3f66f6a5b3
This keyword is not expanded by Git which means it's not replaced with the correct revision value in the releases made using git-based scripts and it's confusing to have lines with unexpanded "$Id$" in the released files. As expanding them with Git is not that simple (it could be done with git archive and export-subst attribute) and there are not many benefits in having them in the first place, just remove all these lines. If nothing else, this will make an eventual transition to Git simpler. Closes #14487. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
434 lines
13 KiB
C++
434 lines
13 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: display.cpp
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// Purpose: wxWidgets sample showing the features of wxDisplay class
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// Author: Vadim Zeitlin
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// Modified by: Ryan Norton & Brian Victor
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// Created: 23.02.03
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// Copyright: (c) Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// for compilers that support precompilation, includes "wx/wx.h"
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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// for all others, include the necessary headers explicitly
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "wx/bookctrl.h"
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#include "wx/sysopt.h"
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#include "wx/display.h"
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// the application icon (under Windows and OS/2 it is in resources)
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#ifndef wxHAS_IMAGES_IN_RESOURCES
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#include "../sample.xpm"
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#endif
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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// override base class virtuals
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// ----------------------------
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// this one is called on application startup and is a good place for the app
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// initialization (doing it here and not in the ctor allows to have an error
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// return: if OnInit() returns false, the application terminates)
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virtual bool OnInit();
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};
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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// ctor(s)
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MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size,
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long style = wxDEFAULT_FRAME_STYLE);
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// event handlers (these functions should _not_ be virtual)
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void OnQuit(wxCommandEvent& event);
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void OnFromPoint(wxCommandEvent& event);
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void OnFullScreen(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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#if wxUSE_DISPLAY
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void OnChangeMode(wxCommandEvent& event);
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void OnResetMode(wxCommandEvent& event);
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void OnDisplayChanged(wxDisplayChangedEvent& event);
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#endif // wxUSE_DISPLAY
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void OnLeftClick(wxMouseEvent& event);
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private:
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#if wxUSE_DISPLAY
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// convert video mode to textual description
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wxString VideoModeToText(const wxVideoMode& mode);
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#endif // wxUSE_DISPLAY
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// GUI controls
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wxBookCtrl *m_book;
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// any class wishing to process wxWidgets events must use this macro
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DECLARE_EVENT_TABLE()
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};
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// Client data class for the choice control containing the video modes
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class MyVideoModeClientData : public wxClientData
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{
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public:
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MyVideoModeClientData(const wxVideoMode& m) : mode(m) { }
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const wxVideoMode mode;
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};
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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// menu items
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Display_FromPoint = wxID_HIGHEST + 1,
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Display_FullScreen,
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// controls
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Display_ChangeMode,
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Display_ResetMode,
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Display_CurrentMode,
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// it is important for the id corresponding to the "About" command to have
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// this standard value as otherwise it won't be handled properly under Mac
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// (where it is special and put into the "Apple" menu)
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Display_Quit = wxID_EXIT,
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Display_About = wxID_ABOUT
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWidgets
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWidgets events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(Display_Quit, MyFrame::OnQuit)
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EVT_MENU(Display_FromPoint, MyFrame::OnFromPoint)
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EVT_MENU(Display_FullScreen, MyFrame::OnFullScreen)
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EVT_MENU(Display_About, MyFrame::OnAbout)
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#if wxUSE_DISPLAY
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EVT_CHOICE(Display_ChangeMode, MyFrame::OnChangeMode)
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EVT_BUTTON(Display_ResetMode, MyFrame::OnResetMode)
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EVT_DISPLAY_CHANGED(MyFrame::OnDisplayChanged)
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#endif // wxUSE_DISPLAY
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EVT_LEFT_UP(MyFrame::OnLeftClick)
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END_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWidgets to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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// not wxApp)
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IMPLEMENT_APP(MyApp)
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// 'Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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if ( !wxApp::OnInit() )
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return false;
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#ifdef __WXMSW__
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if ( argc == 2 && !wxStricmp(argv[1], wxT("/dx")) )
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{
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wxSystemOptions::SetOption(wxT("msw.display.directdraw"), 1);
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}
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#endif // __WXMSW__
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// create the main application window
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MyFrame *frame = new MyFrame(_("Display wxWidgets Sample"),
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wxDefaultPosition, wxDefaultSize);
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// and show it (the frames, unlike simple controls, are not shown when
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// created initially)
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frame->Show();
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// success: wxApp::OnRun() will be called which will enter the main message
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// loop and the application will run. If we returned false here, the
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// application would exit immediately.
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return true;
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}
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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// frame constructor
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MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style)
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: wxFrame(NULL, wxID_ANY, title, pos, size, style)
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{
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// set the frame icon
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SetIcon(wxICON(sample));
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#if wxUSE_MENUS
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// create a menu bar
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wxMenu *menuDisplay = new wxMenu;
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menuDisplay->Append(Display_FromPoint, _("Find from &point..."));
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menuDisplay->AppendSeparator();
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menuDisplay->AppendCheckItem(Display_FullScreen, _("Full &screen\tF12"));
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menuDisplay->AppendSeparator();
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menuDisplay->Append(Display_Quit, _("E&xit\tAlt-X"), _("Quit this program"));
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// the "About" item should be in the help menu
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wxMenu *helpMenu = new wxMenu;
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helpMenu->Append(Display_About, _("&About\tF1"), _("Show about dialog"));
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// now append the freshly created menu to the menu bar...
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wxMenuBar *menuBar = new wxMenuBar();
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menuBar->Append(menuDisplay, _("&Display"));
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menuBar->Append(helpMenu, _("&Help"));
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// ... and attach this menu bar to the frame
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SetMenuBar(menuBar);
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#endif // wxUSE_MENUS
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#if wxUSE_STATUSBAR
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// create status bar
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CreateStatusBar();
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#endif // wxUSE_STATUSBAR
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// create child controls
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wxPanel *panel = new wxPanel(this, wxID_ANY);
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m_book = new wxBookCtrl(panel, wxID_ANY);
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const size_t count = wxDisplay::GetCount();
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for ( size_t nDpy = 0; nDpy < count; nDpy++ )
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{
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wxDisplay display(nDpy);
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wxWindow *page = new wxPanel(m_book, wxID_ANY);
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// create 2 column flex grid sizer with growable 2nd column
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wxFlexGridSizer *sizer = new wxFlexGridSizer(2, 10, 20);
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sizer->AddGrowableCol(1);
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const wxRect r(display.GetGeometry());
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sizer->Add(new wxStaticText(page, wxID_ANY, wxT("Origin: ")));
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sizer->Add(new wxStaticText
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(
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page,
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wxID_ANY,
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wxString::Format(wxT("(%d, %d)"),
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r.x, r.y)
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));
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sizer->Add(new wxStaticText(page, wxID_ANY, wxT("Size: ")));
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sizer->Add(new wxStaticText
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(
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page,
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wxID_ANY,
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wxString::Format(wxT("(%d, %d)"),
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r.width, r.height)
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));
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const wxRect rc(display.GetClientArea());
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sizer->Add(new wxStaticText(page, wxID_ANY, wxT("Client area: ")));
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sizer->Add(new wxStaticText
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(
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page,
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wxID_ANY,
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wxString::Format(wxT("(%d, %d)-(%d, %d)"),
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rc.x, rc.y, rc.width, rc.height)
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));
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sizer->Add(new wxStaticText(page, wxID_ANY, wxT("Name: ")));
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sizer->Add(new wxStaticText(page, wxID_ANY, display.GetName()));
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wxSizer *sizerTop = new wxBoxSizer(wxVERTICAL);
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sizerTop->Add(sizer, 1, wxALL | wxEXPAND, 10);
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#if wxUSE_DISPLAY
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wxChoice *choiceModes = new wxChoice(page, Display_ChangeMode);
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const wxArrayVideoModes modes = display.GetModes();
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const size_t count = modes.GetCount();
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for ( size_t nMode = 0; nMode < count; nMode++ )
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{
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const wxVideoMode& mode = modes[nMode];
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choiceModes->Append(VideoModeToText(mode),
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new MyVideoModeClientData(mode));
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}
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sizer->Add(new wxStaticText(page, wxID_ANY, wxT("&Modes: ")));
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sizer->Add(choiceModes, 0, wxEXPAND);
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sizer->Add(new wxStaticText(page, wxID_ANY, wxT("Current: ")));
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sizer->Add(new wxStaticText(page, Display_CurrentMode,
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VideoModeToText(display.GetCurrentMode())));
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// add it to another sizer to have borders around it and button below
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sizerTop->Add(new wxButton(page, Display_ResetMode, wxT("&Reset mode")),
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0, wxALL | wxCENTRE, 5);
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#endif // wxUSE_DISPLAY
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page->SetSizer(sizerTop);
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m_book->AddPage(page,
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wxString::Format(wxT("Display %lu"),
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(unsigned long)nDpy));
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}
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wxBoxSizer *sizer = new wxBoxSizer(wxHORIZONTAL);
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sizer->Add(m_book, 1, wxEXPAND);
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panel->SetSizer(sizer);
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sizer->SetSizeHints(this);
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}
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#if wxUSE_DISPLAY
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wxString MyFrame::VideoModeToText(const wxVideoMode& mode)
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{
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wxString s;
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s.Printf(wxT("%dx%d"), mode.w, mode.h);
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if ( mode.bpp )
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{
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s += wxString::Format(wxT(", %dbpp"), mode.bpp);
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}
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if ( mode.refresh )
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{
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s += wxString::Format(wxT(", %dHz"), mode.refresh);
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}
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return s;
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}
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#endif // wxUSE_DISPLAY
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// event handlers
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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// true is to force the frame to close
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Close(true);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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wxMessageBox(wxT("Demo program for wxDisplay class.\n\n(c) 2003-2006 Vadim Zeitlin"),
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wxT("About Display Sample"),
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wxOK | wxICON_INFORMATION,
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this);
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}
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void MyFrame::OnFromPoint(wxCommandEvent& WXUNUSED(event))
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{
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#if wxUSE_STATUSBAR
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SetStatusText(wxT("Press the mouse anywhere..."));
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#endif // wxUSE_STATUSBAR
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CaptureMouse();
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}
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void MyFrame::OnFullScreen(wxCommandEvent& event)
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{
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ShowFullScreen(event.IsChecked());
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}
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#if wxUSE_DISPLAY
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void MyFrame::OnChangeMode(wxCommandEvent& event)
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{
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wxDisplay dpy(m_book->GetSelection());
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// you wouldn't write this in real code, would you?
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if ( !dpy.ChangeMode(((MyVideoModeClientData *)
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wxDynamicCast(event.GetEventObject(), wxChoice)->
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GetClientObject(event.GetInt()))->mode) )
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{
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wxLogError(wxT("Changing video mode failed!"));
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}
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}
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void MyFrame::OnResetMode(wxCommandEvent& WXUNUSED(event))
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{
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wxDisplay dpy(m_book->GetSelection());
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dpy.ResetMode();
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}
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#endif // wxUSE_DISPLAY
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void MyFrame::OnLeftClick(wxMouseEvent& event)
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{
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if ( HasCapture() )
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{
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// mouse events are in client coords, wxDisplay works in screen ones
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const wxPoint ptScreen = ClientToScreen(event.GetPosition());
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int dpy = wxDisplay::GetFromPoint(ptScreen);
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if ( dpy == wxNOT_FOUND )
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{
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wxLogError(wxT("Mouse clicked outside of display!?"));
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}
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wxLogStatus(this, wxT("Mouse clicked in display %d (at (%d, %d))"),
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dpy, ptScreen.x, ptScreen.y);
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ReleaseMouse();
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}
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}
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#if wxUSE_DISPLAY
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void MyFrame::OnDisplayChanged(wxDisplayChangedEvent& event)
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{
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// update the current mode text
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for ( size_t n = 0; n < m_book->GetPageCount(); n++ )
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{
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wxStaticText *label = wxDynamicCast(m_book->GetPage(n)->
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FindWindow(Display_CurrentMode),
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wxStaticText);
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if ( label )
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label->SetLabel(VideoModeToText(wxDisplay(n).GetCurrentMode()));
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}
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wxLogStatus(this, wxT("Display resolution was changed."));
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event.Skip();
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}
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#endif // wxUSE_DISPLAY
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