;
if ( Check(m_ptr->GetDisplayLayer(m_ptr, id, &l)) )
return new wxIDirectFBDisplayLayer(l);
else
return NULL;
}
/// Returns primary surface
wxIDirectFBSurfacePtr GetPrimarySurface();
private:
wxIDirectFB(IDirectFB *ptr) { Init(ptr); }
// creates ms_ptr instance
static void CreateDirectFB();
static void CleanUp();
friend class wxApp; // calls CleanUp
// pointer to the singleton IDirectFB object
static wxIDirectFBPtr ms_ptr;
};
#endif // _WX_DFB_WRAPDFB_H_