55ccdb93e4
1. perform deep comparison for the classes for which it makes sense in the ports where this wasn't done yet 2. remove (shallow) comparison operators for the classes for which it does not make sense (such as wxBitmap) 3. makes wxBitmap use COW on all ports 4. adds wxObject::IsRefTo() 5. centralizes and improves COW docs git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@42752 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
267 lines
7.7 KiB
C++
267 lines
7.7 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/dcbuffer.h
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// Purpose: wxBufferedDC class
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// Author: Ron Lee <ron@debian.org>
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// Modified by: Vadim Zeitlin (refactored, added bg preservation)
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// Created: 16/03/02
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// RCS-ID: $Id$
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// Copyright: (c) Ron Lee
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_DCBUFFER_H_
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#define _WX_DCBUFFER_H_
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#include "wx/dcmemory.h"
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#include "wx/dcclient.h"
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#include "wx/window.h"
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// Split platforms into two groups - those which have well-working
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// double-buffering by default, and those which do not.
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#if defined(__WXMAC__) || defined(__WXGTK20__) || defined(__WXDFB__)
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#define wxALWAYS_NATIVE_DOUBLE_BUFFER 1
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#else
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#define wxALWAYS_NATIVE_DOUBLE_BUFFER 0
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#endif
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// ----------------------------------------------------------------------------
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// Double buffering helper.
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// ----------------------------------------------------------------------------
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// Assumes the buffer bitmap covers the entire scrolled window,
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// and prepares the window DC accordingly
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#define wxBUFFER_VIRTUAL_AREA 0x01
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// Assumes the buffer bitmap only covers the client area;
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// does not prepare the window DC
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#define wxBUFFER_CLIENT_AREA 0x02
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class WXDLLEXPORT wxBufferedDC : public wxMemoryDC
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{
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public:
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// Default ctor, must subsequently call Init for two stage construction.
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wxBufferedDC()
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: m_dc(NULL),
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m_style(0)
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{
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}
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// Construct a wxBufferedDC using a user supplied buffer.
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wxBufferedDC(wxDC *dc,
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const wxBitmap& buffer = wxNullBitmap,
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int style = wxBUFFER_CLIENT_AREA)
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: m_dc(NULL)
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{
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Init(dc, buffer, style);
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}
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// Construct a wxBufferedDC with an internal buffer of 'area'
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// (where area is usually something like the size of the window
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// being buffered)
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wxBufferedDC(wxDC *dc, const wxSize& area, int style = wxBUFFER_CLIENT_AREA)
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: m_dc(NULL)
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{
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Init(dc, area, style);
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}
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// The usually desired action in the dtor is to blit the buffer.
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virtual ~wxBufferedDC()
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{
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if ( m_dc )
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UnMask();
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}
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// These reimplement the actions of the ctors for two stage creation
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void Init(wxDC *dc,
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const wxBitmap& buffer = wxNullBitmap,
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int style = wxBUFFER_CLIENT_AREA)
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{
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InitCommon(dc, style);
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m_buffer = buffer;
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UseBuffer();
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}
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void Init(wxDC *dc, const wxSize &area, int style = wxBUFFER_CLIENT_AREA)
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{
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InitCommon(dc, style);
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UseBuffer(area.x, area.y);
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}
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// Blits the buffer to the dc, and detaches the dc from the buffer (so it
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// can be effectively used once only).
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//
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// Usually called in the dtor or by the dtor of derived classes if the
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// BufferedDC must blit before the derived class (which may own the dc it's
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// blitting to) is destroyed.
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void UnMask()
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{
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wxCHECK_RET( m_dc, _T("no underlying wxDC?") );
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wxASSERT_MSG( m_buffer.IsOk(), _T("invalid backing store") );
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wxCoord x = 0,
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y = 0;
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if ( m_style & wxBUFFER_CLIENT_AREA )
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GetDeviceOrigin(&x, &y);
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m_dc->Blit(0, 0, m_buffer.GetWidth(), m_buffer.GetHeight(),
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this, -x, -y );
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m_dc = NULL;
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}
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// Set and get the style
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void SetStyle(int style) { m_style = style; }
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int GetStyle() const { return m_style; }
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private:
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// common part of Init()s
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void InitCommon(wxDC *dc, int style)
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{
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wxASSERT_MSG( !m_dc, _T("wxBufferedDC already initialised") );
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m_dc = dc;
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m_style = style;
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// inherit the same layout direction as the original DC
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if (dc && dc->IsOk())
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SetLayoutDirection(dc->GetLayoutDirection());
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}
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// check that the bitmap is valid and use it
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void UseBuffer(wxCoord w = -1, wxCoord h = -1);
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// the underlying DC to which we copy everything drawn on this one in
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// UnMask()
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//
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// NB: Without the existence of a wxNullDC, this must be a pointer, else it
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// could probably be a reference.
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wxDC *m_dc;
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// the buffer (selected in this DC), initially invalid
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wxBitmap m_buffer;
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// the buffering style
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int m_style;
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DECLARE_DYNAMIC_CLASS(wxBufferedDC)
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DECLARE_NO_COPY_CLASS(wxBufferedDC)
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};
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// ----------------------------------------------------------------------------
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// Double buffered PaintDC.
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// ----------------------------------------------------------------------------
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// Creates a double buffered wxPaintDC, optionally allowing the
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// user to specify their own buffer to use.
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class WXDLLEXPORT wxBufferedPaintDC : public wxBufferedDC
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{
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public:
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// If no bitmap is supplied by the user, a temporary one will be created.
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wxBufferedPaintDC(wxWindow *window, const wxBitmap& buffer, int style = wxBUFFER_CLIENT_AREA)
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: m_paintdc(window)
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{
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// If we're buffering the virtual window, scale the paint DC as well
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if (style & wxBUFFER_VIRTUAL_AREA)
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window->PrepareDC( m_paintdc );
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if( buffer.IsOk() )
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Init(&m_paintdc, buffer, style);
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else
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Init(&m_paintdc, window->GetClientSize(), style);
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}
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// If no bitmap is supplied by the user, a temporary one will be created.
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wxBufferedPaintDC(wxWindow *window, int style = wxBUFFER_CLIENT_AREA)
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: m_paintdc(window)
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{
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// If we're using the virtual window, scale the paint DC as well
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if (style & wxBUFFER_VIRTUAL_AREA)
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window->PrepareDC( m_paintdc );
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Init(&m_paintdc, window->GetClientSize(), style);
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}
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// default copy ctor ok.
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virtual ~wxBufferedPaintDC()
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{
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// We must UnMask here, else by the time the base class
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// does it, the PaintDC will have already been destroyed.
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UnMask();
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}
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private:
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wxPaintDC m_paintdc;
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DECLARE_ABSTRACT_CLASS(wxBufferedPaintDC)
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DECLARE_NO_COPY_CLASS(wxBufferedPaintDC)
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};
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//
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// wxAutoBufferedPaintDC is a wxPaintDC in toolkits which have double-
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// buffering by default. Otherwise it is a wxBufferedPaintDC. Thus,
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// you can only expect it work with a simple constructor that
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// accepts single wxWindow* argument.
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//
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#if wxALWAYS_NATIVE_DOUBLE_BUFFER
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#define wxAutoBufferedPaintDCBase wxPaintDC
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#else
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#define wxAutoBufferedPaintDCBase wxBufferedPaintDC
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#endif
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#ifdef __WXDEBUG__
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class wxAutoBufferedPaintDC : public wxAutoBufferedPaintDCBase
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{
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public:
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wxAutoBufferedPaintDC(wxWindow* win)
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: wxAutoBufferedPaintDCBase(win)
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{
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TestWinStyle(win);
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}
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virtual ~wxAutoBufferedPaintDC() { }
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private:
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void TestWinStyle(wxWindow* win)
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{
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// Help the user to get the double-buffering working properly.
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wxASSERT_MSG( win->GetBackgroundStyle() == wxBG_STYLE_CUSTOM,
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wxT("In constructor, you need to call SetBackgroundStyle(wxBG_STYLE_CUSTOM), ")
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wxT("and also, if needed, paint the background manually in the paint event handler."));
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}
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DECLARE_NO_COPY_CLASS(wxAutoBufferedPaintDC)
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};
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#else // !__WXDEBUG__
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// In release builds, just use typedef
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typedef wxAutoBufferedPaintDCBase wxAutoBufferedPaintDC;
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#endif
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// Check if the window is natively double buffered and will return a wxPaintDC
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// if it is, a wxBufferedPaintDC otherwise. It is the caller's responsibility
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// to delete the wxDC pointer when finished with it.
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inline wxDC* wxAutoBufferedPaintDCFactory(wxWindow* window)
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{
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if ( window->IsDoubleBuffered() )
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return new wxPaintDC(window);
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else
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return new wxBufferedPaintDC(window);
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}
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#endif // _WX_DCBUFFER_H_
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