e4437c4974
Use the following CMake flags: -DCMAKE_SYSTEM_NAME=iOS - for specifying it is an iOS build -DCMAKE_FIND_ROOT_PATH=/usr/local - dir to search for the built wxWidgets libraries -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=NO - don't require signing app packages -DCMAKE_OSX_DEPLOYMENT_TARGET=10.12 - specify a target so both the libraries and sample will use the same architecture Also use the code signing flag when testing precompiled header support. Don't build the default samples, widgets sample has features that are not supported by the iOS build. Xcode seems to rebuild the libraries when installing, so call CMake only once. |
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.. | ||
msvs | ||
appveyor-test.bat | ||
appveyor.bat | ||
before_install.sh | ||
build-wxwidgets.py | ||
builder.py | ||
post-release.sh | ||
pre-release.sh | ||
release.bat | ||
release.sh | ||
travis-ci.sh | ||
wxwidgets.iss |