wxWidgets/contrib/samples/xrc/xrcdemo.cpp
Václav Slavík 92657b4276 wxMGL compilation fix
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14149 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-02-12 10:37:38 +00:00

169 lines
5.6 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: xmldemo.cpp
// Purpose: XML resources sample
// Author: Vaclav Slavik
// RCS-ID: $Id$
// Copyright: (c) Vaclav Slavik
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#ifdef __GNUG__
#pragma implementation "xrcdemo.cpp"
#pragma interface "xrcdemo.cpp"
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/image.h"
#include "wx/xrc/xmlres.h"
// ----------------------------------------------------------------------------
// resources
// ----------------------------------------------------------------------------
// the application icon
#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__)
#include "rc/appicon.xpm"
#endif
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
// override base class virtuals
// ----------------------------
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
// ctor(s)
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnDlg1(wxCommandEvent& event);
void OnDlg2(wxCommandEvent& event);
private:
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWindows
// ----------------------------------------------------------------------------
// the event tables connect the wxWindows events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(XRCID("menu_quit"), MyFrame::OnQuit)
EVT_MENU(XRCID("menu_about"), MyFrame::OnAbout)
EVT_MENU(XRCID("menu_dlg1"), MyFrame::OnDlg1)
EVT_MENU(XRCID("menu_dlg2"), MyFrame::OnDlg2)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
wxImage::AddHandler(new wxGIFHandler);
wxXmlResource::Get()->InitAllHandlers();
wxXmlResource::Get()->Load("rc/resource.xrc");
MyFrame *frame = new MyFrame("XML resources demo",
wxPoint(50, 50), wxSize(450, 340));
frame->Show(TRUE);
return TRUE;
}
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
: wxFrame((wxFrame *)NULL, -1, title, pos, size)
{
SetIcon(wxICON(appicon));
SetMenuBar(wxXmlResource::Get()->LoadMenuBar("mainmenu"));
SetToolBar(wxXmlResource::Get()->LoadToolBar(this, "toolbar"));
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// TRUE is to force the frame to close
Close(TRUE);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxString msg;
msg.Printf( _T("This is the about dialog of XML resources demo.\n")
_T("Welcome to %s"), wxVERSION_STRING);
wxMessageBox(msg, "About XML resources demo", wxOK | wxICON_INFORMATION, this);
}
void MyFrame::OnDlg1(wxCommandEvent& WXUNUSED(event))
{
wxDialog dlg;
wxXmlResource::Get()->LoadDialog(&dlg, this, "dlg1");
dlg.ShowModal();
}
void MyFrame::OnDlg2(wxCommandEvent& WXUNUSED(event))
{
wxDialog dlg;
wxXmlResource::Get()->LoadDialog(&dlg, this, "dlg2");
dlg.ShowModal();
}